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War dec Fees

Author
Alvatore DiMarco
Capricious Endeavours Ltd
#21 - 2014-11-18 14:55:25 UTC
OP's idea is probably not terrible. OP posting this while being a member of Marmite adds possible credibility to the potential for this to not be a terrible idea.

I'll give it a +1. Anyone who's going to make a 1-man corp over this would have done so anyway.
Jur Tissant
Garoun Investment Bank
Gallente Federation
#22 - 2014-11-18 19:16:19 UTC  |  Edited by: Jur Tissant
That sort of just pushes the problem onto bigger corps, you'd effectively push corps like EVE Uni out of high-sec because every merc and their mum would be deccing them.

I think the best change to wardecs, is to rapidly increase the wardec fee beyond week 1. Perhaps double it each week so by the second week it's more convenient to dec a new corp, by week 3 it is prohibitively expensive to maintain a war. Give it a month cooldown or so. Now, mercs still have their carebear targets to pop at gatecamps, but it is beneficial for them to cycle through corps instead of just harassing one.
Jackson Apollo
Federal Navy Academy
Gallente Federation
#23 - 2014-11-18 19:36:55 UTC  |  Edited by: Jackson Apollo
Whats a war dec?


Edit: Added opinion instead of a pointless comment eluding to the problem I see.


The only change needed is the ability to (wardec?) kill people like me that live in NPC land.


Maybe link it to rookie chat or SP or some such.


Other than that the War system is perfect.
Robert Caldera
Caldera Trading and Investment
#24 - 2014-11-18 21:08:22 UTC
Jackson Apollo wrote:

The only change needed is the ability to (wardec?) kill people like me that live in NPC land.


Maybe link it to rookie chat or SP or some such.


Other than that the War system is perfect.


why? HS is not designed that way, people who dont want pew pew can evade wardecs, thats fine.
Why should you be able to enforce your playstyle on other people?
Feyd Rautha Harkonnen
Doomheim
#25 - 2014-11-18 21:16:25 UTC
This proposal can only be valid if tied to a closure of the wardec-dodging exploits that currently exist IMHO.

If we are going to pay more to wardec smaller alliances, they then shure as hell shouldn't be able to just have members leave to NPC corps to duck the wardec completely (or re-form immediately under another corp name), and the agressor get stiffed on his fees.

If someone leaves a corp under wardec, the war should follow them for 1 week, or until the war ends.

Until that existing loophole is first closed, I do not support tweaking at the edges of war mechanics.

F
Jackson Apollo
Federal Navy Academy
Gallente Federation
#26 - 2014-11-18 21:18:34 UTC  |  Edited by: Jackson Apollo
Robert Caldera wrote:


why? HS is not designed that way, people who dont want pew pew can evade wardecs, thats fine.
Why should you be able to enforce your playstyle on other people?



because I have a long list of NPC corp people I want to murder and in this sandbox I might want to rub sand in their eyes.

but your question begs the follow up question of "why let griefers force their play style on poor highsec miners?"

if opting out of pew pew is easily allowed why not just get rid of war all together?

its not like its used to settle disputes, promote religion, or to steal oil.
Veers Belvar
Swordmasters of New Eden
#27 - 2014-11-18 21:31:01 UTC
Jackson Apollo wrote:
Robert Caldera wrote:


why? HS is not designed that way, people who dont want pew pew can evade wardecs, thats fine.
Why should you be able to enforce your playstyle on other people?



because I have a long list of NPC corp people I want to murder and in this sandbox I might want to rub sand in their eyes.

but your question begs the follow up question of "why let griefers force their play style on poor highsec miners?"

if opting out of pew pew is easily allowed why not just get rid of war all together?

its not like its used to settle disputes, promote religion, or to steal oil.


Because suicide ganking, like in real life, is always an option. Forcing people who live in highsec into PvP without CONCORD protection is not. Law abiding citizens always have the option of retaining police assistance....if they choose to remain in a corporation during a war they forfeit that...but if they are willing to drop back into NPC corp, there is no reason the sandbox should force them into PvP without CONCORD help.
Jackson Apollo
Federal Navy Academy
Gallente Federation
#28 - 2014-11-18 21:48:46 UTC
Veers Belvar wrote:

if they choose to remain in a corporation during a war they forfeit that...but if they are willing to drop back into NPC corp, there is no reason the sandbox should force them into PvP without CONCORD help.


still sounds just like forcing someone to play the game a certain way.


(I am arguing purely for the sake of arguing... me troll much?)

My over arching point is players that don't want any PVP should look into Hello Kitty Online. EVE is PVP centric.

I'll stop adding stupid things to this thread now.

SorryCry
Corraidhin Farsaidh
Federal Navy Academy
Gallente Federation
#29 - 2014-11-18 21:56:42 UTC
If a wardeccing group waste their money by declaring against a corp that folds it is their own fault I think(unless that was the intention), it's easy to see from war histories who will fight and who will not. If someone wastes ISK then it's their own fault for not doing research.
Bronson Hughes
The Knights of the Blessed Mother of Acceleration
#30 - 2014-11-18 22:06:50 UTC  |  Edited by: Bronson Hughes
As someone who uses wardecs to clear out offline towers owned by long-dormant corps who haven't logged on in months, I strenuously oppose this change, or any other change that limits the ability of small corps to dec other small corps. I understand the concerns regarding players being drawn towards staying in NPC corps, but that is no justification for stymieing other perfectly valid forms of gameplay that don't discourage players to join player corps.

Don't break valid gameplay to fix an un-related issue.

Regarding wardec fees, I feel that CCP has the right idea. Wardec fees are essentially bribes to CONCORD to look the other way, and the larger the entity, the larger the bribe necessary. I can see some room for tweaking of the fees and mechanics in general, but it should not be more expensive to wardec a smaller corp than to wardec a larger corp/alliance.

EDIT: I don't support wardec fee refunds. Yes, it'd be nice, but there's the whole risk/reward thing. If you could get a refund of your fees...where's the risk?

Relatively Notorious By Association

My Many Misadventures

I predicted FAUXs

Vimsy Vortis
Shoulda Checked Local
Break-A-Wish Foundation
#31 - 2014-11-18 23:56:34 UTC  |  Edited by: Vimsy Vortis
Jur Tissant wrote:
That sort of just pushes the problem onto bigger corps, you'd effectively push corps like EVE Uni out of high-sec because every merc and their mum would be deccing them.

Why is this a bad thing? While the highsec merc/general wardeccing community does consist of a few thousand players they are spread throughout multiple groups, many of which are actively involved in killing eachother whereas E-uni is a single unified entity.

In fact E-uni is a very, very large entity with an enormous number of veteran players in it, why shouldn't they get more concord protection than a small group with less experienced players.

The current cost scaling mechanic literally provides more protection to people who should be more capable of seeing to their own security and that's ******* insane.
Bullet Therapist
Caldari Provisions
Caldari State
#32 - 2014-11-19 01:39:54 UTC
Veers Belvar wrote:
Wardeccs are being used as a tool to destroy player corporations and force people into NPC corps. That is bad for highsec, and bad for the game. We should be making it easier to be in a highsec corp, not more difficult. Wardeccs need to be revamped so they can only hit bigger corps/alliances, say a minimum of 25+ people, or barring that, removed from highsec entirely.

Big -1 to any idea that makes it easier to perpetuate these useless wars and discourages social interaction in highsec.


Wardecs are a tool to get easy kills, not to destroy corps or force players into NPC corps. Highsec players that are ignorant of tools that low, null and WH players have used for years should ask themselves first how to utilize existing game mechanics to protect themselves rather than asking for CCP to change the game to cater to their wants.

I argue that making highsec safer discourages social interaction, because there's nothing to force people to work together to accomplish a goal. If your little ten man corp can operate with total autonomy and in complete safety, why would you ever interact with anyone else in highsec, except to participate in the economy? Anyone looking for pvp can just take a quick trip to low, null or wormholes, and doesn't have a care in the world when operating in high.

You want to be safer with existing game mechanics? You should start by learning them first and then educating other players. Use locator agents, watchlists, form an intel channel. Don't have enough players to fight back or form an op to move corp or personal assets? Well then talk to your neighbors and form an alliance. Use scouts, cloaky alts, or corp spies. Marmite disseminates wardec and important information via mailing list- maybe you should try to get this information. Fight back. Many wardec corps are notoriously risk averse, and faced with something they can't deal with, will dock up and log off.

None of these things involve changing the game, but most of them require you to make friends and talk to people. If you want the social option then take it and stop spreading your self serving lies about what problems that highsec faces are.
Arden Elenduil
Unlimited Bear Works
#33 - 2014-11-19 01:50:52 UTC
Bullet Therapist wrote:
Veers Belvar wrote:
Wardeccs are being used as a tool to destroy player corporations and force people into NPC corps. That is bad for highsec, and bad for the game. We should be making it easier to be in a highsec corp, not more difficult. Wardeccs need to be revamped so they can only hit bigger corps/alliances, say a minimum of 25+ people, or barring that, removed from highsec entirely.

Big -1 to any idea that makes it easier to perpetuate these useless wars and discourages social interaction in highsec.


Wardecs are a tool to get easy kills, not to destroy corps or force players into NPC corps. Highsec players that are ignorant of tools that low, null and WH players have used for years should ask themselves first how to utilize existing game mechanics to protect themselves rather than asking for CCP to change the game to cater to their wants.

I argue that making highsec safer discourages social interaction, because there's nothing to force people to work together to accomplish a goal. If your little ten man corp can operate with total autonomy and in complete safety, why would you ever interact with anyone else in highsec, except to participate in the economy? Anyone looking for pvp can just take a quick trip to low, null or wormholes, and doesn't have a care in the world when operating in high.

You want to be safer with existing game mechanics? You should start by learning them first and then educating other players. Use locator agents, watchlists, form an intel channel. Don't have enough players to fight back or form an op to move corp or personal assets? Well then talk to your neighbors and form an alliance. Use scouts, cloaky alts, or corp spies. Marmite disseminates wardec and important information via mailing list- maybe you should try to get this information. Fight back. Many wardec corps are notoriously risk averse, and faced with something they can't deal with, will dock up and log off.

None of these things involve changing the game, but most of them require you to make friends and talk to people. If you want the social option then take it and stop spreading your self serving lies about what problems that highsec faces are.



See this?
This right here, is someone who gets the game. Someone who is absolutely right.
I'll leave it at that, because nothing else needs to be said.
Komi Toran
Perkone
Caldari State
#34 - 2014-11-19 02:40:06 UTC
Helios Panala wrote:
An idea I saw for high sec war decs was to make the attackers anchor a war command facility at a high-sec POS, they put their CONCORD bribe in it and get a week of war.

This is a terrible idea for a simple reason: You will no longer have any CONCORD-compliant means to harrass null-sec supply lines. I mean, not even our *terrible* players will be at risk. Marmite will anchor their structure, and the CFC will roll over it. Done. No more high-sec war decs for us null bears. We can once again travel high-sec on our mains under the umbrella of CONCORD.
Veers Belvar
Swordmasters of New Eden
#35 - 2014-11-19 02:43:51 UTC
Bullet Therapist wrote:
Veers Belvar wrote:
Wardeccs are being used as a tool to destroy player corporations and force people into NPC corps. That is bad for highsec, and bad for the game. We should be making it easier to be in a highsec corp, not more difficult. Wardeccs need to be revamped so they can only hit bigger corps/alliances, say a minimum of 25+ people, or barring that, removed from highsec entirely.

Big -1 to any idea that makes it easier to perpetuate these useless wars and discourages social interaction in highsec.


Wardecs are a tool to get easy kills, not to destroy corps or force players into NPC corps. Highsec players that are ignorant of tools that low, null and WH players have used for years should ask themselves first how to utilize existing game mechanics to protect themselves rather than asking for CCP to change the game to cater to their wants.

I argue that making highsec safer discourages social interaction, because there's nothing to force people to work together to accomplish a goal. If your little ten man corp can operate with total autonomy and in complete safety, why would you ever interact with anyone else in highsec, except to participate in the economy? Anyone looking for pvp can just take a quick trip to low, null or wormholes, and doesn't have a care in the world when operating in high.

You want to be safer with existing game mechanics? You should start by learning them first and then educating other players. Use locator agents, watchlists, form an intel channel. Don't have enough players to fight back or form an op to move corp or personal assets? Well then talk to your neighbors and form an alliance. Use scouts, cloaky alts, or corp spies. Marmite disseminates wardec and important information via mailing list- maybe you should try to get this information. Fight back. Many wardec corps are notoriously risk averse, and faced with something they can't deal with, will dock up and log off.

None of these things involve changing the game, but most of them require you to make friends and talk to people. If you want the social option then take it and stop spreading your self serving lies about what problems that highsec faces are.


Not all of us want to play your game. I live in highsec specifically because I don't want to operate without CONCORD protection. I follow the law, keep a high security status, and set my safety to green, because I want to know that whoever comes to mess with me, CONCORD has my back. I have no interest in playing your wardecc game, and CCP have quite rightly decided that the purpose of Eve is not to force highsec players into PvP without CONCORD protection. If you want that go to low/null/wh, or engage in suicide ganking. I'm perfectly safe already, and have no desire to become less so.

And no, danger doesn't lead to social interaction...danger just leads to risk aversion and less interaction. Example - awoxxing. Could you do RL background checks and hold money in escrow when someone wants to join your highsec corp? Sure. But will you? No. Why? Because it's too hard. So instead you just stay in NPC corp or stick with RL friends. Result - more danger, less social interaction.

Same with wardeccs - they deter people from joining player corps, and rationally encourage them to stay in NPC corps. Result - less interaction.

And no, we don't need danger for interaction. Incursions have lots of interaction, but little PvP danger. Ditto for group mission running, manufacturing, etc... Wardeccing is fundamentally broken, and is yet another tool discouraging the creation of useful highsec PvE corps.
Arden Elenduil
Unlimited Bear Works
#36 - 2014-11-19 02:45:31 UTC
Then it appears that you are playing the wrong game, for CCP has made it abundantly clear that highsec is NOT safe, only "safer" than low/null/wh space.

Eve is a game that's built around player interaction, but even more so, conflict.
Veers Belvar
Swordmasters of New Eden
#37 - 2014-11-19 02:49:53 UTC
Arden Elenduil wrote:
Then it appears that you are playing the wrong game, for CCP has made it abundantly clear that highsec is NOT safe, only "safer" than low/null/wh space.

Eve is a game that's built around player interaction, but even more so, conflict.


Irrelevant. Highsec is never pefectly safe due to suicide ganking. The question is should it be made even less safe through unevadable wardeccs...CCP has decided not.

Perhaps you are playing the wrong game. Perhaps you should make a game resembling the streets of Somalia, or something.

And if anything CCP is imminently getting rid of awoxxing, suggesting they would like to make highsec MORE safe which will in fact lead to MORE content (actual teamwork, not just blowing ships up for giggles).
Arden Elenduil
Unlimited Bear Works
#38 - 2014-11-19 02:54:51 UTC  |  Edited by: Arden Elenduil
And where did I ever mention that I wanted unavoidable wardecs?
Please don't put any words in my mouth.

I'm perfectly fine with players not wanting to be wardecced, they can already do this by staying in an NPC corporation, and I am perfectly fine with that (though perhaps the downsides to being in an NPC corp could be made just a tad harsher).
Veers Belvar
Swordmasters of New Eden
#39 - 2014-11-19 03:03:50 UTC
Arden Elenduil wrote:
And where did I ever mention that I wanted unevadable wardecs?
Please don't put any words in my mouth.

I'm perfectly fine with players not wanting to be wardecced, they can already do this by staying in an NPC corporation, and I am perfectly fine with that (though perhaps the downsides to being in an NPC corp could be made just a tad harsher).


Well fine then. Many on your side have called for exactly that (feel free to peruse other threads for details).

As far as the OP goes, I don't think adjusting wardecc fees makes sense (it's just a ploy to make it cheaper for Marmite to dec big alliances. Great for Marmite...unclear how it really helps the rest of us).

It is a fact though that people stay in NPC corps to avoid dealing with wardeccs. That is surely bad for the game, and a source of less interaction. I'm not really sure how to fix that while retaining wardeccs, but to me that is the #1 issue with wars, not the fact that it's too expensive to permadecc Goons.
Arden Elenduil
Unlimited Bear Works
#40 - 2014-11-19 03:08:20 UTC
Veers Belvar wrote:
Arden Elenduil wrote:
And where did I ever mention that I wanted unevadable wardecs?
Please don't put any words in my mouth.

I'm perfectly fine with players not wanting to be wardecced, they can already do this by staying in an NPC corporation, and I am perfectly fine with that (though perhaps the downsides to being in an NPC corp could be made just a tad harsher).


Well fine then. Many on your side have called for exactly that (feel free to peruse other threads for details).

As far as the OP goes, I don't think adjusting wardecc fees makes sense (it's just a ploy to make it cheaper for Marmite to dec big alliances. Great for Marmite...unclear how it really helps the rest of us).

It is a fact though that people stay in NPC corps to avoid dealing with wardeccs. That is surely bad for the game, and a source of less interaction. I'm not really sure how to fix that while retaining wardeccs, but to me that is the #1 issue with wars, not the fact that it's too expensive to permadecc Goons.



Well, wardecs were already changed once, and they increased the price of starting a war 25-fold at the very minimum.
So you see, things have already gotten quite a bit better for people that don't wish to be involved in wars.

That said, I can understand Tora's reasoning, since whacking on smaller corporations, especially for a large alliance such as Marmites doesn't really offer a good return on investment, so to speak.