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Anti-Cloaking Probes

Author
Ingvar Angst
Nasty Pope Holding Corp
#21 - 2011-12-14 13:08:59 UTC
YuuKnow wrote:
Oh my gosh, what a bunch of CRYBABY's! Lol You guys are just a bunch of Cloak-Carebears! Lol

It would be simple and easy to make cloaking just as effective still as it is now, just would take some actual piloting skill/flying. The Cloak-Carebears sense a slight change in tatics and they become Chicken Littles running around. Roll


Apparently reading comprehension isn't your strength. Being able to detect the presence of a cloaked vessel in a wormhole system is enough to break cloaking and the entire meta that depends on cloaking functioning as it does now. It flat out nerfs wormholes, making them a cozier, safer place.

This is bad.

We don't want your inability to handle the presence of a single person in local nerfing our overall way of life and forcing a new meta on wormhole living by making these damned probes and the ability to use them mandatory, which it would.

There are better ways that don't break wormholes.

Six months in the hole... it changes a man.

Lord Zim
Gallente Federation
#22 - 2011-12-14 15:05:25 UTC
I'm going to go with no on this one. I don't think the right way to "fix" cloaking is to make it harder, but to make it more effort to maintain over a longer period of time. Thus some sort of fuel that's consumed on the cloaker's side, but which still allows the cloaker to maintain it for a while if he's actually active at the keyboard. The only thing I think of is broken about cloaking is how easy it is to grief carebears, and I say this as someone who's done this a bit myself. Log on, press f1, go to work/sleep/etc.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Obsidiana
Atrament Inc.
#23 - 2011-12-14 15:35:41 UTC
Honestly, it's the best idea to counter cloaks that I've ever read, and I've read a lot of them. I stopped commenting on them because they turn into flame wars. Is it warm in here?

Now, that said, I am on the side of “cloak means you can’t find me,” but this would only breaks AFK cloaking, which severs no purpose in gathering intel IMO (yes, it helps to keep people guessing if you are actively monitoring them).

Also, even if you found a person, you still have to get close to them to decloak them. That's not easy to do while cloaked even if you know roughly were they are. An active intel gatherer could still run away, but the hunting party might get lucky and find the prey.

Btw, I recommend this to be specific to a T2 ship… maybe a new one; maybe existing covert-ops. Either way, this further limits the use of the hunter probes.

Oh and there should be a T2 version requiring all related skills to V. Make it for the serious scanners.



All that aside, expect flames no matter what the anti-cloak idea.
Tippia
Sunshine and Lollipops
#24 - 2011-12-14 16:17:02 UTC
Obsidiana wrote:
Honestly, it's the best idea to counter cloaks that I've ever read, and I've read a lot of them.

…and they are all useless (including this one) since none of them manage to explain, or even address, why such a counter is needed.
Robert Caldera
Caldera Trading and Investment
#25 - 2011-12-14 16:20:17 UTC
no.

afk cloaking is needed and legit.
TorTorden
Tors shibari party
#26 - 2011-12-14 16:29:18 UTC
There is no problem with afk cloakers, the problem is local.
Lord Zim
Gallente Federation
#27 - 2011-12-14 16:40:48 UTC
Let's remove local so people have to sign up to gate and wormhole duty 23.5/7. Excellent idea, let's do this.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Alx Warlord
The Scope
Gallente Federation
#28 - 2011-12-14 18:05:16 UTC  |  Edited by: Alx Warlord
YuuKnow wrote:
Oh my gosh, what a bunch of CRYBABY's! Lol You guys are just a bunch of Cloak-Carebears! Lol

It would be simple and easy to make cloaking just as effective still as it is now, just would take some actual piloting skill/flying. The Cloak-Carebears sense a slight change in tatics and they become Chicken Littles running around. Roll


True, Cloaking is a totally carebear now! And actualy there is no way to counter it, so it is broken and need CHANGES! But not only "nerfs", but also "buffs"...

If you know that there is something inside a system there should be at last 1 way to track it Down and to combat it, even if it is a difficult way, like probing, or even more difficult, probing with a capital probe launcher or anything really specific and prohibitive (a new or specific class of ship to do it?), but there should be a way... the only way that a ship should be totally "invincibly" is when the player logs off, as there should be really no emissions from the ship, and the capsuler is sleeping with all systems turned off but the capsule...

Also, like real stealth vehicles, it should not be able to communicate the same way while stealth, so the capsuler should not be able to talk on local (broadcast), or be seen on local while cloaked...

With these 2 changes we would change the carebeer way of life of the cloakers that would need skill to evade the scanning IF detected, and the carebeer way of life of those who uses the local channel to magically gather intel from everyone inside the system!

And before some " cloker T3 carebeer that lives in WH " says that it would kill his way of life and blablabla... No it won't, you would still have the advantage of not blinking on local when you enter the system, and No one will knowns that you are there And no one will look for you, and you would still be able to do what you do, gank deffenseles ships... The only difference is that after this... if there is an corp or alliance in the system... you would need take some evasive actions and not only Bear there...

And before some " looking in the local to run like a chicken carebeer " says that it would need someone looking the gate 23.5/7, no it won't, the cloker only vanishes from the local WHEN it is cloaked using its own cloaking device, so between the time that he enters the system (and is cloaked by the gate but appearing in the local) and he activates its own cloak device, everyone will have some seconds to see him in the local... and then after this run or try to hunt him...
YuuKnow
The Scope
#29 - 2011-12-15 05:01:08 UTC  |  Edited by: YuuKnow
Ingvar Angst wrote:
Apparently reading comprehension isn't your strength. Being able to detect the presence of a cloaked vessel in a wormhole system is enough to break cloaking and the entire meta that depends on cloaking functioning as it does now. It flat out nerfs wormholes, making them a cozier, safer place.

This is bad.

We don't want your inability to handle the presence of a single person in local nerfing our overall way of life and forcing a new meta on wormhole living by making these damned probes and the ability to use them mandatory, which it would.

There are better ways that don't break wormholes.


Yeah, yeah, blah, blah, blah. Roll

There is always going to be a 'ship-type-carebear' that is going to panick and say things are broken if there is even a slight change in their tatics. BShip-Carebears said the same thing in 2003 when large turrets were changed so not to be able to hit frigates... "OH NOS!!!!! You can't do that! Large Turrets will be broken!!!!!!!!11112". Blah blah blah.Roll

Like I said, a counter can be adjusted so that's its not a "I win". Stop crying.
YuuKnow
The Scope
#30 - 2011-12-15 05:18:49 UTC  |  Edited by: YuuKnow
Lord Zim wrote:
I'm going to go with no on this one. I don't think the right way to "fix" cloaking is to make it harder, but to make it more effort to maintain over a longer period of time. Thus some sort of fuel that's consumed on the cloaker's side, but which still allows the cloaker to maintain it for a while if he's actually active at the keyboard. The only thing I think of is broken about cloaking is how easy it is to grief carebears, and I say this as someone who's done this a bit myself. Log on, press f1, go to work/sleep/etc.


I like this idea. It may be tough on WH resident's however that can spend weeks from resupply though which one can argue may or may not be fair.

Robert Caldera wrote:

no.

afk cloaking is needed and legit.


Nah, Because if your sloppy, AFK, and not paying attention, there ought to be some type of tatic that will allow me to get you. This is so muc a cozy little security blanket that its too comfortable in and of itself.

Or in other words, if your flying and paying attention, then no one will ever know that your even there and your cloak is For-the-Win. But IF, and only IF, your not paying attention we should be able to have a way to find and ... reach out ... and touch you...Twisted
YuuKnow
The Scope
#31 - 2011-12-15 05:24:36 UTC  |  Edited by: YuuKnow
Obsidiana wrote:
Now, that said, I am on the side of “cloak means you can’t find me,” but this would only breaks AFK cloaking, which severs no purpose in gathering intel IMO (yes, it helps to keep people guessing if you are actively monitoring them).

Also, even if you found a person, you still have to get close to them to decloak them. That's not easy to do while cloaked even if you know roughly were they are. An active intel gatherer could still run away, but the hunting party might get lucky and find the prey.

Btw, I recommend this to be specific to a T2 ship… maybe a new one; maybe existing covert-ops. Either way, this further limits the use of the hunter probes.

Oh and there should be a T2 version requiring all related skills to V. Make it for the serious scanners.


Exactly. This is what I'm going for. Bear
Tippia
Sunshine and Lollipops
#32 - 2011-12-15 06:29:35 UTC
YuuKnow wrote:
Like I said, a counter can be adjusted so that's its not a "I win". Stop crying.
Yes, please stop do.

Local has a counter — it's called AFK cloaking (and vice versa). It's what keeps local from being an “I win”, and as such, it doesn't need to be “fixed”.
Quote:
Nah, Because if your sloppy, AFK, and not paying attention, there ought to be some type of tatic that will allow me to get you
…and that tactic is called cloaking. So why do want to ruin it?

You still haven't explained what the problem is, and you haven't explained why it needs to be solved. You most certainly haven't explained why it's legitimate to ruin other things just to address… whatever the problem is.
Lord Zim
Gallente Federation
#33 - 2011-12-15 08:58:28 UTC
Tippia wrote:
Local has a counter — it's called AFK cloaking (and vice versa). It's what keeps local from being an “I win”, and as such, it doesn't need to be “fixed”.

Local isn't an "I win" feature, it's an "I win" feature if combined with actually paying attention to eve online: a bad game. So the main counter to local is complacency and inattentiveness. The inhabitants of the system being camped has to either step up their vigil or just ignore the red/neut, whereas the afk cloaker just has to make sure he's cloaked before going to work or going to bed.

As I said, I have nothing against people actually staying cloaked in a system for days on end, the only thing I have something against is how easy it is to log in, cloak up somewhere, and go to work or to bed while leaving the client up. By all means cloak up and stay in a system for hours or days on end, but fitting a cloaking device somewhere shouldn't be an "I win" button either. Fitting a cloaking device and paying attention to the client (at least once in a while), however, is a reasonable combination.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Tippia
Sunshine and Lollipops
#34 - 2011-12-15 09:19:19 UTC
Lord Zim wrote:
but fitting a cloaking device somewhere shouldn't be an "I win" button either.
Good news: it isn't.
Lord Zim
Gallente Federation
#35 - 2011-12-15 10:12:06 UTC
Tippia wrote:
Lord Zim wrote:
but fitting a cloaking device somewhere shouldn't be an "I win" button either.
Good news: it isn't.

Yes, it is. If I want to inflict "terror" on a system's inhabitants with minimal effort, all I'll have to do is make lots of people complacent when I'm around by going to the effort of logging in and pressing one button, then leave that client alone for 23.5 hours for, say, a week. Then maybe gank someone, and go back to 23.5 hours of being logged in and cloaked.

Add something which means that this kind of interdiction isn't just something which increases the need for vigilance for the inhabitants, but also demands that the interdicter put at least a modicum of effort in doing so, and it's balanced.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Tippia
Sunshine and Lollipops
#36 - 2011-12-15 10:22:44 UTC  |  Edited by: Tippia
Lord Zim wrote:
Yes, it is.
Seeing as how it doesn't do anything on its own, no.
Quote:
If I want to inflict "terror" on a system's inhabitants
…then said inhabitants must agree to be terrorised, otherwise the cloak will have no effect. It doesn't win anything; they just decide to “lose” for some silly reason and then feel the need to blame others for their own abject failure.

The reason they choose to fail has nothing to do with the cloak — it has to do with local and their over-reliance on a 100% accurate, unavoidable intel tool. AFK cloaking is a counter to this tool in that it subverts the intel and renders it less than 100% reliable for determining threats. Creating a counter to that counter is the wrong way to go; if there is an issue (and there isn't) then it needs to be addressed by fixing the main mechanic — not by adding new layers of counters.

AFK cloaking is an effect of local, not of cloaks.
Addressing some perceived AFK cloaking issue means addressing local.

The suggestion in this thread does not address AFK cloaking (or, indeed, even demonstrate that there is anything that needs to be addressed), but instead breaks cloaking. It is a retarded idea that fails to solve a non-issue and instead only causes more problems.
Lord Zim
Gallente Federation
#37 - 2011-12-15 12:47:22 UTC
It's like you're claiming that just by having local, they avoid any and all risk. They don't. They have to remain vigilant all the time they're undocked, regardless of whether there's a red in local or not. It doesn't take much inattentiveness at the wrong time to cost them their ship.

Cloaking tips the balance in the favor of the guy doing the cloaking, and that's fine. Being patient and taking your time to setup the perfect gank is also fine. What isn't fine is sitting there 23.5/7 without doing anything except logging in and pressing one button, and you're completely safe.

PS: In case it isn't blatantly apparent, I'm not for any sort of probe which'll decloak or pinpoint the cloaker, at least not yet. I'm just for making the act of being cloaked something which'll require some action or attention from the person doing the cloaking.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Tippia
Sunshine and Lollipops
#38 - 2011-12-15 12:54:52 UTC
Lord Zim wrote:
It's like you're claiming that just by having local, they avoid any and all risk.
No. It's like I'm claiming that just by having local, they have perfect knowledge of who's in the system. And they do. This is what creates the fear they're having, and if they want that fear removed, the source of it has to go.
Quote:
PS: In case it isn't blatantly apparent, I'm not for any sort of probe which'll decloak or pinpoint the cloaker, at least not yet. I'm just for making the act of being cloaked something which'll require some action or attention from the person doing the cloaking.
It already is. Without any action or attention, cloaking doesn't do anything.
Lord Zim
Gallente Federation
#39 - 2011-12-15 12:58:38 UTC
Tippia wrote:
Lord Zim wrote:
It's like you're claiming that just by having local, they avoid any and all risk.
No. It's like I'm claiming that just by having local, they have perfect knowledge of who's in the system. And they do. This is what creates the fear they're having, and if they want that fear removed, the source of it has to go.

If you're a cloaker, you have the upper hand, because you can wait and wait and wait, and prey upon the one guy who didn't have an escort. This gives you the upper hand, and that's fine, as long as it's something you've actually worked for. If all you want is easy-mode ganks with absolutely no effort at all, then say so.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Torin Corax
Republic Military School
Minmatar Republic
#40 - 2011-12-15 14:45:11 UTC  |  Edited by: Torin Corax
First off I'd like to say that I am against the Anti-cloak probe idea, however...

If such a mechanic was introduced how about making it so that the ease with which you could be probed was dependent on how many modules you had on-line at the time?

Example:
1.Cloaky scout on intel-gathering duty:

Take up position then off-line all high slot mods (except cloak), all mid slot modules and all low slots that are not representative of a structural change to your ship (i.e.. nano fibres would not need to be off-lined).
Scout has now "gone dark" and the probes would not return any signal that would indicate the presence of said scout.
In the case of worm holes, there would be no indication that there is an extra person in the hole, unless you saw them jump in. The anti-cloak probes would need to have a scan time long enough to allow a cloaked ship to "go dark" before a scan ended to allow for this type of play.

2. Hunting ship:

Cloak would keep you hidden but the presence of on-line mods would make it so that you could be probed. You would need to keep moving in order to avoid pin-point detection.
For long- term infiltration you could "go dark" yourself, however the process of on-lining mods would make it harder (almost impossible) to respond quickly to an opportunity for attacking. In the case of careless ratters you would have the time to power-up and attack, but it would not be 100% safe to do so.

It could be worked in such a way that some mods would have less of an effect on probing, while others have more. Which mods you keep on-line (to speed up your time to go "active") would be a trade-off against how easily you could be probed, and how skilled the prober would need to be to do it.

There could also be scope for new type of booster drugs that would aid an "active cloaker to remain unprobable for limited periods, how long being dependent on the duration of the drugs and how many you have with you.

Just brainstorming (or brain-farting if you prefer), but I'm still against the whole principle tbh.