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MJDs and LVL 4 Missions

Author
Xentos White
Deep Core Mining Inc.
Caldari State
#1 - 2014-11-16 00:28:12 UTC
So I been away from EvE for the past 2 years and when I get back the first thing I do is check and see if my old CNR fit is still optimal for mission running to get my wallet back up to where I would like it. Been looking at loadouts and fits from different sources and everyone has been hyping this new Micro Jump Drive like crazy, so I was curious and decided to give it a go. After running a few missions with it I went back to my old fit and to my surprise the older fit finished the missions faster.

The MJD fit relies on getting range and picking off targets from a distance, I found this slow down missions that had multiple warp gates due to the fact that after clearing a room you would then have to mjd back and then burn to the gate. With the old cap booster fit you could just head to the gate, kill everything, then jump right through.. no need to waste time getting range them coming back after to the gate.

So im wondering, what is all the hype for? It makes running missions for lower sp pilots a bit easier I suppose but why are they such a necessary thing to have now when my 2+ year old fit still does it better??

Old CNR Fit (with some adjustments for current play)

-Lows-
Co-Processor II
2x Caldari Navy Ballistic Control System II
2x Ballistic Control System II

-Mids-
Pith C-Type Shield Boost Amp
Pith B-Type X-Large Shield Booster
2x Mission Specific Hardeners
Heavy Cap Booster II
2x Republic Fleet Target Painter (can switch out one for a AB for missions with long gates)

-Highs-
8x Cruise Missile Launcher II

-Rigs-
2x Warhead Flare Catalyst
Warhead Rigor Catalyst


Just looking for some options about this, nobody I have talked to in-game so far seems to grasp what I mean about it.. It's either cap stable or MJD praise and I already know cap stable is terrible lol.
Antillie Sa'Kan
Imperial Shipment
Amarr Empire
#2 - 2014-11-16 00:55:39 UTC
The MJD is nice if you want to range tank. But if you are comfortable face tanking then an MJD fit is not going to perform as well as a more traditional fit. Its mostly just a question of how much effort you want to put into your mission running.

Take a look at the Golem and bastion mode.
Chainsaw Plankton
FaDoyToy
#3 - 2014-11-16 08:53:57 UTC
like you said, it is for making it easier for new players... that and some people just like a lazy playstyle.

also with a MJD you can make a triangle to any point within 200km. so it can mean getting to gates faster. although like you said it is usually just easier to use a MWD or AB to get there in a straight line.

@ChainsawPlankto on twitter

NIFTYGetAtMe
School of Applied Knowledge
Caldari State
#4 - 2014-11-16 22:44:50 UTC
It's pretty over-rated for the most part. Talked up and injected into the meta by word of mouth. When range is an issue in your missions, use MJD. For the vast amount of missions where DPS and tank in an issue, use the traditional fit style. For the love of god, don't ever use an MJD on a marauder. Please, respect the apex of PvE ships.
Saberlily Whyteshadow
Perkone
Caldari State
#5 - 2014-11-16 23:45:47 UTC  |  Edited by: Saberlily Whyteshadow
With the recent buffs to 100MN burners and MWD, the MJD is now mainly used on sniper boats.
But another good use for the MJD is when you are forced to warp into a pocket on top of rats that has stasis towers or web/scram frigs. Just jump away and work your way back.
Sabriz Adoudel
Move along there is nothing here
#6 - 2014-11-17 00:59:35 UTC
If you want to be slow but safe, you have two options. Brick tank a ship, or use an MJD.

The MJD simply is better performing than the brick tank option.

For level 4 missions, however, either is overkill unless you are a rookie. The MJD is outstanding in some small gang PVP situations and that is IMO what it is best at.

I support the New Order and CODE. alliance. www.minerbumping.com

Chainsaw Plankton
FaDoyToy
#7 - 2014-11-17 05:53:49 UTC
NIFTYGetAtMe wrote:
It's pretty over-rated for the most part. Talked up and injected into the meta by word of mouth. When range is an issue in your missions, use MJD. For the vast amount of missions where DPS and tank in an issue, use the traditional fit style. For the love of god, don't ever use an MJD on a marauder. Please, respect the apex of PvE ships.


A tach paladin in worlds collide uses a MJD rather well as it never leaves Multi optimal range. 16-20mil bounty tick in under 20 mins. don't think a MWD would increase that if at all. Oh and I don't think the NPCs ever get a chance to hit you.

1st room get aggro, jump, bastion, jump to gate, once cleared go through.

2nd room, shoot whatever, jump, bastion, blap frigs, kill whatever is in optimal, jump back to the gate, clear and go through

3rd room, just blap and loot.



with a cruise ship I wouldn't use a MJD unless I had to as the delay in missile damage would be a problem, counting volleys at 100km+ sucks. A MJD on a kronos or vargur can make sense as by jumping 100km you are closer and, with ships that rely that much on falloff being closer is a good thing.

@ChainsawPlankto on twitter

afkalt
Republic Military School
Minmatar Republic
#8 - 2014-11-17 12:55:12 UTC
I use MJDs on my marauders to GTFO the beacon/gate. Sitting there in a crowded system makes me edgy.
Kamahl Daikun
State War Academy
Caldari State
#9 - 2014-11-17 16:53:57 UTC  |  Edited by: Kamahl Daikun
Antillie Sa'Kan wrote:
The MJD is nice if you want to range tank. But if you are comfortable face tanking then an MJD fit is not going to perform as well as a more traditional fit. Its mostly just a question of how much effort you want to put into your mission running.

Take a look at the Golem and bastion mode.


I'd agree with this. I run a MJD on the CNR but it isn't useful for every mission nor is it effective for multiple rooms.

General fit that I use:

[Plex in Cargo]

Cruise Missile Launcher II x8

Target Painter
3x Passive Shield Amps
Adaptive Invuln Field II
Large MJD
MSB II

BCSU II x4
DC 2

Large Rigor II x2
Large Rigor I


Best tactic I found was to warp in near the gate, immediately MJD away and orbit the gate at 100km. When all rats are dead, MJD back to gate. You usually land within instant warp range.

The MJD is pretty flexible. Sometimes it's faster to swap it out for a Boost Amp, another TP, or anything you might need. I also use the passive amps for fitting purposes. When I'm lazy, I don't have to turn it on. I can also keep the MSB running almost permanently which negates a vast amount of damage. Great thing about passive amps is they're not vulnerable to ECM/Neuts.

Saberlily Whyteshadow wrote:
With the recent buffs to 100MN burners and MWD, the MJD is now mainly used on sniper boats.
But another good use for the MJD is when you are forced to warp into a pocket on top of rats that has stasis towers or web/scram frigs. Just jump away and work your way back.


Also this.
Except those Stasis Towers have stupid range. I remember one of them webbing me 80km out.
Luwc
State War Academy
Caldari State
#10 - 2014-11-18 08:16:12 UTC
Basically the MJD lets you fit a HIGH DPS Plattform without much tanking requirements.

you dont even need a faction tank.

[Raven Navy Issue,CheapGolem]
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Signal Amplifier II
Signal Amplifier II

Large Micro Jump Drive
100MN Afterburner II
Kinetic Deflection Field II
Kinetic Deflection Field II
Domination X-Large Shield Booster
Phased Weapon Navigation Array Generation Extron
Phased Weapon Navigation Array Generation Extron

Cruise Missile Launcher II, Scourge Fury Cruise Missile
Cruise Missile Launcher II, Scourge Fury Cruise Missile
Cruise Missile Launcher II, Scourge Fury Cruise Missile
Cruise Missile Launcher II, Scourge Fury Cruise Missile
Cruise Missile Launcher II, Scourge Fury Cruise Missile
Cruise Missile Launcher II, Scourge Fury Cruise Missile
Cruise Missile Launcher II, Scourge Fury Cruise Missile
Cruise Missile Launcher II, Scourge Fury Cruise Missile

Large Core Defense Capacitor Safeguard I
Large Core Defense Capacitor Safeguard I
Large Core Defense Capacitor Safeguard I

Hobgoblin II x5
Vespa EC-600 x5


you can easily downgrade all of that to T2 or even meta.

and get close to 900 dps out from 160km /150km

LVL4 missions are cake with that stuff.

MJD to a 100km. sort by range and start blapping. you can even trigger all spawns. doesnt matter

http://hugelolcdn.com/i/267520.gif

Xentos White
Deep Core Mining Inc.
Caldari State
#11 - 2014-11-18 09:17:14 UTC  |  Edited by: Xentos White
Luwc wrote:
Basically the MJD lets you fit a HIGH DPS Plattform without much tanking requirements.

you dont even need a faction tank.

[Raven Navy Issue,CheapGolem]
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Signal Amplifier II
Signal Amplifier II

Large Micro Jump Drive
100MN Afterburner II
Kinetic Deflection Field II
Kinetic Deflection Field II
Domination X-Large Shield Booster
Phased Weapon Navigation Array Generation Extron
Phased Weapon Navigation Array Generation Extron

Cruise Missile Launcher II, Scourge Fury Cruise Missile
Cruise Missile Launcher II, Scourge Fury Cruise Missile
Cruise Missile Launcher II, Scourge Fury Cruise Missile
Cruise Missile Launcher II, Scourge Fury Cruise Missile
Cruise Missile Launcher II, Scourge Fury Cruise Missile
Cruise Missile Launcher II, Scourge Fury Cruise Missile
Cruise Missile Launcher II, Scourge Fury Cruise Missile
Cruise Missile Launcher II, Scourge Fury Cruise Missile

Large Core Defense Capacitor Safeguard I
Large Core Defense Capacitor Safeguard I
Large Core Defense Capacitor Safeguard I

Hobgoblin II x5
Vespa EC-600 x5


you can easily downgrade all of that to T2 or even meta.

and get close to 900 dps out from 160km /150km

LVL4 missions are cake with that stuff.

MJD to a 100km. sort by range and start blapping. you can even trigger all spawns. doesnt matter


Why sacrifice damage application JUST to range tank? Those rigs lol.. what good is dps if you cannot apply it well? I like face tanking because you dont have to deal with TP loss of effectiveness at range and your damage connects to targets faster. I can kill BSs in 3-4 vollys, BCs in 1, Cruisers in 1-2, and frigs in 2-3.. with those rigs I bet it takes much longer to kill stuff. ( I use anti-ship missiles on anything that is not a BS btw, not sure why people say they suck when they are super effective at killing frigs and cruisers that are painted)

Kamahl Daikun wrote:

Best tactic I found was to warp in near the gate, immediately MJD away and orbit the gate at 100km. When all rats are dead, MJD back to gate. You usually land within instant warp range.


That is actually a very nice strat, only thing I would not like about it is the TP falloff and flight time of missiles at 100km+ (although for non-missile ships this probably works the best) Great tip for newer lvl 4 runners as well Big smile
Kagura Nikon
Native Freshfood
Minmatar Republic
#12 - 2014-11-18 10:05:24 UTC  |  Edited by: Kagura Nikon
Xentos White wrote:
So I been away from EvE for the past 2 years and when I get back the first thing I do is check and see if my old CNR fit is still optimal for mission running to get my wallet back up to where I would like it. Been looking at loadouts and fits from different sources and everyone has been hyping this new Micro Jump Drive like crazy, so I was curious and decided to give it a go. After running a few missions with it I went back to my old fit and to my surprise the older fit finished the missions faster.

The MJD fit relies on getting range and picking off targets from a distance, I found this slow down missions that had multiple warp gates due to the fact that after clearing a room you would then have to mjd back and then burn to the gate. With the old cap booster fit you could just head to the gate, kill everything, then jump right through.. no need to waste time getting range them coming back after to the gate.

So im wondering, what is all the hype for? It makes running missions for lower sp pilots a bit easier I suppose but why are they such a necessary thing to have now when my 2+ year old fit still does it better??

Old CNR Fit (with some adjustments for current play)

-Lows-
Co-Processor II
2x Caldari Navy Ballistic Control System II
2x Ballistic Control System II

-Mids-
Pith C-Type Shield Boost Amp
Pith B-Type X-Large Shield Booster
2x Mission Specific Hardeners
Heavy Cap Booster II
2x Republic Fleet Target Painter (can switch out one for a AB for missions with long gates)

-Highs-
8x Cruise Missile Launcher II

-Rigs-
2x Warhead Flare Catalyst
Warhead Rigor Catalyst


Just looking for some options about this, nobody I have talked to in-game so far seems to grasp what I mean about it.. It's either cap stable or MJD praise and I already know cap stable is terrible lol.



MJD is not about rnnign awya. Is to Go DIRECTLY on top of enemy, where you can use your most ferocious close range weapohns. Finish them fast.. MJD to the next pocket and go on. SPecially in marauders that get a bonus for it.


You can try a golem with TORPS to see how MJD helps you. Or a vargur with AC, etc... Altough You can do the long range thing dependign on the ship. Liek paladin.. MJD away.. and hit with your TAchyons with 4 damage mods for amazing melting power while you can tank the mission with a medium repairer T2 and 1 DC II.

"If brute force does not solve your problem....  then you are  surely not using enough!"

Val'Dore
PlanetCorp InterStellar
#13 - 2014-11-19 03:42:08 UTC
NIFTYGetAtMe wrote:
For the love of god, don't ever use an MJD on a marauder. Please, respect the apex of PvE ships.


Unless you use it for PvP. Which, if you want to be an apex in any category, is a base requirement.

Star Jump Drive A new way to traverse the galaxy.

I invented Tiericide

Luwc
State War Academy
Caldari State
#14 - 2014-11-19 09:03:31 UTC
meh I strap a MJD on my golem and blap **** from 100km

on the other hand I dont really run lvl4s all the time

http://hugelolcdn.com/i/267520.gif

Gefen Orion
Icebox Industries
#15 - 2014-11-19 10:35:38 UTC
MJD works on certain missions (if you're using it for lvl4), specifically missions that have single pockets like Damsel in distress, Gone berserk, the blockade, buzz kill (MJD + domi sentries). Its a situational module thats all. Still depends on the pilot on how he'll utilize it on the field.
Argent Rotineque
The Scope
Gallente Federation
#16 - 2014-11-19 22:13:34 UTC
If you apply a bit of geometry, you can cover any range to 200km to the gate in 2 jumps (70-100 can frequently be done in 1 jump). Even with a low skilled cooldown that's frequently faster than MWD the distance.
Owen Levanth
Sagittarius Unlimited Exploration
#17 - 2014-11-19 23:42:19 UTC
NIFTYGetAtMe wrote:
It's pretty over-rated for the most part. Talked up and injected into the meta by word of mouth. When range is an issue in your missions, use MJD. For the vast amount of missions where DPS and tank in an issue, use the traditional fit style. For the love of god, don't ever use an MJD on a marauder. Please, respect the apex of PvE ships.


Just for this I will skill into two different Marauders and use them exclusively with MJDs. P

(According to my skillplan and my love for cruisers and other lighter ships, this will be happening around July 2016.)
Topher Basquette Dusch-shur
Montana Freedom Fighters
#18 - 2014-11-20 02:45:35 UTC
NIFTYGetAtMe wrote:
It's pretty over-rated for the most part. Talked up and injected into the meta by word of mouth. When range is an issue in your missions, use MJD. For the vast amount of missions where DPS and tank in an issue, use the traditional fit style. For the love of god, don't ever use an MJD on a marauder. Please, respect the apex of PvE ships.



Here is someone who either doesn't know how to use the ship, or is bad at geometry.
Daniel Plain
Doomheim
#19 - 2014-11-20 15:04:20 UTC
Topher Basquette Dusch-shur wrote:
NIFTYGetAtMe wrote:
It's pretty over-rated for the most part. Talked up and injected into the meta by word of mouth. When range is an issue in your missions, use MJD. For the vast amount of missions where DPS and tank in an issue, use the traditional fit style. For the love of god, don't ever use an MJD on a marauder. Please, respect the apex of PvE ships.



Here is someone who either doesn't know how to use the ship, or is bad at geometry.

i have been using the three turret marauders for quite some time now and never did i ever encounter a situation where an MJD gives you a noteworthy advantage over an MWD. the only valid reason to use it would be to overcome any tracking problems you may have, a problem that can just as well be solved by stacking tracking computers and the right skills/implant.

I should buy an Ishtar.

Barton Breau
University of Caille
Gallente Federation
#20 - 2014-11-20 17:54:16 UTC
I personally like mjd just for the convenience with mtu, you arrive, drop mtu, jump away, so that rats have to pass mtu approaching you and die close to it.
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