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Save Our Clones Initiative.

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Author
Agondray
Avenger Mercenaries
VOID Intergalactic Forces
#261 - 2014-11-17 21:49:20 UTC
ah now if only we could get rid of kill boards to end the kb nazi regime and to tone down the elitist so called pvpers that resort to practically pve kills. although it could hurt merc corps but then again most f them war dec whoever to show off the number of wars they've been in

"Sarcasm is the Recourse of a weak mind." -Dr. Smith

Vincent Athena
Photosynth
#262 - 2014-11-17 21:49:44 UTC
BTW, what will the current clone system be replaced with? Automatic new clone with a payment made automatically? Infinite free clones? What?

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13kr1d1
Hedion University
Amarr Empire
#263 - 2014-11-17 21:53:59 UTC  |  Edited by: 13kr1d1
Vincent Athena wrote:
BTW, what will the current clone system be replaced with? Automatic new clone with a payment made automatically? Infinite free clones? What?


I dont see any alternative that isn't riddled with problems. If there's clones that emphasize different ship aspects, it'll either be worthless or combine in a perfect storm with a ship/module/implant setup. We already have a problem with that via kiters being linked to "solo" PvP in FW.

If it actually impacts gameplay in the moment in any way, it becomes another variable to control for in an already complex rock-paper-scissors game. Will it make rock or paper bigger, and blur the difference between being able to rationally figure out a person's fit or just go #YOLO coinflip into a fight because they might be running clone X which will push a setup over the edge?

Don't kid yourselves. Even the dirtiest pirates from the birth of EVE have been carebears. They use alts to bring them goods at cheap prices and safely, rather than live with consequences of their in game actions on their main, from concord to prices

Rain6637
GoonWaffe
Goonswarm Federation
#264 - 2014-11-17 21:55:45 UTC
13kr1d1 wrote:
Rain6637 wrote:
Yeah uh, I like to get things I want. dunno about you all.


So when will you be asking for CCP to hand out 1 billion isk to cut out the boring no-fun no-choice middleman of grinding for ISK in order to PvP from day one? Like the Clone cost, it's an ISK and time sink that's a forced option, thus no fun.


I buy PLEX when I need ISK because I really, seriously, c.b.a.
Jvpiter
Science and Trade Institute
Caldari State
#265 - 2014-11-17 22:06:24 UTC
13kr1d1 wrote:

If it actually impacts gameplay in the moment in any way, it becomes another variable to control for in an already complex rock-paper-scissors game. Will it make rock or paper bigger, and blur the difference between being able to rationally figure out a person's fit or just go #YOLO coinflip into a fight because they might be running clone X which will push a setup over the edge?



Maybe there is a core EVE philosophy somewhere that loss should be meaningful, and players should always be careful in the choices they make and so on and so forth. This is what HTFU is about, after all.


But I think what CCP saw is that clone grade costs were so discouraging to pilots with expensive clones is that it deters undocks and good fights. EVE thrives on conflict, and I believe what this change will encourage is more conflict.

Call me Joe.

Vol Arm'OOO
Central Co-Prosperity Union
#266 - 2014-11-17 22:06:33 UTC
Frostys Virpio wrote:
Vol Arm'OOO wrote:
Derath Ellecon wrote:
Vol Arm'OOO wrote:
Amarrian Cougar wrote:
This change is a win\win all around and anyone that opposes it is out of touch.

1. This change will create content. People won't be as reluctant to PVP for fear of losing a clone.
2. Fights will be better. People will be less inclined to GTFO during a fight to save their clone.
3. Older players will be more inclined to PvP again without fear of losing a clone worth more than 7 of their ships.
4. No more "oops, my character received brain damage because I forgot to pay a bill"
5. More death will result from this, meaning more players will most likely resub.



OFC people will be less inclined to GTFO because the change promotes riskless, meaningless pvp. Bet you like wow too.


In a word, BullS**t. There is still plenty of risk. Ship costs as well as implants. Yes many people use implants, which actually, unlike clone costs are actually a valid risk/reward choice.


Ship costs is not a risk for vets. Due to the amount of isk in the game, t1 sub cap combat is riskless. As for implants, yea there is a risk associated with them, but not all players use them. Clone costs imposed death risks on vets uniformly.


Except everything in the risk/reward system of EVE is about the choice you make, not about forgetting some stupid 4 click action. Flying in an upgraded clone is not a choice for anyone. Nobody ever went in an alpha pod by his own will. The risk is there only because some ****** mechanic was not followed like a robot. I will wait to see what they want to make with clones and can only hope it will bring meaningful choice with it because the current system was never a choice. Make different kind of clones offer different advantage and they will be a real choice. Right now, the option A (upgrade your clone) is over a trillion better than option B (keep alpha clone). A mechanic so lopsided is useless.


Sure - you are absolutely right, to a certain degree, that the real risk comes about if you forget to upgrade your clone. But no action in eve related to pvp should be riskless. Now, if someone engages in pvp, they stand a chance of losing their pod. If you lose your pod it costs isk. If you forgot to upgrade your pod it costs isk plus skill loss. All of this acts as a risk for the player when they decide to engage in pvp. After the change is made the isk cost and the potential skill loss are gone. Sure it would be nice if costs involved more of a question of choice, but CCP is is not correcting the choice issue. Instead CCP is simply nerfing the death penalty. In other words, CCP is removing risk from the game and not adding any balancing factors, thereby making pvp riskless (since ship loss is not a deterrent given the amount of isk in the game) for many vets.

CCP has been on a run lately in making eve have less sharp edges - less harsh universe more fluffy soft mmo. We have seen the crime watch changes, the nerfing of awoking is in the works, and now clone costs. CCP has been trying to soften eve to grab the causal player - but it always seems to backfire with them continually chasing after decline subs in recent time. IMO it seems no accident that before they started down the path of making eve less harsh they were continuously seeing increases in their subs and there were constant forums thread about how we were seeing record number of people online at any given time, now the opposite seems true. Hell in my time period in rarely seems to break 30k anymore, when 35-40 used to be the norm. Wow is a better wow then eve will ever be, and trying to make eve wowlike is a mistake. Eve should promote and strengthen its differences - its whats always worked in the past. The current devs seemed to have forgotten that and what we get is declining subs as a result.

I don't play, I just fourm warrior.

Max Deveron
Deveron Shipyards and Technology
Citizen's Star Republic
#267 - 2014-11-17 22:06:37 UTC
Only read some of the posts....

I like and dislike the fact of getting rid of the clone grades myself.

Like: 1.) It might assist in helping to curb or start getting rid of the carebear mentality that infects a lot of nerwer players becaue they are afraid to die....afraid to lose thier ship and then afraid to lose their clone from podding if they have not figured out the means of a good income yet to sustain losing a lot of pods.
2.) so that means possible new "combat" pvp attractiveness
3.) Less hassle in making sure a fleet your running that everyone is set to include their clone updates.

Dislike: I only have 1, and that is the eventual removal of one of the ways to hurt a competitior or enemy target. If you can not gank or Dec someone with the express intention of forcing them to stay docked up because of 'reasons' they can not afford clone upgrades then we are left with only the viable option to grind in a state of combat through the means of attrition in ships only.


Now as to a comment or two I read about standings......

I believe they should not be removed, someone grinded those standings for a reason, whether thats a Corp/alliance that has grinded every standing for Jump Clone ability in every med facilitated NPC Corp avaible, or did so to ensure better tax rates at the corps found in Trade Hubs, or tax rates for other services or refining of materials where they live, or to ability to use Datacore research agents, or even Mission access availibility. Or simply to Roleplay.

Standings are a measuring tool for both public and personal reasons and they should not be removed. For example i read another post once about someone mentioning he/she grinded Blood Raiders more for a RP perspective as a pirate and should not have to worry about standings degrading because that limit his/her ability to travel very far from home(the pirate missions) for any length of time.

Security Status also.....some people pride themselves on being -10 and others pride themsleves as +5....or like a friend the other day seen someone with a +5.6 and was wondering how to get that....i mentioned COSMOS missions and so that friend playing almost a year now has decided to read up on them and see what else EvE can offer them.

In closing...I would like to say not losing SP upon podding would in fact be nice during a hard or long wardec in the place someone lives.....because you already have all your replacement ships there and gear, your med clone is there as well....you have a much higher chance of inflicting some sort of dmg or at least getting right back into the fight than the guy that has to travel to get to you. and if you pod someone in that instance....well that means he/she has to reship AND travel all the way back from their med clone position to get back in the fight.
13kr1d1
Hedion University
Amarr Empire
#268 - 2014-11-17 22:11:15 UTC
Jvpiter wrote:
13kr1d1 wrote:

If it actually impacts gameplay in the moment in any way, it becomes another variable to control for in an already complex rock-paper-scissors game. Will it make rock or paper bigger, and blur the difference between being able to rationally figure out a person's fit or just go #YOLO coinflip into a fight because they might be running clone X which will push a setup over the edge?



Maybe there is a core EVE philosophy somewhere that loss should be meaningful, and players should always be careful in the choices they make and so on and so forth. This is what HTFU is about, after all.


But I think what CCP saw is that clone grade costs were so discouraging to pilots with expensive clones is that it deters undocks and good fights. EVE thrives on conflict, and I believe what this change will encourage is more conflict.



Your argument is opposed to itself if fights become coin flippy because of clone specializations. If you lose the ability to make a good choice, because there's a variable you can't see and control for, then there's no meaning in winning or losing said fight. Say I blow up guy X, and then Im like "oh, he was flying clone type A which is why I won, instead of clone type B". That's not satisfying because it's simply a coin flip, and win or loss is completely meaningless in coin flips.

Don't kid yourselves. Even the dirtiest pirates from the birth of EVE have been carebears. They use alts to bring them goods at cheap prices and safely, rather than live with consequences of their in game actions on their main, from concord to prices

45thtiger 0109
Pan-Intergalatic Business Community
#269 - 2014-11-17 22:52:25 UTC
Tolkenmoon wrote:
Eve is turning into a theme park, clones are going the way of the skill que, they said it would never be longer than a 24hour slot so you could learn all the small skills without having to set the alarm clock. Yes you could put a long skill in at the end to make it longer. They caved in and made it as long as you want.

This game really is getting easy, befor long it will be wow in space.


No It will not be WOW in space.

CCP is making EvE to be fair for the new players to get into this game and for the Vets to have lots more fun pew pewing these new players after one month been in EvE.

PiratePiratePiratePirate


+1 for Rhea

**You Have to take the good with the bad and the bad with the good.

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13kr1d1
Hedion University
Amarr Empire
#270 - 2014-11-17 23:20:46 UTC  |  Edited by: 13kr1d1
But you're wrong. Or you have an agenda. Clone costs don't unduly burden new players. Below 900,000 sp you don't need a clone. The next clone cost is 28,000. You only need to upgrade clones if you get podded, which is not PvE. A ship for PvP will cost you 100x more than a clone if you fail to warp off properly.

I'd lying if I said I didn't have an agenda. I have one, I d'nt really care about any players, vet or noob. The only thing that matters to me is the game world itself.

Don't kid yourselves. Even the dirtiest pirates from the birth of EVE have been carebears. They use alts to bring them goods at cheap prices and safely, rather than live with consequences of their in game actions on their main, from concord to prices

Kamahl Daikun
State War Academy
Caldari State
#271 - 2014-11-17 23:29:38 UTC
13kr1d1 wrote:
But you're wrong. Or you have an agenda. Clone costs don't unduly burden new players. Below 900,000 sp you don't need a clone. The next clone cost is 28,000. You only need to upgrade clones if you get podded, which is not PvE. A ship for PvP will cost you 100x more than a clone if you fail to warp off properly.


Apparently the problem is the supervets who spend, at minimum, 32m per clone.

Somehow they get podded enough that they're spending a fortune in clones.
They're also vets who can't secure their pods and warp out in time.

I'm not even being sarcastic. These are legit arguments being presented.
Carmen Electra
AlcoDOTTE
Test Alliance Please Ignore
#272 - 2014-11-17 23:29:58 UTC
Shocked can't believe there are actually people arguing for the retention of current clone mechanics.

They're just awful and damn near everyone think so.
13kr1d1
Hedion University
Amarr Empire
#273 - 2014-11-17 23:32:19 UTC
Kamahl Daikun wrote:
13kr1d1 wrote:
But you're wrong. Or you have an agenda. Clone costs don't unduly burden new players. Below 900,000 sp you don't need a clone. The next clone cost is 28,000. You only need to upgrade clones if you get podded, which is not PvE. A ship for PvP will cost you 100x more than a clone if you fail to warp off properly.


Apparently the problem is the supervets who spend, at minimum, 32m per clone.

Somehow they get podded enough that they're spending a fortune in clones.
They're also vets who can't secure their pods and warp out in time.

I'm not even being sarcastic. These are legit arguments being presented.


All too true. People complain about not going in frigates because of the clone cost. We can say that yes, in null with bubbles, people can't save their clones. Or when there's a SB gatecamp, etc.

a 35 mil clone/frigate combo is still cheaper than a 300 mil cruiser/clone combo. I don't get their arguments.

Don't kid yourselves. Even the dirtiest pirates from the birth of EVE have been carebears. They use alts to bring them goods at cheap prices and safely, rather than live with consequences of their in game actions on their main, from concord to prices

13kr1d1
Hedion University
Amarr Empire
#274 - 2014-11-17 23:33:30 UTC
Carmen Electra wrote:
Shocked can't believe there are actually people arguing for the retention of current clone mechanics.

They're just awful and damn near everyone think so.


Paying for ships after blowing up is an awful costly time consuming mechanic. Paying for implants is, too. Let's remove those.

Don't kid yourselves. Even the dirtiest pirates from the birth of EVE have been carebears. They use alts to bring them goods at cheap prices and safely, rather than live with consequences of their in game actions on their main, from concord to prices

Rowells
Blackwater USA Inc.
Pandemic Horde
#275 - 2014-11-17 23:34:28 UTC
13kr1d1 wrote:
Kamahl Daikun wrote:
13kr1d1 wrote:
But you're wrong. Or you have an agenda. Clone costs don't unduly burden new players. Below 900,000 sp you don't need a clone. The next clone cost is 28,000. You only need to upgrade clones if you get podded, which is not PvE. A ship for PvP will cost you 100x more than a clone if you fail to warp off properly.


Apparently the problem is the supervets who spend, at minimum, 32m per clone.

Somehow they get podded enough that they're spending a fortune in clones.
They're also vets who can't secure their pods and warp out in time.

I'm not even being sarcastic. These are legit arguments being presented.


All too true. People complain about not going in frigates because of the clone cost. We can say that yes, in null with bubbles, people can't save their clones. Or when there's a SB gatecamp, etc.

a 35 mil clone/frigate combo is still cheaper than a 300 mil cruiser/clone combo. I don't get their arguments.

So, as a player gains more SP, they shouldn't fly softer/smaller ships? If thats the case I change my stance on skill removal.
Rain6637
GoonWaffe
Goonswarm Federation
#276 - 2014-11-17 23:40:07 UTC
Kamahl Daikun wrote:
13kr1d1 wrote:
But you're wrong. Or you have an agenda. Clone costs don't unduly burden new players. Below 900,000 sp you don't need a clone. The next clone cost is 28,000. You only need to upgrade clones if you get podded, which is not PvE. A ship for PvP will cost you 100x more than a clone if you fail to warp off properly.


Apparently the problem is the supervets who spend, at minimum, 32m per clone.

Somehow they get podded enough that they're spending a fortune in clones.
They're also vets who can't secure their pods and warp out in time.

I'm not even being sarcastic. These are legit arguments being presented.

60 mil, and without poddings there's still risk. In bubbles, you have to go in them, and pods don't escape them very well. -you- are being rather obtuse by suggesting losing pods is due to lack of skill. bubbles are a defining trait of Nullsec, where CCP would prefer players end up, despite this.
DaReaper
Net 7
Cannon.Fodder
#277 - 2014-11-17 23:57:16 UTC
13kr1d1 wrote:
But you're wrong. Or you have an agenda. Clone costs don't unduly burden new players. Below 900,000 sp you don't need a clone. The next clone cost is 28,000. You only need to upgrade clones if you get podded, which is not PvE. A ship for PvP will cost you 100x more than a clone if you fail to warp off properly.

I'd lying if I said I didn't have an agenda. I have one, I d'nt really care about any players, vet or noob. The only thing that matters to me is the game world itself.



Except you are wrong, in that according to ccp, a lot of noobs don't have any idea they need to upgrade there clones. So several lose sp, and maybe they lose sp's a few times, and go WTF! and quit.

The point is, its a meaningless mechanic. It will still hurt to be poded, the simple fact that you may be sent clear across the galaxy is a huge deterrent to be poded, or you may lose your implants. Losing the pod was never a deterrent for me, i'm going to die anyway, it was more of a PITA that I would have to make an extra click or if I did not move my home system I had to go find a clone office before I could do anything, or if I was in a wh for months on end I might not have any chance to upgrade my clone. That 'oh ****' moment when you lose freighter 5 and realize you have to now spend 45-60 days to get it back SUCKS. All because you were taking a break from eve and died before you get back to a station.

Its a stupid mechanic, i'm glad its dying, finally.

OMG Comet Mining idea!!! Comet Mining!

Eve For life.

Rain6637
GoonWaffe
Goonswarm Federation
#278 - 2014-11-18 00:00:26 UTC
imo CCP made a good decision to remove clone grades, but the reason ("choice") bothers me. they're still on the hook for not getting it. imo.
DaReaper
Net 7
Cannon.Fodder
#279 - 2014-11-18 00:15:13 UTC
Rain6637 wrote:
imo CCP made a good decision to remove clone grades, but the reason ("choice") bothers me. they're still on the hook for not getting it. imo.



I'm willing to se what they come up with. even if they do nothing, that's ok, the archaic mechanic is dying, i'm good with that

OMG Comet Mining idea!!! Comet Mining!

Eve For life.

Freako X
Doom Inc
#280 - 2014-11-18 00:33:41 UTC
I never liked the current method.

I think this is a step in the right direction. The cost of ships is enough.