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Save Our Clones Initiative.

First post First post First post
Author
Jvpiter
Science and Trade Institute
Caldari State
#221 - 2014-11-17 15:38:04 UTC
Vol Arm'OOO wrote:
Jvpiter wrote:
Are cap pilots storming rookie systems?



Go to any rookie system and you tell me. But here is a hint - if there wasn't a problem ccp wouldn't have made it a banable offense to screw with rookies in rookie systems.



Really? CCP made this rookie system rule because of out of control 100 million+ SP cap pilots?


Please read before you respond!

Call me Joe.

Amarrian Cougar
Viziam
Amarr Empire
#222 - 2014-11-17 15:57:20 UTC
This change is a win\win all around and anyone that opposes it is out of touch.

1. This change will create content. People won't be as reluctant to PVP for fear of losing a clone.
2. Fights will be better. People will be less inclined to GTFO during a fight to save their clone.
3. Older players will be more inclined to PvP again without fear of losing a clone worth more than 7 of their ships.
4. No more "oops, my character received brain damage because I forgot to pay a bill"
5. More death will result from this, meaning more players will most likely resub.
Vol Arm'OOO
Central Co-Prosperity Union
#223 - 2014-11-17 16:01:12 UTC
Jvpiter wrote:
Vol Arm'OOO wrote:
Jvpiter wrote:
Are cap pilots storming rookie systems?



Go to any rookie system and you tell me. But here is a hint - if there wasn't a problem ccp wouldn't have made it a banable offense to screw with rookies in rookie systems.



Really? CCP made this rookie system rule because of out of control 100 million+ SP cap pilots?


Please read before you respond!



Dont be silly. Ofc the rule was made to control vet behavior. And yea maybe a vet doesnt bring his cap pilot to a grief newbees - but so what; they bring their alts.

I don't play, I just fourm warrior.

Karl Hobb
Imperial Margarine
#224 - 2014-11-17 16:01:14 UTC
Vol Arm'OOO wrote:
Assuming that this was directed at me - That's not at all what i am implying. Its clear that higher sp doesnt necessarily mean higher player skill. OTH higher sp is usually a good indication of more player experience (ofc there are exceptions such as buying the character etc...). Regardless, the long you are in the game the more isk you generally acquire. I remember being a newbee and thinking I was rich when I got 100mil drp off of some ded site, now I got 6 bil liquid and nearly 30 bil in assets and in comparison to many other vets I am just a piker. Being a vet with a large pile of isk means that you can absorb losses which newer players cant. By having clone costs, the game imposed a minimal level of risk on players who otherwise would view certain types of pvp as risk less. Risk v. reward is good for pvp and for EVE. Nerfing the death penalty and removing risk from pvp for vets is bad.

There's no reward to the clone system, it's a death tax on players based on how long they play. If you forget to pay the death tax you lose progression which, in EVE, represents actual time (a resource that everyone has a finite amount of). After a point which varies per player (for me it's this guy's 45 mil SP), no one wants to lose their pod because there's a very real risk of losing actual time, and once that point is reached there is no reward to go along with the risk of PvP, it's simply no fun anymore. This goes against the persistence of EVE in that everyone who wants to have fun is now rolling yet another alt to mitigate the death tax. Meanwhile, that lovingly-crafted avatar full of memories is sitting in a station or a titan (well, if they're sitting in a titan they're probably not going to be frigate roaming, but whatever) doing literally nothing. Quite frankly, the more people out there trying to blow **** up the better, and they shouldn't have to roll alts to mitigate a stupid tax on play time.

A professional astro-bastard was not available so they sent me.

Vol Arm'OOO
Central Co-Prosperity Union
#225 - 2014-11-17 16:02:22 UTC
Amarrian Cougar wrote:
This change is a win\win all around and anyone that opposes it is out of touch.

1. This change will create content. People won't be as reluctant to PVP for fear of losing a clone.
2. Fights will be better. People will be less inclined to GTFO during a fight to save their clone.
3. Older players will be more inclined to PvP again without fear of losing a clone worth more than 7 of their ships.
4. No more "oops, my character received brain damage because I forgot to pay a bill"
5. More death will result from this, meaning more players will most likely resub.



OFC people will be less inclined to GTFO because the change promotes riskless, meaningless pvp. Bet you like wow too.

I don't play, I just fourm warrior.

Jvpiter
Science and Trade Institute
Caldari State
#226 - 2014-11-17 16:08:17 UTC
Vol Arm'OOO wrote:


Dont be silly. Ofc the rule was made to control vet behavior. And yea maybe a vet doesnt bring his cap pilot to a grief newbees - but so what; they bring their alts.



"So what"? We are in a thread talking about clone costs being eliminated.


How do clone costs control vets with low SP alts attacking new players?


The answer is it doesn't.

Call me Joe.

Kamahl Daikun
State War Academy
Caldari State
#227 - 2014-11-17 16:20:33 UTC
Amarrian Cougar wrote:
This change is a win\win all around and anyone that opposes it is out of touch.

1. This change will create content. People won't be as reluctant to PVP for fear of losing a clone.
2. Fights will be better. People will be less inclined to GTFO during a fight to save their clone.
3. Older players will be more inclined to PvP again without fear of losing a clone worth more than 7 of their ships.
4. No more "oops, my character received brain damage because I forgot to pay a bill"
5. More death will result from this, meaning more players will most likely resub.


1. People are reluctant to PvP for a variety of reasons. Anyone who actually call themselves PvPers know better than to lose a clone. The only reason you didn't get your Capsule out is because of a warp bubble or a perfectly timed bomb.

2. People are inclined to gtfo to save their ship. What's more important, a 50m ship or a 2m clone?

3. If you're an 'older' player, you know how to not lose a clone. Whoever legit kills your Capsule obviously earned it. Or you're an idiot and you deserve to pay for another clone and/or lose SP.

4. Valid reasons always include a ridiculous retort with no context to the actual topic.

5. If you're too dumb to get your Capsule out and unsubbed because of it, good riddance.

I'm not sure who's out of touch here - The people who believe there should be a repercussion for PvP or the ones who want to carebear the entire game.
Derath Ellecon
University of Caille
Gallente Federation
#228 - 2014-11-17 16:21:30 UTC
Vol Arm'OOO wrote:
Amarrian Cougar wrote:
This change is a win\win all around and anyone that opposes it is out of touch.

1. This change will create content. People won't be as reluctant to PVP for fear of losing a clone.
2. Fights will be better. People will be less inclined to GTFO during a fight to save their clone.
3. Older players will be more inclined to PvP again without fear of losing a clone worth more than 7 of their ships.
4. No more "oops, my character received brain damage because I forgot to pay a bill"
5. More death will result from this, meaning more players will most likely resub.



OFC people will be less inclined to GTFO because the change promotes riskless, meaningless pvp. Bet you like wow too.


In a word, BullS**t. There is still plenty of risk. Ship costs as well as implants. Yes many people use implants, which actually, unlike clone costs are actually a valid risk/reward choice.
Rowells
Blackwater USA Inc.
Pandemic Horde
#229 - 2014-11-17 16:25:11 UTC
Vol Arm'OOO wrote:
Amarrian Cougar wrote:
This change is a win\win all around and anyone that opposes it is out of touch.

1. This change will create content. People won't be as reluctant to PVP for fear of losing a clone.
2. Fights will be better. People will be less inclined to GTFO during a fight to save their clone.
3. Older players will be more inclined to PvP again without fear of losing a clone worth more than 7 of their ships.
4. No more "oops, my character received brain damage because I forgot to pay a bill"
5. More death will result from this, meaning more players will most likely resub.



OFC people will be less inclined to GTFO because the change promotes riskless, meaningless pvp. Bet you like wow too.

I don't remember the last time I saw pod fight. So what do you mean riskless?
Ama Scelesta
#230 - 2014-11-17 16:50:00 UTC  |  Edited by: Ama Scelesta
Kamahl Daikun wrote:


1. People are reluctant to PvP for a variety of reasons. Anyone who actually call themselves PvPers know better than to lose a clone. The only reason you didn't get your Capsule out is because of a warp bubble or a perfectly timed bomb.

2. People are inclined to gtfo to save their ship. What's more important, a 50m ship or a 2m clone?

3. If you're an 'older' player, you know how to not lose a clone. Whoever legit kills your Capsule obviously earned it. Or you're an idiot and you deserve to pay for another clone and/or lose SP.

4. Valid reasons always include a ridiculous retort with no context to the actual topic.

5. If you're too dumb to get your Capsule out and unsubbed because of it, good riddance.

I'm not sure who's out of touch here - The people who believe there should be a repercussion for PvP or the ones who want to carebear the entire game.

1. That is how it usually goes, but that is not how it always goes. Regardless it's one less pointless barrier down to engage in more PvP. It's not a revolution, but it's a change for the better with no major downsides.

2. My frigates don't cost anywhere near 50 mil and my clone costs a minimum of 32 mil, so the clone is much more important.

3. That is not an argument for keeping the current system. It's you saying you have no sympathy for those who lose their clones. It's fine, but you don't build good game mechanics on such weak foundations.

4. It's relevant, since it is one of the central reasons the mechanic is being removed in the first place. Offers no gameplay or choices and just punishes forgetfulness. It points to how worthless the feature is in the first place.

5. I think the argument is, that it injects new life in to the game and therefore attracts old players back to the game. If we take it to mean the game mechanic caused people to quit, it still means another reason to get rid of it. On its own that doesn't mean much, since almost anything can cause people to quit. In this case though, since the mechanic doesn't seem to have a reason to exist and the negatives seem to be piling up, the only rational choice is to alter the system to be better. Getting rid of the negatives is a good start.
Frostys Virpio
State War Academy
Caldari State
#231 - 2014-11-17 17:36:38 UTC
Rowells wrote:
Vol Arm'OOO wrote:
Amarrian Cougar wrote:
This change is a win\win all around and anyone that opposes it is out of touch.

1. This change will create content. People won't be as reluctant to PVP for fear of losing a clone.
2. Fights will be better. People will be less inclined to GTFO during a fight to save their clone.
3. Older players will be more inclined to PvP again without fear of losing a clone worth more than 7 of their ships.
4. No more "oops, my character received brain damage because I forgot to pay a bill"
5. More death will result from this, meaning more players will most likely resub.



OFC people will be less inclined to GTFO because the change promotes riskless, meaningless pvp. Bet you like wow too.

I don't remember the last time I saw pod fight. So what do you mean riskless?


Look at them killboard full of pods shooting and applying e-war man!!!! Pods totally fight!!!!!!!
Rain6637
GoonWaffe
Goonswarm Federation
#232 - 2014-11-17 17:54:20 UTC
13kr1d1
Hedion University
Amarr Empire
#233 - 2014-11-17 17:58:12 UTC
Rain6637 wrote:
Yeah uh, I like to get things I want. dunno about you all.


So when will you be asking for CCP to hand out 1 billion isk to cut out the boring no-fun no-choice middleman of grinding for ISK in order to PvP from day one? Like the Clone cost, it's an ISK and time sink that's a forced option, thus no fun.

Don't kid yourselves. Even the dirtiest pirates from the birth of EVE have been carebears. They use alts to bring them goods at cheap prices and safely, rather than live with consequences of their in game actions on their main, from concord to prices

Vol Arm'OOO
Central Co-Prosperity Union
#234 - 2014-11-17 17:59:17 UTC
Derath Ellecon wrote:
Vol Arm'OOO wrote:
Amarrian Cougar wrote:
This change is a win\win all around and anyone that opposes it is out of touch.

1. This change will create content. People won't be as reluctant to PVP for fear of losing a clone.
2. Fights will be better. People will be less inclined to GTFO during a fight to save their clone.
3. Older players will be more inclined to PvP again without fear of losing a clone worth more than 7 of their ships.
4. No more "oops, my character received brain damage because I forgot to pay a bill"
5. More death will result from this, meaning more players will most likely resub.



OFC people will be less inclined to GTFO because the change promotes riskless, meaningless pvp. Bet you like wow too.


In a word, BullS**t. There is still plenty of risk. Ship costs as well as implants. Yes many people use implants, which actually, unlike clone costs are actually a valid risk/reward choice.


Ship costs is not a risk for vets. Due to the amount of isk in the game, t1 sub cap combat is riskless. As for implants, yea there is a risk associated with them, but not all players use them. Clone costs imposed death risks on vets uniformly.

I don't play, I just fourm warrior.

Vol Arm'OOO
Central Co-Prosperity Union
#235 - 2014-11-17 18:01:27 UTC
Rowells wrote:
Vol Arm'OOO wrote:
Amarrian Cougar wrote:
This change is a win\win all around and anyone that opposes it is out of touch.

1. This change will create content. People won't be as reluctant to PVP for fear of losing a clone.
2. Fights will be better. People will be less inclined to GTFO during a fight to save their clone.
3. Older players will be more inclined to PvP again without fear of losing a clone worth more than 7 of their ships.
4. No more "oops, my character received brain damage because I forgot to pay a bill"
5. More death will result from this, meaning more players will most likely resub.



OFC people will be less inclined to GTFO because the change promotes riskless, meaningless pvp. Bet you like wow too.

I don't remember the last time I saw pod fight. So what do you mean riskless?


Time for you to catch up - we were talking about ship loss being riskless for vets due to the amount of isk in the game and the removal of clone costs (which is a potential loss following ship loss if you dont get your clone out).

I don't play, I just fourm warrior.

13kr1d1
Hedion University
Amarr Empire
#236 - 2014-11-17 18:09:30 UTC
I have to assume you're a troll. A DEV is a single human being, that particular DEV is in the art department. Being human, they're fallible. Being part of Art instead of Game Balance, they're less likely to know something is factually flawed. The clone cost is not flawed based on facts. It's flawed based on opinions.

Flawed based on OPINION. Just like your own.

Go ahead and Dwight Shrute me a list of how the clone costs is flawed in facts. Then look at these "facts" and relabel the outcomes as OPINION.

Don't kid yourselves. Even the dirtiest pirates from the birth of EVE have been carebears. They use alts to bring them goods at cheap prices and safely, rather than live with consequences of their in game actions on their main, from concord to prices

Frostys Virpio
State War Academy
Caldari State
#237 - 2014-11-17 18:11:58 UTC
Vol Arm'OOO wrote:
Derath Ellecon wrote:
Vol Arm'OOO wrote:
Amarrian Cougar wrote:
This change is a win\win all around and anyone that opposes it is out of touch.

1. This change will create content. People won't be as reluctant to PVP for fear of losing a clone.
2. Fights will be better. People will be less inclined to GTFO during a fight to save their clone.
3. Older players will be more inclined to PvP again without fear of losing a clone worth more than 7 of their ships.
4. No more "oops, my character received brain damage because I forgot to pay a bill"
5. More death will result from this, meaning more players will most likely resub.



OFC people will be less inclined to GTFO because the change promotes riskless, meaningless pvp. Bet you like wow too.


In a word, BullS**t. There is still plenty of risk. Ship costs as well as implants. Yes many people use implants, which actually, unlike clone costs are actually a valid risk/reward choice.


Ship costs is not a risk for vets. Due to the amount of isk in the game, t1 sub cap combat is riskless. As for implants, yea there is a risk associated with them, but not all players use them. Clone costs imposed death risks on vets uniformly.


Except everything in the risk/reward system of EVE is about the choice you make, not about forgetting some stupid 4 click action. Flying in an upgraded clone is not a choice for anyone. Nobody ever went in an alpha pod by his own will. The risk is there only because some ****** mechanic was not followed like a robot. I will wait to see what they want to make with clones and can only hope it will bring meaningful choice with it because the current system was never a choice. Make different kind of clones offer different advantage and they will be a real choice. Right now, the option A (upgrade your clone) is over a trillion better than option B (keep alpha clone). A mechanic so lopsided is useless.
Rowells
Blackwater USA Inc.
Pandemic Horde
#238 - 2014-11-17 18:13:09 UTC
Vol Arm'OOO wrote:
Rowells wrote:
Vol Arm'OOO wrote:
Amarrian Cougar wrote:
This change is a win\win all around and anyone that opposes it is out of touch.

1. This change will create content. People won't be as reluctant to PVP for fear of losing a clone.
2. Fights will be better. People will be less inclined to GTFO during a fight to save their clone.
3. Older players will be more inclined to PvP again without fear of losing a clone worth more than 7 of their ships.
4. No more "oops, my character received brain damage because I forgot to pay a bill"
5. More death will result from this, meaning more players will most likely resub.



OFC people will be less inclined to GTFO because the change promotes riskless, meaningless pvp. Bet you like wow too.

I don't remember the last time I saw pod fight. So what do you mean riskless?


Time for you to catch up - we were talking about ship loss being riskless for vets due to the amount of isk in the game and the removal of clone costs (which is a potential loss following ship loss if you dont get your clone out).

So the ship doesn't count at all in this "riskless" factor? Does it change the amount of risk I take based on the isk I have? Is my ship suddenly worth less because of wallet size?

However training skills unrelated to the loss is supposed to be the cost of a podding? So, If a fully maxed research and Indy pilot decides to fly a frigate in a fight, he needs to lose more than a person with the same amount of SP and experience invested in flying the same ship?
Ryomaru Reaper
Imperial Academy
Amarr Empire
#239 - 2014-11-17 18:14:21 UTC
Oké, consider me a troll. Like it matters, because I am not.

There's enough facts in this thread, so you might want to re-read these 13 pages of "you're wrong, clones are good, because they are a part of eve, I am right, I am right, I am right!" back and forth.

You never stated any facts as to why this should not be removed, and yet you need other people to state facts as to why it shouldn't be. If somebody is hypocrit, I know who it is, and I am not going to point fingers, but you get my point.
Arune Malieka
Ministry of War
Amarr Empire
#240 - 2014-11-17 18:37:29 UTC  |  Edited by: Arune Malieka
I'm not sure why they didn't just make clone upgrading on the same basis of credit card payments.

you pay for a clone grade and from that point on every time you die you just pay the mandatory fee for getting more of the same grade.

I really don't think removing the clone system will actually help personally, but then again I haven't been here for very long and even some of the cheapest clones make my wallet cringe like a gut shot.

At this point I just feel the actual issue is that you always have to remember to upgrade your clones, no other option, instead of just being chronically charged for using that level of clone. Or better yet, having options for different clones that allows for other attributes which would make the clone tax at least a bit more fulfilling.

Choice A: a rather annoying cost is finally removed, allowing for use to be able to do more stupid **** of our own accord and i don't have to worry about it hitting my plex stash. However it allows for vets to do more stupid **** with even less risk than before, which in some ways is good, some ways is bad.

Choice B: 4 warps out I just realized I forgot the keys to my clone at home station. And this little kitten goes meow meow all the way home cuz her wallet is about to go on another diet.