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Dev Blog - A new look for EVE’s UI – feedback needed!

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Author
Nolan Kotulan
Nova Tabula Rasa
#481 - 2014-11-17 00:31:22 UTC  |  Edited by: Nolan Kotulan
Saisin wrote:
Xercodo wrote:
Lock a target and drag around the small crosshair icon nearby, the selected item's window might be on top of it. You can right click this icon to toggle anchor and to switch between horizontal and vertical target lists..

Hmmm, seems like something I never found out... thanks for the pointer, but until you drag around the target, does the first ship locked appear always next to the select item window?

Once again, locked targets aren't in any way tied to the Selected Item window...
Right-click the small crosshair, unlock it and anchor it wherever you want...

If you select rows
  • Anchoring it to the left part of the screen will make targets appear from it to the right
  • Anchoring it to the right part of the screen will make targets appear from it to the left

If you select columns
  • Anchoring it to the top part of the screen will make targets appear from it to the bottom
  • Anchoring it to the bottom of the screen will make targets appear from it to the top

The only thing that doesn't exist is the automated sorting you are asking for...

Per aspera ad astra

Xercodo
Cruor Angelicus
#482 - 2014-11-17 03:33:25 UTC
Confirming the above, you can make the whole UI upside down if you want with the target list going from bottom to top in the bottom left corner going vertically.

The first target will always start relative to that little crosshair thing.

The Drake is a Lie

lexa21
Center for Advanced Studies
Gallente Federation
#483 - 2014-11-17 09:58:24 UTC  |  Edited by: lexa21
I`m playing EVE for 6 years. I hate any interface changes. Mostly the market interface changes. My opinion is to give us a classic client and then do what you ever whant or make "shut down all that stuff" button. Im not saying that you made someting wrong or bad but i think UI change that been being done for a last few years is anoying and useless for me. For example you turn "Look at my ship" button into a new submenu button. Look at the situation im flying around hostile groop and using "look at" button to observe enemy turrets. Then enemies start to shoot at me and i have to look at my ship to get into the situation and force into navigation of my ship. It takes two button clicks and time of menu load instead of one mouse click so i take more damage. If we are talking about market changes i shuld say that the most comfortable market groops are in the EFT and "show all" button in the left down corner is needed as air.
In the ending i would like to rember You guys that you should not forget about players that love EVE for simple interface and its heart cursed by exel. And the last one thing. I really need in showing current language when im typing my password)
King Fu Hostile
Mea Culpa.
Shadow Cartel
#484 - 2014-11-17 10:43:49 UTC
lexa21 wrote:
For example you turn "Look at my ship" button into a new submenu button. Look at the situation im flying around hostile groop and using "look at" button to observe enemy turrets. Then enemies start to shoot at me and i have to look at my ship to get into the situation and force into navigation of my ship. It takes two button clicks and time of menu load instead of one mouse click so i take more damage.


Well, not exactly. You use alt+click to Look at, and then just alt+click again on the same object to return the camera to your ship. Also the new menu does not need two clicks, it's one click and then drag a bit downward, release mouse button.

UI changes are always needed when the current isn't perfect.
Lt Shard
Team Pizza
Good at this Game
#485 - 2014-11-17 13:01:45 UTC
The fade in from opaque to solid when you select a window, is there a way to turn that off? For me its very distracting. A toggle option would be rad.

Also the option to recolor Neocom icons would be swell. Color labeling could be usefully to quickly find something import you open often like people and places or market, as you eye will focus on it first.
lexa21
Center for Advanced Studies
Gallente Federation
#486 - 2014-11-17 13:33:46 UTC
King Fu Hostile wrote:


Well, not exactly. You use alt+click to Look at, and then just alt+click again on the same object to return the camera to your ship. Also the new menu does not need two clicks, it's one click and then drag a bit downward, release mouse button.

UI changes are always needed when the current isn't perfect.


I didnt say that i dont use shortcuts. By the way shortcuts and GUI is not the same thing. Additional menus are still anoying especially radial menu(yes i know than it can be turned off and ive done it).
Endymi Typhirr
#487 - 2014-11-17 14:44:38 UTC
After playing with this on Sisi, my main gripe is that, all aesthetics aside, the transparency--and particularly the dynamic transparency--really screws with my ability to read what's going on.

A specific example: on TQ, I use a color scheme (Cool Gray) that has a dark/black color for a pinned window. I used pinned windows for things I want to see behind, but the dark color helps me to read it without issue. This is particularly useful on my overview/selected item windows.

With the addition of dynamic transparency, as well as non-customization of colors/brightness/alpha, anytime I've not specifically clicked on something in my overview or otherwise am actively working with it, the transparency is such that it is completely unreadable against brighter backgrounds and gets muddled with most anything behind it. As well, it is rather irritating that its readability changes rapidly whenever I'm in combat and going back and forth between managing targets and actions. If I'm in combat, readability is not suppose to be my primary target.

Unless the dynamic nature of the transparency AND the level of transparency AND the brightness/darkness can be adjusted, I consider this unusable and unfit for release. Text--especially essential combat UI--should never have to fight against other graphical elements. I would be extremely frustrated if this went to release without these issues being addressed.

A couple ways to fix this that I can think of:

A) The new system goes out with the addition of an option to A1) disable the dynamic transparency, and A2) customize the colors and alpha of the theme

B) The new system goes out, but B1) all pinned windows are immune to dynamic transparency and B2) themes have a far darker pinned window color to help with readability. This is the lazy way out that will still **** people off, but it will at least save you guys the time of having to deal with adding customization while still solving these issues.

Concord LP Channel and Mailing List For buying and selling of Concord LP and related items

TurAmarth ElRandir
Hiigaran Bounty Hunters Inc.
#488 - 2014-11-18 04:48:34 UTC
Seriously??? FFS CCP WHY?? Blur? So I CAN"T see what's happening in space??? COLORS where none are NEEDED and only act to confuse and obfuscate???

Please dear gods please let there be an opt out.

TurAmarth ElRandir Anoikis Merc, Salvager, Logibro and Unrepentant Blogger Fly Wreckless and see you in the Sky =/|)= http://turamarths-evelife.blogspot.com/

TurAmarth ElRandir
Hiigaran Bounty Hunters Inc.
#489 - 2014-11-18 04:49:58 UTC  |  Edited by: TurAmarth ElRandir
Oh and what Endy (Typhirr) said... =\

OK for reals...

May I ask a simply question... Why do you have the screens set as TRANSPARENT, you know so you can SEE what's behind them... then add a BLUR... you know, so you CAN'T see what's behind them???

For the very first time in my 4 years in EVE, after defending you guys against every accusation and troll...

FFS seriously? You honestly thing BLURRING (so you can't see through the) TRANSPARENT (supposedly so you can see through them) windows makes some kind of sense???

This is ******** at a whole new level of 'tard CCP. Get rid of , or let us turn off the tard dreamed up blur.

TurAmarth ElRandir Anoikis Merc, Salvager, Logibro and Unrepentant Blogger Fly Wreckless and see you in the Sky =/|)= http://turamarths-evelife.blogspot.com/

Malou Hashur
Enterprise Holdings
#490 - 2014-11-18 08:20:12 UTC
You all realise that there is absolutely no point in posting anything further in this thread ?

It’s 11 days since the last post by a Dev, they stopped looking at this thread a while back. This will be shipped as they want it, NOT as we want it. No change there.

CCP Philosophy ==>>

  1. If it works, break it. If it’s broken, leave it and break something else.

  2. Ignore all Forum comments that raise issues and concerns about our "features", and bring said "features" in anyway.

Paul Clancy
Korpu no Byakko
#491 - 2014-11-18 19:59:57 UTC
Having become acquainted with the new interface, I'd like to say that it is a good one overall. (I won't even ask for the return of RGB sliders, as I understand that can be cumbersome for the coders.) I find the transparency cosmetically pleasing. However, EvE is a game where opacity of certain windows needs to be maintained (due to tactical considerations) even when they aren't focused. Such as Overview, or the Selected Item window. I understand and remember that global transparancy/opacity settings will be implemented sooner or later. However, I'm asking for a different feature: the ability to configure the opacity of individual windows (at least setting the minimum/maximum transparency of a given window). Or make it 'visually' stay in focus all the time.
Right now, I quickly attained near-complete inability to read the Overview text while in Thera - merely by un-focusing a window and turning the camera towards the bright-blue nebula, such that the window is placed in front of it.

Also, I'd like to ask you consider and keep soft, pastel colors for neo-com icons. It will not break your lines magic, and will be additional information channel for us.
Essack Leadae
State War Academy
Caldari State
#492 - 2014-11-18 22:28:49 UTC
Malou Hashur wrote:
You all realise that there is absolutely no point in posting anything further in this thread ?

It’s 11 days since the last post by a Dev, they stopped looking at this thread a while back. This will be shipped as they want it, NOT as we want it. No change there.

It seems that like war, CCP never changes... I don't understand that, why do CCP always choose to annoy the players all the time ? Of course it is their game, but it is our money...

I do hope that they don't ask themselves why there is less and less new players coming into the game...

Removing obsolete signature... You just lost time to read that =)

Salpun
Global Telstar Federation Offices
Masters of Flying Objects
#493 - 2014-11-18 22:43:00 UTC
If they are making major changes we will see them on sisi soon and I expect a dev blog talking about them when they finally get deployed there. Give them some time as they work thru the issues.

If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide

See you around the universe.

Nolan Kotulan
Nova Tabula Rasa
#494 - 2014-11-18 22:50:02 UTC  |  Edited by: Nolan Kotulan
Essack Leadae wrote:
Malou Hashur wrote:
You all realise that there is absolutely no point in posting anything further in this thread ?

It’s 11 days since the last post by a Dev, they stopped looking at this thread a while back. This will be shipped as they want it, NOT as we want it. No change there.

It seems that like war, CCP never changes... I don't understand that, why do CCP always choose to annoy the players all the time ? Of course it is their game, but it is our money...

I do hope that they don't ask themselves why there is less and less new players coming into the game...


You both realise that getting no answer from CCP doesn't mean in any way that they don't look at this thread anymore?!

They can't spend "all" their time answering us.
I prefer silence while they discuss it in team and develop it (hopefully) instead of seeing them answering to every complaints...

Per aspera ad astra

ViRtU0Zone
Baba Yagas
The Initiative.
#495 - 2014-11-19 07:08:39 UTC  |  Edited by: ISD Ezwal
Clean off the new interface icons and forget about them. With the new Aura generally terrified. Save icon as it is now on the Tranquility. *Snip* Please refrain from personal attacks. ISD Ezwal.

Overall impression of the new icons - http://i.imgur.com/IR54A39.png
Gosti Kahanid
Red Sky Morning
The Amarr Militia.
#496 - 2014-11-19 14:22:53 UTC
I do welcome the new Icons (exept for Aura... seriously, WTF CCP). I often confused some of the old icons because when you have a small NeoCom like i do, I can´t differ things like the market or Fittingscreen. With the new ones, no problem at all. As soon as I knew what Icon opens which window, I never ever again missclicked it.

I´ve also tried the new Interfacees for several hours on SiSi and decidet to use the Hologram-Desighn. The "Black-Design" is to dark for my taste. Maybe add a darkgrey alternative which looks more like the default interface on tranquility.
Some other interfaces like the Amarrian one need an overhaul, but the problems with that were already stated here, so I won´t repead.

Overall: I like the changes even though I used the old one for over five years now.
Sgt Ocker
What Corp is it
#497 - 2014-11-19 17:49:36 UTC
Quote:
The look brings a new kind of blurred window transparency that lets you see the scene behind UI windows much better while still clearly seeing the contents of the UI. We have also made a new icon set that is designed to let you find and open the right windows faster.

After 10 mins i started to get a headache from trying to see what i wanted in my items hangar without the light bits from behind blurring everything.

Devs really need to take into account not everyone has 20-20 vision when you make changes that have no "off" option.

Quote:
For the look itself, we want EVE’s UI to look and feel more like something fitting a science fiction universe, and a bit less like an operating system.

But it IS an operating system - It lets you operate everything you want to do in eve and should be configurable.

If a science fiction universe means everything is blurry and hard to look at for more than a few seconds, I don't want it.


The windows themselves don't look blurry at all but everything in my items hangar sure does.
Optimizing for performance or memory gets rid of the blurry see through windows but also of course removes all the good effects as well.


Give an "off" option or just don't do it.. This is really really bad.

My opinions are mine.

  If you don't like them or disagree with me that's OK.- - - - - - Just don't bother Hating - I don't care

It really is getting harder and harder to justify $23 a month for each sub.

CCP Darwin
C C P
C C P Alliance
#498 - 2014-11-19 20:08:49 UTC
Malou Hashur wrote:
You all realise that there is absolutely no point in posting anything further in this thread ?

It’s 11 days since the last post by a Dev, they stopped looking at this thread a while back. This will be shipped as they want it, NOT as we want it. No change there.


Reset your counter to 0.

The UI developers are still keeping an eye on feedback, even if they do not answer every question or comment in this thread. If you (dear reader) have feedback you haven't offered, you can post it in the thread you're in, or in this thread from the Test Server Feedback forum:

UI Modernization preview - Feedback and issues

CCP Darwin  •  Senior Software Engineer, Art & Graphics, EVE Online  •  @mark_wilkins

Draahk Chimera
Supervillains
#499 - 2014-11-19 20:14:48 UTC
CCP Darwin wrote:
Malou Hashur wrote:
You all realise that there is absolutely no point in posting anything further in this thread ?

It’s 11 days since the last post by a Dev, they stopped looking at this thread a while back. This will be shipped as they want it, NOT as we want it. No change there.


Reset your counter to 0.

The UI developers are still keeping an eye on feedback, even if they do not answer every question or comment in this thread. If you (dear reader) have feedback you haven't offered, you can post it in the thread you're in, or in this thread from the Test Server Feedback forum:

UI Modernization preview - Feedback and issues


PWND

404 - Image not found

Omikron Mirkonovich
Scientifically Exploratory Institute Phoenix
#500 - 2014-11-19 20:40:14 UTC
1. Aura(Neocom) now ugly!, this is what the mask iron man,thank you that info about the agent still cute(retained in memory of her photo) please leave the current Aura.
2. transparent Neocom this horror on a light background it is very hard to see(although the post-processing turned off)and off(and on) the post-processing window is not already transparent(which is good), but very annoying them constantly blinking(when you start to rotate the camera(click) they darken, cease to rotate(release) they are lighter, I did during the battle TIC will develop with such blinking)