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Things you'd like to see changed in mining.

First post
Author
Barbara Nichole
Royal Amarr Institute
Amarr Empire
#61 - 2014-10-23 22:04:10 UTC  |  Edited by: Barbara Nichole
Tenchi Sal wrote:
#1 on everyone's list I'm sure is how incredibly boring mining is. I wouldn't mind seeing something more active like having waves of pirates or droids coming at you while you are mining. Fighting them off while you try to get as much mining done. This might even make players I dunno, group up? With the skiff for protection and a healer ship, it could work.

This is plain untrue. I have known many miners over the years. The mining we did together was fun, relaxing, and cathartic. For those that truly find mining boring avoid it but have the consideration to leave the rest of us to enjoy what we have. As a mother, I have to say I have enjoyed having an activity I could do while my attention divided between that and my children. I have no problem with movements to add new and more dangerous mining types into the game as long as the basic mining stays the same.

  - remove the cloaked from local; free intel is the real problem, not  "afk" cloaking -

[IMG]http://i12.photobucket.com/albums/a208/DawnFrostbringer/consultsig.jpg[/IMG]

mup Deninard
mupcorp
#62 - 2014-10-27 09:37:50 UTC
well i haven't read everything so apologies for any repeats. i would like to see mining sentry drones. the reason for this is not just because it would be cool but it would force more cross training for miners. I think in general miners need to have more of their skills linked with other core skills like say long range targeting gives them a bonus to strip miner range, stuff like that. this means if they want to move on to others things they have skills ready towards others professions.

My next point is linked with sentry drones. The orca needs love (as i have said in other posts). The orca needs its cargo bay reduced to say 2k but have its ore bay expanded to 150k. fleet hanger stays the same. the bonus removed from cargo put on ore bay. Drone bandwidth increased to 125. this is to allow the use of 5 sentry miner drones. i would like to see 2 types ore and ice. for the ice miner drones you would need all 5 to aquire one block every 60 seconds (slower than all barges) they could have their beams connect up death star syle :).

Get rid of the rorqual. just put it down. refund skill points and isk. the only thing left to kill it is letting low/null have a booster array. this frees up a pilot. how important the clone vat is idk. it will never come to hisec and unless ccp do something not overpowered but utterly clever it will never be seen in the belts in low/null.

back to the orca i would like to see it recieve a bonus to remote shield boosters. i see its roll as a miner guardian as well.

Most importantly coloured lazers according to crystal type damn it, completely over due!
Mertaxa
Capitoline Research and Development
#63 - 2014-11-05 01:41:19 UTC
Rocks orbit the Sun, they don't appear in the same spot everyday on cue.
Zedutchman
Aliastra
Gallente Federation
#64 - 2014-11-08 21:57:17 UTC
1. I wouldn't mind it being more active. But make the activity something other than moving or targeting new roids. I want rewarded for my EXTRA activity. If i'm better at it, I should be better at it. Add some skill to the thing, even if the "skill" is something stupid. If this can be handled in a random "enough" fashion to give the botters headaches and level out the supply all the better.

2. Scarcity.... There's just too much ore in high-sec and it's too valuable. The market is so borked right now there isn't even anything worth mining in 0.0. Plag and Kernite are worth more than Bistot, Crok, Hed, Hemo, Jaspet (I see arc made a come back today, but it's in the lead by a whopping 5 isk per m3 or 175,00 isk per Mac Load) and that's not even CLOSE to enough to make me deal with the logistics and head-ache of trying to move ships/ore in/out of low/null sec.

3. Ganks...... Ganks are what they are. Code and their Ilk will just coming smash our ships and pods and we'll just keep fitting them we no tanks. It's not worth the time or effort from an Isk/hour standpoint. Even if we survive a gank because of a perfect fit and perfect reaction time they'll just come back with bigger guns or more guns. Escalation causes everyone to lose. Besides we're the ones that mine the materals to build more Hulks and more Gank ships. They are really just driving up demand.

Gedalva
#65 - 2014-11-10 03:54:46 UTC
I have not read every post so if this has been suggested I apologize.

I would like to have a way that when in a fleet there is some indicator that another fleet member is already mining your intended rock. I know you can merely follow the laser but having something on the UI would benefit greatly.
afkboss
Imperial Academy
Amarr Empire
#66 - 2014-11-10 06:17:16 UTC
Mining Escalations
MBizon Osis
Doomheim
#67 - 2014-11-17 08:13:25 UTC
The Survey Scanner could be improved to display units and volume (m3), just to simplify the process and remove the math equation. My mining lasers, ore hold, cargo holds, and station hanger all read m3. I know this is a humble module and this will get not get the time of day. But here was a year long thread about them and a Dev urging players to post.


https://forums.eveonline.com/default.aspx?g=posts&t=237199

Lots of crazy in it but a lot of folks just think that reading in m3 would be a nice improvement and make it more useful.
Kestrix
The Whispering
#68 - 2014-11-17 17:43:25 UTC
Resource scarcity would be nice, might help with the capital blobs in Null if there's not enough minerals to sustain the current super capital production levels
MBizon Osis
Doomheim
#69 - 2014-11-18 09:34:56 UTC
Make the "Mining Foreman Link - Drone Coordination" a real thing as I understand it was a gang mining link that was never put into the game. It would be more useful than reducing the cap usage of mining lasers(any one ever even use this link?).
Sam Spock
The Arnold Connection
#70 - 2014-11-18 19:52:00 UTC  |  Edited by: Sam Spock
An old idea but a Mobile Compression Unit (think mtu) that is something like 2k m3 so that you could deploy from an orca but not from a barge. Probably won't happen as that would kill the main reason for a High Sec POS.

I like the prospecting idea but would modify it slightly by having fixed veldspar/scordite belts (or make them anoms) and everything else needing to be claimed. That would keep mining as a good newbie profession.

Random elements to the belts to allow rare spawns of either higher end ores (very small numbers and small size) or giant sized common ones. Fly into what should be mostly Veldspar and see a 50 unit Arkanor.

A mid slot module that only fits to mining barges and orcas that is like the Phalanx system used on US Navy ships. It's a point defense system that only comes on when a player aggros you and fires VERY fast. You can't target it but it would be an active module so if you forget to turn it on you are SOL. One or two catys would be killed in a couple of seconds requiring larger gank fleets. Ganking should require more work.

Loved the Mining Escalation idea. You deplete a White Glaze rock and you may get a pop up to a site that has the Pristine version in it! Appropriate sized rats to go with it.

Giving you Inconsistent grammar, speilling and Punct-uation since 1974!

MBizon Osis
Doomheim
#71 - 2014-11-19 01:15:34 UTC
A true "mining" small gang command ship, either let the Orca mount mining mods or a 'new battle cruiser sized 'venture' with mining links that can 'MINE'. It don't even have to use strippers just the lasers/gas harvesters/ maybe Ice.
Max Deveron
Deveron Shipyards and Technology
Citizen's Star Republic
#72 - 2014-11-19 06:05:09 UTC
Get rid of static belts,

1.) Make them all anoms of some sort that have to be scanned down
2.) create a module or add something to the game so Player corps can lay claim to them.
2a.) That way if a belt/anom is claimed a non-corp mate mining there can go suspect
2b.) make the anoms have random ore types, sizes, and of course last a bit depending on size or till mined out like in null.
3.) Ive heard the comet idea more than once....that in itself might be cool, trying to mine a moving object that wont stay still.
Bed Bugg
Brutor Tribe
Minmatar Republic
#73 - 2014-11-19 07:06:52 UTC
Bring the Rorqual to HS.
It would take the smallest amount of changes to the Rorqual and it would be a highly viable ship again.

All it would take is letting it com into high sec and travel in and out like a Jump Freighter.

It would yield the following results:

1. Would reinstate the Rorqual to its rightful place as the Crown Jewel of the miners progression path.
2. It would actually allow the Capital tractor beam to be useful
3. It would allow corporations to use the Jump Clone Facility and get members jump clones rather than have them have to leave the corporation and join another to get clones and then come back.... because of the FUBAR standings requirements. This would fix what is now a work around to an onerous and broken mechanic.
4. Allows for mobile compression. Again, the idea of having to drop a POS and run it for an hour to compress ore and then turn it off again... is just another ANNOYING non game enhancing workaround. Make the Rorqual use fuel blocks for all I care... but it can move and compress with the mining fleet.
5. This would boost a flagging capital ship industry which is on the ropes since jump fatigue
6. Would drive trit and low end mineral prices down, which could possibly push the sagging high end mineral market back up and helps make null sec capitals less expensive. (.10 change in trit prices basically changes the price of a dread by 20 mil or so)
7. Allows for some protection of mining fleet in the belts from gankers. Does not prevent it of course, and with all the other top slots running, allows only a few spaces for remote rep units. But it gives some protection.
8. Allows for the transportation of an entire mining fleet...miners can be more nomadic. Can function as a mobile base of sorts.
9. Encourages miners to join groups that can field this force multiplier -- encouraging more social interaction.
10. Of course corps that actually field one would be much more juicy war targets, but meh, there are work arounds for that.
11. Will not interfere with the role of ship carrier that the Balloon Head will take.
12. It will be the first ship in the miners inventory without a glass jaw.

This combined with Fuzzy Steve's ideas of prospecting and/or other peoples suggestions of more random grav sites, this would add some much needed content to the mining profession.

Finally, yes isk per hour would drop for those without access to the Rorq,....but meh, adapt or die.

MBizon Osis
Doomheim
#74 - 2014-11-19 07:07:27 UTC
Make the laser and gas harvesters fit to any high slots. Is a mining missile boat that unbalanced? It would open up a lot of new fits, the nighthawk would be a good gas fleet leader with it's lows/cargo and highs.
Gorr Shakor
Shakor Freight and Mining Service
#75 - 2014-11-19 07:16:01 UTC
MBizon Osis wrote:
Make the laser and gas harvesters fit to any high slots. Is a mining missile boat that unbalanced? It would open up a lot of new fits, the nighthawk would be a good gas fleet leader with it's lows/cargo and highs.

Oh come on. I don't want the Gas sucking Phoon/Ferox back. That was bad.
How about reinventing the Primae as a mobile GAS COMPRESSING ship? Because gas compression is what we really need as far as harvestable gas-related ops go.
MBizon Osis
Doomheim
#76 - 2014-11-19 09:02:57 UTC
Gas compression or 'Liquefied' gas is a great idea!
Because of its low density (10m3), it is not easy to store large amounts of gas or to transport it by ship.Liquefied gas (LG) is any gas that has been converted to liquid form for ease of storage or transport. It would take up about 1/600th the volume of gas in the gaseous state. Gas is turned into liquid at a liquefaction plant (POS), and is returned to gas form at regasification plant at the terminal. Shipborne regasification equipment could also be used.

"Oh come on. I don't want the Gas sucking Phoon/Ferox back. That was bad. " What is bad about a ship that can harvest and boost at the same time? Really think about it why limit this ships that can mount mining mods not talkinng the strippers and Ice harvesters, just the smaller mods any frig can use. And you can still put gas harvesters on a ferox FYI.

Gorr Shakor
Shakor Freight and Mining Service
#77 - 2014-11-19 09:31:06 UTC
MBizon Osis wrote:
Gas compression or 'Liquefied' gas is a great idea!
Because of its low density (10m3), it is not easy to store large amounts of gas or to transport it by ship.Liquefied gas (LG) is any gas that has been converted to liquid form for ease of storage or transport. It would take up about 1/600th the volume of gas in the gaseous state. Gas is turned into liquid at a liquefaction plant (POS), and is returned to gas form at regasification plant at the terminal. Shipborne regasification equipment could also be used.

"Oh come on. I don't want the Gas sucking Phoon/Ferox back. That was bad. " What is bad about a ship that can harvest and boost at the same time? Really think about it why limit this ships that can mount mining mods not talkinng the strippers and Ice harvesters, just the smaller mods any frig can use. And you can still put gas harvesters on a ferox FYI.


I would go as far as removing Ore/Ice/Gas harvesting modules from Turrets category and introduced a new high slot category, "Harvesting Equipment Mount Point". I'd like to see combat vessels denied the possibility to directly obtain harvestable material altogether.

I would like to see Mining Drone bonuses and Combat/EW drone maluses on the Mining Frigate, Mining Barges and Exhumers with the possible exception of the Procurer/Skiff hull, where I would like to see the bonus/malus inversed).

I'd love to see mining as a profession positioned more so to be really specialized, not scoffed at like "mining, meh, i can put some miners on my Vexor and mine almost as much as your Retriever, scrub"...

That Gas Liquification.. Enabling in at a ship (only), requiring special equipment like a mini-industrial core, and only allow re-gassification at a POS...hm..I very much like this idea :)
Sam Spock
The Arnold Connection
#78 - 2014-11-19 19:30:24 UTC
Bed Bugg wrote:
Bring the Rorqual to HS.
It would take the smallest amount of changes to the Rorqual and it would be a highly viable ship again.

All it would take is letting it com into high sec and travel in and out like a Jump Freighter.

It would yield the following results:

1. Would reinstate the Rorqual to its rightful place as the Crown Jewel of the miners progression path.
2. It would actually allow the Capital tractor beam to be useful
3. It would allow corporations to use the Jump Clone Facility and get members jump clones rather than have them have to leave the corporation and join another to get clones and then come back.... because of the FUBAR standings requirements. This would fix what is now a work around to an onerous and broken mechanic.
4. Allows for mobile compression. Again, the idea of having to drop a POS and run it for an hour to compress ore and then turn it off again... is just another ANNOYING non game enhancing workaround. Make the Rorqual use fuel blocks for all I care... but it can move and compress with the mining fleet.
5. This would boost a flagging capital ship industry which is on the ropes since jump fatigue
6. Would drive trit and low end mineral prices down, which could possibly push the sagging high end mineral market back up and helps make null sec capitals less expensive. (.10 change in trit prices basically changes the price of a dread by 20 mil or so)
7. Allows for some protection of mining fleet in the belts from gankers. Does not prevent it of course, and with all the other top slots running, allows only a few spaces for remote rep units. But it gives some protection.
8. Allows for the transportation of an entire mining fleet...miners can be more nomadic. Can function as a mobile base of sorts.
9. Encourages miners to join groups that can field this force multiplier -- encouraging more social interaction.
10. Of course corps that actually field one would be much more juicy war targets, but meh, there are work arounds for that.
11. Will not interfere with the role of ship carrier that the Balloon Head will take.
12. It will be the first ship in the miners inventory without a glass jaw.

This combined with Fuzzy Steve's ideas of prospecting and/or other peoples suggestions of more random grav sites, this would add some much needed content to the mining profession.

Finally, yes isk per hour would drop for those without access to the Rorq,....but meh, adapt or die.



I would love to use the Rorqual in Highsec. If for no other reason than to be able to compress. If they won't do that, give compression to the Orca as well.

Giving you Inconsistent grammar, speilling and Punct-uation since 1974!

MBizon Osis
Doomheim
#79 - 2014-11-21 05:28:56 UTC
How about making a Heavy 25m3 ice harvesting drone? As only barge type ships can fit ice lasers this would open the field a bit.
Gas harvesting drones.
Combine the drone mining of this post into a new field of harvesting based on drones with a 'mining drone fleet leader' a BC drone boat with bonus to drones and able to fit mining links.
Tora Bushido
The Marmite Mercenaries
BLACKFLAG.
#80 - 2014-11-21 11:41:36 UTC
Zedutchman wrote:
3. Ganks...... Ganks are what they are. Code and their Ilk will just coming smash our ships and pods and we'll just keep fitting them we no tanks. It's not worth the time or effort from an Isk/hour standpoint. Even if we survive a gank because of a perfect fit and perfect reaction time they'll just come back with bigger guns or more guns. Escalation causes everyone to lose. Besides we're the ones that mine the materals to build more Hulks and more Gank ships. They are really just driving up demand.

There is a solution to your problem : https://forums.eveonline.com/default.aspx?g=posts&t=386743

DELETE THE WEAK, ADAPT OR DIE !

Meta Gaming Level VII, Psycho Warfare Level X, Smack Talk Level VII.