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Player Features and Ideas Discussion

 
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Mining Cycle Change

Author
Uther Mckay
Center for Advanced Studies
Gallente Federation
#1 - 2014-11-15 09:08:39 UTC  |  Edited by: Uther Mckay
I was thinking about it, and i don't see what the reason behind the mining laser(or variant of) not automatically stopping once the asteroid runs out mid cycle, considering that the laser will still mine a half cycle and even a quarter cycle, why not just clean up the cycle time?

yes, it would make botting easier, but it would also make mining in essence faster, as you are not wasting as much time getting nothing

*additions
The ability to see the current cycle's yield relative to % of the cycle complete

When backed against a wall, we show what monsters we really are.

Ceawlin Cobon-Han
Garoun Investment Bank
Gallente Federation
#2 - 2014-11-15 09:43:34 UTC
This will be a non-starter, as there is already the ability to scan the roid to see how much there is in it, and for you to stop manually the laser once you've determined it's gutted the rock.

-1
Jurico Elemenohpe
Flipsid3 Tactics
#3 - 2014-11-15 10:25:46 UTC
It kind of does make sense that it would stop automatically once the thing ran out.. How do you mine something that isn't there? Although if they changed it so that things go from "XXX Asteroid" to "Empty Asteroid" (or something like that), then it'd be fine.. The asteroid is still there, but mining it yields nothing.
Anyway, +1 for OP because it makes sense RP wise.
Uther Mckay
Center for Advanced Studies
Gallente Federation
#4 - 2014-11-15 10:53:11 UTC
Ceawlin Cobon-Han wrote:
This will be a non-starter, as there is already the ability to scan the roid to see how much there is in it, and for you to stop manually the laser once you've determined it's gutted the rock.

-1

Even if they made it so you knew how much you'd be getting for the current cycle's time, so if you did want to scan them, then you'd know when to end the cycle
(ill add this to OP)

When backed against a wall, we show what monsters we really are.

Ix Method
Doomheim
#5 - 2014-11-15 11:15:42 UTC  |  Edited by: Ix Method
Uther Mckay wrote:
I was thinking about it, and i don't see what the reason behind the mining laser(or variant of) not automatically stopping once the asteroid runs out mid cycle

Uther Mckay wrote:
yes, it would make botting easier, but it would also make mining in essence faster

You answered your own question. Mining is already a 99% mindless isk earner, would be stunned in they pushed it any further that way without a proper overhaul of the core mechanic.

Not that you're wrong about the logical weirdness of it.

Travelling at the speed of love.

Abrazzar
Vardaugas Family
#6 - 2014-11-15 14:04:22 UTC
The system does not know when the asteroid is empty until it tries to fill a yield and empties the asteroid. This process only happens when the cycle ends, either after the duration or when you manually shut it down.

To have the laser stop automatically, the servers would need to do a lot more yield queries so it is always up to date with the asteroid amount and mining yield. This would create a server load disproportionate to the benefit of convenience it would offer.
Jur Tissant
Garoun Investment Bank
Gallente Federation
#7 - 2014-11-15 14:47:13 UTC
Abrazzar wrote:

To have the laser stop automatically, the servers would need to do a lot more yield queries so it is always up to date with the asteroid amount and mining yield. This would create a server load disproportionate to the benefit of convenience it would offer.


Uhh, do you have numbers which demonstrate how much server load this would actually cause?

OP, this is why survey scanners exist, without overcycling they would be rather useless except maybe to save you an ounce or two of capacitor. The mechanic may not make sense but I think it's good to reward attentive miners at least a little.
Rowells
Pator Tech School
Minmatar Republic
#8 - 2014-11-15 15:12:37 UTC
Abrazzar wrote:
The system does not know when the asteroid is empty until it tries to fill a yield and empties the asteroid. This process only happens when the cycle ends, either after the duration or when you manually shut it down.

To have the laser stop automatically, the servers would need to do a lot more yield queries so it is always up to date with the asteroid amount and mining yield. This would create a server load disproportionate to the benefit of convenience it would offer.

I don't know. I don't often see mining fleets causing lag of any kind or even in the vicinity of a massive lagfest. Shortening the cycles and yield simultaneously might be the better option. Problem isn't completely gone but it's still easier to be efficient.
Uther Mckay
Center for Advanced Studies
Gallente Federation
#9 - 2014-11-15 18:38:12 UTC
Abrazzar wrote:
The system does not know when the asteroid is empty until it tries to fill a yield and empties the asteroid. This process only happens when the cycle ends, either after the duration or when you manually shut it down.

To have the laser stop automatically, the servers would need to do a lot more yield queries so it is always up to date with the asteroid amount and mining yield. This would create a server load disproportionate to the benefit of convenience it would offer.




so some sort of timer could make this more appropriate in your concept;
say every 5 seconds, there is a check?
So on each timer end

If (the Yield of the current laser cycle) = (Asteroid Remaining Yield) Then
Cycle.End --- and standard cycle ending actions result
Else
Timer.restart - and cycle continues as normal
End If


this timer would also stop depending on the age of the cycle (last 4 ticks are nearing unnecessary)

When backed against a wall, we show what monsters we really are.

Uther Mckay
Center for Advanced Studies
Gallente Federation
#10 - 2014-11-16 16:31:40 UTC
Bump

When backed against a wall, we show what monsters we really are.

Gawain Edmond
Khanid Bureau of Industry
#11 - 2014-11-16 16:38:50 UTC
this is a bad idea mining is easy enough anyway with no risk at all (if you get suicide ganked that's not a risk of mining that's a risk of not tanking your ship or warping out when you see those catalysts appear on scan). Stopping your mining lasers when the rock is empty is easy , looking how many minerals are left in the rock is easy, mining is easy.

This change should happen along with removing all tanking from mining ships so that a kestral can pop them in one shot and blowing up mining barges gaining you Ore lp.
John E Normus
New Order Logistics
CODE.
#12 - 2014-11-16 17:06:05 UTC  |  Edited by: John E Normus
No. Once you cycle on an asteroid that isn't there anymore your lasers should start overheating and eventually burn out.

yw

edit: I think this would conflict with Abrazzzzzzor's explanation of eve mechanics so Sad

Between Ignorance and Wisdom