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UI Modernization preview - Feedback and issues

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Author
Rivr Luzade
Coreli Corporation
Pandemic Legion
#301 - 2014-11-15 08:41:37 UTC  |  Edited by: Rivr Luzade
I don't know how I managed to achieve it, but under some circumstances, my Overview and Scanner Window appear as one window. Normally, I have this ugly darker area where both windows overlap, but under the following circumstances there is no overlap combined blur:

Press ESC to have the screen grey out and open the Settings window. After that, the windows seem to be combined. Trigger a notification, like when you want to self-destruct, or move a window and it resets. This works with all the windows: Overview, Scanners, Chats, Market, etc.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Indahmawar Fazmarai
#302 - 2014-11-15 10:26:21 UTC
Jesus. Talk about undocumented changes. Lol

NOW THERE IS A TRANSPARENCY SLIDER THAT ALLOWS TO SET ALL WINDOWS TO OPAQUE

(Minus the Neocon and the settings window... but I can live with that. The blur is replaced with a lighter shade of the solid color background... which is fine too).

Kudos, UI team. I hope you imagine how important was this change and how it will improve user experience. Cool
Dhu'gall
Inglourious Squirrels
That Escalated Quickly.
#303 - 2014-11-15 10:48:21 UTC
So I had a look on sisi to check out the new interface. After reading the corresponding dev blog I mainly wanted to check out the new colour schemes.
After that I looked around abit in the hangar and stared to feel rather weird. I guess I am suffering from someing I have heard from others but never experienced myself, motion sickness. Ugh
I think it's coming from the blur effect of the windows when moving the cammera around. I would greatly appreciate it if you would be able to disable the blur effect and just have the windows get less transparent without the blur.

It's a carrier!

Tipa Riot
Federal Navy Academy
Gallente Federation
#304 - 2014-11-15 11:07:38 UTC
Rather disappointing ... just another "modern" flat theme, you see (too) often these days. Actually it looks much more like an ordinary OS in space now, no EvE feeling whatsoever. The focus highlight fade/delay distracts and makes the interface feel sluggish and not crisp and precise ... please remove. UX designers back to the drawing board I would say - please put some effort in creating an unique EvE style (like (but not like) the StarTrek style). I didn't recognize the blur effect yet ... will test later when SiSi is back online again.

I'm my own NPC alt.

Saberlily Whyteshadow
Perkone
Caldari State
#305 - 2014-11-15 11:58:01 UTC
Blur effects of UI windows, needs a slider or turn off button. The ability to see behind the windows was added situational awareness.. now its just useless because "I cant see it now because its behind a window.."
Snopzet
Inglourious Squirrels
That Escalated Quickly.
#306 - 2014-11-15 13:00:47 UTC  |  Edited by: Snopzet
Depending on the background it's kinda hard to see which icons in the "Selected Items"-window are active and which ones are inactive. Additionally you can hardly see the inactive icons. This is quite bad if you try to orbit something, which is too far away: you try to find the orbit button, which would tell you, that you can't orbit your target, but you can't find the orbit button at all.

Comparison of various backgrounds and states

PS: I'm using the black theme and pinning the windows doesn't make a difference on dark backgrounds.
Nolan Kotulan
Nova Tabula Rasa
#307 - 2014-11-15 13:07:58 UTC  |  Edited by: Nolan Kotulan
Rivr Luzade wrote:
Nolan Kotulan wrote:
POST SINGULARITY UPDATE FEEDBACK

[1] Transparency slider
Very welcome because essential.
We can finally set almost fully opaque windows again.
I think however we should have independant transparency sliders for both pinned and unpinned windows.

[3] HUD module background round icons and HUD left icons
Redesign them.
Make them simple transparent rounds.
Simple is better!

[4] Icons in general
Unify their use in all the windows.
Consistency is better!

[1] Is that slider somewhere or are you also just wishing for it to be implemented? I can't find it anywhere. Straight

[3] I am not sure if I want monochrome, flat icons for the modules ... in fact, I definitely don't want monochrome, flat icons for modules. It's already hard enough to differentiate different reppers or mods of the same class from each other as it stands (Hull, armor repper or the cynos, anyone?).

[4] More importantly, across the games. Someone pointed it out earlier that DUST/Legion already uses monochrome icons and they are partially different from the new EVE monochrome icons. I think it was market, log, inventory and one more. CCP wants recognizability and unity in the UI, then CCP should start doing it for all the games.

1. Yes, there is now a slider in the settings.

3. I wasn't talking about the module icons. I was talking about the round background behind them in HUD. Same for the round backgrounds behind left icons (which are already flat) of the HUD.

4. Sure, they should unify everything that can be accross all the games.

Per aspera ad astra

Dave stark
#308 - 2014-11-15 13:22:03 UTC
all but the black colour schemes are hideous.
TigerXtrm
KarmaFleet
Goonswarm Federation
#309 - 2014-11-15 18:15:03 UTC
OH DEAR LORD! What the F*CK did you guys do to Aura's face?! She looks like some sort of alien. For the love of everything holy redesign that.

My YouTube Channel - EVE Tutorials & other game related things!

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Rivr Luzade
Coreli Corporation
Pandemic Legion
#310 - 2014-11-15 19:21:34 UTC  |  Edited by: Rivr Luzade
Nolan Kotulan wrote:
1. Yes, there is now a slider in the settings.


Horray! Big smile ... though, wait! The side bar is still completely transparent, even when the slider is set to max opacity.

Another thing: I just noticed that the Notification icon stays in front of every window. That's a no go. I don't need that icon on my screenshots when I want to screenshot something with the hud on, like ship preview windows.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Azusa Asara
Asara Corporation
#311 - 2014-11-15 20:47:03 UTC  |  Edited by: Azusa Asara
I really enjoy the new interface, drastically blurring out background objects with the transparency was really needed.

My major complaint with it is the removal of the "Colour Sliders", Though having preset colour options is perfectly fine as long as they are good colours, I tried out every colour set and found 1 good one, 3 tolerable ones, and many were outright hard on my eyes.

I can understand you using the "Race Colours" but they are too bright, or too desaturated. If you want the bright colours, make them more saturated, and if you want desaturated colours make them darker. It will really look better in the end.

Either way Colour Sliders would be 100x better, even if it was just the option to pick between a set of Bright saturated, Dark saturated, Bright desaturated and Dark desaturated sets.

~Edit~
- The Button text hover shadows need to go, they are too distracting and make it harder to read the text when moused over.

- The Neocom Icons are an improvement in being recognized, but as many have said, adding colour to some of teh more important Icons would be a great help.

If this is implemented, please don't do Red/light Green and Blue/Purple for us colour blind peoples' sake like you did with the compass. Red, Orange, Yellow, Light Blue, Turquoise are good colours for the majority of colour blind people, and if green/purple must be used, make them significantly darker or lighter then the reds/blues or make the reds/blue desaturated.
TigerXtrm
KarmaFleet
Goonswarm Federation
#312 - 2014-11-16 04:17:23 UTC
I agree that introducing some subtle color into the icons would help and would probably look better as well. Anyway, my opinions on the icons specifically:

Channels
Fine as it is, maybe add a few lines of 'text' to the bubble. Also there are 2 types of 'channels' icons on Sisi right now. I prefer the one with two speech bubbles as opposed to one.

Inventory
Wasn't the inventory merged back together with the station window? Either way this icon should be universal across the game and the icon for your ship's cargo is different than this weird 3D box thing. Even if you want different icons for them, this icon is bad. I have no idea what that icon is supposed to represent. A box? Either make this this cargo icon we already know or something like a briefcase or something. This is just not working.

People & Places
Now a magnifying glass, but it's also a contacts and bookmarks list. Adding a 'people' icon behind the magnifying glass icon might work better to indicate all the things behind that button. Or seperate search and people & places entirely.

Mail
Can't get any simpler than an envelope. Fine.

Industry
Icon itself works fine to get the point across, though as a much used icon probably could do with a subtle color. Maybe a light blueish outline or tint or something.

Ship Fitting
Really weird icon, I know it's supposed to represent the fitting window... but what if I have never seen the fitting window? This needs to be something along the lines of a spaceship without the weird ring around it. People see a spaceship and instantly know what that button does, open options for their spaceship. Also the top down rifter view probably isn't the best choice.

Market
Is it a stock market? Because that was the first thought in my mind. Think more along the lines of a shopping cart, a cash register, some currency bills, a bag or something like that. May not match the space theme, but neither does a 1930's factory with a chimney or an envelope for that matter. What matters is that people know what the button does.

Corporation
Icon looks fine, but give it a golden outline or tint. The addition of subtle color works really well for the NEX icon, it could work just as well for these.

Starmap
Does the job, but again could use a bit of subtle color.

ISIS
Same icon as before, only flat. Again, maybe a tint of color.

Assets
Supposed to resemble a safe, but looks more like a camera looking at me or something. Basic idea of a safe icon is ok, but it needs to be redesigned as such.

Wallet
Just the weird ISK icon (which isn't used ANYWHERE else in the game btw) seems a little out of place. This could just as well be some bills and coins instead of a symbol that no-one actually uses. Again, color.

Journal
Looks good now. Again, subtle color.

Aura
You've got to be kidding... Back to the drawing board with that, right now!

Help
Not much to add here...

NES
You removed the color, bring it back!

Loyalty Point Store
Not sold on the shield with the star on it. When I Google 'Loyalty Icon' I get icons of shaking hands. That honestly seems better fitting. Or some sort of medal.

Ship Insurance
An outline of a shield around a top view of a Rifter. Nope. Don't have any suggestions here, but this icon doesn't convey it's purpose properly.

Bounty Office
Looks okay. Needs red. You know where.

Reprocessing Plant
Looks good and simple.

Repairshop
Clean and simple. Don't touch it.

Clone Bay
Weren't these going away entirely? Either way this icon is rubbish. Have it be 3 or 4 figures of a person lined up behind each other with a subtly red medical cross in the upper left corner of the icon.

Recustomization
Do away with the mirror like thing and just keep the clothe hanger.

Fleet
Chevrons are the way to go but they need color. Gold. Outline, tint, whatever. But color.

Character Sheet
The Vitruvian Man? It looks as fitting as it does out of place. Not sure what to make of this one.

There are more icons but they all look pretty good to me. To get back on the issue of color and what I mean by subtlety, there are currently a few icons in the new notification system that are in the same style as the new UI, but have an added colored icon. For example the 'new bill', 'new application', 'low resources' and 'war dec' icons all have this small colored indicator. That's the type of small subtle color these new UI icons need in one way or another. It gives them a sense of depth and it makes them easier to distinguish.

Hope this helps you guys, I like the way the UI is going as long as the icons get some love and maybe get a little bit of their 3D look back.

My YouTube Channel - EVE Tutorials & other game related things!

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Dwissi
Miners Delight Reborn
#313 - 2014-11-16 06:59:41 UTC
TigerXtrm wrote:
I agree that introducing some subtle color into the icons would help and would probably look better as well. Anyway, my opinions on the icons specifically:

...snip for readability...

People & Places
Now a magnifying glass, but it's also a contacts and bookmarks list. Adding a 'people' icon behind the magnifying glass icon might work better to indicate all the things behind that button. Or seperate search and people & places entirely.

Ship Fitting
Really weird icon, I know it's supposed to represent the fitting window... but what if I have never seen the fitting window? This needs to be something along the lines of a spaceship without the weird ring around it. People see a spaceship and instantly know what that button does, open options for their spaceship. Also the top down rifter view probably isn't the best choice.


...snip for readability...



I fully support the idea for the people&places. As of the fitting icon - why not simply use a wrench symbol ?

Proud designer of glasses for geeky dovakins

Before someone complains again: grr everyone

Greed is the death of loyalty

Jessica Danikov
Network Danikov
#314 - 2014-11-16 08:31:29 UTC
Why not just have custom colour backgrounds for the icons (much like the custom colours for broadcasts). Right-click -> set background, and people can choose what colours suit them.

Green for my wallet, fo' shizzle.
Adrie Atticus
Caldari Provisions
Caldari State
#315 - 2014-11-16 11:24:47 UTC
Now that we have the slider, when can we expect the obnoxious window glow to go away when something is selected and just replaced with slight border colouring (like on TQ)?

Could also use the RGB sliders so I can make the edges, borders and tabs different colour from the active window content, e.g. like it is on TQ with the presets. Optionally one could use with a bit more defined borders between elements instead of small smudges of slightly lighter colour between them.

Here's what I mean on side-by-side: http://i.imgur.com/01cEm0y.jpg It might be that my eyes aren't as sharp as they used to but the subtle dividers between the message and chat log fields is not big enough anymore.
helana Tsero
Science and Trade Institute
Caldari State
#316 - 2014-11-16 12:52:15 UTC  |  Edited by: helana Tsero
Just tested the revised updates to the UI

+1 for toning down the selected/active tabs. I stll think they are to bright but its a big improvment on the first version.

- When a window is double clicked (size reduced to the title bar only) - the title bar / tabs should be transparent. Currently you still have the colour showing on the tabs. If a window is size reduced to title bar that means we need it to be as unobtusive as possible.

- Need a per window toggle for the blur I do not want my dscan / probe scanner window too obsure what is behind it.

- Need a per window toggle for the activie window darkening. I dont want my overview window to darken each time i click on it. It gets really annoying when rapid clicking back and forth between the selected item window and the overview window - when engaging in pvp.

- the right click menus are to small when in 90% ui scale mode.

- I still want my RGB sliders back. or atleast give me a black/black theme. I want minimal unobtusive ui

Good job listening to feedback CCP. Still more work to be done but your getting there Big smile

edit. CAMERA DRAG STATE is annoying. The change in opacity of the windows makes ur eyes focus on the windows. (which is the exact opposite of what you are intending to achieve with this feature. Remember human eyes are attracted to movement.

"...ppl need to get out of caves and they will see something new.... thats where eve is placed... not in cave."  | zoonr-Korsairs |

Meanwhile Citadel release issues: "tried to bug report this and the bug report is bugged as well" | Rafeau |

TigerXtrm
KarmaFleet
Goonswarm Federation
#317 - 2014-11-16 15:31:19 UTC
Dwissi wrote:
TigerXtrm wrote:
I agree that introducing some subtle color into the icons would help and would probably look better as well. Anyway, my opinions on the icons specifically:

...snip for readability...

People & Places
Now a magnifying glass, but it's also a contacts and bookmarks list. Adding a 'people' icon behind the magnifying glass icon might work better to indicate all the things behind that button. Or seperate search and people & places entirely.

Ship Fitting
Really weird icon, I know it's supposed to represent the fitting window... but what if I have never seen the fitting window? This needs to be something along the lines of a spaceship without the weird ring around it. People see a spaceship and instantly know what that button does, open options for their spaceship. Also the top down rifter view probably isn't the best choice.


...snip for readability...



I fully support the idea for the people&places. As of the fitting icon - why not simply use a wrench symbol ?


Too similar to the repair icon in the station services window if you ask me.

My YouTube Channel - EVE Tutorials & other game related things!

My Website - Blogs, Livestreams & Forums

Liguan
Fighters of the Rising Sun
#318 - 2014-11-16 15:50:55 UTC
I agree to accept the changes of UI, all variable. BUT GOD DAM IT, CCP DO NOT TRY TO ENTER THESE WRETHCED, HORRIBLE, HIDEOUS ICONS!!!11
Theon Severasse
The Scope
Gallente Federation
#319 - 2014-11-16 16:24:35 UTC
Absolutely cannot stand these UI changes.

To break it down, here is the list of everything that I don't like about them.


-Menu icons are boring. Despite wanting to look less like an OS, these icons looks far more like something that might be found in windows 8. It is also a lot harder to differentiate between icons that it currently is.


-Blurring behind UI elements is distracting. Currently I have certain UI elements pinned and unpinned depending on whether I want to be able to see through them, blurring behind prevents this.


-UI elements changing transparency slightly when turning camera is also distracting


-Black theme is the best but feels wrong, reverse it or give us the reverse, so that it matches the current default UI colour scheme.


-It's almost impossible to see brackets in space through pinned UI elements regardless of transparency. This is possibly a side effect of the blurring.





Please, please, please, give us a "UI classic" option, or something along those lines for the people that want to carry on using the current (superior) UI.
prolix travail
Blue Mountain Trails
#320 - 2014-11-16 16:32:10 UTC  |  Edited by: prolix travail
Issue: dynamic opacity levels

The shifting opacity of windows when you drag the camera around or even interacting with a window is really distracting and makes it harder to absorb information quickly.

I have windows stacked on top of other windows to save screen space. A particular example is I have my scanner in a pinned state over the top of my local window, which isn't pinned. This works well at the moment because of the static opacity levels: Items in my scanner are legible even with text in my local window. With this new UI, when the opacity levels alter, the text becomes indistinguishable and is confusing.

The drone window is another one; I have it pinned so I don't accidentally resize it when dragging and dropping drones. It suffers the same legibility problem when its overlapping other windows. Another problem is that's too clear when not being interacted with, particularly against bright backgrounds, which makes reading information hard to do at a glance. I know you added an opacity slider but i don't want all windows opacity to change.

The selected items icons on the overview are too faint, in fact a lot of the buttons on windows for closing, pinning are too faint.

The way windows work on tq is just easier to use than this new ui. Please reconsider the shifting opacity levels, as how its currently implemented is a detriment to game play.