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Warping to a station should place you within docking range

Author
ShahFluffers
Ice Fire Warriors
#21 - 2014-11-15 00:06:01 UTC  |  Edited by: ShahFluffers
Paul Tsukaya wrote:
Except there is no unpredictability. If you use an insta dock bookmark you will land in docking range every single time.

That is called planning ahead. Doing so can reduce or eliminate unpredictability. This also applies to the turrets and drones I mentioned in my previous post.

Failure to plan ahead should give someone else the opportunity to take advantage of the situation (as you have become painfully ware of).

Paul Tsukaya wrote:
This "feature" doesn't add excitement or keep people on their toes, it just forces people to make and use bookmarks, and punishes those who aren't aware of this unintuitive and obtuse "game mechanic."

Let me rephrase that for you;

This "feature" adds excitement for the people taking advantage of it. It forces people to plan ahead and punishes those who overlook small details or patterns**.

**If you have been playing for more than a month or two you should begin to notice this variance as it applies to everything you warp to. The most obvious example of this is with stargates. Sometimes you land just outside jumping range of a stargate, other times you land right in the middle of the damn thing and "bounce off."

Vadeim Rizen wrote:
If I remember correctly, it's not unpredictable. Those stations where the warp to zero is inside the docking perimeter you always warp to inside the docking perimeter and for those that it isn't you don't. Mind you, the direction you warp in from often makes a difference.

You are confusing the massive differences in station docking radii and the warp landing variance.

I can assure you, they quite unrelated.

When you warp to a station, your ship lands within a 2500m "sphere" around the edge of the station docking radius... with the center of that sphere landing exactly at the edge.
That is why you sometimes end up well within the station radius and sometimes you land well outside of it.

Here is another way to think about it:
For those of you familiar with cyno mechanics, imagine lighting a cyno just on the edge of a station's undock radius. The jump-in point is anywhere within 2500m of that cyno.
That is how the warp variance mechanic works. Minus the cyno.
Jvpiter
Science and Trade Institute
Caldari State
#22 - 2014-11-15 00:25:31 UTC


Warping to station should work 100% exactly as it does right now.


Creating an instadock bookmark takes less than a minute to do. This additional step is a good way to filter out lazy players.

Call me Joe.

Daichi Yamato
Jabbersnarks and Wonderglass
#23 - 2014-11-15 02:14:36 UTC  |  Edited by: Daichi Yamato
when warp to 0 was created it was to reduce the lag created by the millions of bookmarks that were made for gate to gate travel.

it was not because warping to 15km left players too vulnerable.

Players being vulnerable is a damn good thing. But if the bookmarks at stations start to cause crippling lag then sure, and make warping to an insta undock the typical undocking process as well.

until then -1

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Alvatore DiMarco
Capricious Endeavours Ltd
#24 - 2014-11-15 04:29:11 UTC
I have noticed something reasonably important, and maybe it's been mentioned already.

When you select to "Dock" at a station, you may or may not come out of warp within docking range.

When you select "Warp to Zero", however, (at least in my experience) you generally always land in docking range.
Gay Pornstar
Federal Defense Union
Gallente Federation
#25 - 2014-11-15 18:44:22 UTC
Im +1 for this change. The existing mechanic is annoying and breaks what little flow this game has sometimes. While I am aware that this would eliminate some content for PVPers I highly doubt anyone is taking heavy advantage of this as it stands, and just looks to it for incidental kills on noobs too lazy to make proper bookmarks and too unlucky to get a good warpin.

There is an idea of a Gay Pornstar; some kind of abstraction. But there is no real me: only an entity, something illusory. And though I can hide my cold gaze, and you can shake my hand and feel flesh gripping yours and maybe you can even sense our lifestyles are probably comparable... I simply am not there.

Daichi Yamato
Jabbersnarks and Wonderglass
#26 - 2014-11-16 13:44:10 UTC
Gay Pornstar wrote:
and just looks to it for incidental kills on noobs too lazy to make proper bookmarks and too unlucky to get a good warpin.


You've just justified this 'feature'.

lazy ppl die
un lazy ppl dont die.

/thread.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Arla Sarain
#27 - 2014-11-16 13:57:07 UTC
Reasons for: alleviate the need of Docking Bookmarks, reducing the load on the database as per CCPs statement that a huge part of is effin bookmarks.

Reasons against: Same reason. What the random docking range does is makes it necessary to chart enemy/hostile systems with stations.

I'm not inclined to one or the other. But this change won't be without a loss.
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