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[Rhea] New Wormhole Systems + Thera

First post First post
Author
X4me1eoH
School of Applied Knowledge
Caldari State
#61 - 2014-11-14 15:47:49 UTC
S3ND3TH wrote:
X4me1eoH wrote:
Dwissi wrote:
CSM.Leaks
@EVE_CSM
#tweetfleet Thera station guns will shoot any ship using interdiction bubbles within 250km, we don't want a permcamp fest at every station.

Not sure how official this statement is - but if it gets confirmed it should ease everyone's mind about the station camping.


If the gun will shoot, just campers will use logistics, nothing changes


Unless something changed, dictors with active bubbles can't receive logistics.


Only heavy dictors, simple dictors can launch buble and warp out in spot more than 250km or make tank fit
Funless Saisima
School of Applied Knowledge
Caldari State
#62 - 2014-11-14 18:17:52 UTC
Unique situation for Thera. Due to the large size of the system. If you drop a stop bubble and a slow warping ship warps to it. The bubble will disapear before the ship arrives but still stop the ship.
S3ND3TH
Czerka.
What Could Possibly Go Wr0ng
#63 - 2014-11-14 21:23:20 UTC
X4me1eoH wrote:
S3ND3TH wrote:
X4me1eoH wrote:
Dwissi wrote:
CSM.Leaks
@EVE_CSM
#tweetfleet Thera station guns will shoot any ship using interdiction bubbles within 250km, we don't want a permcamp fest at every station.

Not sure how official this statement is - but if it gets confirmed it should ease everyone's mind about the station camping.


If the gun will shoot, just campers will use logistics, nothing changes


Unless something changed, dictors with active bubbles can't receive logistics.


Only heavy dictors, simple dictors can launch buble and warp out in spot more than 250km or make tank fit


you are right. I misread and thought poster was referring to heavy dictors.
Tzar Sinak
Mythic Heights
#64 - 2014-11-15 05:10:57 UTC
I am really looking forward to setting up a base of operations in onr of the frig holes and exploring out from there. I am also really enjoying the demonstrated lack of imagination from those that think frig only wh are problematic.

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Fu Qjoo
Pangalactic Frontline Supply Agency
#65 - 2014-11-15 09:33:10 UTC
CCP Lebowski wrote:
Thanks for the feedback so far everyone. The bot was down for a few hours but is up and running again now, apologies for that!


seems to be down again
Markius TheShed
T.R.I.A.D
Ushra'Khan
#66 - 2014-11-15 10:29:31 UTC
Yeah Bot seems to be at lunch again

**Murientor Tribe** a capsuleer organization composed of radical Minmatar. Since YC107

Tipa Riot
Federal Navy Academy
Gallente Federation
#67 - 2014-11-15 11:13:00 UTC
Tzar Sinak wrote:
I am really looking forward to setting up a base of operations in onr of the frig holes and exploring out from there. I am also really enjoying the demonstrated lack of imagination from those that think frig only wh are problematic.

Actually it is not exactly Frig only ;) Maximum ship size allowed is a Cruiser (HIC) which have decent stats now.

I'm my own NPC alt.

Tekka
State War Academy
Caldari State
#68 - 2014-11-15 14:46:44 UTC
Yadaryon Vondawn wrote:
Could you please remove the Guests tab from the stations?
Seeing as how Thera is actually a wormhole environment with no local the Guests Tab in stations really ruins this.
Gone with the mystery of no local, put 4 toons in each station and add the odd 50-500 (guestimate) people in space and there is your local. Please remove this feature, I really feel like it removes part of the wormhole feel that one would expect in Thera.

The rest is near flawless =)

Also K-Space connections to Thera have the target line saying: [no label: None]
Instead of something like : This wormhole seems to lead into null security space.

Keep up the good job and please, please remove the Guests tab.



This is a great idea, removal of the guest tab will add an appropriate level of risk and excitement plus an increased "feeling" of depth to Thera just as the no local list does in ordinary wormholes.
elitatwo
Zansha Expansion
#69 - 2014-11-15 19:01:17 UTC
Tekka wrote:
This is a great idea, removal of the guest tab will add an appropriate level of risk and excitement plus an increased "feeling" of depth to Thera just as the no local list does in ordinary wormholes.


And how do you suggest you exchange gear or other things to your buddies in that station? Magic?

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Tairon Usaro
G-Fleet Alpha
#70 - 2014-11-15 22:08:14 UTC  |  Edited by: Tairon Usaro
Sounds like the new sand eventually has found a wormhole into the EVE universe !
Congratulations to the teams!

I would love to see a longer "making of" for Thera or other really flagship-type features of the next say 6 month,once they are rolled out. like from the drawing board, first reaction of CSM, artwork, refinement, setbacks, trouble shooting when features show problems in implementation, stuff like this. I think that could really help us vets regaining confidence and patience.

@thera: I personally would appreciate it if the imposed restrictions are implemented in an emerging way. Like SOE drone spawns shooting locked bubbles ( and pop them after quite a short time, unless devoted logistics rep them). CAP restrictions are fine though and probably don't need gimmicky lore.
Flamespar
WarRavens
#71 - 2014-11-16 00:47:28 UTC
You might want to reconsider the non-consensual combat... it makes it difficult to to focus on testing and exploring the new stuff when there are people who are sitting at the station and clearly just ganking for the lols.
huexit
State War Academy
Caldari State
#72 - 2014-11-16 01:54:47 UTC
why get the special unique system standard station with sisters skin...an not unique stations in sisters-ship style? and the stsation interior is std gallente <--suxx and its unspecial
Tikitina
Doomheim
#73 - 2014-11-16 06:33:56 UTC
Delt0r Garsk wrote:
1000 AU is plain stupid. Or are you guys being sarcastic?

At 1000AU with a 5AU per sec frigate, its about 3min 20secs to warp across. And you have to scan down exits typically on a scale of the system.



That's the point. The system should be so huge that you shouldn't be scanning and warping across.
I think one of the biggest issues with Eve today is how small systems feel, since it only takes minutes to warp across.

Solar systems in Eve should feel a lot bigger and have a lot more content.

S3ND3TH
Czerka.
What Could Possibly Go Wr0ng
#74 - 2014-11-16 11:48:08 UTC
Tikitina wrote:
Delt0r Garsk wrote:
1000 AU is plain stupid. Or are you guys being sarcastic?

At 1000AU with a 5AU per sec frigate, its about 3min 20secs to warp across. And you have to scan down exits typically on a scale of the system.



That's the point. The system should be so huge that you shouldn't be scanning and warping across.
I think one of the biggest issues with Eve today is how small systems feel, since it only takes minutes to warp across.

Solar systems in Eve should feel a lot bigger and have a lot more content.



scaling all the systems up in size might quell the constant demand for more space without actually making more systems.
Tikitina
Doomheim
#75 - 2014-11-16 13:04:43 UTC
Maybe as a initial step make it so what is a solar system today is in a planetary-moon system in the future, content, movement rates, and scanning capabilities.

You would need a lot more content in a planetary-moon system, to make that playable.
Then alter the probing mechanic to be more scalable and focused, down to maybe 0.05 AU. (or come up with a much better intel mechanic)

Then alter warp speeds and acceleration rates so it takes a few minutes to go between moons in same planetary-moon system and maybe 10-15 minutes to warp 100 AU.

Then move most Star Gates to center of solar systems where travel times from Jita to Amarr, to Rens isn't too different but leave a percentage of the gates at the outer reaches.

You could have varying jump routes depending if you use inner gates or outer gates.
That would make solar systems seem far larger without drastically changing the travel distances between Regions.

You would need to move BMs near gates as well, say less than 1 AU, to keep tacticals in place.

Would be interesting.


ADMlNlSTRATOR
State War Academy
Caldari State
#76 - 2014-11-16 14:03:49 UTC  |  Edited by: ADMlNlSTRATOR
-nevermind-
Phoenix Jones
Small-Arms Fire
#77 - 2014-11-16 15:37:38 UTC
We need a way to find some of these frigate wormholes. There somewhat difficult to get to. Could they be put into the movement bit or at least some static accesses to them.

Yaay!!!!

Phoenix Jones
Small-Arms Fire
#78 - 2014-11-16 15:39:33 UTC
elitatwo wrote:
Tekka wrote:
This is a great idea, removal of the guest tab will add an appropriate level of risk and excitement plus an increased "feeling" of depth to Thera just as the no local list does in ordinary wormholes.


And how do you suggest you exchange gear or other things to your buddies in that station? Magic?


Contract it.

Yaay!!!!

Delt0r Garsk
Shits N Giggles
#79 - 2014-11-16 15:40:30 UTC
Tikitina wrote:
Maybe as a initial step make it so what is a solar system today is in a planetary-moon system in the future, content, movement rates, and scanning capabilities.

You would need a lot more content in a planetary-moon system, to make that playable.
Then alter the probing mechanic to be more scalable and focused, down to maybe 0.05 AU. (or come up with a much better intel mechanic)

Then alter warp speeds and acceleration rates so it takes a few minutes to go between moons in same planetary-moon system and maybe 10-15 minutes to warp 100 AU.

Then move most Star Gates to center of solar systems where travel times from Jita to Amarr, to Rens isn't too different but leave a percentage of the gates at the outer reaches.

You could have varying jump routes depending if you use inner gates or outer gates.
That would make solar systems seem far larger without drastically changing the travel distances between Regions.

You would need to move BMs near gates as well, say less than 1 AU, to keep tacticals in place.

Would be interesting.



You mean make a completely different game? The thing about making eve a completely different game is that it wouldn't be eve anymore. But either star citizen or Elite Dangerous or whatever game your trying to imitate.

You want to have lots of "space", just fly around in a freighter a bit. Making things tedious does not make things feel bigger.

AKA the scientist.

Death and Glory!

Well fun is also good.

Chirality Tisteloin
Ministry of War
Amarr Empire
#80 - 2014-11-16 16:27:06 UTC
Hey,

one small thing I just noticed: In Thera's glaring white light the labels on locations in space (printed in white) are often not well readable. If the font colour could be dynamically adapted to always have some contrast with the background, that'd be super cool.

Cheers, Chira

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