These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE Information Portal

 
  • Topic is locked indefinitely.
 

Dev blog: Quick, give me manual control!

First post First post First post
Author
Xorth Adimus
Caldari Provisions
Caldari State
#241 - 2014-11-15 16:32:13 UTC  |  Edited by: Xorth Adimus
Pretty sure CCP once said, no this is not what eve is, no way ever for direct control in eve and the crowds all bayed out in agreement.

Glad to see CCP changing the game and breaking the rules!

So we going to see flyable ships/fighters with a fixed forward weapon system and cross hairs. Is Valkyre making CCP think they should borrow elements from it because it is just too much fun?

Is this just a concession to new players?
Pesadel0
Sebiestor Tribe
Minmatar Republic
#242 - 2014-11-15 16:48:53 UTC
Are people really angry because of this change? Damm i love it manual inty flying was hard as crap now it could actually be doable without destroying my mouse.
Rain6637
GoonWaffe
Goonswarm Federation
#243 - 2014-11-15 17:08:14 UTC
Adrie Atticus
Caldari Provisions
Caldari State
#244 - 2014-11-15 17:24:42 UTC
Pesadel0 wrote:
Are people really angry because of this change? Damm i love it manual inty flying was hard as crap now it could actually be doable without destroying my mouse.


Change? No.

People making ludicrous demands to remove target locking and just turn Eve Online into Valkyrie in a single patch while the real thing is coming out soonish? Yes.
Wasted Noon
Dragon.
Pandemic Horde
#245 - 2014-11-15 17:43:07 UTC  |  Edited by: Wasted Noon
Tried on test server, I love the idea but this is almost useless because one must be way zoomed in on one's ship to see which way it is currently pointed. Of course if you are way zoomed in then you have no idea of where you want to go ;{ Some kind of indicator of ship orientation is needed if this is going to be of any use, because no one who wants to manual pilot is going to be zoomed in close on their ship! Also, when using hot keys to alter ship speed, it would be nice to have some kind of indication on the HUD of exactly what the set speed is at, like a throttle percentage or something.

love the idea of manual control, the clicking method sucks (and I use it frequently in frig combat), but improvements in the nature of those listed above will be needed.
Altirius Saldiaro
Doomheim
#246 - 2014-11-15 18:12:25 UTC
This needs a camera view that locks in behind our ship.
Jon Dekker
Dekker Corporation
#247 - 2014-11-15 19:38:52 UTC
Altirius Saldiaro wrote:
This needs a camera view that locks in behind our ship.


YES!
Mharius Skjem
Guardians of the Underworld
#248 - 2014-11-15 19:43:00 UTC
Jon Dekker wrote:
Altirius Saldiaro wrote:
This needs a camera view that locks in behind our ship.


YES!



Guys, you are commanding a star ship, not flying a fighter plane.

Have you seen how slow the client is to react to a right click in space? Using the keyboard won't be any quicker.

I think you are all expecting too much from this new feature.

A recovering btter vet,  with a fresh toon and a determination to like everything that CCP does to Eve...

Don't take me too seriously though, I like to tease a bit on the forums, but that's only because I love you...

Saisin
Chao3's Rogue Operatives Corp
#249 - 2014-11-15 20:14:03 UTC  |  Edited by: Saisin
Robert Phod wrote:
..... So just in case I will state what should be obvious: the current control style does need to remain in place though, there's plenty of times where manual control would just be awkward and unnecessary.

Like what... isboxing?
I am sorry for being a bit provocative on this, and I am not implying that you are doing it, but the manual commands can be a great way to lessen the efficiency of isboxing.
If the current commands like align, orbit, keep at range have in the future a slight delay like autopilot currently has, then the system will self regulate the use of inboxers, and favors one ship piloted by one human, which is in the best interest of the game...

Vote Borat Guereen for CSM XII

Check out the Minarchist Space Project

Rain6637
GoonWaffe
Goonswarm Federation
#250 - 2014-11-15 20:55:31 UTC  |  Edited by: Rain6637
aligning and approaching. shortest distance is a straight line and absolute. forcing it manually is just bad, single client or not. funniest effort post i've seen in a while, though, thanks for that.
Jackson Apollo
Federal Navy Academy
Gallente Federation
#251 - 2014-11-15 21:08:51 UTC
its a neat toy - but if i cant do a barrel roll all hope is lost
Geosepi
The Solar Warden Collective
#252 - 2014-11-15 22:03:33 UTC
What about Joystick input is that a possibility ???
Adrie Atticus
Caldari Provisions
Caldari State
#253 - 2014-11-15 22:05:26 UTC
Saisin wrote:
Robert Phod wrote:
..... So just in case I will state what should be obvious: the current control style does need to remain in place though, there's plenty of times where manual control would just be awkward and unnecessary.

Like what... isboxing?
I am sorry for being a bit provocative on this, and I am not implying that you are doing it, but the manual commands can be a great way to lessen the efficiency of isboxing.
If the current commands like align, orbit, keep at range have in the future a slight delay like autopilot currently has, then the system will self regulate the use of inboxers, and favors one ship piloted by one human, which is in the best interest of the game...


This is a game about space ships with crews, not fighter crafts. You command a ship, not zip around in a small vessel. Your idea of delaying the normal and currently used commands to appease your sense of revenge against a certain groups of people is not a discussion which should be held in this thread.

Manual control is a gimmick and will stay as one, having to hold down buttons for 30-40 seconds just to turn a larger craft is going to get old and strain on the hands really fast.
Rain6637
GoonWaffe
Goonswarm Federation
#254 - 2014-11-15 22:14:14 UTC
this is what you want, y'all. it has a tiny joystick under the thumb. few reasons why it's optimal:

-you want the mouse free to look while you're manually piloting
-the left thumb is the best candidate for this, after the right thumb (but you'd have to hack a thumb switch on a mouse)
-the G13 has programmable macros with 3 profiles. can do everything my G510 can do.
Skalle Pande
Teknisk Forlag
#255 - 2014-11-16 00:23:16 UTC
At last. Nice, just nice. Wanted to do that from the day I started. Even if a straight line is faster and more efficient (in this non-curving gravity-free space) I'm going to love flying free.

Next - I simply hate having my nice space game telling me that moons and planets are "not orbitable objects". WTF??? Lets have orbits around moons, and let us crash on them, not just flying straight through them like fata morganas.

But manual flying - just coool Big smile

Saisin
Chao3's Rogue Operatives Corp
#256 - 2014-11-16 01:42:56 UTC
Adrie Atticus wrote:
Saisin wrote:
Robert Phod wrote:
..... So just in case I will state what should be obvious: the current control style does need to remain in place though, there's plenty of times where manual control would just be awkward and unnecessary.

Like what... isboxing?
I am sorry for being a bit provocative on this, and I am not implying that you are doing it, but the manual commands can be a great way to lessen the efficiency of isboxing.
If the current commands like align, orbit, keep at range have in the future a slight delay like autopilot currently has, then the system will self regulate the use of inboxers, and favors one ship piloted by one human, which is in the best interest of the game...


This is a game about space ships with crews, not fighter crafts. You command a ship, not zip around in a small vessel. Your idea of delaying the normal and currently used commands to appease your sense of revenge against a certain groups of people is not a discussion which should be held in this thread.

Manual control is a gimmick and will stay as one, having to hold down buttons for 30-40 seconds just to turn a larger craft is going to get old and strain on the hands really fast.

No sense of revenge, simply the reasonable observation that a single player can't manually pilot multiple ships at the same time, but can give simultaneous auto-piloting commands to multiple ships. I favor the one ship one human paradigm, and we can agree to disagree on that.

Vote Borat Guereen for CSM XII

Check out the Minarchist Space Project

Rowells
Blackwater USA Inc.
Pandemic Horde
#257 - 2014-11-16 03:13:28 UTC
Just tried it on test server, and its a helluva lot of fun.

One thing, there needs to be a new camera feature to lock it behind the ship, and in its current relevant position. Kinda hard to navigate using different axis and visuals.
Kyoko Sakoda
Achura-Waschi Exchange
Monyusaiya Industry Trade Group
#258 - 2014-11-16 04:15:16 UTC
+1 for the Riker Maneuver reference. :D
Rain6637
GoonWaffe
Goonswarm Federation
#259 - 2014-11-16 05:45:42 UTC
Saisin, all I'd have to do is approach myself and manually pilot a conga line from the lead ship.
Cutter John
Deep Core Mining Inc.
Caldari State
#260 - 2014-11-16 05:55:33 UTC
Yes, a thousand times over, yes. I'm surprised it has taken this long to get put in.