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Dev blog: Quick, give me manual control!

First post First post First post
Author
Primary This Rifter
Mutual Fund of the Something
#221 - 2014-11-15 02:15:38 UTC
This just blew my mind.
Charles Lowell
Milone Trade Corporation
#222 - 2014-11-15 02:38:32 UTC
I play a lot of RTS... played RTS before EvE.. .so clicking to do everything is fine with me...

But having gotten my first taste of Sci Fi with Freelancer... YAY MANUAL CONTROL

The only right you have in EvE is the right to return fire. - Sitting Bull Lakota

mr ed thehouseofed
Pator Tech School
Minmatar Republic
#223 - 2014-11-15 02:43:16 UTC
+1 shuttle bumper cars anyone Big smile

i want a eve pinball machine...  confirming  CCP Cognac is best cognac

Owen E Vader
TheMurk
#224 - 2014-11-15 03:33:58 UTC
CCP Nullarbor wrote:
I will update this post as soon as we have this ready for testing on Singularity. Saturday morning is our current estimate.

Joystick Support?
Yes it would be possible, we will look into this if the testing goes well.

Can i rebind the keys?
Yes, in the settings menu.

[img]http://i.imgur.com/CjYcmQM.jpg[/img]

Maybe it's time to remove the camera axis limits? (top and bottom)
And to remove auto-alignment to "horizon" so that we could fly upside-down if we wish? Cool
Owen E Vader
TheMurk
#225 - 2014-11-15 03:47:55 UTC
I'm gonna start using my gamepad for eve, at last. Cool Have tried doing it by binding mouse movements and clicks to gamepad sticks but it was usable only outside any action.
Rain6637
GoonWaffe
Goonswarm Federation
#226 - 2014-11-15 04:10:24 UTC  |  Edited by: Rain6637
in plain english: this is one step closer to a mobile client. (good)

Querns wrote:
Using zmapper for joysticks now is a good idea, but it won't be exactly what you want. Since the turning controls are currently digital, there's no fine gradient of control — pressing a button to turn applies the full force of the turn to the ship. In order to do more careful burns, you have to repeatedly press and release the button in order to only apply a non-100% amount of your ability to turn to the ship.

Having proper joystick implementation would allow analog control — tilting the joystick halfway through one of its axes would only impart half of the ships turning ability towards that direction. Additionally, with an analog throttle, pulling the throttle only halfway would cause the ship to only engage half of its impulse thrust, and so on. This is a more difficult proposition from an implementation side, however, so it remains to be seen if it is or becomes a priority or not. It'll depend a lot on the sisi testing, so if this sort of thing is important to you, partake in the tests and make your opinions known!

However, not all hope is lost in the interim — using zmapper to bind things like module activation, drone engage/retreat, auto-orbit/approach, etc, are all fine ideas and things that are worth doing.

pretty sure i could get XBCD mapped to fire, prop mod, etc. as well as make the triggers as - and + throttle. and also do the all-important pulsed-by-magnitude WASD, fine directional control.

basically a USB XBOX controller that is mapped for most of the commands you'd need to play.

-XBOX controller with my EVE?

-my EVE on a console? <-permadeath, 20 million instant SP clones. they'll love it

-my EVE on mobile?? <-1080p is a mobile standard now.

you're going to need that XBOX / XBCD combo anyway, for when they make capsuleers legion-playable.
Pertuabo Enkidgan
Center for Advanced Studies
Gallente Federation
#227 - 2014-11-15 04:56:33 UTC
This is huge for eve filmmakers.
Quebber
State War Academy
Caldari State
#228 - 2014-11-15 06:24:49 UTC
Flying a dictor like this is going to be amazing oh my chicken soup vendors in space! Shocked
Zappity
New Eden Tank Testing Services
#229 - 2014-11-15 06:41:11 UTC
This isn't working for me on Singularity, even after clearing the default hotkey controls for WASD (orbit, warp to etc). You will need to find an alternative default home for these btw - very important.

Zappity's Adventures for a taste of lowsec and nullsec.

Salpun
Global Telstar Federation Offices
Masters of Flying Objects
#230 - 2014-11-15 06:47:39 UTC
Zappity wrote:
This isn't working for me on Singularity, even after clearing the default hotkey controls for WASD (orbit, warp to etc). You will need to find an alternative default home for these btw - very important.

They have not deployed the new build yet give it another 10 hours or so.

If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide

See you around the universe.

Xindi Kraid
Itsukame-Zainou Hyperspatial Inquiries Ltd.
Arataka Research Consortium
#231 - 2014-11-15 06:59:01 UTC
Saisin wrote:
Kudos to all the teams at CCP for breaking out of dogmas that are no longer valid and embracing the potential for a larger audience!! ...

INdeed. Now about that incarna. . .

Jon Dekker wrote:
Can you please expand on this by giving us STRAFE? UP, DOWN, LEFT, RIGHT

Keeps ship pointed in current direction. When orbiting at a distance, LEFT & RIGHT would just modify the orbit angle, but UP & DOWN would INCREASE / DECREASE distance.


Why? Your guns are on turrets, they can fire in any direction, so what would your ship flying sideways possibly do to improve things? At the end of the day this is still submarines in space, not space FPS.
Zappity
New Eden Tank Testing Services
#232 - 2014-11-15 07:09:46 UTC
Salpun wrote:
Zappity wrote:
This isn't working for me on Singularity, even after clearing the default hotkey controls for WASD (orbit, warp to etc). You will need to find an alternative default home for these btw - very important.

They have not deployed the new build yet give it another 10 hours or so.

Oh, that would explain it. Thanks :)

Zappity's Adventures for a taste of lowsec and nullsec.

Arcos Vandymion
Ministry of War
Amarr Empire
#233 - 2014-11-15 07:31:32 UTC
Rain6637 wrote:
you're going to need that XBOX / XBCD combo anyway, for when they make capsuleers legion-playable.


I swear to god that if I'm forced to use a analogue stick to aim a rifle on my PC this will never see me even give it a try.
Moraguth
Ranger Corp
Vae. Victis.
#234 - 2014-11-15 07:39:25 UTC  |  Edited by: Moraguth
The most exciting thing about this, for me, is going to be all the l33t pvp gankbear tears. "I'm piloting my ship MANUALLY dammit... they shouldn't be able to hit me. I juked right before his lasers fired THEY SHOULD HAVE MISSED!" The idea that manually piloting is going to make you harder to hit other people makes me chuckle.

The usefulness of this is there, especially for pilots who are actually skilled at the game, to keep transversal up consistently. I love that. The people who are expecting this to make them survive ALLTHEFIGHTS make me laugh and laugh and laugh. Bring it on.

Oh, and +1 for joystick support and for rolling left/right

I got a Feature Added!

Stop calling an Abaddon "abba-dawn".  It is "uh-bad-in" dictionary.com/abaddon

Jon Dekker
Dekker Corporation
#235 - 2014-11-15 08:02:12 UTC
Moraguth wrote:
CCP Nullarbor wrote:
I will update this post as soon as we have this ready for testing on Singularity. Saturday morning is our current estimate.

Joystick Support?
Yes it would be possible, we will look into this if the testing goes well.

Can i rebind the keys?
Yes, in the settings menu.

[img]http://i.imgur.com/CjYcmQM.jpg[/img]


You need to add in
Q = Roll left
E = Roll right


Barrel rolls would be very cool. They won't really do much for combat gameplay but would definitely be fun!!!

... Or could they? Could there be a possible benefit to rolling? Perhaps temporarily increase transversal velocity?

This opens up lots of very fun ways to fly, especially small fast frigates.

Strafe right, strafe left
Strafe up, strafe down
Roll right, roll left
When orbiting: strafe left/right would modify degree of orbit, up/down would increase/decrease orbit distance (I can see this being super beneficial)

Cordo Draken
ABOS Industrial Enterprises
#236 - 2014-11-15 08:34:38 UTC
Woah, Manual flight will become a "thing?"

Options are always good to have, as long as it doesn't jack up the normal playing experience.

+1

Whomever said, "You only get one shot to make a good impression," was utterly wrong. I've made plenty of great impressions with my Autocannons 

inta Vakaria
BoomTime
House of Boom
#237 - 2014-11-15 09:20:13 UTC  |  Edited by: Inta Vakaria
So with all the awesome changes coming I'm starting to wonder, when will ccp allows us to be plugged directly into the server? So I never have to face the real world again.
Hell you could even use me as an organic battery to power your offices I wouldn't mind.
ISD Ezwal
ISD Community Communications Liaisons
ISD Alliance
#238 - 2014-11-15 11:13:33 UTC  |  Edited by: ISD Ezwal
Grrrmbl....Do you know how many times I have threatened in caps-locked written sentences to un-sub my 367 accounts because this was not in the game?!? he? he?

Ok, ok, I exaggerate a little, I do not have that many accounts....Blink



All kidding aside, wonderful job, I really love this!

ISD Ezwal Community Communication Liaisons (CCLs)

Kruk Rollard
Aliastra
Gallente Federation
#239 - 2014-11-15 11:27:24 UTC
CCP Nullarbor wrote:
I will update this post as soon as we have this ready for testing on Singularity. Saturday morning is our current estimate.

Joystick Support?
Yes it would be possible, we will look into this if the testing goes well.

Can i rebind the keys?
Yes, in the settings menu.

[img]http://i.imgur.com/CjYcmQM.jpg[/img]


Analog joystick trivial effort ...though how you best scale minimum to maximum turning acceleration maybe controversial (maybe let user select direct proportional or logarithm etc scaling)

Digital joystick and gamepad style should less than trivial -- same as if you pressed keys (ie within OS ability to map to keypresses unless EVE interferes).


But don't take out click destination/target to approach based on user exaltation at direct control. Direct control is great for people with great hand eye in close-in dogfights. But its also possible to spend hours trying to manually dock with station/POS due to overshoot if you start say 100km away or have two pilots unable to stay close enough to deliver DPS for kill in dogfight.
(Shades of lunar lander and other such pain in ass games. Optional not commitment to manual.)
Robert Phod
Tribal Liberation Force
Minmatar Republic
#240 - 2014-11-15 14:49:47 UTC
Been wanting this in.. oh, about forever.

Can see this being a much easier way of manually controlling positioning and tranversal velocity rather than having to shift the view and double click every few seconds.

The word "initially" worries me a bit though.. So just in case I will state what should be obvious: the current control style does need to remain in place though, there's plenty of times where manual control would just be awkward and unnecessary.