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Player Features and Ideas Discussion

 
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making suicide ganking a little more fair to miners, esp. solo miners

Author
Mag's
Azn Empire
#21 - 2014-11-14 17:12:12 UTC
Suicide ganking in low sec. Hmmm sounds interesting.

Also no to your ideas. Big smile

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Amak Boma
Dragon Factory
xX SERENITY Xx
#22 - 2014-11-14 19:44:50 UTC
when im mining i get 4 augorors on repping my miner all time.
so far its fine .


idea number 1

theres better option "anti-ganking"
rent pirate faction npcs to protect you but you get diminishing effect sush faction standing loss
there could be three options per three security systems

for nullsec you could hire 3 group types from 0.0 to -1.0
2 battleship 2 cruiser 4 frigates -25millions per hour 0.15 faction standing loss per hour
4 battleship 4 cruiser 6 frigates 50millions per hour 0.10 standing loss per hour
6 cruiser 6 frigate 12.5millions per hour 0.05 standing loss per hour

for lowsec you could hire 3 group types from 0.1 to 0.4
1 battleship 4 cruiser 3 frigate 20million per hour 0.03 standing loss per hour
5 cruiser 5 frigate 2 industrial 15 millions per hour 0.06 standing loss per hour
10 cruiser 2 frigates 40millions per hour 0.09 standing loss per hour

for highsec you could hire only local police ships only one group type from 0.5 to 1.0
2 frigate 2 cruiser 2 battleship 1 industrial 50millions per hour no standing loss but your weapon timer is active during it

all rented ships would be elite skilled and for specific ship type , specific function so
frigates - warp scramble + stasis web
cruisers ecm + neut
battleship i heavy dps platform
you could rent the police ships in high security status only when your faction standings are 8.0
renting pirate factions in low/null no need standings at all, but you take hits agaist all four factions during npc rental.

you could have limited control on the ships and be able to order them to
attack player if his security status is -10
guard target
follow in warp
attack hostile ship
jam hostile ship

rented police ships will stay only in high security status, pirate faction ships will not follow you to high security space.
maximum amount of rented police ships in system would be 150 . 1 player can rent only 1 group and when you rent an bill is issued and once you pay the bill you get party
you cannot shot your rented ships, they will return fire and destroy your ship
you cant rent ships in npc corp
you cant rent ships during wardec
you cant rent ships during faction warfare/militia
you can rent outfitted ships or ships that need be fitted. just right click and select configue fitting now place your modules, you could do t2 fits to make your guards even more powerful



idea number 2 .
allow exhumers to fit some sort of triage mode that will boost their shield regen rate, shield resists and shield capacity also timed immunity to electronic warfare (hic/dictor/bubble will still stop the exhumer) that will last 30 seconds after "triage" mode is gone off.


idea 3. give exhumers extra high slot and let them fit weapons (lasers,missiles) better tracking and targetting system to be able to react faster than instant explode the exhumers could get 200% to laser/missile damage 25% optimal range and 50% rate of fire increased


idea number 4. pilots in exhumers should get warning in system if there recently exhumers were killed so player could decide to go throught or find alternate way
Vimsy Vortis
Shoulda Checked Local
Break-A-Wish Foundation
#23 - 2014-11-14 20:23:09 UTC
Or you could play with other people and do those things for yourselves.
Jenshae Chiroptera
#24 - 2014-11-14 23:01:06 UTC
Daichi Yamato wrote:
Now a Hulk still tanks like a cruiser, a ship of similar size that is DESIGNED for combat with thick armour and shielding. its only a small tank compared to the tankiest sub caps in the game.
You can always fly a Skiff.


Note: I said should be battleship sizes. Skiffs only if ice mining.

Leoric Firesword wrote:
you're doing it wrong friend.

Here's some general rules for mining.

1. Mine while aligned out to SOMETHING be it another astroid belt (bad idea), station (good idea) or whatever. Never no mine while aligned, hell I do this in highsec when I have to mine.
4. Remember what I said about mining while aligned? Even if they get your ship for whatever reason you're pod will be mostly pointed in the right direction, spam that warp/dock button like your life depends on it (coincidentally it does)


Use a fast ship. Make two warp off points either end of a mining belt.
Slow boat between them and drop cans.
Use a tractor beam or two on your hauler to collect the cans.

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

Iain Cariaba
#25 - 2014-11-14 23:11:15 UTC
Here's a bit of info they don't give you in the tutorial, though they really should. If you actually play the game while you're logged into the game and follow a quarter of the guides on how to avoid getting ganked, you're not likely to get ganked. However, every single method to avoid ganks, even when all used at the same time, mean absolutely nothing if you're not paying attention to the game you're logged into.
McChicken Combo HalfMayo
The Happy Meal
#26 - 2014-11-14 23:29:01 UTC  |  Edited by: McChicken Combo HalfMayo
wrote:
IDEA#1: So here's the idea. Let's have pirates that do not pod their prey be in one category, "non-podding criminals," and pirates that do pod be in another category, "podding criminals.". The difference is that the authorities will attack "podding criminals" and destroy not only their ride but also their pod. This makes it more expensive for podding.

It doesn't. Gankers tend to use empty pods.

Quote:
IDEA#2: put self-destruct on more expensive, larger ships only.

What does this have to do with suicide ganking?

Quote:
IDEA#3: add the ability for pilots to hire NPC "bodyguards," scaling force and time by cost. This allows some safety for solo miners in exchange for some of their profits. Considerations like war and traveling between factions and other issues make this a can of worms, but there is some potential in this idea for people who still want to fly mackinaws and retrievers but cannot adequately tank, or who would rather fit for mining speed than for tanking. So I need some constructive ideas to flesh this one out.

Using a Skiff and tanking it provides the same affect. Without AI reliance in a player driven game.

There are all our dominion

Gate camps: "Its like the lowsec watercooler, just with explosions and boose" - Ralph King-Griffin

Daichi Yamato
Jabbersnarks and Wonderglass
#27 - 2014-11-14 23:33:01 UTC
Jenshae Chiroptera wrote:


Note: I said should be battleship sizes. Skiffs only if ice mining.



So you want to make the model bigger just to justify giving it extra tank?

makes sense...

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

DaeHan Minhyok
Logical Outcomes
#28 - 2014-11-14 23:47:38 UTC
ISEA #1: mine in high sec

IDEA#2: get friends

IDEA#3: get a skiff and t2 tank/drones

IDEA#4: TRy ur ideas in npc corp chat before the forums, those guys really know their mining

Jenshae Chiroptera
#29 - 2014-11-14 23:48:27 UTC
Daichi Yamato wrote:

So you want to make the model bigger just to justify giving it extra tank?
makes sense...


No, raise the hull type and other factors.

The other annoying thing to see now that I am back is these mining anomolies no longer need to be scanned down. What was useful was finding one you knew was new then watching for probes. It acted as a defence measure and stopped people warping straight to you.

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

Daichi Yamato
Jabbersnarks and Wonderglass
#30 - 2014-11-15 00:23:58 UTC
Jenshae Chiroptera wrote:
Daichi Yamato wrote:

So you want to make the model bigger just to justify giving it extra tank?
makes sense...


No, raise the hull type and other factors.


got ya now...and you could do that, but barges really dont need more tank. Using the cost of a ship for 'gankability' balancing is never going to work in a game where DPS is as high as it is. For example, a T2 fit catalyst is not only gankable by a couple frigs, its apparently even profitable. Its less likely to happen though as margin is lower and T2 cats dont just sit in the open like mining barges do.

And making barges bigger and tankier is also going to make them more expensive. So instead of saying '200mil paper bag' youd be saying '500mil paper bag. and it only takes 2mil x20 to blow it away instantly'

as they are now, barges and exhumers are not easy to gank. They've gone from a position where a single tornado could gank four barges at once to where you need several cats just to gank one rettie and a talos isnt even worth it. A hulk can tank three maybe four cats or a couple talos's. Its not a 'paper bag' at all.

TL:DR

barges are very tanky all things considered.
get away from cost=tank mentality

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Mharius Skjem
Guardians of the Underworld
#31 - 2014-11-15 00:24:20 UTC
Mateo Cobra wrote:
ALL:

I joined Eve about 3 months ago and have been reading voraciously on as many topics as I can. My first and main job is mining. After my first retriever was ganked in TAMA, I realized there's no way to protect myself in 0.3 space as a solo miner.

After a few more gankings, only in retrievers and a mackinaw, and some more research from both perspectives, the gankers ("gankstas"?) definitely have an unfair advantage. They can come up to your machine while cloaked, scan it for tanking equipment, go refit in a staging area, and come back for the suicide run.

Insurance is a small help. Platinum insurance raises the ship cost by about 1/3. Worse, I've always been podded. There's no penalty for the pirates, and so there's no reason to not pod the defenseless miner. [Implants are expensive.]

Insurance for the implants are, I suppose, out of the question.

IDEA#1: So here's the idea. Let's have pirates that do not pod their prey be in one category, "non-podding criminals," and pirates that do pod be in another category, "podding criminals.". The difference is that the authorities will attack "podding criminals" and destroy not only their ride but also their pod. This makes it more expensive for podding.

IDEA#2: put self-destruct on more expensive, larger ships only.

IDEA#3: add the ability for pilots to hire NPC "bodyguards," scaling force and time by cost. This allows some safety for solo miners in exchange for some of their profits. Considerations like war and traveling between factions and other issues make this a can of worms, but there is some potential in this idea for people who still want to fly mackinaws and retrievers but cannot adequately tank, or who would rather fit for mining speed than for tanking. So I need some constructive ideas to flesh this one out.

Thanks for reading -- hope this inspires you! Big smile

Mateo


well done for having the balls to mine outside of high sec. What happened to you is just part of the learning curve of eve so I'd shrug it off if I was you.

Conditions in low and null are designed to encourage cooperative game play, so mine in a well supported fleet.

Alternatively watch dscan like a hawk and cloak, you will need lots of safe spots set up too. Watch the gates from an off the grid safe before deciding to jump.

Kudos to you for leaving high sec though.

A recovering btter vet,  with a fresh toon and a determination to like everything that CCP does to Eve...

Don't take me too seriously though, I like to tease a bit on the forums, but that's only because I love you...

Jvpiter
Science and Trade Institute
Caldari State
#32 - 2014-11-15 00:34:49 UTC
Mateo Cobra wrote:
I realized there's no way to protect myself in 0.3 space as a solo miner.


Stop mining in low. The ore is worth less than what you find in hisec. Go all the way and mine in null. I haven't tried WH mining myself, but I hear it's decent.



Quote:
After a few more gankings, only in retrievers and a mackinaw


Your choice of mining ships tells me that you are not picking the right ship for an environment where people can shoot you. Either go cheap with a Venture, or tank with a Procurer or Skiff. No, the tank won't help you much since there is no CONCORD to eventually show up, but it's better than being almost depleted by rats when the gankers show up.


Quote:
IDEA#1: So here's the idea. Let's have pirates that do not pod their prey be in one category, "non-podding criminals," and pirates that do pod be in another category, "podding criminals.". The difference is that the authorities will attack "podding criminals" and destroy not only their ride but also their pod. This makes it more expensive for podding.


Your idea is no longer relevant in Rhea when pod costs are eliminated.



Quote:
IDEA#3: add the ability for pilots to hire NPC "bodyguards," scaling force and time by cost. This allows some safety for solo miners in exchange for some of their profits. Considerations like war and traveling between factions and other issues make this a can of worms, but there is some potential in this idea for people who still want to fly mackinaws and retrievers but cannot adequately tank, or who would rather fit for mining speed than for tanking. So I need some constructive ideas to flesh this one out.


The gankers will hire their own NPC bodyguards. Since gankers may have SRP, their NPC bodyguards will be more beefed up than yours.


In this situation, they will kill your ship faster, and you're going to leave them more wrecks to loot.


You are also cutting into profits of what is a razor thin margin business. No miner in their right mind would want this kind of investment cost escalation on the most basic profession in EVE.


I would suggest you:

*) Develop a solution to address the most egregious abusers of multibox mining

*) Propose that all hisec ore be moved into low in order to justify your presence there. Your profit in such a case will be dismal, so this would need to be reworked as well.


Call me Joe.

Daichi Yamato
Jabbersnarks and Wonderglass
#33 - 2014-11-15 00:39:12 UTC
Jvpiter wrote:


*) Develop a solution to address the most egregious abusers of multibox mining



I personally suggest ganking, or paying gankers.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Jvpiter
Science and Trade Institute
Caldari State
#34 - 2014-11-15 00:45:00 UTC
Daichi Yamato wrote:


I personally suggest ganking, or paying gankers.



Why would anyone wear a single hat in EVE?


Broaden your horizons.

Call me Joe.

Jenshae Chiroptera
#35 - 2014-11-15 00:58:46 UTC
Daichi Yamato wrote:
They've gone from a position where a single tornado could gank four barges at once to where you need several cats just to gank one rettie and a talos isnt even worth it. A hulk can tank three maybe four cats or a couple talos's. Its not a 'paper bag' at all.

TL:DR

barges are very tanky all things considered.
get away from cost=tank mentality


You have just stated that they can be made more difficult to gank, then also denied it. Production cost doesn't have have to change just because the end result does.

They could make
Procurers / Skiffs - cruiser hulls
Retrivers / Macks - battle cruiser hulls
Covetors / Hulks - battleship hulls

Then increase the tanks proportionately.

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

Daichi Yamato
Jabbersnarks and Wonderglass
#36 - 2014-11-15 01:20:18 UTC
where did i do that?

and no it doesnt, but it should to balance the extra power they get from their tank.

are you wanting the hulk to be heaviest tanker and biggest yield again? because that would undo one of the greatest changes to barges there ever was.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

John E Normus
New Order Logistics
CODE.
#37 - 2014-11-15 02:20:12 UTC
There are a lot of great tips for newbro miners to follow in this thread. Here are a couple tips, from a gankers perspective, that may help you if you insist on mining solo.

Once you find a likely system get in a Venture and go meet your new neighbors. Fit a passive scanner, a ship scanner, and go scan some fits while you shoot some rocks. If you discover the system is full of afk miners with little or no tank, you've hit pay-dirt! If you find someone mining with ORE strips or other faction gear you are really in for a good run there. Take notes.

Next thing you want to do is fit a better tank than most of the people that mine in your system. NEVER be the low hanging fruit or the brightest apple on the tree!

Finally, go mining in the same belt as one of the bad miners. Keeping at least 15km away from your neighbor is an absolute must!

Now the hard part, the effort... You must always try and mine in the same belt as a bad miner while keeping the minimum safe distance at all times.

If you follow these simple tips you will have a safe, boring stint at the bottom of the Eve food chain.

Fly safe

Between Ignorance and Wisdom

Jenshae Chiroptera
#38 - 2014-11-15 02:29:12 UTC
Daichi Yamato wrote:

are you wanting the hulk to be heaviest tanker and biggest yield again? because that would undo one of the greatest changes to barges there ever was.


Do you get more damage but less tank when you go from a cruiser to a battleship?

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

Daichi Yamato
Jabbersnarks and Wonderglass
#39 - 2014-11-15 02:44:05 UTC  |  Edited by: Daichi Yamato
are you serious?

combat ships are balanced with a rock paper scissors philosophy. a battle ship gets owned by frigs, ask arthur aihaken (sorry about spelling actually got it right Lol) you cannot apply that in the same way to mining, its not like rocks are going to get under the tracking of mining lasers is it? thats another mentality you can do away with.

before the barge changes there was no choice as to what to fly, you progressed to hulk and then flew hulk everytime all the time. After the changes there is meaningful choice.

if you want tank you go proc/skiff
of you want independence of haulers you go rettie/mack
if you want pure yield and range you go cov/hulk

CCP over did the tanks and underestimated how many ppl mine solo a bit, but other than that its been widely regarded as one of the best changes to mining ever. All three roles are viable rather than there only being reason to ever fly one barge.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Jenshae Chiroptera
#40 - 2014-11-15 04:09:23 UTC  |  Edited by: Jenshae Chiroptera
Daichi Yamato wrote:

if you want tank you go proc/skiff
of you want independence of haulers you go rettie/mack
if you want pure yield and range you go cov/hulk
.


There are two choices:

Procurer for more tank
or
Hulk for more yield.

Hulk you need enough ISK to risk not being blown up for 16 days to make the yield worth it over the Procurer. That is when it has paid off itself in the difference of yield.

The sacrifice for tank has already been paid for, many years running; with the lack of damage they do.

Speaking of which, I think strip miners should be able to strip out a random module from an enemy ship. This then clogs the strip mining unit and it needs to be repaired at a station, so it can only be done once per unit.

I think it would be hilarious if someone shows up in a fleet of miners and has all their modules stripped out of their ship! TwistedBear

Edit: .... and as for your analogy? What do miners work on? The scissors, scissors, scissors (everything that attacks) and paper (miners) design?

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.