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Dev blog: Quick, give me manual control!

First post First post First post
Author
Markus Reese
Deep Core Mining Inc.
Caldari State
#201 - 2014-11-14 22:14:36 UTC
Adrie Atticus wrote:
You all are genuinely thinking that this method of control is going to make a massive difference? You still need your mouse to manipulate the objects and unless you have 3 hands, you'll just be either turning your ship or targeting stuff.


By itself, no. But if combined with controller buttons, then yes. Looking at my mouse and my flight stick, I would not need to use the keyboard then which would improve my flight abilities.

As for the three hands combat, I own and still play the original steel battalion, and it has it's share of hands on controls with buttons.

To quote Lfod Shi

The ratting itself is PvE. Getting away with it is PvP.

Irya Boone
The Scope
#202 - 2014-11-14 22:21:55 UTC
Thank you CCP for Phoebe and rhea after that
just some polishing on some old stuff

and the WiS plizzzz ( and maybe a fatigue on cynos too)

CCP it's time to remove Off Grid Boost and Put Them on Killmail too, add Logi on killmails .... Open that damn door !!

you shall all bow and pray BoB

Galphii
Caldari Provisions
Caldari State
#203 - 2014-11-14 22:34:30 UTC
The results from the player tests did indicate people wanted to transition from walking in stations with WASD to flying a ship in the same manner, and Nullarbor seemed very excited about the concept! But to see you guys actually implementing it? This is a change of immense proportions. WE CAN NEVER GO BACK TO NOT HAVING THIS!

"Wow, that internet argument completely changed my fundamental belief system," said no one, ever.

Ama Scelesta
#204 - 2014-11-14 22:34:32 UTC
WhyYouHeffToBeMad IsOnlyGame wrote:
I wonder how will keyboard flight controls be doable with a server tickrate of 1Hz?

I'm probably speaking out of lack of knowledge but I'm asking that question anyway. I just see a ton of problems rising from this due to the server tickrate.

On the first page.
CCP Nullarbor wrote:
Tippia wrote:
How do you handle the precision of this and any client-server mismatches?

After all, we're still looking at a 1Hz simulation, and I'd imagine that the client will end up showing movements that aren't actually happening in the server simulation between those ticks (at least not in any way that makes the slightest bit of difference to the world).


There is some blending going on, but nothing you should notice, EVE still ticks at 1Hz but the controls feel responsive and actually a bit more like flying in space than they currently do.

Proof is in the pudding though, try it out tomorrow and let me know.

Bagrat Skalski
Koinuun Kotei
#205 - 2014-11-14 22:37:00 UTC  |  Edited by: Bagrat Skalski
ONE VERY IMPORTANT THING, When will we get representation of our ship in the whole screen when zoomed out, I have lost one kiting worm because I did not know really when I was when zoomed out. Burner catched me and it was over. Why there is no key to switch on/off mode for your ship visibility when zoomed out? I know there is alt, but it shows your ship only when pressed, it doesn't toggle it.
Ember Rising
Brave Collective
#206 - 2014-11-14 22:40:51 UTC
Arcos Vandymion wrote:

Ctrl
Vertical negative / duck

space
vertical positive / jump

Q / E
roll/strafe left/right

...


I foresee some very silly videos of Titans doing doughnuts and flying upside-down if this is implemented. Big smile
Harry Saq
Republic University
Minmatar Republic
#207 - 2014-11-14 23:02:41 UTC
Summary of complimentary changes to make this more awesomer

Several already mentioned by others:

1- Add a camera reference that provides first person tracking of sorts (simply seeing in front of the ship without having to fiddle with the camera)
2- Some form of orientation reference when zoomed out, either on the tactical or a mini hud/zoom-in ship window, or both
3- Decouple an orientation for the ship so that there is no up or preferred orientation
4- Add two additional maps for roll (most joysticks allow you to twist for yaw control, while left and right determine roll)
5- Allow sliders or other inputs to determine speed (not sure if + - can be mapped to a joystick now or the mouse wheel)
6- Toggle mouse override hotkey option for fine mouse adjustments as needed
Angmar Udate
#208 - 2014-11-14 23:05:23 UTC
CCP Nullarbor wrote:
I will update this post as soon as we have this ready for testing on Singularity. Saturday morning is our current estimate.

Joystick Support?
Yes it would be possible, we will look into this if the testing goes well.

Can i rebind the keys?
Yes, in the settings menu.

[img]http://i.imgur.com/CjYcmQM.jpg[/img]



You need to change the order of the settings to conform: WASD!

Also, awesome, looking forward to try it out.
Mharius Skjem
Guardians of the Underworld
#209 - 2014-11-14 23:09:12 UTC
TheLostPenguin wrote:
CCP Nullarbor wrote:
Ronen Osden wrote:
Since there is no "up" in space, Im interested to see if you will able to do back flips and thusly fly "upside down" to the rest of the EVE universe. Since at the moment all vessels are always pointed "up".


No up means actually upwards relative to the solarsystem not based on the roll of your ship. In practice it works out a lot easier to control but you won't be flying your ship upside down.

I think when people find out this means it doesn't fly how they think it will fly then alot of raging boners are going to wilt super fast.


devblog wrote:
The controls will initially be opt-in...

These few words terrify me, whilst this will probably be fun to mess around with a bit, and even have a few niche uses, having to fly EVERY ship like this ALL the time would be not only be horrid but require alot of other ui/mechanic changes such that it was basically Ace Combat:In Space. And if you say it could never happen I guess it's just as well CCP don't have prior form for taking their pet ideas (that people tell them are stupid/broken), then ramming them down everyones throats...

If it does turn out to be technically feasible give us it, and if full analog controls are doable give us those, but please do not go full potato and head off where that one little sentence suggests, for now I look forward to screaming around horribly misjudging turns and bumping various innocent bystanders into oblivion.


If it's complimentary to the current system I don't see a problem with it. Honestly whilst nice to have I think most people will stop using it after a couple weeks as presently it doesn't offer any advantages to what we already have.

A recovering btter vet,  with a fresh toon and a determination to like everything that CCP does to Eve...

Don't take me too seriously though, I like to tease a bit on the forums, but that's only because I love you...

Santo Ogeko
Native Freshfood
Minmatar Republic
#210 - 2014-11-14 23:26:01 UTC
I'm telling you all right now, this is step one. Step Two is manual mouse targeting, Dreadnought style. And it will be sweet.
Alekseyev Karrde
Noir.
Shadow Cartel
#211 - 2014-11-14 23:36:04 UTC
Pretty excited for this not gonna lie

Alek the Kidnapper, Hero of the CSM

Hal Morsh
Doomheim
#212 - 2014-11-14 23:40:45 UTC
Fondon wrote:
Good.



Dude.. Your chin.

Oh, I perfectly understand, Hal Morsh — a mission like this requires courage, skill, and heroism… qualities you are clearly lacking. Have you forgotten you're one of the bloody immortals!?

Malcolm Faust
Cthulhu Expeditionary Force
#213 - 2014-11-14 23:56:28 UTC  |  Edited by: Malcolm Faust
This is actually really cool.

Sometimes point-and-click just doesn't do this game justice.
Sometimes you want to fly your own damn ship to that can in the anomaly that took you a whole minute to scan down.
(I know that sounds corny, but if it takes you a minute to scan something down, you need to change professions)
Sometimes, during those last 30 seconds of PVP, when they have no chance, you want to get in their face to deliver that final blow.

I support this.
Sjaandi HyShan
Overheated Industries
#214 - 2014-11-15 00:13:08 UTC
I don't think there's been a serious negative comment yet. And I'm not going to break that trend.

Great Job CCP!!
Arcos Vandymion
Ministry of War
Amarr Empire
#215 - 2014-11-15 00:33:18 UTC  |  Edited by: Arcos Vandymion
Ember Rising wrote:
Arcos Vandymion wrote:

Ctrl
Vertical negative / duck

space
vertical positive / jump

Q / E
roll/strafe left/right

...


I foresee some very silly videos of Titans doing doughnuts and flying upside-down if this is implemented. Big smile


Rolling Erebus probably looks like a sleepy walrus bull rolling from his half right to his half left side in slow-mo. Totally got me giggling.

Now it just needs to pitch to the side when hit by a massive rail projectile that punches through the last of it's hull and in a long protracted tearing apart scene, venting it's internals and atmosphere, creaking and groaning of the stress put on what is still intact of the battered superstructure, blow up in a flash brighter than a thousand dawns.

Well ... we got titan wrecks allready. Flying upside down ships were at the very beginning of EVE I think beause there was no "up" ships were aligned to.



EDIT:
The playerbase is there to create content isn't it? ^^ - waiting for silly piloting video in 1080p 60 fps from zaqq when that is implemented xD
Rain6637
GoonWaffe
Goonswarm Federation
#216 - 2014-11-15 00:59:58 UTC
CCP Logibro wrote:
Having tried this already, it's super fun to use. Seriously, go on Sisi when it's deployed and try it out!

no way?
Destoya
Habitual Euthanasia
Pandemic Legion
#217 - 2014-11-15 01:05:01 UTC
Will manual control keep me inside the AT arena?
Altirius Saldiaro
Doomheim
#218 - 2014-11-15 01:09:47 UTC
CCP Phantom wrote:
Do you want manual control over your spaceship in EVE so that you no longer need to point and click in space to maneuver your ship? Here are good news! We are releasing beta opt-in manual keyboard control (WASD style) with Rhea on December 9th.

Read all the details in CCP Nullarbor exciting new dev blog Quick, give me manual control!

We are very much looking forward to all your feedback!



It's about mother f...ing time!!!! Finally!!!
Rain6637
GoonWaffe
Goonswarm Federation
#219 - 2014-11-15 01:45:57 UTC
you need joystick control to make use of this accurately, to its full potential. also for fun.

one thing that would alleviate the loss of one hand to controls is expanded leadership commands. the later posts include a point about ultra thin clients on mobile.
Bebe Lestrange
United Mojo Junkies
#220 - 2014-11-15 02:06:21 UTC
I want a joystick. with programmable weapon buttons / switches, etc.
Plus, bonus for leadership skills.
THAT would be AWESOME!