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Relic and data can id tags please!

Author
MrRottenTreats
Viziam
Amarr Empire
#1 - 2014-11-14 02:03:07 UTC
I have been a long time relic and data site runner as well as other things such as ghost sites and now the new sleeper sites. The issue I have run into is the fact people like to cherry pick the sites ie "take the good stuff worth a lot of isk" and leave the rest for some poor guy or gal to clean up with no way of being able to tell who did it! My idea is that when you hack a relic or data can just like when you drop a jetcan it has your char's info on it with your avatar then u can click further and see who that person is and what corp and alliance they belong to I feel this would solve alot of issue for explorers throughout most space. This way if you belong to a alliance you can have the issue of whomever did this informed and at times punished for doing it to prevent it from happening again this way we can all have our data relic sites without having one person ruin it for a lot of people in a alliance or corp at times! I feel this would not be that hard to put into effect due to the strings of code for what i'm looking for are mostly written already and just would have to be tied into how the relic and data cans work when successfully hacked.

Thank you for reading and please feel free to add on or help with this idea and lets get this put into place cause I know i'm not the only lonely explorer out there who gets frustrated when finding a "cherry picked" site!Big smile

Good luck and be safe out there!
Antillie Sa'Kan
Imperial Shipment
Amarr Empire
#2 - 2014-11-14 02:07:22 UTC
I rather like this idea.

+1
FT Diomedes
The Graduates
#3 - 2014-11-14 02:13:17 UTC
Supported. It gives people an incentive to clean up properly if they want to leave no trace.

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

Sesquin Rafe
The Terrifying League Of Dog Fort
Deepwater Hooligans
#4 - 2014-11-14 02:21:34 UTC
Excellent idea +1
Abrazzar
Vardaugas Family
#5 - 2014-11-14 03:12:22 UTC
I rather they just remove cargo scanning from the cans.
Jur Grady
Caldari Provisions
Caldari State
#6 - 2014-11-14 03:53:55 UTC  |  Edited by: Jur Grady
+1

While it is true removing the scan option from the cans would remove cherry picking, i simply think putting a label on the hacked and unhacked containers would be much more efficient as it would allow alliances to take action against the cherry pickers in question.
FT Diomedes
The Graduates
#7 - 2014-11-14 04:40:18 UTC
Abrazzar wrote:
I rather they just remove cargo scanning from the cans.



They should do this in addition to adding the tags for who hacked the cans.

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

Dustpuppy
New Eden Ferengi
#8 - 2014-11-14 08:48:24 UTC
Won't help in my case - single player Corp so I am owner and explorer. And because I am in null a wardec also wouldn't stop me.

Maybe lowering the general amount someone gets from the cans or bringing back the good old rats to relic/data sites would be a better option. There are simply too many people exploring now. I can see it by looking at the jump statistics in my area (+100-200%) and the amount of sites I find plus people I meet in space with scanner probes in the air...

Let's hope Thera changes this a bit, at the moment it is more frustrating because everything is cleared and not because someone picked the most valuable can(s).
Aivlis Eldelbar
State War Academy
Caldari State
#9 - 2014-11-14 09:05:55 UTC
I'd rather they made all cans in a site worthy of opening Roll
As callous as it may sound, I won't slowboat 65km to fail a hack on a can containing some scrap metal, especially not in a wormhole, now that there are k-space relics in there.
Omnathious Deninard
University of Caille
Gallente Federation
#10 - 2014-11-14 12:10:20 UTC
This is simply a differnet from of PVP.
Leaving a site half hacked i prevent it from spawning elsewhere and at the same time waste the time of my direct competition.

If you don't follow the rules, neither will I.

Jur Grady
Caldari Provisions
Caldari State
#11 - 2014-11-14 17:29:11 UTC
Dustpuppy wrote:
Won't help in my case - single player Corp so I am owner and explorer. And because I am in null a wardec also wouldn't stop me.

Maybe lowering the general amount someone gets from the cans or bringing back the good old rats to relic/data sites would be a better option. There are simply too many people exploring now. I can see it by looking at the jump statistics in my area (+100-200%) and the amount of sites I find plus people I meet in space with scanner probes in the air...

Let's hope Thera changes this a bit, at the moment it is more frustrating because everything is cleared and not because someone picked the most valuable can(s).



Lowering the amount in of ISK generated from each can will not solve the problem. Adding Rats into R&D sites will also not solve the problem you seem to have missed the point completely. While yes there are more people doing exploration sites now than i have ever seen before if everyone were to clear out the sites completely they will repopulate faster. It is not hard to fail a hack it only takes a few seconds to cycle the analyzer twice and close out the mini game and if you aren't doing these with a MWD or AB fit you are doing it wrong. Also it would allow people to see who exactly is doing R&D sites in the area allowing for limited intelligence gathering.
Raltera Muvila
State War Academy
Caldari State
#12 - 2014-11-14 17:41:49 UTC
Aivlis Eldelbar wrote:
I'd rather they made all cans in a site worthy of opening Roll
As callous as it may sound, I won't slowboat 65km to fail a hack on a can containing some scrap metal, especially not in a wormhole, now that there are k-space relics in there.


I would like this considerably more. Make all the cans worth opening, or spread the loot more evenly around the site.
Hopelesshobo
Hoboland
#13 - 2014-11-14 18:22:46 UTC
Jur Grady wrote:
Adding Rats into R&D sites will also not solve the problem you seem to have missed the point completely.


Agreed, this would make even more mandatory to use a T3 as your hacker instead of the cov ops frigs.

Lowering the average to make you look better since 2012.

Jur Grady
Caldari Provisions
Caldari State
#14 - 2014-11-14 18:48:23 UTC
Raltera Muvila wrote:
Aivlis Eldelbar wrote:
I'd rather they made all cans in a site worthy of opening Roll
As callous as it may sound, I won't slowboat 65km to fail a hack on a can containing some scrap metal, especially not in a wormhole, now that there are k-space relics in there.


I would like this considerably more. Make all the cans worth opening, or spread the loot more evenly around the site.



Spreading it around the site isn't a bad idea ether but i still believe that placing an ID tag on the Cans once the container is opened would be beneficial. Both of these added mechanics/changes would be a fairly simple thing to implement i would assume but i'm not a programmer so i don't really know.
Omnathious Deninard
University of Caille
Gallente Federation
#15 - 2014-11-14 20:19:29 UTC
Hopelesshobo wrote:
Jur Grady wrote:
Adding Rats into R&D sites will also not solve the problem you seem to have missed the point completely.


Agreed, this would make even more mandatory to use a T3 as your hacker instead of the cov ops frigs.

Not necessarily. It would mostly depend on what kind and how many rats they put in the site. The T1 exploration frigates are quite capable of killing off some rats.

If you don't follow the rules, neither will I.

Jeremiah Saken
The Fall of Leviathan
#16 - 2014-11-14 21:35:58 UTC
Omnathious Deninard wrote:
Not necessarily. It would mostly depend on what kind and how many rats they put in the site. The T1 exploration frigates are quite capable of killing off some rats.

If they put rats that can be killed by T1 or even covops with their anemic dps and even worse tank, what's the point anyway? How does it affect cherrypicking?

"I am tormented with an everlasting itch for things remote. I love to sail forbidden seas..." - Herman Melville

Gawain Edmond
Khanid Bureau of Industry
#17 - 2014-11-14 21:47:04 UTC
or just make the site despawn once the person warps out after trying to hack the site
Omnathious Deninard
University of Caille
Gallente Federation
#18 - 2014-11-14 21:52:11 UTC
Jeremiah Saken wrote:
Omnathious Deninard wrote:
Not necessarily. It would mostly depend on what kind and how many rats they put in the site. The T1 exploration frigates are quite capable of killing off some rats.

If they put rats that can be killed by T1 or even covops with their anemic dps and even worse tank, what's the point anyway? How does it affect cherrypicking?

Rats back in sites means there will be fitting choices needing to be made. Not just stabs, a cargo scanner, analyzes and a cloak.

If you don't follow the rules, neither will I.

Aivlis Eldelbar
State War Academy
Caldari State
#19 - 2014-11-14 22:26:35 UTC
Gawain Edmond wrote:
or just make the site despawn once the person warps out after trying to hack the site


-999999

This is how it used to be before they improved nerfed exploration with Odyssey, and it was awful. You'd lose sites to dread pirate "Socket was closed" all day long.
Rivr Luzade
Coreli Corporation
Pandemic Legion
#20 - 2014-11-14 22:26:39 UTC  |  Edited by: Rivr Luzade
Aivlis Eldelbar wrote:
I'd rather they made all cans in a site worthy of opening Roll
As callous as it may sound, I won't slowboat 65km to fail a hack on a can containing some scrap metal, especially not in a wormhole, now that there are k-space relics in there.


How do you want to achieve this? If you add Power Circuits or Intact Armor Plates to every can, they are quickly going to become worthless. If you add faction tower BPC to every can, they are quickly going to become worthless. And even if you add Intact Armor Plates to every can and even if they for a miraculous reason did not become worthless, there is always the can with 20 units of them and a can with 1 unit. Guess which can would not be opened.

I also rather like the way it is now. In our space (something an alliance uses extremely frequently and where most people of an alliance live), members are required asked to complete these sites. However, outside these constellations I very much like to leave unfinished sites around as a way of griefing other Null sec or Low sec residents and to deny them money making potential. A thing they very well can also pull off in someone else's constellation. That said, to know who in your alliance does this to their own members is something I would very much like to know. This ID, however, must not be visible to or accessible by players outside the hacker's corp or alliance.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

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