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[Rhea] Introducing the Bowhead

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Author
Veers Belvar
Swordmasters of New Eden
#1241 - 2014-11-14 21:23:19 UTC
baltec1 wrote:
Veers Belvar wrote:
Querns wrote:
Veers Belvar wrote:

But again...per you....there should be a real gank risk - so show me your kills.

If you don't have any (surprise) then you are implicitly agreeing that Bowheads are increasing the gank risk and therefore need more tank and a quicker align time.

Found one: https://zkillboard.com/kill/42294111/

Also, your implication is facile.


Not a travel fit....proving my point for me.....with full tank mods those 26 ships would have been nowhere near enough dps.

While travelling a brick tanked cloak + mwd battleships has very near to a 0% chance of being ganked.

A bowhead, which can be trapped through bumping, has a much higher gank chance.

I mean, this is trivial stuff.....at some point you just need to admit that you are wrong.


It has three inertia stabs on it, thats to get it into warp faster. Thats what a travel fit requires. Brick tanking is not a travel fit, its brick tanking.


Actually I have no clue what that fit is.....no tank in mids....istabs in lows....no DC....kinda crazy fit....and lots of stuff in cargo.

If it wasn't on zkill, I'd think it was a fraud!

But definitely not a "travel fit."

And now he is dead. GF
Veers Belvar
Swordmasters of New Eden
#1242 - 2014-11-14 21:24:05 UTC  |  Edited by: Veers Belvar
Querns wrote:
Also, how do the bumpers keep the ship locked down without giving the target a weapons timer, which attracts CONCORD (which, by your own admission, makes the gank significantly more difficult?) Why doesn't the bowhead or freighter simply safe log the moment they start to get bumped?


They aggress with a rookie ship to create an LE timer.

Code has this down to a science...I assume miniluv does as well.

Oh - the initial bump.....logoff sends you to an easily scanned down 1 mil km off gate...they just scan down, warp to you, aggress with rookie ship before logoff, and bump you another 150km off concord...now you are worse off because no gate guns and no facpo
Valterra Craven
#1243 - 2014-11-14 21:25:10 UTC
Querns wrote:
Why doesn't the bowhead or freighter simply safe log the moment they start to get bumped?


I've actually thought about this myself, but given that safe warp brings you right back to where you started, don't the bumpers just have to keep bumping you again? Its not as if the bumper is under a time crunch given how slow those ships are to align.
baltec1
Bat Country
Pandemic Horde
#1244 - 2014-11-14 21:26:51 UTC
Veers Belvar wrote:


Actually I have no clue what that fit is.....no tank in mids....istabs in lows....no DC....kinda crazy fit....and lots of stuff in cargo.

If it wasn't on zkill, I'd think it was a fraud!

But definitely not a "travel fit."

And now he is dead. GF


Those things in the hold? Thats his normal fit.

He put on stabs to get into warp faster, its a travel fit. Every time you post you somehow manage to show that you know less and less about this game.
Veers Belvar
Swordmasters of New Eden
#1245 - 2014-11-14 21:28:10 UTC
baltec1 wrote:
Veers Belvar wrote:


Actually I have no clue what that fit is.....no tank in mids....istabs in lows....no DC....kinda crazy fit....and lots of stuff in cargo.

If it wasn't on zkill, I'd think it was a fraud!

But definitely not a "travel fit."

And now he is dead. GF


Those things in the hold? Thats his normal fit.

He put on stabs to get into warp faster, its a travel fit. Every time you post you somehow manage to show that you know less and less about this game.


Confirming that travel fits have no tank in mids, and no DC in low. ShockedRoll

No cloak either. Shocked

and carry around 1.5 bil of implants in cargo. Roll
Querns
Science and Trade Institute
Caldari State
#1246 - 2014-11-14 21:29:06 UTC
Veers Belvar wrote:
Querns wrote:
Also, how do the bumpers keep the ship locked down without giving the target a weapons timer, which attracts CONCORD (which, by your own admission, makes the gank significantly more difficult?) Why doesn't the bowhead or freighter simply safe log the moment they start to get bumped?


They aggress with a rookie ship to create an LE timer.

Code has this down to a science...I assume miniluv does as well.

Uh, you only get a Limited Engagement timer if you fire upon someone with a suspect flag. How do freighters do this? I guess the bowhead could fit a point in its midslots, but doing that is very silly.

Shooting the freighter creates an aggression timer and attracts concord, which makes the gank a lot harder.

This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.

Querns
Science and Trade Institute
Caldari State
#1247 - 2014-11-14 21:30:00 UTC
Valterra Craven wrote:
Querns wrote:
Why doesn't the bowhead or freighter simply safe log the moment they start to get bumped?


I've actually thought about this myself, but given that safe warp brings you right back to where you started, don't the bumpers just have to keep bumping you again? Its not as if the bumper is under a time crunch given how slow those ships are to align.

You just stay logged off until the gankers go away. Scouting the gate with an alt helps you figure out when it's time to log in again.

This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.

baltec1
Bat Country
Pandemic Horde
#1248 - 2014-11-14 21:30:41 UTC  |  Edited by: baltec1
Veers Belvar wrote:


Confirming that travel fits have no tank in mids, and no DC in low. ShockedRoll

No cloak either. Shocked

and carry around 1.5 bil of implants in cargo. Roll


No, they dont tend to fit a cloak or overtank the ship. This guy was a moron no doubt but that is what a normal travel fit looks like. You fit for speed not tank and you sure as hell don't fit billion isk mods.
Veers Belvar
Swordmasters of New Eden
#1249 - 2014-11-14 21:32:44 UTC
Querns wrote:
Valterra Craven wrote:
Querns wrote:
Why doesn't the bowhead or freighter simply safe log the moment they start to get bumped?


I've actually thought about this myself, but given that safe warp brings you right back to where you started, don't the bumpers just have to keep bumping you again? Its not as if the bumper is under a time crunch given how slow those ships are to align.

You just stay logged off until the gankers go away. Scouting the gate with an alt helps you figure out when it's time to log in again.


Them shooting at you prevents the logoff I think. So when you disconnect on gate, you get warped 1 mil km off.....they quickly scan down and send a rookie ship to agress....this prevents logoff....the they bump away from concord....and come in for the kill.
Lady Rift
His Majesty's Privateers
#1250 - 2014-11-14 21:35:17 UTC
Querns wrote:
Valterra Craven wrote:

I'm sorry but that is a pretty flimsy argument considering that before I even mention your affiliations I said you were above them. This is doubly true when the points I was making were referring to how others were posting in this thread and that I was trying to find a way to confront THEIR foolishness. You will note that I never requested you to provide that data, because well you never made that arguement. In my response to you I said I wouldn't refrain from asking others to back up their claims when they were making arguments that can't be backed up. Since I had already stated that I did not observe that behavior from you I'm not sure how you could possibly conclude that you were included in the same vein as your affliates.

The principle still applies — your preconceived notions due to the poster's alliance colored your responses. If you were willing to overlook it for me, personally, great — that doesn't excuse you for turning heel and continuing to do it to others.

I inherently discard all information about a poster's alliance and corporation when posting because using that information to assassinate a person's character is poor form. It makes things too easy. I prefer to operate from a position where that cannot be used against me, and I often succeed.
Valterra Craven wrote:

Well then what was the point you were trying to make? I fail to see how how barge HP changes relate to the state of ganking as a whole when looking at changes like crime watch etc.

The point is that the barge EHP increase had a measurable effect in reducing the incidence of suicide ganking.

Hell, we can measure it right now — I, personally, stopped suicide ganking due to that change. Too much effort for too little reward.



don't worry I've run into this "i quit ganking barges" after the last change and I have made an alt to take your place. so balance is restored.
Querns
Science and Trade Institute
Caldari State
#1251 - 2014-11-14 21:39:56 UTC
Veers Belvar wrote:
Querns wrote:
Valterra Craven wrote:
Querns wrote:
Why doesn't the bowhead or freighter simply safe log the moment they start to get bumped?


I've actually thought about this myself, but given that safe warp brings you right back to where you started, don't the bumpers just have to keep bumping you again? Its not as if the bumper is under a time crunch given how slow those ships are to align.

You just stay logged off until the gankers go away. Scouting the gate with an alt helps you figure out when it's time to log in again.


Them shooting at you prevents the logoff I think. So when you disconnect on gate, you get warped 1 mil km off.....they quickly scan down and send a rookie ship to agress....this prevents logoff....the they bump away from concord....and come in for the kill.

Not if you safelog. Safe logout takes 30 seconds, and as long as you aren't aggressed, you disappear from space immediately after the 30s timer elapses. It is the premiere choice for Folks Logging Out In Space.

Also, when you log in again, you immediately enter emergency warp without having to align. There's no way for someone to aggress you before you initiate the e-warp, and if someone DOES manage to somehow, the GMs will reimburse your ship if you petition it.

This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.

Lady Rift
His Majesty's Privateers
#1252 - 2014-11-14 21:40:33 UTC
baltec1 wrote:
Veers Belvar wrote:


Confirming that travel fits have no tank in mids, and no DC in low. ShockedRoll

No cloak either. Shocked

and carry around 1.5 bil of implants in cargo. Roll


No, they dont tend to fit a cloak or overtank the ship. This guy was a moron no doubt but that is what a normal travel fit looks like. You fit for speed not tank and you sure as hell don't fit billion isk mods.



you do normaly fit tank in mids along with prop. That guy was just lazy.
Valterra Craven
#1253 - 2014-11-14 21:41:06 UTC
Querns wrote:

You just stay logged off until the gankers go away. Scouting the gate with an alt helps you figure out when it's time to log in again.


You will have to forgive me for thinking that this example shows why Eve has a tendency to have a bad reputation...
Lady Rift
His Majesty's Privateers
#1254 - 2014-11-14 21:42:27 UTC  |  Edited by: Lady Rift
Querns wrote:
Veers Belvar wrote:
Querns wrote:
Valterra Craven wrote:
Querns wrote:
Why doesn't the bowhead or freighter simply safe log the moment they start to get bumped?


I've actually thought about this myself, but given that safe warp brings you right back to where you started, don't the bumpers just have to keep bumping you again? Its not as if the bumper is under a time crunch given how slow those ships are to align.

You just stay logged off until the gankers go away. Scouting the gate with an alt helps you figure out when it's time to log in again.


Them shooting at you prevents the logoff I think. So when you disconnect on gate, you get warped 1 mil km off.....they quickly scan down and send a rookie ship to agress....this prevents logoff....the they bump away from concord....and come in for the kill.

Not if you safelog. Safe logout takes 30 seconds, and as long as you aren't aggressed, you disappear from space immediately after the 30s timer elapses. It is the premiere choice for Folks Logging Out In Space.

Also, when you log in again, you immediately enter emergency warp without having to align. There's no way for someone to aggress you before you initiate the e-warp, and if someone DOES manage to somehow, the GMs will reimburse your ship if you petition it.



e warp takes you to the same spot that you left from they would aggress you there. so you have to log on when they arent around anymore
baltec1
Bat Country
Pandemic Horde
#1255 - 2014-11-14 21:46:11 UTC
Valterra Craven wrote:
Querns wrote:

You just stay logged off until the gankers go away. Scouting the gate with an alt helps you figure out when it's time to log in again.


You will have to forgive me for thinking that this example shows why Eve has a tendency to have a bad reputation...


A simple web frigate counters the bumping anyway and get the freighter into warp so fast it enters the warp tunnel sideways.
Querns
Science and Trade Institute
Caldari State
#1256 - 2014-11-14 21:47:35 UTC
Oh and here we go

travel fit machariel found with a cloak and mwd found

https://zkillboard.com/kill/42170465/

This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.

Valterra Craven
#1257 - 2014-11-14 21:50:55 UTC
baltec1 wrote:
Valterra Craven wrote:
Querns wrote:

You just stay logged off until the gankers go away. Scouting the gate with an alt helps you figure out when it's time to log in again.


You will have to forgive me for thinking that this example shows why Eve has a tendency to have a bad reputation...


A simple web frigate counters the bumping anyway and get the freighter into warp so fast it enters the warp tunnel sideways.


This is very true, what a webbing frigate doesn't do is combat the reputation that Eve is infested by griefers...

(otherwise pages like this wouldn't even exist)
http://wiki.eveuniversity.org/Skullduggery_101#What_are_Griefers.3F
baltec1
Bat Country
Pandemic Horde
#1258 - 2014-11-14 21:54:06 UTC
Valterra Craven wrote:


This is very true, what a webbing frigate doesn't do is combat the reputation that Eve is infested by griefers...

(otherwise pages like this wouldn't even exist)
http://wiki.eveuniversity.org/Skullduggery_101#What_are_Griefers.3F


That's a rather bad article, Griefing is a bannable offence and is very much not what was described in that site.
Some Rando
University of Caille
Gallente Federation
#1259 - 2014-11-14 22:01:14 UTC
baltec1 wrote:
Valterra Craven wrote:
(otherwise pages like this wouldn't even exist)
http://wiki.eveuniversity.org/Skullduggery_101#What_are_Griefers.3F

That's a rather bad article, Griefing is a bannable offence and is very much not what was described in that site.

It's also hideously out of date.

CCP has no sense of humour.

Sir Gankal0t
5th Element Incorporated
Corelum Syndicate
#1260 - 2014-11-14 22:05:28 UTC


Here is a better one