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Manual Flying.

Author
Cadre Arareb
The Cadre Arareb Foundation
#21 - 2014-11-14 19:03:00 UTC
I think it is A perfect waste of time. Why change what isn't broke, I'd rather Ccp continue focusing on things that wil have a gameplay effect on us,

And then answer a previous question. Our ships have no cockpit, they are controlled by our clone inside a capsule ne'er the center of the ship. We live in that pod. Our view as players is a camera drone that orbits the ships, in order to create a cockpit, lore would have to be rewritten, in all, just a waste of time

The supers will rise again!

sllury
Federal Defense Union
Gallente Federation
#22 - 2014-11-14 19:16:17 UTC
This going to be HUGE for gameplay for those of us who PVP.
Finally my friends will be interested in Eve as well.
Big smile
Bambi
The Scope
Gallente Federation
#23 - 2014-11-14 19:56:52 UTC
I had to check the date for a moment there, though it was April for a second.
This is one thing I never thought I would see in EVE, but I shall have a play on sisi tomorrow before I say yay or nay.
Kujo Minowara
Solitary Ground
#24 - 2014-11-14 21:43:30 UTC
I too suggested some discussion about this quite some time ago. The 1 second refresh rate of the server may be an issue, but actually it may as well not, if the system is built up in the right way.
I think allowing actual maneuverability more than the double click is something that can be useful also for veteran players. It might be true that weapons have automatic targeting systems, but the distance, velocity, transversal velocity, angular velocity, are complex factors we don't have as for now a good way around but the double click feature. Approaching a target on an interception course is something that can be done only in manual mode, and manual mode as for now sucks.
I would also like to see the possibility to orientate your ship not only on 3 axes, but actually allow how before suggested barrel roll. Space is three dimensional, I can see the point of "having everything ordered" on a planar level, it would be strange to see stations at strange angles like stargates (or maybe not, who knows? Neptune twists on a horizontal axis, so a station orbiting Neptune would have to be horizontally oriented too, or following a normal to the planet's surface), but allowing a full control of a ship can do nothing but good to simulation of Sci fi purpose of EVE. Obviously, maneuvering big ships like battleships or industrials would be no good, but better to have that possibility that not having it.

+1
Leonn Trotsky
The Soul Society
Fraternity.
#25 - 2014-11-14 22:22:12 UTC
This is a great idea (tho using the arrow keys when I need that hand for the mouse? Will have to remap).

I have ONE request. Often I have to zoom way out so I can see everything on grid, usually when there is a lot on grid (I'm thinking fleet fights here). It is very difficult, zoomed out, to tell which way my ship is facing.

My suggestion: have some kind of toggle-able direction indicator integrated into the tactical overlay that shows the direction of the ship movement.

worm22002
Dead-Terrorists
#26 - 2014-11-14 22:25:53 UTC
manual flying would be cool but i think manual guns (aiming) would be cool too. Get jammed then switch to manual and fire. Of course make it hard to do but could be a little fun also. Still, love the way CCP is going
Jaschar Verge
The Scope
Gallente Federation
#27 - 2014-11-15 00:49:32 UTC
Lilla Kharn wrote:
When a pilot is in a ship in EVE, is there not a cockpit? Doesn't the pilot just see the outside space as if they were the ship itself? I have not read the lore in many years but why not just take the ship's place with the camera?


Look up camera drones on the wiki and you will understand how a capsuleer interprets space.
Chrome Veinss
Republic University
Minmatar Republic
#28 - 2014-11-15 01:06:44 UTC
Lilla Kharn wrote:
When a pilot is in a ship in EVE, is there not a cockpit? Doesn't the pilot just see the outside space as if they were the ship itself? I have not read the lore in many years but why not just take the ship's place with the camera?


There is no cockpit, the capsuleer is directly in control of the ship with their mind and their body is just floating in the liquid of the pod. Basically the capsuleer is a biological central computer, the brain of the spaceship. As long as the capsuleer is inside a spaceship, they cease to be human. Theyre literally sentient spaceships. Their camera drones are their eyes, their sensors and scanners are their spaceship senses.

I think this is a crucial thing that eve needs to get right. I hope people at CCP wont turn this game into something that involves cockpits. Thats what everyone else is going to do. There are going to be hundreds of ****** space dogfighting games involving cockpits. Eve has the opportunity of actually offering you the experience of being a literal sentient spaceship that looks at itself in third person. But eve will need to do something in order to stay relevant when the oculus is released. It wont be enough to just have a camera following your ship around but cockpits arent the solution either. At best theyre a solution for frigates, and hardly for anything larger than that. You just dont command a battleship from a cockpit, thats absurd. Perhaps in the future there could be a way to see inside the facilities of battleships and capitals with cameras showing the insides of the ship and the ability to manually micromanage different crews, giving the ship certain bonuses or changing its stats in some way.
Claud Tiberius
#29 - 2014-11-15 01:12:21 UTC
omg so ready for this expansion now. :D


CPP you should think about adding rolling as well! (eg: press Q, ship rolls to the left, press E ship rolls to the right) see: http://allrcflight.com/wp-content/uploads/2013/02/axis.jpg

Once upon a time the Golem had a Raven hull and it looked good. Then it transformed into a plataduck. The end.

Bacon Mancer
The Scope
Gallente Federation
#30 - 2014-11-15 01:36:08 UTC
I like the idea of manual flight in space, however, in the devblog, they said for control that up would move you up. I would think for flight control, press up to nose down, and down to nose up, same as would be for a joystick control.
Ragnarok Knight
ROGUE - DRONES
#31 - 2014-11-15 06:34:13 UTC
You say its entirely cosmetic, but once humans get their hands on things who knows.
Ralph King-Griffin
New Eden Tech Support
#32 - 2014-11-15 10:57:51 UTC
Xanato Kaso wrote:
I think this is a good idea but is completely cosmetic in a sense that It won't affect actual gameplay. Given how our weapons automatically target and fire being able to maneuver the ship by hand will ultimately affect nothing, though it might allow people to avoid collideable objects a bit easier. I think it is a great addition to the game still.

0.o err...manual flying makes a massive difference, watch this
Ardevealca Capella
Doomheim
#33 - 2014-11-15 10:58:30 UTC
http://www.chproducts.com/Fighterstick-v13-d-722.html

http://www.chproducts.com/Pro-Throttle-v13-d-719.html

http://www.naturalpoint.com/trackir/

These and manual flying Twisted

I would also suggest that you could make the physics model little more realistic instead of this submarine simulation.
Kagura Nikon
Native Freshfood
Minmatar Republic
#34 - 2014-11-15 11:03:00 UTC
Kassasis Dakkstromri wrote:
This is absolutely necessary and long since asked for by the community.

keeping a dual system: maintaining the current system, while adding the WASD system (and by extension joystick) is necessary with Elite Dangerous launch announced for Dec. 2014

This is very viable for small ships but strategic fleet engagements would suffer from being forced into WASD

Over all this is a good thing and will re-attract former and new players to try EVE.

+1



You forget he main reason why this is problematic in eve. wasd and even more.. by a far ammount joysticks, create a MUCH larger ammounht of input commands arriving at the eve server. That might becomeproblematic in crowded nodes.

It has chance of creating a new server bottleneck. So probably you will not get somethign so responsive as traditional video game controls, but somethign with a update only once per second scheme.

"If brute force does not solve your problem....  then you are  surely not using enough!"

Doran Ralone
The Scope
Gallente Federation
#35 - 2014-11-15 11:48:31 UTC
I guess one place I could see it's usefulness is on Mission gates to prevent "Structure Humping" if the WSAD is active to override direction during gate warp.
Cela Kashuken
Pandemic Horde Inc.
Pandemic Horde
#36 - 2014-11-15 11:57:45 UTC
Bacon Mancer wrote:
I like the idea of manual flight in space, however, in the devblog, they said for control that up would move you up. I would think for flight control, press up to nose down, and down to nose up, same as would be for a joystick control.


I have to second this. At the the very least add an option to invert the y-axis.
Ralph King-Griffin
New Eden Tech Support
#37 - 2014-11-15 12:07:31 UTC
Cela Kashuken wrote:
Bacon Mancer wrote:
I like the idea of manual flight in space, however, in the devblog, they said for control that up would move you up. I would think for flight control, press up to nose down, and down to nose up, same as would be for a joystick control.


I have to second this. At the the very least add an option to invert the y-axis.

the keys are rebind-able, just swap w and s and your sorted
Black Jester
Converting Vegeterians
#38 - 2014-11-15 12:21:20 UTC
Chrome Veinss wrote:
It wont be enough to just have a camera following your ship around but cockpits arent the solution either. At best theyre a solution for frigates, and hardly for anything larger than that. You just dont command a battleship from a cockpit, thats absurd.

Rift features are similar to RMB camera view so it shouldn't be a problem.
Chirality Tisteloin
Ministry of War
Amarr Empire
#39 - 2014-11-15 14:02:18 UTC
HeXxploiT wrote:
It seems to me that the real challenge to making this work is on the pvp end. In all cases however If there were some sort of a camera mode that shows the target ship relation to my ship and where I am flying it would solve some of the problems.


You already have a line connecting your ship and the ship you are targeting. That works quite nicely.
Only major thing missing is 3rd person "follow" camera.

See you at my blog: http://spindensity.wordpress.com/

Xeno NykSapiens
Republic University
Minmatar Republic
#40 - 2014-11-15 20:26:11 UTC  |  Edited by: Xeno NykSapiens
Joystick support please. The major joystick manufacturers would be more than happy to help with drivers given the huge Eve user base. You already have x and y axes mapped in Rhea, and you know *every* capsuleer would have to have one as it would be a monumental benefit for any PvPer!

Ship agility would become a major factor in combat literally overnight for any encounters at sub-light speeds and possibly even at warp.. You could tie skills like Evasive Maneuvering to joystick responsiveness settings, etc, etc, Many possibilities for a joystick add-on!

- X
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