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Dev blog: Quick, give me manual control!

First post First post First post
Author
MeBiatch
GRR GOONS
#181 - 2014-11-14 19:43:20 UTC
Align Planet1 wrote:
Me again. Very happy. Thank you.


P.S. Rhea is getting a little scary, eh?


Dare i say possible replaced Apocrypha for best expansion yet?

There are no stupid Questions... just stupid people... CCP Goliath wrote:

Ugh ti-di pooping makes me sad.

Lfod Shi
Lfod's Ratting and Salvage
#182 - 2014-11-14 19:53:00 UTC
God, would I love keyboard flight controls. Wooosh! Zoom! Turn! FireFireFire! Pause for a heartbeat. FireFireFire! (I like to double tap with my missiles).

♪ They'll always be bloodclaws to me ♫

Saisin
Chao3's Rogue Operatives Corp
#183 - 2014-11-14 19:59:04 UTC
CCP Nullarbor wrote:
Ronen Osden wrote:
Since there is no "up" in space, Im interested to see if you will able to do back flips and thusly fly "upside down" to the rest of the EVE universe. Since at the moment all vessels are always pointed "up".


No up means actually upwards relative to the solarsystem not based on the roll of your ship. In practice it works out a lot easier to control but you won't be flying your ship upside down.

With this change, can you make sure that the ship stop reverting to an horizontal artificial horizon when they stop moving at all... They should remain pointed to the exact direction they stopped at.

Vote Borat Guereen for CSM XII

Check out the Minarchist Space Project

Saisin
Chao3's Rogue Operatives Corp
#184 - 2014-11-14 20:01:49 UTC
Kudos to all the teams at CCP for breaking out of dogmas that are no longer valid and embracing the potential for a larger audience!! ...

Vote Borat Guereen for CSM XII

Check out the Minarchist Space Project

MeBiatch
GRR GOONS
#185 - 2014-11-14 20:03:34 UTC
cant get the wasd thing working on sisi yet am i doing something wrong?

There are no stupid Questions... just stupid people... CCP Goliath wrote:

Ugh ti-di pooping makes me sad.

Jon Dekker
Dekker Corporation
#186 - 2014-11-14 20:03:47 UTC
Can you please expand on this by giving us STRAFE? UP, DOWN, LEFT, RIGHT

Keeps ship pointed in current direction. When orbiting at a distance, LEFT & RIGHT would just modify the orbit angle, but UP & DOWN would INCREASE / DECREASE distance.

You can add little puffs of steam with a compressed air sound FX for a cool effect. Really would give a sense of flying in space!!!
Align Planet1
Caldari Provisions
Caldari State
#187 - 2014-11-14 20:18:39 UTC
I am going to opt-in to this so hard.
Arcos Vandymion
Ministry of War
Amarr Empire
#188 - 2014-11-14 20:23:52 UTC
Ctrl
Vertical negative / duck

space
vertical positive / jump

Q / E
roll/strafe left/right


Next up:
Valkyrie and Dust integration *opts in*
Gogela
Epic Ganking Time
CODE.
#189 - 2014-11-14 20:24:04 UTC  |  Edited by: Gogela
Wow.

I don't even know what to say anymore. Every other week it's something totally awesome.

Just... keep doing this. Whomever is in charge now... they need to always be in charge.

This is so cool.

Signatures should be used responsibly...

Tarpedo
Incursionista
#190 - 2014-11-14 20:36:46 UTC  |  Edited by: Tarpedo
Great.

And since EVE is now chasing its 3 MMO spaceships competitors and implementing their functionality - I expect "full scale" multiplayer WiS expansion during next year \o/ (all 3 competing games have WiS)
Warde Guildencrantz
Caldari Provisions
Caldari State
#191 - 2014-11-14 20:40:19 UTC  |  Edited by: Warde Guildencrantz
Tarpedo wrote:
Great.

And since EVE is now chasing its 3 MMO spaceships competitors and implementing their functionality - I expect "full scale" multiplayer WiS expansion during next year \o/ (all 3 competing games have WiS)


No one wants WiS if it's pointless. We established that in 2011.

Arcos Vandymion wrote:
Ctrl
Vertical negative / duck

space
vertical positive / jump

Q / E
roll/strafe left/right


Next up:
Valkyrie and Dust integration *opts in*


This would make manual piloting interesting, I have to admit.

One of the best parts of this feature is probably that I can friggin prevent my ship from flying into an asteroid for two hours before going into warp much more quickly.

TunDraGon ~ Low sec piracy since 2003 ~ Youtube ~ Join Us

Warde Guildencrantz
Caldari Provisions
Caldari State
#192 - 2014-11-14 20:50:48 UTC
Mindo Junde wrote:


Fixed MOST of the issues with the stuff people use? SERIOUSLY? Gimme me a break

Fixing core mechanics? no, thinking about starting...maybe, fixing? no

and the last bit ROFL


I said with ships. Which is probably what you use most. In a spaceship game.

Core mechanics? Yes. Most of people who play eve from the start want manual keyboard controls. Click to pilot is not very intuitive.

And thanks for dismissing something logically correct.

TunDraGon ~ Low sec piracy since 2003 ~ Youtube ~ Join Us

Mharius Skjem
Guardians of the Underworld
#193 - 2014-11-14 21:11:22 UTC  |  Edited by: Mharius Skjem
Hey CCP Devs

Will we be able to use manual controls like this to supplement some of the other systems in the UI such as selecting orbit when holding either the right or left button forcing the ship to orbit to the left or right as appropriate instead of the essentially random and often counter productive result we have now.

Also if I hold down both the left and the down button at the same time will my ship start to roll. If so this would be really cool.

A recovering btter vet,  with a fresh toon and a determination to like everything that CCP does to Eve...

Don't take me too seriously though, I like to tease a bit on the forums, but that's only because I love you...

Reiisha
#194 - 2014-11-14 21:16:24 UTC
Bad idea...

EVE's identity lies in it's RTS roots.

This is like letting someone who only knows League of Legends play Battlefield, after which DICE implements movement by clicking on the ground...

If you do things right, people won't be sure you've done anything at all...

Benilopax
Federal Navy Academy
Gallente Federation
#195 - 2014-11-14 21:19:20 UTC
Lateris
#196 - 2014-11-14 21:29:47 UTC
This is great news!

Looking to the future and the E.D. competition does this mean that we will at some point be able to dock in a station with no loading screens by manual flight? Pirate
w1ndstrike
White Talon Holdings
#197 - 2014-11-14 21:35:06 UTC
Lucrii Dei wrote:
It sounds awesome, but is it really?

It feels like this would be a feature added for those that are bored and feel like flying around with WASD. Much like the station spin counter. How well is that kind of movement going to translate in fast paced combat scenarios?

Can this type of flying really integrate with flight mechanics already implemented without the player feeling an enormous disconnect between flying around with keys and having to use the mouse and other keys to perform actions?

I don't expect I'll be messing about trying to orbit someone with WASD to alter angular velocity or direction while I'm busy using the rest of my keyboard to micromanage everything else from modules to overview.



the major benefactors of this will be those engaging in frigate warfare and interceptor/tackle pilots where things move fast and manual piloting is a very real thing to keep yourself alive.

standard fleets and mission runners I imagine will still be using the normal methods, but ceptor pilots everywhere just creamed their pants.
Dagoth Fett
Whole Squid
#198 - 2014-11-14 22:05:26 UTC
CCP please start bundling Eve with this: http://img.gawkerassets.com/img/17fizhsw2rf1tjpg/original.jpg
Desert Ice78
Gryphons of the Western Wind
#199 - 2014-11-14 22:08:40 UTC
CCP Nullarbor, need on-the-fly-switch-to-joystick control.

Because I'm a pilot.

I am a pod pilot: http://dl.eve-files.com/media/corp/DesertIce/POD.jpg

CCP Zulu: Came expecting a discussion about computer monitors, left confused.

WhyYouHeffToBeMad IsOnlyGame
#200 - 2014-11-14 22:11:06 UTC  |  Edited by: WhyYouHeffToBeMad IsOnlyGame
I wonder how will keyboard flight controls be doable with a server tickrate of 1Hz?

I'm probably speaking out of lack of knowledge but I'm asking that question anyway. I just see a ton of problems rising from this due to the server tickrate.

Everything's a game if you make it one - Uriel Paradisi Anteovnuecci

CCP: Continously Crying Playerbase - Frostys Virpio