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Dev blog: Quick, give me manual control!

First post First post First post
Author
Milla Goodpussy
Garoun Investment Bank
#161 - 2014-11-14 17:57:49 UTC
I am stunned... stunned!... it took you guys this long to finally catch on that players wanted manual control. so many excuses and yada , yada, yada... but finally it comes and a dev finally got the job done.



good job Iceland dudes!!
Centurax
CSR Engineering Solutions
Citizen's Star Republic
#162 - 2014-11-14 17:58:20 UTC
Yay finally getting manual control Big smileBig smile

Nice work on adding this feature, plus I really do hope we get joystick control too.

Hopefully we can get some way to select targets from the joystick and fire because that would just be too much fun.

Good work all, I hope to see more from this feature soon Big smile only been waiting since 2003 P hehe.
Chainsaw Plankton
FaDoyToy
#163 - 2014-11-14 17:58:56 UTC
CCP Nullarbor wrote:
Ronen Osden wrote:
Since there is no "up" in space, Im interested to see if you will able to do back flips and thusly fly "upside down" to the rest of the EVE universe. Since at the moment all vessels are always pointed "up".


No up means actually upwards relative to the solarsystem not based on the roll of your ship. In practice it works out a lot easier to control but you won't be flying your ship upside down.


this has been one of my longest issues with eve, that I cant fly my ship upside down, and that my camera doesn't truly freely rotate around the ship, seems to get stuck when trying to pass the z axis.

and honestly the way development is going this is quickly becoming my biggest issue with eve!

@ChainsawPlankto on twitter

Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#164 - 2014-11-14 18:02:24 UTC
Why ships in Eve go level by default:

The spinning reference frame of the star creates a vertical axis which your warp drive locks on to. The two together exert a force on your ship to bring it 'level'.

Blink

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter

Warde Guildencrantz
Caldari Provisions
Caldari State
#165 - 2014-11-14 18:04:31 UTC  |  Edited by: Warde Guildencrantz
If it complements current flight well, I'm into it.

Also incoming tinfoil hats from SC and ED people

TunDraGon ~ Low sec piracy since 2003 ~ Youtube ~ Join Us

Taram Caldar
Royal Black Watch Highlanders
#166 - 2014-11-14 18:05:20 UTC
Thank you

But I have to ask this....
We were asking for this in beta phase 2
We were asking in beta phase 3
we were asking in bata phase 4.5.6.7.8 and 9
We asked at release
We asked nearly every patch since

We were always told 'no'

And somehow... the fact that this is a needed/desired thing is only just dawning on you guys 13 years later?????

Seriously?

"No bastard ever won a war by dying for his country.  He won it by making the other poor dumb bastard die for his country."

Warde Guildencrantz
Caldari Provisions
Caldari State
#167 - 2014-11-14 18:12:13 UTC  |  Edited by: Warde Guildencrantz
Taram Caldar wrote:
Thank you

But I have to ask this....
We were asking for this in beta phase 2
We were asking in beta phase 3
we were asking in bata phase 4.5.6.7.8 and 9
We asked at release
We asked nearly every patch since

We were always told 'no'

And somehow... the fact that this is a needed/desired thing is only just dawning on you guys 13 years later?????

Seriously?


They've fixed most of the issues with the stuff people were using the most (ships)

now they are fixing the core mechanics where people were annoyed.

(Infinite skill queue, multisell, this, etc.)

Also, server/client synchronization has likely improved over the years. Remember that missiles animations were originally not iterated upon because synchronization of missiles between client/server was difficult as they were treated like separate entities.

TunDraGon ~ Low sec piracy since 2003 ~ Youtube ~ Join Us

Xindi Kraid
Itsukame-Zainou Hyperspatial Inquiries Ltd.
Arataka Research Consortium
#168 - 2014-11-14 18:17:02 UTC
You had to observe new players to figure out it might be a good idea to at least research the possibility of this?
We've been asking for it for years now.
===
So my biggest concern is how likely this is to cause rubberbanding? Also how will ships fly under TiDi influence?
Anonymous Forumposter
State War Academy
Caldari State
#169 - 2014-11-14 18:23:39 UTC
Xindi Kraid wrote:
You had to observe new players to figure out it might be a good idea to at least research the possibility of this?
We've been asking for it for years now.
===
So my biggest concern is how likely this is to cause rubberbanding? Also how will ships fly under TiDi influence?


Motivation != Understanding.
Tau Cabalander
Retirement Retreat
Working Stiffs
#170 - 2014-11-14 18:30:01 UTC
Malcanis's Law: "Whenever a mechanics change is proposed on behalf of ‘new players’, that change is always to the overwhelming advantage of richer, older players."

In other words, I really like this feature! Big smile
Lady Rift
His Majesty's Privateers
#171 - 2014-11-14 18:30:20 UTC
Xindi Kraid wrote:
You had to observe new players to figure out it might be a good idea to at least research the possibility of this?
We've been asking for it for years now.
===
So my biggest concern is how likely this is to cause rubberbanding? Also how will ships fly under TiDi influence?



unresponsive brick like everything else in tidi.
Gosti Kahanid
Red Sky Morning
The Amarr Militia.
#172 - 2014-11-14 18:34:35 UTC
Phoenix Jones wrote:
Can I rotate my ship 360 degrees on its vertical axis.

Some call it a barrel roll


http://weknowmemes.com/wp-content/uploads/2011/11/aileron-roll-barrel-roll-differences.jpg
Learn the difference and don´t trust all the memes...
Mindo Junde
Somnium Vita
#173 - 2014-11-14 18:43:47 UTC
Crasniya wrote:
Care Less wrote:
CCP must be terrified of the damage Elite: Dangerous coming out will do to the bottom line to make such drastic changes....


They freaking need to be.

Good to see them trying to spice things up a bit.


Pretty much sums up what I've been thinking since I saw Elite go into Beta. Its always looked like an EVE killer
Mindo Junde
Somnium Vita
#174 - 2014-11-14 18:46:11 UTC
Warde Guildencrantz wrote:
Taram Caldar wrote:
Thank you

But I have to ask this....
We were asking for this in beta phase 2
We were asking in beta phase 3
we were asking in bata phase 4.5.6.7.8 and 9
We asked at release
We asked nearly every patch since

We were always told 'no'

And somehow... the fact that this is a needed/desired thing is only just dawning on you guys 13 years later?????

Seriously?


They've fixed most of the issues with the stuff people were using the most (ships)

now they are fixing the core mechanics where people were annoyed.

(Infinite skill queue, multisell, this, etc.)

Also, server/client synchronization has likely improved over the years. Remember that missiles animations were originally not iterated upon because synchronization of missiles between client/server was difficult as they were treated like separate entities.


Fixed MOST of the issues with the stuff people use? SERIOUSLY? Gimme me a break

Fixing core mechanics? no, thinking about starting...maybe, fixing? no

and the last bit ROFL
TheLostPenguin
Surreal Departure
#175 - 2014-11-14 19:09:31 UTC
CCP Nullarbor wrote:
Ronen Osden wrote:
Since there is no "up" in space, Im interested to see if you will able to do back flips and thusly fly "upside down" to the rest of the EVE universe. Since at the moment all vessels are always pointed "up".


No up means actually upwards relative to the solarsystem not based on the roll of your ship. In practice it works out a lot easier to control but you won't be flying your ship upside down.

I think when people find out this means it doesn't fly how they think it will fly then alot of raging boners are going to wilt super fast.


devblog wrote:
The controls will initially be opt-in...

These few words terrify me, whilst this will probably be fun to mess around with a bit, and even have a few niche uses, having to fly EVERY ship like this ALL the time would be not only be horrid but require alot of other ui/mechanic changes such that it was basically Ace Combat:In Space. And if you say it could never happen I guess it's just as well CCP don't have prior form for taking their pet ideas (that people tell them are stupid/broken), then ramming them down everyones throats...

If it does turn out to be technically feasible give us it, and if full analog controls are doable give us those, but please do not go full potato and head off where that one little sentence suggests, for now I look forward to screaming around horribly misjudging turns and bumping various innocent bystanders into oblivion.
Mixu Paatelainen
Eve Refinery
#176 - 2014-11-14 19:22:27 UTC
asdfasdfasdfasdfasdfasdfASDFASDFASDF
Alexis Nightwish
#177 - 2014-11-14 19:34:51 UTC
CCP Nullarbor, this is awesome but could I please make a request of you while you're in the flight control code?

Please, please, please add a hotkey that will tell my ship to go in the direction the camera is facing! This is NOT the same as double clicking. If a ship or other object was in the center of the screen this hotkey would NOT attempt to approach it as it would not be clicking/selecting it. Rather my ship would turn to fly along the vector the center of my camera is pointing towards.

CCP approaches problems in one of two ways: nudge or cludge

EVE Online's "I win!" Button

Fixing bombs, not the bombers

Nimrodion
Xanthium Prime
#178 - 2014-11-14 19:35:00 UTC
Yep, the very first thing I did in EVE was try and fly my pod with WASD..a long overdue feature Big smile
Align Planet1
Caldari Provisions
Caldari State
#179 - 2014-11-14 19:39:06 UTC
Me again. Very happy. Thank you.


P.S. Rhea is getting a little scary, eh?
Captain Thunderwalker
Room for Improvement
Good Sax
#180 - 2014-11-14 19:39:33 UTC  |  Edited by: Captain Thunderwalker
dare I ask if this is the first step to "Eve Online VR"?.... er.;.. Second step i mean.