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Dev blog: Quick, give me manual control!

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Vincent Athena
Photosynth
#141 - 2014-11-14 16:30:29 UTC
Nice change, but I think it needs one or two more to really make it shine.

"Camera tracks flight path" would be good. Along with it, something that helps situational awareness for ships "behind" me. Normally this is done by zooming out, but then using wasd makes less sense. Or:

Show my velocity vector when I am zoomed out.

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Querns
Science and Trade Institute
Caldari State
#142 - 2014-11-14 16:30:29 UTC
Using zmapper for joysticks now is a good idea, but it won't be exactly what you want. Since the turning controls are currently digital, there's no fine gradient of control — pressing a button to turn applies the full force of the turn to the ship. In order to do more careful burns, you have to repeatedly press and release the button in order to only apply a non-100% amount of your ability to turn to the ship.

Having proper joystick implementation would allow analog control — tilting the joystick halfway through one of its axes would only impart half of the ships turning ability towards that direction. Additionally, with an analog throttle, pulling the throttle only halfway would cause the ship to only engage half of its impulse thrust, and so on. This is a more difficult proposition from an implementation side, however, so it remains to be seen if it is or becomes a priority or not. It'll depend a lot on the sisi testing, so if this sort of thing is important to you, partake in the tests and make your opinions known!

However, not all hope is lost in the interim — using zmapper to bind things like module activation, drone engage/retreat, auto-orbit/approach, etc, are all fine ideas and things that are worth doing.

This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.

TheMercenaryKing
Collapsed Out
Pandemic Legion
#143 - 2014-11-14 16:32:46 UTC  |  Edited by: TheMercenaryKing
Ok, on a serious note:

WASD+- is nice but the problem I see is people are going to assume you still need to Target/select target with a mouse and shoot (Unless your using FoF missiles - NEVER USE FoF MISSILES!).

A HOTAS/Joystick is not good for this at all - unless we can assign specific keys to navigate ONLY the overview. For example my HOTAS has multiple DPads, I want to assign a DPad to the overview specifically so up and down navigate the window/tree and right to expand a tree or select that option, and left to close the tree. I would also ask for target to be moved to the top of the list for easy access (DPad right then right again to target).

Also allow a hotkey to jump/dock when within range of a station/gate/wormhole/acceleration gate/Jump portal/Jump Bridge without selecting it. This will make it more seamless to moving into a twitch style control.
Jackson Apollo
Federal Navy Academy
Gallente Federation
#144 - 2014-11-14 16:33:10 UTC
REBOOT SISI AND APPLY THIS NOW PLZ!!>!>!>?!??!?!??!

TigerXtrm
KarmaFleet
Goonswarm Federation
#145 - 2014-11-14 16:36:56 UTC
CCP you are on such an insane roll with amazing things coming out, I'm afraid to see what's coming up in 2015 Shocked

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cpu939
Center for Advanced Studies
Gallente Federation
#146 - 2014-11-14 16:38:52 UTC
1 - what are you guys going to do for tracking damage from hybrids, lasers and projectile?
2 - are you doing this, as you want to add in twitch control for when Valkyrie comes out?
3 - are you planning on adding line of sight damage to eve?
Altrue
Exploration Frontier inc
Tactical-Retreat
#147 - 2014-11-14 16:39:30 UTC
Woh, that came out of nowhere!

Props for daring to implement this (even if this is only a beta).

Not convinced that its really worth anything, but I guess we'll see in due time!

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Ralph King-Griffin
New Eden Tech Support
#148 - 2014-11-14 16:41:08 UTC
cpu939 wrote:
1 - what are you guys going to do for tracking damage from hybrids, lasers and projectile?
2 - are you doing this, as you want to add in twitch control for when Valkyrie comes out?
3 - are you planning on adding line of sight damage to eve?

why would any of those change?
Adrie Atticus
Caldari Provisions
Caldari State
#149 - 2014-11-14 16:48:21 UTC
Ralph King-Griffin wrote:
cpu939 wrote:
1 - what are you guys going to do for tracking damage from hybrids, lasers and projectile?
2 - are you doing this, as you want to add in twitch control for when Valkyrie comes out?
3 - are you planning on adding line of sight damage to eve?

why would any of those change?


Becuase 90% of the thread thinks that "we be twitch shooter in space nao!".
Dersen Lowery
The Scope
#150 - 2014-11-14 16:52:58 UTC
SpaceSaft wrote:
Benedictus de Suede wrote:

As a RL pilot I think I know what I´m talking about.


Unless you're a rocket pilot, you got nothing. This is not a flight sim.


It's a submarine sim. Rockets are just a weapon system.

Any submarine pilots reading this?

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Jon Dekker
Dekker Corporation
#151 - 2014-11-14 16:57:24 UTC
This is amazing. I remember when I first got into EVE just after Apocrypha and tried to get manual WASD to work. Some guy had managed to write some sort of script that I think I tried but it was just moving the mouse & emulating double-click - I quickly got rid of it. I learned the double-click or just orbit, but sometimes EVE isn't always about tactical flight and just having fun in space. Very excited!

With the addition to this, will the camera be getting some love? Currently it stays pointed in the same direction no matter which way your ship is pointing. It would be great if we had the option to cycle cameras (Grand Theft Spaceships?) between normal fixed, cinematic, and directly behind the ship (it goes with your ship - gives much more of a sense of space flight).

Combined with manual flight controls I think it would be really amazing. Keep up the great work guys!
JetCord
Science and Trade Institute
Caldari State
#152 - 2014-11-14 16:59:02 UTC
can we use HOTAS with programmable keys? Pls say Yes plzzzzz
Vincent Athena
Photosynth
#153 - 2014-11-14 17:10:33 UTC
Dersen Lowery wrote:
SpaceSaft wrote:
Benedictus de Suede wrote:

As a RL pilot I think I know what I´m talking about.


Unless you're a rocket pilot, you got nothing. This is not a flight sim.


It's a submarine sim. Rockets are just a weapon system.

Any submarine pilots reading this?

Even in submarines, you push the nose down and pull the nose up. That is, you push the control yoke forward to point down.

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Del orian
Betruger Trust Holding AG
#154 - 2014-11-14 17:11:43 UTC
Wait what ? Shocked
How .... Why ... im confused
this is the one thing of eve i had to explain to everyone for almost 10 years now




Cool huzzah for better kiting skills
Querns
Science and Trade Institute
Caldari State
#155 - 2014-11-14 17:12:23 UTC
Vincent Athena wrote:
Even in submarines, you push the nose down and pull the nose up. That is, you push the control yoke forward to point down.

Well, fortunately, if the defaults aren't to do this, the keys are fully remappable to allow this sort of control, like the gods intended.

This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.

Mharius Skjem
Guardians of the Underworld
#156 - 2014-11-14 17:30:38 UTC
Owen Levanth wrote:
Mostlyharmlesss wrote:
This is a pants on head ******** gimmick that could've been developed into another, more useful, feature.

Like, say, make the current well working mechanics more obvious and easy to use.


Only in Eve will you find people who object to sensible gameplay mechanics. Do you want to control your car with mouse-clicks, too?


I'd be happy to control my car with mouse clicks if roads were 1km wide and there was no chance of colliding with something coming the other way, which is what space is like for most of us who don't hang around Jita undock.

On the positive side though I look forward to testing this, I'm not sure it will be tactically useful though.

Can we have fleet formation presets next please :)

A recovering btter vet,  with a fresh toon and a determination to like everything that CCP does to Eve...

Don't take me too seriously though, I like to tease a bit on the forums, but that's only because I love you...

sereneabt
#157 - 2014-11-14 17:30:54 UTC
The CODE approves of this. This will make bumping so much more efficient

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Mharius Skjem
Guardians of the Underworld
#158 - 2014-11-14 17:32:51 UTC
Altrue wrote:
Woh, that came out of nowhere!

Props for daring to implement this (even if this is only a beta).

Not convinced that its really worth anything, but I guess we'll see in due time!


I quite like CCP's recent beta features, well worth switching on. Their recent changes to the notification system were excellent. I'm sure we'll all approve of this after a couple of weeks getting used to it.

A recovering btter vet,  with a fresh toon and a determination to like everything that CCP does to Eve...

Don't take me too seriously though, I like to tease a bit on the forums, but that's only because I love you...

Querns
Science and Trade Institute
Caldari State
#159 - 2014-11-14 17:37:58 UTC
sereneabt wrote:
The CODE approves of this. This will make bumping so much more efficient

Yeah — the first thing I thought of when I read this devblog was making manual adjustments to something like a 100mn MWD SFI while in glorious flight to deliver bumps of objective truth to other spaceboats. Granted, I don't actually know what CODEdot uses to bump things, but the SFI is a personal favorite. I have fond memories of punting Orcas hundreds of kilometers using the SFI crotch rocket. I wonder if SFIs are even seeded on Sisi...

This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.

TheMercenaryKing
Collapsed Out
Pandemic Legion
#160 - 2014-11-14 17:39:51 UTC
sereneabt wrote:
The CODE approves of this. This will make bumping so much more efficient


http://www.hark.com/clips/mpvspzcvkb-update

Change that from "where this guy is" to "Who these guys are"