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Dev blog: Quick, give me manual control!

First post First post First post
Author
Benedictus de Suede
Norsewing Naval Command
#101 - 2014-11-14 15:40:07 UTC
Hey,

Manual Control would be awesome. But please do this right!!!

I would prefer a roll left/right function rather than a yaw left/right. We are not driving a car -right?
A roll left/right function in combination with a pitch up/down gives you a better degree of Control.

As a RL pilot I think I know what I´m talking about.

If you also could add some more realistic rate of turns for the bigger ships and visual control thrusters I would be happy as a clown.
Caiman Graystock
Starways Congress
#102 - 2014-11-14 15:40:33 UTC
Was it answered, can we bind accelerate/decelerate too?
Jeremiah Saken
The Fall of Leviathan
#103 - 2014-11-14 15:40:34 UTC
What?! You guys serious? WASD to control ship? This is what i called a perfect start of the weekendBig smile

"I am tormented with an everlasting itch for things remote. I love to sail forbidden seas..." - Herman Melville

Wasted Noon
Dragon.
Pandemic Horde
#104 - 2014-11-14 15:40:43 UTC
!!! game just got x2 better, only ppl afraid of this are eft warriors who are now going to lose there ships to noobs ;}
Anonymous Forumposter
State War Academy
Caldari State
#105 - 2014-11-14 15:40:48 UTC
Elena Morin'staal wrote:
Whilst I am over the moon excited for this, I had always believed it wasn't possible due to the way the server operated, and hence 500 people all sending commands to move their ship like this in the same fight would make it crash and burn.

Was I wrong? Or has something fundamental changed which allows this to work in large fights without destroying the hardware?

Also, OMFG AWESOME.


That's what the upcoming mass test on SiSi is intended to find out. Am I the only one that reads? :\
CCP Falcon
#106 - 2014-11-14 15:41:31 UTC
<3 this thread Big smile

CCP Falcon || EVE Universe Community Manager || @CCP_Falcon

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Benny Ohu
Royal Amarr Institute
Amarr Empire
#107 - 2014-11-14 15:41:57 UTC
i remember when i was a nub, a very common message in rookie help chat was 'wwwwwwwwwwwwwwwwwwwwww'
Fondon
State War Academy
Caldari State
#108 - 2014-11-14 15:42:54 UTC
Good.
Princess Honneamise
#109 - 2014-11-14 15:46:29 UTC
This feature is amazing but TOTALLY GAMEPLAY USELESS...

...except CCP is planning to REMOVE the button commands "APPROACH","ORBIT" and "KEEP AT RANGE" .

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Lucrii Dei
Imperial Shipment
Amarr Empire
#110 - 2014-11-14 15:47:49 UTC
So in EVE you have to click to move your ship.

In EVE you have to click to do most things.

Let me tell you NPE better get players used to using their mouse in EVE or they're not going to get very far.

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Ralph King-Griffin
New Eden Tech Support
#111 - 2014-11-14 15:47:55 UTC


This needs to be accompanied with this
Markus Reese
Deep Core Mining Inc.
Caldari State
#112 - 2014-11-14 15:48:03 UTC
Fantastic hearing, Can I bring up something that might be quite awesome to integrate? To sum up, going to bring in the controller I have.

Currently, I use it for my flight sims, Kerbal space programs, etc. Not in sisi testing, so not sure how this works but...

Logitech Attack 3

When I see myself using it for eve, this might be a bit odd but... In eve, rapid controls like flight maneuvering is less needed. I see it more like a trim, pitch yaw control. As such on my controller, would it be possible to do the following:

1. Use the 4 keys on the head of the joystick to bind to a digital flight control

2. Use the analog joystick control for camera control.

Here is how I view myself using it. Since Eve works on the datapacket system, digital click for pitch and yaw is ideal. No roll to worry about. So I can turn, etc according to that. Also to prevent overturning, should it (or does it) work by setting your target direction, this way you can give a rapid heading to a battleship, then it will progressively turn. Just like the double click in space.

Mouse controls around the ui just like normal.

Analog axial controls on joystick is my camera control.

Hotkey other commands such as lock, module assignments. etc to remaining joystick buttons.

This will allow majority of flight controls to possibly interface with existing systems, but also make it a keyboard free combat experience. The above would be ideal for large combat.

Into interdictors, ceptors, and other fast ships, the versa would be great. Buttons for camera, analog to set heading and pitch.

Lastly, if we are doing this, the following might be desired as well. Ability to set advanced sub control assignments. Somebody like myself who flies an assortment of ships depending could benefit alot by unique key bindings for the ship class so I can have my analog flight on one, digital flight on the other. Assign my warp probe to main trigger for interdictors, where as on another ship I can use the button say for MJD

To quote Lfod Shi

The ratting itself is PvE. Getting away with it is PvP.

Markus Reese
Deep Core Mining Inc.
Caldari State
#113 - 2014-11-14 15:49:35 UTC
Caiman Graystock wrote:
Was it answered, can we bind accelerate/decelerate too?


You know, that just adds to my previous post. My flight stick has an analog throttle setting. If I could bind my % speed to that.....

Scuse me, I need a towel....

To quote Lfod Shi

The ratting itself is PvE. Getting away with it is PvP.

Adrie Atticus
Caldari Provisions
Caldari State
#114 - 2014-11-14 15:49:55 UTC
You all are genuinely thinking that this method of control is going to make a massive difference? You still need your mouse to manipulate the objects and unless you have 3 hands, you'll just be either turning your ship or targeting stuff.
Scarlet Bear
Garoun Investment Bank
Gallente Federation
#115 - 2014-11-14 15:50:29 UTC
CCP Phantom wrote:
Do you want manual control over your spaceship in EVE so that you no longer need to point and click in space to maneuver your ship? Here are good news! We are releasing beta opt-in manual keyboard control (WASD style) with Rhea on December 9th.

Read all the details in CCP Nullarbor exciting new dev blog Quick, give me manual control!

We are very much looking forward to all your feedback!




Space Races,
Keras Authion
Science and Trade Institute
Caldari State
#116 - 2014-11-14 15:51:04 UTC
Shocked

Didn't see this one coming. Stop being so awesome! Let's hope it works well in the game and finds an actual use rather than stays as a gimmick.

...You know, this would go reeeally well with manual warp in the distant future.

This post was rated "C" for capsuleer.

epicurus ataraxia
Illusion of Solitude.
Illusion of Solitude
#117 - 2014-11-14 15:52:35 UTC
Please, Press hotkey, move mouse to control!

There is one EvE. Many people. Many lifestyles. WE are EvE

Sven Viko VIkolander
In space we are briefly free
#118 - 2014-11-14 15:53:25 UTC
While you are at it, the tactical overlay could really use some love, such as showing the direction your ship is flying (which would help with manually flying while zoomed out).

Will WASD help newer players? I'm not so sure. I look forward to testing this to see how easy it is to actually fly to small objects (e.g. a wreck). Most everything new players do can easily be accomplished by hitting approach, it seems, they just don't know this right away, but that's not to say this won't help.

Will WASD help vet players? I am not sure it will replace clicking in space manual piloting when keeping a tight orbit or spiraling--not that many players even do this (e.g. most null interceptor pilots seem to only know how to hit approach or orbit). It will, in any case, be a lot of fun. WASD-only interceptor fleets!!!
SpaceSaft
Almost Dangerous
Wolves Amongst Strangers
#119 - 2014-11-14 15:54:25 UTC
Benedictus de Suede wrote:

As a RL pilot I think I know what I´m talking about.


Unless you're a rocket pilot, you got nothing. This is not a flight sim.

Regarding the flying: I'm very very excited to see this happening.
Ab'del Abu
Atlantis Ascendant
#120 - 2014-11-14 15:54:28 UTC
lol only after running the game for over 10 years this happens xD will be fun to try it out, I'm excited :)