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Crime & Punishment

 
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Solo ganking with an arty thrasher in hisec?

Author
Amadeus Gaila
Center for Advanced Studies
Gallente Federation
#1 - 2014-11-14 13:57:54 UTC  |  Edited by: Amadeus Gaila
Hi,

The kill boards have many cases where the thrasher solo gate-ganked some defenseless T1 indy ships in hi-sec. An arty thrasher (280mm) needs at least 2 cycles to pop the thinnest T1 indy ships. I tested it in duels.

I cant make it beyond one cycle no matter the fit i have. The gate sentries vaporize my ship during the first cycle. I got everything on overload as well.

My fit is below, it even has better EHP than the arty-thrasher fits on the kill boards like D400's...

What am i doing wrong? Or is it just no longer possible to gank with a 2cycle arty-thrasher in hi sec after all the updates?

[Thrasher]
Gyrostabilizer II
Gyrostabilizer II

Limited Adaptive Invulnerability Field I
Faint Warp Disruptor I
Small Subordinate Screen Stabilizer I

[pp]
280mm 'Scout' Artillery I
280mm 'Scout' Artillery I
280mm 'Scout' Artillery I
280mm 'Scout' Artillery I
280mm 'Scout' Artillery I
280mm 'Scout' Artillery I
280mm 'Scout' Artillery I

Small Anti-EM Screen Reinforcer I
Small Anti-Thermal Screen Reinforcer I
Small Anti-Kinetic Screen Reinforcer I
Ralph King-Griffin
New Eden Tech Support
#2 - 2014-11-14 15:23:47 UTC
try this, iv flown with sol and iv seen this work

it works with meta 4 stuff aswell but go t2 where you can

[Thrasher, Solecist Project's Thrasher]
Counterbalanced Weapon Mounts I
Damage Control II

Limited Adaptive Invulnerability Field I
Limited Adaptive Invulnerability Field I
Medium Azeotropic Ward Salubrity I

250mm Light Artillery Cannon II,Republic Fleet Phased Plasma S
250mm Light Artillery Cannon II,Republic Fleet Phased Plasma S
250mm Light Artillery Cannon II,Republic Fleet Phased Plasma S
250mm Light Artillery Cannon II,Republic Fleet Phased Plasma S
250mm Light Artillery Cannon II,Republic Fleet Phased Plasma S
250mm Light Artillery Cannon II,Republic Fleet Phased Plasma S

Small Core Defense Field Extender I
Small Processor Overclocking Unit I
Small Projectile Burst Aerator I
Jonah Gravenstein
Machiavellian Space Bastards
#3 - 2014-11-14 15:25:40 UTC  |  Edited by: Jonah Gravenstein
Simply put, you're not packing enough tank and the RoF on 280's is too slow. Gate guns do 176DPS, which means your current fit dies in about 7.5 seconds (assuming 4 gate guns)

Try replacing the 280's with 250's (faster RoF), use the extra CPU and PG it frees up to fit a medium shield extender instead of the small one and possibly replace the rigs with a couple of projectile burst aerators to increase the RoF even more.

It should give you about another 3-4 seconds before you pop which is enough time to get the second volley off as the 250's have a faster RoF, especially with the right rigs. It's probably a fair bit cheaper too.

Solecist Project or D400 would be the people to speak to about using Thrashers effectively.

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Ralph King-Griffin
New Eden Tech Support
#4 - 2014-11-14 15:43:22 UTC
Jonah Gravenstein wrote:
Simply put, you're not packing enough tank and the RoF on 280's is too slow. Gate guns do 176DPS, which means your current fit dies in about 7.5 seconds (assuming 4 gate guns)

Try replacing the 280's with 250's (faster RoF), use the extra CPU and PG it frees up to fit a medium shield extender instead of the small one and possibly replace the rigs with a couple of projectile burst aerators to increase the RoF even more.

It should give you about another 3-4 seconds before you pop which is enough time to get the second volley off as the 250's have a faster RoF, especially with the right rigs. It's probably a fair bit cheaper too.

Solecist Project or D400 would be the people to speak to about using Thrashers effectively.

yeah i dont know if sol is currently subbed though or which toon would be if he is.
last tome we spoke was through Sol Project, nice guy fun and intresting to fly with.
Jonah Gravenstein
Machiavellian Space Bastards
#5 - 2014-11-14 15:54:21 UTC
Ralph King-Griffin wrote:
yeah i dont know if sol is currently subbed though or which toon would be if he is.
last tome we spoke was through Sol Project, nice guy fun and intresting to fly with.
heh Sol is funny as hell, I've never flown with him but I've had some amusing conversations with him.

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Amadeus Gaila
Center for Advanced Studies
Gallente Federation
#6 - 2014-11-14 16:54:17 UTC
ditching the warp scrambler in the arty thrasher does not work anymore after they changed the warp mechanisms 3 or 4 expansions ago. Smaller ships, which I am targeting, align much more quickly than when the arty-thrasher was a famous solo gank fit.

having 2 invul. adaptability modules and a medium shield extender as in Solestice Project's fit is buying me more time but the target is warping out just in the nick of time.


For my specific set of targets, i need a solo gank ship that is more tanky than the thrasher but not overtanked and 10x more expensive like the rupture. is there nothing in between?!
Jonah Gravenstein
Machiavellian Space Bastards
#7 - 2014-11-14 17:03:35 UTC  |  Edited by: Jonah Gravenstein
Plug this fit into EFT or EveHQ and have a play with it; has a warp disruptor too.

[Thrasher, Knock Knock]

7x 250mm Light Prototype Siege Cannon (Republic Fleet Phased Plasma S)

Medium Azeotropic Ward Salubrity I
Limited Adaptive Invulnerability Field I
Faint Warp Disruptor I

Damage Control I
Gyrostabilizer I

2x Small Projectile Burst Aerator I

5.05s RoF, 961 volley damage/ 190 DPS, 7514 EHP (+30% over yours) against Gate guns with my skills; costs about 3.7M

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Ralph King-Griffin
New Eden Tech Support
#8 - 2014-11-14 17:13:45 UTC
you are overheating everything right?
Feyd Rautha Harkonnen
Doomheim
#9 - 2014-11-14 17:43:47 UTC
Amadeus Gaila wrote:
Hi,

The kill boards have many cases where the thrasher solo gate-ganked some defenseless T1 indy ships in hi-sec. An arty thrasher (280mm) needs at least 2 cycles to pop the thinnest T1 indy ships. I tested it in duels.

I cant make it beyond one cycle no matter the fit i have. The gate sentries vaporize my ship during the first cycle. I got everything on overload as well.

My fit is below, it even has better EHP than the arty-thrasher fits on the kill boards like D400's...

What am i doing wrong? Or is it just no longer possible to gank with a 2cycle arty-thrasher in hi sec after all the updates?

[Thrasher]
Gyrostabilizer II
Gyrostabilizer II

Limited Adaptive Invulnerability Field I
Faint Warp Disruptor I
Small Subordinate Screen Stabilizer I

[pp]
280mm 'Scout' Artillery I
280mm 'Scout' Artillery I
280mm 'Scout' Artillery I
280mm 'Scout' Artillery I
280mm 'Scout' Artillery I
280mm 'Scout' Artillery I
280mm 'Scout' Artillery I

Small Anti-EM Screen Reinforcer I
Small Anti-Thermal Screen Reinforcer I
Small Anti-Kinetic Screen Reinforcer I


I think the short answer is take a look at the sec status of the system you are in.

The lower sec of the system, the longer it takes for CONCORDOKKEN to arrive. Try ganking in 0.5 systems.

F

Jonah Gravenstein
Machiavellian Space Bastards
#10 - 2014-11-14 17:46:29 UTC  |  Edited by: Jonah Gravenstein
^^ Concord isn't his problem, gate guns are popping him before they even drop the doughnuts.

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Paranoid Loyd
#11 - 2014-11-14 18:17:34 UTC  |  Edited by: Paranoid Loyd
As mentioned your fit does not have enough tank, if you want to use a destroyer to kill indys use a catalyst and stick to autopiloting indys, you can check my KB for a proper fit. If you want to kill indys that are not autopiloting you will need to step up to a cruiser to be proficient. It may be possible to use the thrasher fit Jonah posted to kill non-autopiloters but the range is questionable. D400 used a thrasher to kill frigs shuttles and then the pods, if he did use a Thrasher to kill an indy, it was most likely autopiloting/AFK and he was probably using autos.

"There is only one authority in this game, and that my friend is violence. The supreme authority upon which all other authority is derived." ISD Max Trix

Fix the Prospect!

Tengu Grib
Caldari Provisions
Caldari State
#12 - 2014-11-14 18:45:51 UTC
The majority of the targets popped by thrashers on gates are either AFK or on autopilot. Either way the idea is to catch them as they land, (or are chilling at zero not moving) in which case you do not need a warp disruptor at all, they won't warp away. Besides, unless they see it for what it is, since you are killing them in one or two volleys, most people won't react fast enough to save themselves.

Rabble Rabble Rabble

Praise James, Supreme Protector of High Sec.

John E Normus
New Order Logistics
CODE.
#13 - 2014-11-15 02:50:54 UTC
Highsec is dangerous, take this

Between Ignorance and Wisdom

Amadeus Gaila
Center for Advanced Studies
Gallente Federation
#14 - 2014-11-15 14:09:28 UTC  |  Edited by: Amadeus Gaila
Thanks everybody for the great help, each of your posts has an added value.Pirate

well except the one talking about concord. P

-jesas you dont have to be so rude Amadeus!

-What.I'm just saying..

-Some pple....they dont deserve to be helped i swear...

- Chill dude was just a joke...yUsoSeriassss!
Sol Project
Shitt Outta Luck - GANKING4GOOD
#15 - 2014-12-26 22:19:00 UTC  |  Edited by: Sol Project
Sheesh... necro. I apologise.

Ladies of New Eden YC 117 by Indahmawar Fazmarai

Warning: NSFW! Barely legal girls in underwear!

Diana Kim > AND THIS IS WHY THE FEDERATION MUST BE DESTROYED!!

Bronson Hughes
The Knights of the Blessed Mother of Acceleration
#16 - 2014-12-27 05:03:20 UTC  |  Edited by: Bronson Hughes
My 0.02 ISK: Once you need multiple volleys to kill your target, your fit becomes less about maximizing how much damage you can deal in a single volley and more about maximizing how much damage you can deal before you die. 280s simply fire too slowly and gimp your fit too much to readily achieve that balance, so 250s generally work better for two-volley kills.

Save the 280s for pods, shuttles, etc. that you can guarantee will pop in a single volley. They're still great for those. That's when you load up on sensor boosters and such at the expense of tank, because you won't need to live past your first volley.

Relatively Notorious By Association

My Many Misadventures

I predicted FAUXs

Ned Thomas
Sebiestor Tribe
Minmatar Republic
#17 - 2014-12-27 05:36:35 UTC
Sol Project wrote:
Sheesh... necro. I apologise.


Whenever you've got a free moment, I'd love to chat about gank thrashers if you'd humor me.
Don Purple
Snuggle Society
Test Alliance Please Ignore
#18 - 2014-12-27 06:39:24 UTC
Bob Starseekers vexor works real well on gates. I can forward it if you hit me up in game.

Sol you should send me your tripple volley thrasher fit. :P

I am just here to snuggle and do spy stuff.

Sol Project
Shitt Outta Luck - GANKING4GOOD
#19 - 2014-12-27 07:20:51 UTC
Ned Thomas wrote:
Sol Project wrote:
Sheesh... necro. I apologise.


Whenever you've got a free moment, I'd love to chat about gank thrashers if you'd humor me.

Humor you? Are you ********?

Ladies of New Eden YC 117 by Indahmawar Fazmarai

Warning: NSFW! Barely legal girls in underwear!

Diana Kim > AND THIS IS WHY THE FEDERATION MUST BE DESTROYED!!