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[Rhea] New Wormhole Systems + Thera

First post First post
Author
Glen Morange
Perkone
Caldari State
#41 - 2014-11-14 02:07:09 UTC
Circumstantial Evidence wrote:
Sentient Blade wrote:
Following on from a comment above, I think they should go one further... allow ANYONE to create jump clones. Grinding PVE to be able to PVP is not a good mechanic. Heck, even if you only allow it in this one system it will be a huge improvement.
Rorqual is provided as a game mechanic to bypass standings grind for JC. Only problem for a new player, is getting to know an older player who has one. The so-far proposed corp changes should make corporations and other players in general, more accessible.


Now find a random corporation that has a 4 billion isk ship and a pos in lowsec that allows random newbies to join so they can install jump clones in the Rorqual.
Jack Tronic
borkedLabs
#42 - 2014-11-14 02:09:15 UTC  |  Edited by: Jack Tronic
CCP Lebowski wrote:
Greeting Intrepid test server explorers,

As announced in this lovely dev blog by CCP Fozzie, Team Five 0 are adding 101 new wormhole systems to New Eden!



I wish we had the SDE already with ID to name relations :(
Dwissi
Miners Delight Reborn
#43 - 2014-11-14 02:14:10 UTC
Yeah right - so something new is being introduced - it has some limitations that require progression - and the immediate call for 'change more so everyone can do everything right away' happens. No one really needs a jumpclone - that simple. Jumpclones are a convenience - everyone can pvp without one. Adopt first and then ask for a change when the mechanics are really not in place for something. If you want to stay in the wormhole then move your med clone there - nothing easier than that.

Proud designer of glasses for geeky dovakins

Before someone complains again: grr everyone

Greed is the death of loyalty

Luscius Uta
#44 - 2014-11-14 07:30:54 UTC
I was expecting 10 or more stations like in Jita, not only four (I hope none of them is a kickout though, as that will make them effectively unusable). Also, if you prohibit deployable bubbles, then it's not really a nullsec system but something gimmicky (although the same can be said for the ban of capital ships, that I find less objectionable as even without it, people would rather use a T3 in such system).

I can sense that CCP Fozzie will be leaving not for Riot but for Apple, as they both follow a similar philosophy - don't give your customers what they want, give them what you want and expect them to adapt their habits just to use their shiny new toy.

Workarounds are not bugfixes.

Akirei Scytale
Okami Syndicate
#45 - 2014-11-14 08:28:15 UTC
Red Teufel wrote:
only 4 stations are you kidding me? So only 4 entities will have control and there will be so much bubbling station camps it will be a broken system. If you really want it to work the way you envisioned it to you'll need to add like 20 stations and all of them 300au apart with several planets in between. You'll also need to bar all bubbles including dictor bubbles from the system.


What the **** do you want, highsec in WH space? There is no way I can possibly agree with banning dictor bubbles. Just FYI those do not pull you if you warp before they go up, and don't last enormous amounts of time. No bubbles = dumb dumb pvp.
Squire Ormand
Nostromo Expeditions
#46 - 2014-11-14 10:08:20 UTC
Your bot doesn't work, fyi.
Yongtau Naskingar
Yongtau Naskingar Corporation
#47 - 2014-11-14 10:15:04 UTC
It would help if we knew when the bot was operational. Can't be that hard to run it 24/7? Assuming it's a proper bot.
Gnostic Fox
Biennale
#48 - 2014-11-14 10:40:43 UTC
Please leave a note here when the bot gets back to work. Thx.
X4me1eoH
School of Applied Knowledge
Caldari State
#49 - 2014-11-14 10:45:50 UTC
thera is nice, but too few stations, need at least 20 or more, and i think the system must be greater than this, at least 500-1000au radius
Delt0r Garsk
Shits N Giggles
#50 - 2014-11-14 11:07:24 UTC
Really like this addition and the new WH systems. Sounds like it will be fun.

I don't think more stations will make any difference at all. 4 seems right for a WH system, and well i guess it will end up with a station that everyone uses, and all the other stations everyone ignores. Even with station games and bubbles.

Also the distance between stations is going to be interesting. I expect the WHs to often be similar distances from each other, making scanning them down interesting. Will the WH have massive mass limits making them impossible to collapse? Or is rolling something we will see?

AKA the scientist.

Death and Glory!

Well fun is also good.

Dwissi
Miners Delight Reborn
#51 - 2014-11-14 11:58:05 UTC
CSM.Leaks
@EVE_CSM
#tweetfleet Thera station guns will shoot any ship using interdiction bubbles within 250km, we don't want a permcamp fest at every station.

Not sure how official this statement is - but if it gets confirmed it should ease everyone's mind about the station camping.

Proud designer of glasses for geeky dovakins

Before someone complains again: grr everyone

Greed is the death of loyalty

Ransu Asanari
Perkone
Caldari State
#52 - 2014-11-14 12:01:56 UTC  |  Edited by: Ransu Asanari
-removed- will post in the devblog discussion thread
X4me1eoH
School of Applied Knowledge
Caldari State
#53 - 2014-11-14 12:05:05 UTC  |  Edited by: X4me1eoH
Dwissi wrote:
CSM.Leaks
@EVE_CSM
#tweetfleet Thera station guns will shoot any ship using interdiction bubbles within 250km, we don't want a permcamp fest at every station.

Not sure how official this statement is - but if it gets confirmed it should ease everyone's mind about the station camping.


If the gun will shoot, just campers will use logistics, nothing changes
Tikitina
Doomheim
#54 - 2014-11-14 12:09:50 UTC
X4me1eoH wrote:
thera is nice, but too few stations, need at least 20 or more, and i think the system must be greater than this, at least 500-1000au radius



Yeah, my thoughts exactly.
It needs to be a lot bigger and a lot more stations.

I like 1000+ AU and about 15 to 25 stations.



Delt0r Garsk
Shits N Giggles
#55 - 2014-11-14 12:19:58 UTC
1000 AU is plain stupid. Or are you guys being sarcastic?

At 1000AU with a 5AU per sec frigate, its about 3min 20secs to warp across. And you have to scan down exits typically on a scale of the system.

AKA the scientist.

Death and Glory!

Well fun is also good.

CCP Lebowski
C C P
C C P Alliance
#56 - 2014-11-14 12:50:15 UTC
Thanks for the feedback so far everyone. The bot was down for a few hours but is up and running again now, apologies for that!

CCP Lebowski | EVE Quality Assurance | Team Five-0

@CCP_Lebowski

Red Teufel
Calamitous-Intent
#57 - 2014-11-14 12:59:12 UTC
Longdrinks wrote:
Red Teufel wrote:
only 4 stations are you kidding me? So only 4 entities will have control and there will be so much bubbling station camps it will be a broken system. If you really want it to work the way you envisioned it to you'll need to add like 20 stations and all of them 300au apart with several planets in between. You'll also need to bar all bubbles including dictor bubbles from the system.

Your own corp lives in fdz station 1 together with pizza this very day. So saying its impossible is pretty dumb, just need to be ready for fights that might happen on the undock or leave the undock if you dont like station games.


time zone silly
Winter Archipelago
Autumn Industrial Enterprises
#58 - 2014-11-14 13:08:26 UTC  |  Edited by: Winter Archipelago
Of the four stations, two are kick-out. This will severely limit the usage of those stations, and risks crowding everyone into the other two stations. Is there any way at all to change that? Considering the undocking point and the station models for the two kick-outs, I have my doubts, but it can't hurt to make mention of it.

Edit :: It turns out that they're only kick-out for Destroyers and below. Cruisers and up can stop within the docking radius (though with cruisers, you seem to have to stop immediately or it becomes an occasional crap-shoot regarding whether you're within range or 100-200 meters out).

BC's and BS's seem to stop within docking range without difficulty, even if you wait a few seconds before trying to stop.

In short:

Shuttles, Frigs, and Destroyers: Outside of docking range.
Cruisers: Possibly outside of docking range. Use care when undocking.
Battlecruisers and Battleships: Inside of docking range.

End Edit
S3ND3TH
Czerka.
What Could Possibly Go Wr0ng
#59 - 2014-11-14 14:49:25 UTC
X4me1eoH wrote:
Dwissi wrote:
CSM.Leaks
@EVE_CSM
#tweetfleet Thera station guns will shoot any ship using interdiction bubbles within 250km, we don't want a permcamp fest at every station.

Not sure how official this statement is - but if it gets confirmed it should ease everyone's mind about the station camping.


If the gun will shoot, just campers will use logistics, nothing changes


Unless something changed, dictors with active bubbles can't receive logistics.
Phoenix Jones
Small-Arms Fire
#60 - 2014-11-14 15:03:56 UTC
The frigate wormholes need to be redone or removed.

If you remove them in total and just create cruiser size holes, you'd probably have more traffic.

If you don't want to remove them, you will have to allow procurers, and the deep space transport to go I to them also. You'd have to add in gas sites that spawn no sleepers in there also. That is a lot of patchwork to get these things to work. You may just want to change them to cruise size holes so that wormholers will actually use them.

The only other thing I can think that would cause people to use it is to remove the requirement to scan down frigate wormholes and just have them show up automatically on the overview as a warpable sig with no probing required. That's very anti wormhole, but would remove the need for destroyers, frigates and the rest to fit probe scanners (yes mobile depots and probes work also, but it's a bunch of extra steps to deal with something people don't gererally like.

This isn't like faction warfare. This is putting a cap on just little ships in order to access an entire system of space. Those little ships don't have the support themselves in order to live adequately in this micro space without mega band aids, such as the wolf rayet effects, which the bandaid excludes even more of the ships.

I like the concept, but the actual practical use is minimal if not none.

Debate whether this is a true and viable option for frig wormholes and those 25 new systems.

Yaay!!!!