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Cynosural System Jammer

Author
Bolur Freir
Brutor Tribe
Minmatar Republic
#1 - 2014-11-14 03:41:39 UTC
Previously cyno jammers were able to strategically prevent capitals from entering a system without a subcapital support fleet to hit the jammer. Now that capitals can take gates the usefulness of the cyno jammer is much more limited as a defensive tool. This module is basically the only defense a system has against a force of super carriers other than other super carriers.

In order to restore the original functionality of the cyno jammer I suggest that it be changes so that it also prevents capitals from using the gates into the jammed system.
Ron Mexxico
ElitistOps
Deepwater Hooligans
#2 - 2014-11-14 04:37:13 UTC
lol
Rhett Thurgood
The Scope
Gallente Federation
#3 - 2014-11-14 04:41:01 UTC
Hopefully CCP makes them a little less useless in the next patch or so.
FT Diomedes
The Graduates
#4 - 2014-11-14 04:41:32 UTC
No.

The device you want is a bubble and an active defense.

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

Hek-task Atruin
Random Corp Best Corp
#5 - 2014-11-14 04:51:59 UTC
That's an interesting idea that would probably make cyno-jams too powerful. Certain regional gates traverse a distance over 5LY and if they chokepoints were cyno-jammed there would be no way for hostiles to get caps into a region, effectively making certain regions unassailable.

If they restricted cyno-jams from affecting inter-regional gates it could work, although it would also be extremely powerful in allowing alliances to lock down entire regions by strategically cyno-jamming centers of pipes (this may be interesting but, CCP may think that is too powerful).
Melvin Coulter
Abyssal Freighting
#6 - 2014-11-14 05:10:30 UTC
Maybe a new type of Jammer would be better that would do as the OP suggested but you can only have one active at a time

Move along!

Hendrick Tallardar
Doomheim
#7 - 2014-11-14 05:21:44 UTC  |  Edited by: Hendrick Tallardar
Why don't the changes to HICs/Dictors that prevent the capitals from jumping through the gate work in your opinion? What about them causes the need for another mechanic, which is passive, to do the work of a mechanic that requires a player/group to be active?
Bolur Freir
Brutor Tribe
Minmatar Republic
#8 - 2014-11-14 05:55:16 UTC
Hendrick Tallardar wrote:
Why don't the changes to HICs/Dictors that prevent the capitals from jumping through the gate work in your opinion? What about them causes the need for another mechanic, which is passive, to do the work of a mechanic that requires a player/group to be active?


A HIC doesn't survive much longer than it takes for the caps to lock it, it at best slows the advance of a pure capital fleet by a minute or two. This isn't really a new mechanic it's restoring the functionality of the original mechanic. As for active defense, the jammer certainly requires an active defense otherwise a support fleet could easily incap it.
Hopelesshobo
Hoboland
#9 - 2014-11-14 06:30:31 UTC
Why not just keep your gates bubbled? It's not like capitals can become nullified.

Lowering the average to make you look better since 2012.

Rivr Luzade
Coreli Corporation
Pandemic Legion
#10 - 2014-11-14 07:37:43 UTC
Bolur Freir wrote:
Previously cyno jammers were able to strategically prevent capitals from entering a system without a subcapital support fleet to hit the jammer. Now that capitals can take gates the usefulness of the cyno jammer is much more limited as a defensive tool. This module is basically the only defense a system has against a force of super carriers other than other super carriers.

In order to restore the original functionality of the cyno jammer I suggest that it be changes so that it also prevents capitals from using the gates into the jammed system.


Do you remember this? It's a thing again. Roll

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Ka'Narlist
Dreddit
Test Alliance Please Ignore
#11 - 2014-11-14 08:44:47 UTC
Because its so hard for the caps to kill the bubbles
Rivr Luzade
Coreli Corporation
Pandemic Legion
#12 - 2014-11-14 08:51:30 UTC
Ka'Narlist wrote:
Because its so hard for the caps to kill the bubbles


Takes them enough time for you to get out of your anom or belt. Blink Remember, they as well as the Cyno Jammers are supposed to slow the enemy down, not shut them out if your system completely.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Ka'Narlist
Dreddit
Test Alliance Please Ignore
#13 - 2014-11-14 09:32:15 UTC
Rivr Luzade wrote:
[quote=Ka'Narlist] Remember, they as well as the Cyno Jammers are supposed to slow the enemy down, not shut them out if your system completely.

No. Before the patch a cyno jammer would shut them out of the system completly if the enemy didn't bring a subcap fleet to shoot the jammer.

But I agree that a cyno jammer that prevents caps from using the gate 24h a day currently would be too powerfull.
Lugh Crow-Slave
#14 - 2014-11-14 09:45:37 UTC
FT Diomedes wrote:
No.

The device you want is a bubble and an active defense.



exactly what he said
Melvin Coulter
Abyssal Freighting
#15 - 2014-11-14 10:36:53 UTC
Let me introduce you to my little friend
https://wiki.eveonline.com/wikiEN/images/6/68/Smart_Bomb_Effect.jpg

also a really cool image

Move along!

Rivr Luzade
Coreli Corporation
Pandemic Legion
#16 - 2014-11-14 10:48:19 UTC
Melvin Coulter wrote:
Let me introduce you to my little friend
https://wiki.eveonline.com/wikiEN/images/6/68/Smart_Bomb_Effect.jpg

also a really cool image


What do you want to do with that?

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Rockstede
Center for Advanced Studies
Gallente Federation
#17 - 2014-11-14 10:54:21 UTC  |  Edited by: Rockstede
Melvin Coulter wrote:
Let me introduce you to my little friend
https://wiki.eveonline.com/wikiEN/images/6/68/Smart_Bomb_Effect.jpg

also a really cool image




Lost as to why that is even relevant on this thread to be honest..



Anyhoo, maybe you could arrange for the cyno jammer to scatter capitals in a system when they jump in, instead of blocking them completely.


Or force them to jump to a predetermined spot say next to a pos specifically designed to wreak havoc with capitals, obviously supers wouldn't have an issue there but having a jammer force your logistics to drop onto a Deathstar pos with gunners could be quite interesting.

It wouldn't be overpowered because with proper intel you would know obviously that this was the situation, but it would make it too risky to jump into the system and force the caps to use the gates instead. Then knowing they have to use the gates, you can bubble the crap out of it, plan your defence accordingly or just have the ballsiest FC ignore your jammer and jump in anyway Big smile
Ka'Narlist
Dreddit
Test Alliance Please Ignore
#18 - 2014-11-14 11:45:16 UTC
Rivr Luzade wrote:
What do you want to do with that?

Rockstede wrote:
Lost as to why that is even relevant on this thread to be honest..

and thats why its usually bad to argue with your opinions on something you don't know much about Blink

But let me help you. Supers are big, so supers have a huge smart bomb area, so a super fleet jumps through a gate, the super fleet which fills a huge area around the gate activates their smart bombs, all the bubbles die.
Rivr Luzade
Coreli Corporation
Pandemic Legion
#19 - 2014-11-14 11:51:37 UTC
And? Do you really intend to smart bomb off dozens of Mobile Large Warp Disruptor IIs with your 1 smart bomb on the supers? Not to mention the numerous more Mediums and smalls? If you want to do that, you really must have a lot of time at hand. And I too in order to get to my POS or station and kill your ceptors in the meantime.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Ka'Narlist
Dreddit
Test Alliance Please Ignore
#20 - 2014-11-14 11:55:28 UTC
Rivr Luzade wrote:
And? Do you really intend to smart bomb off dozens of Mobile Large Warp Disruptor IIs with your 1 smart bomb on the supers? Not to mention the numerous more Mediums and smalls? If you want to do that, you really must have a lot of time at hand. And I too in order to get to my POS or station and kill your ceptors in the meantime.

You do realize that this is not about someone roaming in supers (lol) to kill a ratter?
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