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making suicide ganking a little more fair to miners, esp. solo miners

Author
Mateo Cobra
Science and Trade Institute
Caldari State
#1 - 2014-11-14 02:41:38 UTC
ALL:

I joined Eve about 3 months ago and have been reading voraciously on as many topics as I can. My first and main job is mining. After my first retriever was ganked in TAMA, I realized there's no way to protect myself in 0.3 space as a solo miner.

After a few more gankings, only in retrievers and a mackinaw, and some more research from both perspectives, the gankers ("gankstas"?) definitely have an unfair advantage. They can come up to your machine while cloaked, scan it for tanking equipment, go refit in a staging area, and come back for the suicide run.

Insurance is a small help. Platinum insurance raises the ship cost by about 1/3. Worse, I've always been podded. There's no penalty for the pirates, and so there's no reason to not pod the defenseless miner. [Implants are expensive.]

Insurance for the implants are, I suppose, out of the question.

IDEA#1: So here's the idea. Let's have pirates that do not pod their prey be in one category, "non-podding criminals," and pirates that do pod be in another category, "podding criminals.". The difference is that the authorities will attack "podding criminals" and destroy not only their ride but also their pod. This makes it more expensive for podding.

IDEA#2: put self-destruct on more expensive, larger ships only.

IDEA#3: add the ability for pilots to hire NPC "bodyguards," scaling force and time by cost. This allows some safety for solo miners in exchange for some of their profits. Considerations like war and traveling between factions and other issues make this a can of worms, but there is some potential in this idea for people who still want to fly mackinaws and retrievers but cannot adequately tank, or who would rather fit for mining speed than for tanking. So I need some constructive ideas to flesh this one out.

Thanks for reading -- hope this inspires you! Big smile

Mateo
Andrew Indy
Cleaning Crew
#2 - 2014-11-14 02:53:08 UTC  |  Edited by: Andrew Indy
Mining is Low sec is generally a bad idea, and Tama would be the real world equivalent of a naked women running around in the center of Kabul Afghanistan wearing nothing but an American flag as a cape wondering why people were not happy.


Im assuming these are for High sec.

Quote:
DEA#1: So here's the idea. Let's have pirates that do not pod their prey be in one category, "non-podding criminals," and pirates that do pod be in another category, "podding criminals.". The difference is that the authorities will attack "podding criminals" and destroy not only their ride but also their pod. This makes it more expensive for podding.


All you would end up with is Gankers in empty pods, with low SP (low pod cost) Alts. Nothing would change. And with clone costs going away soon it would change nothing at all since a pod death would cost nothing

Quote:

IDEA#2: put self-destruct on more expensive, larger ships only.


I don't see how that would change anything, SD takes 2 minutes, ganking takes way less time.

Quote:
IDEA#3: add the ability for pilots to hire NPC "bodyguards," scaling force and time by cost. This allows some safety for solo miners in exchange for some of their profits. Considerations like war and traveling between factions and other issues make this a can of worms, but there is some potential in this idea for people who still want to fly mackinaws and retrievers but cannot adequately tank, or who would rather fit for mining speed than for tanking. So I need some constructive ideas to flesh this one out.


This again would not stop gankers, If the NPCs are so powerful that they can pop a gankers ship in seconds they would be so OP that everyone would use them not just miners. Assuming that they could not pop a Catalyst in less than 1-20 seconds then the miner will still die and the Gankers were doomed anyway.


Also there is no reason to get podded in HS (excluding a bad connection) since pods Insta warp. Just spam warp as you go into hull and you will never die.

Smartbombs are some what of an exclusion however very few gankers use these.
Mateo Cobra
Science and Trade Institute
Caldari State
#3 - 2014-11-14 02:56:10 UTC
Andrew Indy wrote:
Mining is Low sec is generally a bad idea, and Tama would be the real world equivalent of a naked women running around in the center of Kabul Afghanistan wearing nothing but an American flag as a cape wondering why people were not happy.



Hi Andrew,

I couldn't agree more. And I've never been back.

Regards,

Mateo
Gadget Helmsdottir
Gadget's Workshop
#4 - 2014-11-14 03:01:58 UTC  |  Edited by: Gadget Helmsdottir
Where to even start?

First off, there is no 'ganking' in 0.3 space. If you are below 0.5 in whatever you may be flying, then expect to be targeted and then destroyed by anyone you meet.

Second, even if you were mining in High sec (0.5 and above) under the "protection" of CONCORD, then after losing the first retriever, you may have wanted to move to something a bit tankier... like a procurer. You sacrifice some orehold for defense. Worth it in my opinion, especially if you've already lost a barge.

Third, if a pilot is going to take whatever penalty there may be to shooting you in the first place, why wouldn't they pod you? Only RVB pilots don't pod their kills if given the opportunity, and that's only within their agreed upon alliance wars.

Fourth, if self destruct can hurt another ship, then expect others to use it as an offensive weapon. Since HS gankers are gonna get concordokken anyway, they might as well kamikaze themselves all over their target. This also applies to the Hired NPC's that you speak of.

Fifth, learn some basic tenants for EvE.

  • Never fly what you can't afford to replace (this includes your implants).
  • Once you undock, you are fair game as a target, no matter what space you're in.
  • The second best weapon in the game is a fleet.
  • The best weapon is information.


So... -1 to your proposals.

--Gadget

Work smarter, not harder. --Scrooge McDuck, an eminent old-Earth economist

Given an hour to save New Eden, how would respected scientist, Albertus Eisenstein compose his thoughts? "Fifty-five minutes to define the problem; save the galaxy in five."

Bullet Therapist
FT Cold Corporation
#5 - 2014-11-14 03:11:50 UTC
Unfortunately the way this game has grown has made it very difficult for the solo player to thrive as they can in other games.

Mining in low-sec is something that you can do, especially now since CCP introduced the higgs anchor rig to the game. Fit on of these, warp in to a book mark past the belt and align to your safe spot as you mine. Depending on where you set up your safes in relation to the belt you mine, you can fill your entire ore hold as you pass through the belt, while staying aligned the entire time you mine. Keep an eye on local and D-scan and you should be pretty safe.

Otherwise, use a procurer or a skiff and fit them with a sturdy shield tank and a damage control. Train for and keep one flight of ecm drones and one flight of warriors. Send out the ECM drones if you get tackled and if your opponent drops scram flee- you should already be aligned. If your ECM drones fail to jam immediately and the tackle is squishy enough a flight of warrior IIs can make short work of them.

Also, you should have a travel tab you can switch to if you think your ship is about to be destroyed, or a bookmark that you're ready to warp to. Pods insta-align, so you should never lose one in lowsec, unless it's to a smartbomb.
Veers Belvar
Swordmasters of New Eden
#6 - 2014-11-14 03:55:09 UTC
Forget lowsec...mine in lowsec in a skiff far away from the gankers and profit.
Thomas Gallant
Quafe Company Courier Shipping
#7 - 2014-11-14 04:14:15 UTC
You can never really protect yourself totally from ganking, best you can do is make yourself a less appealing/more costly target to gank. You also need to factor in a risk/reward ratio you can fly a tanked Procuer, or a mining yield mackinaw, or anything in between on the scale. As much as I of course don't like losing a ship, you can't really play this game trying to "avoid" losing a ship, but rather "lessen" the loss instead.

Also take note that Mining barges used to be a whole lot less durable than the are now, so adjustments have already been made in favor of the miner in that regards.

There are a number of options to defend against gank attacks already, many of which involve having allies.

As far as options for solo miners.. stay in high sec and try to have enough tank to last til concord can save you, and keep your head down. granted neither of these are really appealing options, but they are what we have.

As far as options beyond that... I can't really think of anything, the bounty system is meaningless, and restrictions from criminal status can be worked around, and I'm not familiar with how effective hiring merc corps is. Also, even if a miner could exact punishment on a ganker, that would likely only increase the risk of being ganked, as a reaction is one of the things that many gankers seek out (if not the main goal).

The only changes I can see that are viable imo is to adjust the risk/reward ratio, or make changes so drastic that half the player base would quit.

Given that CCP likes adding more options rather than limiting options, one idea I could see as viable is to increase the range between high tank/low cost/low profit and Low tank/High cost/High profit. Perhaps a mining barge only module that greatly increase defenses at the cost of yield, and a module that increases yield at the cost of defense. As this would amplify options that already exist.
Nevyn Auscent
Broke Sauce
#8 - 2014-11-14 04:45:43 UTC
Veers Belvar wrote:
Forget lowsec...mine in lowsec in a skiff far away from the gankers and profit.

Actually due to the overmining of certain Null ores by 'Nullbears' who refuse to adapt, they've pushed the profit on certain ores accessible in 0.5 space in high sec to very good prices. So highsec mining with a tank in a non gank sector (Surprisingly Gankers don't actually hang around 0.5 for miner ganking, they hang around higher sec area's where no-one at all fits a tank and people use hulks thinking they are safe instead) is a good way to solo mine.

If you have a fleet, Null is still the best, but mainly because of boosts, though the most valuable ore currently can't be found in high.
Vimsy Vortis
Shoulda Checked Local
Break-A-Wish Foundation
#9 - 2014-11-14 04:48:52 UTC  |  Edited by: Vimsy Vortis
Hey OP, do you realize that the entire reason people loathe and target miners is because they constantly beg CCP to have highsec made safer and safer, and to make it more difficult to kill them at the expense of the gameplay of everyone interested in highsec PVP. The desire of miners to mine AFK for hours without interacting with anyone has had a direct negative impact on the gameplay of thousands of other players and miners don't ever stop asking for the next nerf to PVP so they can just be a little more safe.

Gankers have an advantage over miners because of the things they do and know. They scout their targets, know how much DPS or alpha they need, they get good warp ins, they fit their ships appropriately and above all they cooperate with others when they need to.

Miners are at a disadvantage because of the things they don't do and don't know. They don't actually look at their client while mining, they don't tank their ships, they don't attempt to maintain any kind of awareness of the threats around them and they absolutely love to mine all by themselves with nobody to help them if hey get attacked.

Planning, knowledge and cooperation win and deserve to win against ineptitude, ignorance and isolation.

If you want to mine and not get killed then actually play the game while playing the game and play it with some of the tens of thousands of other players you're logged in with and you'll probably find you get exploded less.
Lugh Crow-Slave
#10 - 2014-11-14 09:51:10 UTC
Get a proc tank it up one pilot will not be able to kill you watch local to avoid know groups of gankers


and yes if you get out numbered you will be at a disadvantage this is an MMO don't mine solo find friends or buy them
Ceawlin Cobon-Han
Garoun Investment Bank
Gallente Federation
#11 - 2014-11-14 10:56:22 UTC
Procurer is designed to tank to battleship standards. If your main concern is not losing your ship than that is the barge to fly. Barges now give the player choice and it's up to you to choose.
Corraidhin Farsaidh
Federal Navy Academy
Gallente Federation
#12 - 2014-11-14 12:11:44 UTC
Whenever mining threads come up it turns into the Grand National with all the high horses around...gankers blow up mining ships because they like to cause annoyance and its an easy targt that an rarely fight back. Doesn't mean that ganking doesn't take effort but there is nothing noble in it and it is not for the good of the game, simply self gratification. Miners can fit how they choose and yes that includes for max yild. They simply have to accept that this makes them a target and they will lose ships, no point complaining about it when the tools are there to minimse losses and you go for max yield.

If a player chooses to mine semi or entirely afk that's up to them along with the risks it brings. I simply don't see however how their activity can impact other players negatively that they don't interact with. By definition they are not interacting with them therfore no +ve *or* -ve impact. I belive they do always have an impact but not necessarily bad considering that they provide large amounts of minerls/ice at lower prices so hey, whatever. You can make much more isk in other professions unless you are very organized in mining but then if someone is isboxer mining they deserve the same rewards as someone isboxing a PvP fleet i.e. those they are entitled to within the EULA.

I find the negativity towards miners and industrialists a bit silly myself but its part of the game. My view is that whatever aspect of Eve gives you fun means you are playing the game right for yourself and sod what anyone else thinks.
Damjan Fox
Fox Industries and Exploration
#13 - 2014-11-14 12:50:59 UTC
First of all: -1 for all of your three ideas. They wouldn't change anything.

With being only 3 months to the game, i can understand, that you are not happy about losing 2 retrievers and espacially 1 mackinaw. But you have to realize, that these losses were very much your own fault. You learned the hard way, that there are other players, who will gank your mining ship. Now you have to learn how you can avoid that or at least minimze the risk of becoming target again.

Your first loss was a Retreiver in Aunenen.
So, you went to lowsec with a Retriever. Bad idea from the start.
Even worse, you went to Aunenen. A system famous for being camped.
You had absolutely no modules fitted. No tank, no warp core stabs, no prop-mod, nothing......

Very similar:
Your second loss was a Retriever in Tama.
Just.... don't go to Tama Big smile

Now to your Mackinaw loss in Piekura:
You left 3 mid-slots empty.
You used Drone Mining Rigs, while mining ice.
You got ganked by "CODE."-alliance.

Enough of your mistakes, here are a few hints, on how to survive next time:

- Stay in highsec, untill you know the game and its mechanics better.
- Minimize the risk of becoming a gank-target, by flying tanked procurers or skiffs. You can google for anti-gank fits.
- Never leave slots on your ship empty.
- Find quiet systems to mine in. You can use the ingame map, to see kills in the last 24 hours or use DOTLAN to get info on a system before you go there.
- Always pay attention to who is in your system. Add known gankers (espacially CODE) to your watchlist. As soon as you see them entering local, get to safety, or at least start aligning, so you can warp out fast.

That would be a good start, i guess.

Anyways, i wish you good luck out there and...

...welcome to EVE.
Gawain Edmond
Khanid Bureau of Industry
#14 - 2014-11-14 13:08:34 UTC
in contrast i think that tanking mining barges should be nerfed they tank too much and put out too much dps it makes it too difficult for low sp lazy gankers to kill them they should have bigger bonuses to mining less shields and armor and no low or med slots that way gankers can kill more miners faster who can't be bothered to; 1) watch d-scan 2) sit at their computer while mining 3) fit their ships properly 4) mine in places that will reduce the risk of being ganked, mining in low sec is an invite to be shot at.

Jur Tissant
Garoun Investment Bank
Gallente Federation
#15 - 2014-11-14 13:48:52 UTC  |  Edited by: Jur Tissant
Andrew Indy wrote:
Mining is Low sec is generally a bad idea,


Not really. I made some decent money mining Jaspet in a quiet low-sec system on the side for a month or two, until I got kicked out. You can even jetcan mine in some instances - it's just about finding the right system.

OP, none of your ideas seem to address any problems (or "problems"). First, you should not get podded in high-sec. A catalyst will take much longer to lock your pod than it will take you to get off grid. I'm not sure what you're trying to address with self-destruct. A long self-destruct would be meaningless versus a gank (which lasts < 1 minute), an instant self-destruct would deprive all pirates of their kill.

Finally, you mention NPC bodyguards. Nothing makes me facepalm more than when people suggest bringing along muscle on a high-sec mining op. Listen: you can not fight gankers. They have already accepted that they will lose their ship. They have already accepted that they will lose their ship within 20 seconds. Unless you have a multiboxer fleet of 30 cruisers standing by to blap their asses, there's nothing you can do.

Ultimately, suicide ganking is balanced enough for high-sec miners. You're just misplacing where the balance should be. The balance isn't during the gank itself, but in the miner's ability to avoid ganks entirely. Gankers hang around high-traffic systems and ice systems because this is the easiest place they will find those plump, juicy Exhumers they want. If you find low-traffic systems in low-security space then you can mine for weeks without getting targeted.
Jenshae Chiroptera
#16 - 2014-11-14 14:28:20 UTC  |  Edited by: Jenshae Chiroptera
This has always bugged me about EVE


  • The not so subtle way that CCP serves up victims for the gleeful aggressors.


Usually, the more you pay the bigger your tank gets and the more resists you have. Not so with industrials and mining barges. Procurer gets more tank than a Hulk. Even with the way a Procurer is made, you can turn it into space dust before ratters can warp to defend it from an anomaly.

The way I feel it should be is that these ships are carrying huge cargos and equipment. They should be absolutely massive, (battleship sizes) and thus be slow. Slow to go to warp, slow to align but the tank? With all that mass? Just the structure of them for holding their cargos and equipment should be something huge.
Then, you would need to bash them down, long enough that some of your fleet that got away can get to a station, re-ship and come back to defend you. Long enough that when you de-cloak at a gate, logi ships can lock you ready to repair you if needed. Enough tank to make it possible for an escort to get you through dangerous space.

I believe this would result in more battles. Proper fights and less cheap thrills.

220M ISK for a paper bag? Only 2M ISK x5 to blow it away instantly? Are you freaking kidding me? Bear

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

Daichi Yamato
Jabbersnarks and Wonderglass
#17 - 2014-11-14 14:48:39 UTC
Jenshae a barges armour is not built for combat. big or not, every available space is made for mining equipment and ore bay capacity. The physical models may be a little unrepresentative because they are still the models that were used pre-specialisation, where the hulk WAS the biggest and tankiest. maybe we'll get new ones sometime.

Now a Hulk still tanks like a cruiser, a ship of similar size that is DESIGNED for combat with thick armour and shielding. its only a small tank compared to the tankiest sub caps in the game.

You can always fly a Skiff.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Asshin Riraille
Fraternity Academy
Fraternity University
#18 - 2014-11-14 14:51:43 UTC
Solo mining in low sec not worth it. Not only cause the risk of PvP, but even the ore barely worth more than high sec mins.
Aqriue
Center for Advanced Studies
Gallente Federation
#19 - 2014-11-14 15:05:58 UTC
Stop mining, worst ******* profession in game....everybody loathes you no matter how much you spout about being the backbone for holding up the industry of creating ships. Surprisingly, CCP could remove the entire branch and just seed minerals with the ability to fluctuate price at their whim....you wouldn't see a change in anything other than people bitching how they trained for mining only. Mining is designed to anchor a corp to one location, with the intent to set up processing into building industry, and make you nothing more than a shooting range of static targets while the entire rest of the game playing combat ships move about cause nothing is tying them down to one location and nobody wants to watch over miners. So, stop mining and just go train guns, surprisingly you can still "mine" ships with autocannons or hybrids than reprocess for minerals at a much worse rate Roll
Leoric Firesword
Imperial Shipment
Amarr Empire
#20 - 2014-11-14 15:21:40 UTC
you're doing it wrong friend.

Here's some general rules for mining.

1. Mine while aligned out to SOMETHING be it another astroid belt (bad idea), station (good idea) or whatever. Never no mine while aligned, hell I do this in highsec when I have to mine.

2. Tank your ship, use one of the tanky mining ships (not sure of their name because I don't mine) heck in some of those you could potentially counter gank.

3. Don't mine in a populated system, it's just a bad idea. Please don't do it.

4. Remember what I said about mining while aligned? Even if they get your ship for whatever reason you're pod will be mostly pointed in the right direction, spam that warp/dock button like your life depends on it (coincidentally it does)
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