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Dev blog: Thera and the Shattered Wormholes

First post First post
Author
Promiscuous Female
GBS Logistics and Fives Support
#161 - 2014-11-13 23:21:01 UTC
Steven Hackett wrote:
Promiscuous Female wrote:

you're... complaining about new wormhole content

idgi

they are even adding ice belts for y'all to get connected to your homes, how could you not be over the moon about these changes

So here is the thing..

More systems = more empty space unless they also add a few thousand players to live in w-space..
The ice is irrelevant since it's still more convenient and more time effective to ship it in from highsec. (Why save pennies/hour mining ice, when you can make millions/hour and buy the ice)

All this change does is to add more wasteland and more irrelevant mechanics to w-space, like frig holes..

CCP is changing clone-costs because it's too expensive to fly cheap ships in expensive clones? Well, what makes them think I wan't to fly a frigat in my slave clone then? I can't change my clone in w-space.. If 20-30 mill is the breakingpoint for Nullsec, then it's a safe bet we don't want to risk billions in clones.

So what does this expansion actually add to w-space?

- More signatures and irrelevant wormholes to scan and scout
- Less population density
- Ice, which is worthless compared to other pve activities
- Puts sleeper sites in K-space and in Thera, a system so irellevant to w-space way of life that it might as well be a normal nullsec.
- Makes a "midpoint" between NS and W-space where people can get the bonus of living in w-space without the added risk of loosing all your stuff..

Honestly, I don't see how any w-space pilot can be happy about this? Maybe except for the very low-class wormholes where icemining might actualy be good isk?

Adding new space to EVE isn't a small thing, and Fozzie and co. choose to make the space as irellevant as humanly possible, just like most of their former w-space changes?

Note. There is some stuff I like..
I do actualy like that they are adding ice, if nothing else, then it's an option for the solo player who can't do anything else..
I also don't mind the idea of making moon-less systems..

But the way they are doing it is counterproductive..
Add the ice as a roaming anomaly. Remove the moons from unocopied systems instead og feeding the biggest issue in w-space, player density.

Fozzie and co. had some good ideas (some even taken from the w-space feedback threads), but their implementation and design around it is, as with most other changes they have made, terrible.

if you want fights just dismantle your massive C5/C6 corp blue lists, that oughta shake things up a bit

also discarding your weird organizational social mores about evictions and ehounour oughta shake it up a bit more

adding new holes to pop up into your home systems also adds the potential of more fights, but what i think you truly are complaining about is the increase in effort required to make your home holes 100% safe

mining ice is great pve content for newer players and provides a way for them to contribute before they have the SP to run the weird crap y'all use to run sites, but i suppose this is probably anathema to your organization as well

and whoo the big bonus of having a single systemsworth of pve content available with an indeterminate number of people shuffling around in stations, truly thera's C3/C4 sites will dilute the splendor of the C5/C6 wormhole community

and holy lawl if you actually believe that getting rid of clone costs and SP loss on death is a bad thing, this is basically the worst form of "i suffered through it so should you" sort of hazing imaginable, second only to complaining about the death of learning skills

also adding more systems doesn't decrease density, it gives more players the opportunity to partake of wormhole pve content

or did you forget that the current wormhole community's practice of rolling holes to find pve content creates feast-or-famine amounts of pve sites due to site clustering effects caused by a disproportionately small number of people being able to consume a wide berth of systems from the relative logistical comfort of a home base

hrm yes how could concentrating all the wormhole pve sites into a handful of systems possibly hurt retention hrmm let us pontificate on this further





basically, your entire set of opinions about this change are objectively cancerous and hopefully we can nip this in the bud before it metastasizes to someone whose opinions actually matter
Lyron-Baktos
The Scope
Gallente Federation
#162 - 2014-11-13 23:29:10 UTC
Adding 100 new systems to WH space is like adding 100 new systems to deep null where you can fly through 20 straight systems and see like 1 person. I'm looking at 15 systems in our chain right now and all of them have either abandoned/anchored towers, online towers with there owners logged off or straight empty systems.

Remove 101 current empty WH systems and then add these new ones. Or just convert the current 101 systems to the new ones.

We don't need more systems, we need less, better systems.

I want to look at my 15 system chain and have to decide on which target to go after. I don't want to have to look at my 15 system chain and decide if I want to roll it or go watch tv
Promiscuous Female
GBS Logistics and Fives Support
#163 - 2014-11-13 23:37:54 UTC
Lyron-Baktos wrote:
I'm looking at 15 systems in our chain right now [..], online towers with there owners logged off

go reinforce their towers

bam content
Two step
Aperture Harmonics
#164 - 2014-11-13 23:42:22 UTC
Steven Hackett wrote:
Promiscuous Female wrote:

you're... complaining about new wormhole content

idgi

they are even adding ice belts for y'all to get connected to your homes, how could you not be over the moon about these changes

So here is the thing..

More systems = more empty space unless they also add a few thousand players to live in w-space..
The ice is irrelevant since it's still more convenient and more time effective to ship it in from highsec. (Why save pennies/hour mining ice, when you can make millions/hour and buy the ice)

All this change does is to add more wasteland and more irrelevant mechanics to w-space, like frig holes..

CCP is changing clone-costs because it's too expensive to fly cheap ships in expensive clones? Well, what makes them think I wan't to fly a frigat in my slave clone then? I can't change my clone in w-space.. If 20-30 mill is the breakingpoint for Nullsec, then it's a safe bet we don't want to risk billions in clones.

So what does this expansion actually add to w-space?

- More signatures and irrelevant wormholes to scan and scout
- Less population density
- Ice, which is worthless compared to other pve activities
- Puts sleeper sites in K-space and in Thera, a system so irellevant to w-space way of life that it might as well be a normal nullsec.
- Makes a "midpoint" between NS and W-space where people can get the bonus of living in w-space without the added risk of loosing all your stuff..

Honestly, I don't see how any w-space pilot can be happy about this? Maybe except for the very low-class wormholes where icemining might actualy be good isk?

Adding new space to EVE isn't a small thing, and Fozzie and co. choose to make the space as irellevant as humanly possible, just like most of their former w-space changes?

Note. There is some stuff I like..
I do actualy like that they are adding ice, if nothing else, then it's an option for the solo player who can't do anything else..
I also don't mind the idea of making moon-less systems..

But the way they are doing it is counterproductive..
Add the ice as a roaming anomaly. Remove the moons from unocopied systems instead og feeding the biggest issue in w-space, player density.

Fozzie and co. had some good ideas (some even taken from the w-space feedback threads), but their implementation and design around it is, as with most other changes they have made, terrible and shows that while they might listen and read, they don't understand or have the insight needed.

If anyone think it's a good idea to add more(irellevant) space to w-space, where empty systems is the biggest issue, they rly need a sanity check.. Actualy, I think sanity check is what CCP is missing with this new release cycle..

They added the frig WH-connectors last patch and we hated them. Now they are making the systems after the community told them the cpnnectors were useless without the actual systems.. Feedback that they got before they launched the patch in the first place.. (Note: I still havn't seen them remove the useless WH-connectors yet.)

CCP and especialy Fozzie needs to slow down and get a sanity check. Gather feedback and don't release half-assed "features" because they thought it would be cool to "see what the players are doing"... There is a different word for that type of gamedesign, but saying it is prob. against the rules ;)


You keep saying "we" like you think you represent all of w-space. Here is a hint: you don't. As an actual person who has represented all of w-space, residents have a number of diverse opinions, and getting any 5 or 6 of them to agree to something would be very difficult.

For example, you "hate" the frig holes, but they played a small part in being able to get reinforcements into our home system during the recent invasion. They certainly can be a pain from time to time, but they do add an interesting new mechanic to w-space, one that is hard for existing groups to control and even understand.

Player density in w-space is a difficult issue, in fact. If w-space becomes too dense, you lose the ability to sneak up on people, and you also drive out smaller groups. Adding new systems that are even harder to live in or invade or control could be a very good thing. They also offer a lot more interesting low/0.0 connections to those of us in higher class wormholes, since now a lot more C6s will have statics to k-space. Especially with the jump fatigue changes, this might mean more w-space groups can do fun things like drop dreads on ratting carriers and make their escape before the 0.0 guys can react.

New things are good. w-space is good. New things in w-space is extra good. Given CCP's faster release cycle, if things suck, they can be adjusted, but you are just speculating, and doing a bad job of it, IMHO.

CSM 7 Secretary CSM 6 Alternate Delegate @two_step_eve on Twitter My Blog

KatanTharkay
Federal Navy Academy
Gallente Federation
#165 - 2014-11-13 23:42:28 UTC
Advertised as the largest system ever, I was hoping that this would be the first multiple star system in EVE Sad. Well, maybe some other time.
Steven Hackett
Overload This
#166 - 2014-11-13 23:43:51 UTC
Promiscuous Female wrote:

if you want fights just dismantle your massive C5/C6 corp blue lists, that oughta shake things up a bit

also discarding your weird organizational social mores about evictions and ehounour oughta shake it up a bit more

adding new holes to pop up into your home systems also adds the potential of more fights, but what i think you truly are complaining about is the increase in effort required to make your home holes 100% safe

mining ice is great pve content for newer players and provides a way for them to contribute before they have the SP to run the weird crap y'all use to run sites, but i suppose this is probably anathema to your organization as well

and whoo the big bonus of having a single systemsworth of pve content available with an indeterminate number of people shuffling around in stations, truly thera's C3/C4 sites will dilute the splendor of the C5/C6 wormhole community

and holy lawl if you actually believe that getting rid of clone costs and SP loss on death is a bad thing, this is basically the worst form of "i suffered through it so should you" sort of hazing imaginable, second only to complaining about the death of learning skills

also adding more systems doesn't decrease density, it gives more players the opportunity to partake of wormhole pve content

or did you forget that the current wormhole community's practice of rolling holes to find pve content creates feast-or-famine amounts of pve sites due to site clustering effects caused by a disproportionately small number of people being able to consume a wide berth of systems from the relative logistical comfort of a home base

hrm yes how could concentrating all the wormhole pve sites into a handful of systems possibly hurt retention hrmm let us pontificate on this further





basically, your entire set of opinions about this change are objectively cancerous and hopefully we can nip this in the bud before it metastasizes to someone whose opinions actually matter


So.. You already know SSC isn't perma blue to any other large w-space entities.. if you spend just a few minuts checking stats you would know that our normal fleets range from 5-30 pilots depending on the time of the day.. But sure, you can base your opinion on fleets that happends less than 1 time pr. month. Just know that you are also only right 1 time/month.. and from the other several hundred times.. I would call that pretty bad stats, even for you..

These new wormholes won't add any new connections to our home system from what I read in the blog. Did you see anywhere that these new systems have more than 1 W-space statics for C5 space? Actualy, having more single w-space static systems makes the chances of rolling into us smaller.. Im sure the goons statistic squad can help you out on that one.

About ice mining, please read where I wrote that I liked it because solo-players who couldn't run other stuff had something to do.. And then read it again, just to make sure you actualy also understood it.

I don't remember mentioning anything about having a systemworth of pve sites? I assume you are talking about the "benefits of w-space without risking to loos your stuff part" - In that case, you are more of a carebear than I thought.. I was talking about the powerprojection you get from rolling K-space wormholes. Please don't assume I'm like you.. thanks..

For clone costs.. I never told you you should suffer because I do.. Im saying that gameplay surrounding frigats, in an enviroment where people can't change clones, seems rather dumb when you with the other hand is making changes to clones to make more veterans to fly said ships... If you already know that clonecosts makes people stay away from frigats, then why use so many resources on adding frigat gameplay that people aren't gonna use because they don't have the benefit of cheap clones.

Adding systems decrease density.. If there is 200 empty systems, adding another 12 doesn't allow for more people to come and play. if they wanted to play they would have used one of the 200 empty systems(some of them with perfect PI etc.) that is already in place and not bother with a less-secure wormhole. That argument is just fundamentaly flawed, sorry.. Adding more space decreases density unless you add more people.. actualy.. Just ask that goonswarm statistic group about that one as well ;)

Your next part just doesn't make any sense.. Sorry.. You should prob. check the wormhole fundamentals videos linked in the devblog and check the wiki before commenting on WH-rolling and site sawn mechanics.. Also.. it's my observation that the large groups doesn't roll their WHs nearly as often as they used to, cause there are no targets to be caught by doing that anymore..

Basically, your entire set of opinions about my post are objective cancerous and hopefully the rest of the people in this thread will be able to back their claims up with atleast some shred of evidence or at least circumstancial evidence and not just pull words and flawed arguments out of their ass.. Thank you for playing.. Now go back to your afk ishtar and enjoy your game.
Gogela
Epic Ganking Time
CODE.
#167 - 2014-11-13 23:44:18 UTC
KatanTharkay wrote:
Advertised as the largest system ever, I was hoping that this would be the first multiple star system in EVE Sad. Well, maybe some other time.

A binary? That IS a really cool idea!

Signatures should be used responsibly...

MeBiatch
GRR GOONS
#168 - 2014-11-13 23:50:48 UTC
CCP Fozzie wrote:
BadAssMcKill wrote:
Will systems other than Thera have stations or what?

Nope. Thera is unique.




How about motherships that become the envisioned destructible stations

There are no stupid Questions... just stupid people... CCP Goliath wrote:

Ugh ti-di pooping makes me sad.

Chirality Tisteloin
Ministry of War
Amarr Empire
#169 - 2014-11-13 23:51:24 UTC  |  Edited by: Chirality Tisteloin
Gogela wrote:
KatanTharkay wrote:
Advertised as the largest system ever, I was hoping that this would be the first multiple star system in EVE Sad. Well, maybe some other time.

A binary? That IS a really cool idea!


A neutron star feeding on a red giant complete with accretion disc would also fit the destructive mood :)

Like so: http://cseligman.com/text/stars/binary.htm

I guess next time ...

See you at my blog: http://spindensity.wordpress.com/

Tikitina
Doomheim
#170 - 2014-11-13 23:55:05 UTC
Lyron-Baktos wrote:
Adding 100 new systems to WH space is like adding 100 new systems to deep null where you can fly through 20 straight systems and see like 1 person. I'm looking at 15 systems in our chain right now and all of them have either abandoned/anchored towers, online towers with there owners logged off or straight empty systems.

Remove 101 current empty WH systems and then add these new ones. Or just convert the current 101 systems to the new ones.

We don't need more systems, we need less, better systems.

I want to look at my 15 system chain and have to decide on which target to go after. I don't want to have to look at my 15 system chain and decide if I want to roll it or go watch tv


That is the nature of the way the original systems were laid out and the nature of players wanting to plant a flag that provides a indicator of their domain. Kind of like the five empires of Eve.

Space is mostly empty desolate emptiness with some extremely localized activity. You must expect the vast majority of systems to be empty. If anything CCP made it too easy to upgrade systems.

What needs to be done is for CCP to remove the system upgrade mechanic and make real-sec mean something again and add about 5 times more null-sec systems above, below, and around the existing systems.

Then you would have a lot of small pockets of activity, which a vast nothingness surrounding them to act as a defense buffer, were just a few large organizations would have a hell of a time trying to control.

That with the recent jump changes will make force projection far more difficult.

And, move moon mining to the new massive asteroids belts feature as said many years ago.

Steven Hackett
Overload This
#171 - 2014-11-13 23:56:08 UTC  |  Edited by: Steven Hackett
Two step wrote:
You keep saying "we" like you think you represent all of w-space. Here is a hint: you don't. As an actual person who has represented all of w-space, residents have a number of diverse opinions, and getting any 5 or 6 of them to agree to something would be very difficult.

For example, you "hate" the frig holes, but they played a small part in being able to get reinforcements into our home system during the recent invasion. They certainly can be a pain from time to time, but they do add an interesting new mechanic to w-space, one that is hard for existing groups to control and even understand.

Player density in w-space is a difficult issue, in fact. If w-space becomes too dense, you lose the ability to sneak up on people, and you also drive out smaller groups. Adding new systems that are even harder to live in or invade or control could be a very good thing. They also offer a lot more interesting low/0.0 connections to those of us in higher class wormholes, since now a lot more C6s will have statics to k-space. Especially with the jump fatigue changes, this might mean more w-space groups can do fun things like drop dreads on ratting carriers and make their escape before the 0.0 guys can react.

New things are good. w-space is good. New things in w-space is extra good. Given CCP's faster release cycle, if things suck, they can be adjusted, but you are just speculating, and doing a bad job of it, IMHO.


I wrote a long post questioning your abilities to read the threadnaughts, listen to the townhalls and gather opinions and I commented your job as a CSM. I edited the post because this isn't the place for it..

All I needed to say is that I think some of the additions are good, but the implementation is terrible.

The only place I wrote "We" as in "the communitys opinion" was about frig holes, and that opinion was made very clear in threadnaughts and in debates @ townhalls. I apologize if you feel that "we" meant "Two Step"...
Lyron-Baktos
The Scope
Gallente Federation
#172 - 2014-11-14 00:07:16 UTC
Two step wrote:


For example, you "hate" the frig holes, but they played a small part in being able to get reinforcements into our home system during the recent invasion. They certainly can be a pain from time to time, but they do add an interesting new mechanic to w-space, one that is hard for existing groups to control and even understand..


yes, it helped you but why push content out that most people do not want and where it was only useful like one time. Just about every WH player and group ignores them

Where are all the youtube videos of frigate fights in frigate holes? Where are all the frigate battles in KM reports? I don't see any.
Kousaka Otsu Shigure
#173 - 2014-11-14 00:09:46 UTC
The million dollar question for me is:

Are these new areas being introduced now in preparation for Valkyrie/project Legion?

Archiver, Software Developer and Data Slave

Current Project Status: What can I make with these minerals?

Promiscuous Female
GBS Logistics and Fives Support
#174 - 2014-11-14 00:14:08 UTC
Steven Hackett wrote:

So.. You already know SSC isn't perma blue to any other large w-space entities.. if you spend just a few minuts checking stats you would know that our normal fleets range from 5-30 pilots depending on the time of the day.. But sure, you can base your opinion on fleets that happends less than 1 time pr. month. Just know that you are also only right 1 time/month.. and from the other several hundred times.. I would call that pretty bad stats, even for you..

These new wormholes won't add any new connections to our home system from what I read in the blog. Did you see anywhere that these new systems have more than 1 W-space statics for C5 space? Actualy, having more single w-space static systems makes the chances of rolling into us smaller.. Im sure the goons statistic squad can help you out on that one.

About ice mining, please read where I wrote that I liked it because solo-players who couldn't run other stuff had something to do.. And then read it again, just to make sure you actualy also understood it.

lmbo at this nerd trying to justify bluing anyone while simultaneously saying "there is no content"

if you want fights, instead of working with folks, knock down their shit, slap them in the face, and say bad things about their mothers

i am not talking about statics you goofus, i am talking about wandering wormholes, y'know, the ones that threaten your home security while you choke down anom after anom after anom

and wow look at that 180 on ice, first it's worthless and unnecessary and now you like it

but i guess it isn't as convenient as having it available in your home systems and so it would be effort weffort for your ickle piwots

ccp's been on record that they hadn't designed wormholes to be habitable in a permanent fashion, while they definitely aren't going to crack down on it, don't expect a whole lot of allowances to the contrary like allowing ice belts to spawn in non-shattered w-space

Steven Hackett wrote:

I don't remember mentioning anything about having a systemworth of pve sites? I assume you are talking about the "benefits of w-space without risking to loos your stuff part" - In that case, you are more of a carebear than I thought.. I was talking about the powerprojection you get from rolling K-space wormholes. Please don't assume I'm like you.. thanks..

For clone costs.. I never told you you should suffer because I do.. Im saying that gameplay surrounding frigats, in an enviroment where people can't change clones, seems rather dumb when you with the other hand is making changes to clones to make more veterans to fly said ships... If you already know that clonecosts makes people stay away from frigats, then why use so many resources on adding frigat gameplay that people aren't gonna use because they don't have the benefit of cheap clones.

the "systemworth" quip was in reference to:
"- Puts sleeper sites in K-space and in Thera, a system so irellevant to w-space way of life that it might as well be a normal nullsec."
the point of this quip is to illustrate how hilarious it is that you are complaining of the staggering magnitude of sites a single wormhole creates diluting your precious nanoribbons

and yeah, actually, the whole bit about clones is 100% "i suffer, so should you", if slaves are too expensive to lose then don't plug them in

Steven Hackett wrote:


Adding systems decrease density.. If there is 200 empty systems, adding another 12 doesn't allow for more people to come and play. if they wanted to play they would have used one of the 200 empty systems(some of them with perfect PI etc.) that is already in place and not bother with a less-secure wormhole. That argument is just fundamentaly flawed, sorry.. Adding more space decreases density unless you add more people.. actualy.. Just ask that goonswarm statistic group about that one as well ;)

Your next part just doesn't make any sense.. Sorry.. You should prob. check the wormhole fundamentals videos linked in the devblog and check the wiki before commenting on WH-rolling and site sawn mechanics.. Also.. it's my observation that the large groups doesn't roll their WHs nearly as often as they used to, cause there are no targets to be caught by doing that anymore..

it decreases density if no one comes to use the sites

but adding more systems adds more pve sites, which increases the amount of food to be consumed

the hope is that the additions will bring more food than chain-collapsing existing wormholers can consume but i suppose this may be a naive thought

after all, people who live in wormholes say they are hardcore pvpers but in reality, you're all anom-munching, risk adverse cowards whose needs to make money far outweigh any real pvp activity

there's a lot alike about we and you all, really, if you scratch the surface a little

also lawl do i detect a hint of bitterness about having your ez-mode api-based stalking system yanked away
Steven Hackett wrote:

Basically, your entire set of opinions about my post are objective cancerous and hopefully the rest of the people in this thread will be able to back their claims up with atleast some shred of evidence or at least circumstancial evidence and not just pull words and flawed arguments out of their ass.. Thank you for playing.. Now go back to your afk ishtar and enjoy your game.

lmbo

trying the ol' "reflect what the poster said about you back at them" only works if you actually have a grasp on the english language

like seriously "objective cancerous"

you could have copied and pasted what i said but you managed to stumble over retyping it
Rain6637
GoonWaffe
Goonswarm Federation
#175 - 2014-11-14 00:20:30 UTC
I like the no caps thing.

any chance deep space probes will return, or combats and core probes having their range increased?
Steven Hackett
Overload This
#176 - 2014-11-14 00:24:29 UTC  |  Edited by: Steven Hackett
Promiscuous Female

Honestly.. Just stop talking about w-space before you have tried it..
Just about everything you are writing is in direct conflict with what I see on a daily basis and you talk about my corp as if we were a part of your own alliance...
Im not trying to ignore your arguments here, I just simply can't take you seriously..
Sorry, You'll need to find someone else to feed you..
Sgt Soulless
Sebiestor Tribe
Minmatar Republic
#177 - 2014-11-14 00:27:48 UTC
I generally like these changes, except for the following...

Quote:
They will contain a new celestial debris field asteroid belt anomaly that will be larger and richer than most belts.

They will contain minable ice fields. This will be the first ice available in wormhole space.

These are totally pointless. Unless you're making new ice and ore types that only occur in these belts, nobody will be mining these sites. Lets look at the pros and cons of mining here...

    Pros
  • Pretending you're living on the edge while you play a video game.
  • It'll feel novel for about an hour.


    Cons
  • No more isk/hour than nullsec mining. It doesn't matter how big the belt is, your ship still mines the same.
  • More risk than nullsec mining because you can't see a local spike, but you can still get insta-tackled with bubbles.
  • Giant systems make d-scan useless as a warning system.
  • Not requiring the site to be scanned down makes d-scan useless as a warning system.
  • No place to unload ore. All the logistics of mining become much more difficult, time consuming, and riskier (read: less profitable).


The whole thing is more risk and less reward than the same activity in nullsec. If I want to nomad mine, why would I do it in these systems? I can do the same thing in nullsec (and I'm way more likely to have a nullsec connection), but have the option to set up a POS as a temporary base and the comfort of local chat showing me every threat in the system. These sites are a complete waste of server memory.


And I like the idea of Thera, but if CCP wants it to be busy it's not going to happen as a 0.0 system. It's just going to be filled with small gang pvp campers sitting on every station and wormhole, using interdictors and T3s to get easy kills. It'll probably have a high-sec exit near a hub pretty frequently if it's so connected to k-space, and it won't be worth the risk of moving in any significant quantity of items to sell. CCP has basically crossed Mos Eisley with Brigadoon, and expects it to be a bustling metropolis. Yeah, that'll happen. Of course, given the vast emptiness of nullsec, it might still be the most populous 0.0 system.

Now if Thera was a 0.5 system, that would be a different story. Then it's a floating high-sec island that could be a viable market hub for all of nullsec and might actually have a significant impact on the game. As it's described, it sounds more like a PvP arena that's hard to get to.
M1k3y Koontz
Speaker for the Dead
Shadow Cartel
#178 - 2014-11-14 00:30:43 UTC
Thera sounds cool, though I reserve my ultimate judgement until a month in when trends stabilize.


How much herp could a herp derp derp if a herp derp could herp derp.

Catherine Laartii
Doomheim
#179 - 2014-11-14 00:45:43 UTC
Steven Hackett wrote:
Promiscuous Female wrote:

you're... complaining about new wormhole content

idgi

they are even adding ice belts for y'all to get connected to your homes, how could you not be over the moon about these changes

So here is the thing..

More systems = more empty space unless they also add a few thousand players to live in w-space..
The ice is irrelevant since it's still more convenient and more time effective to ship it in from highsec. (Why save pennies/hour mining ice, when you can make millions/hour and buy the ice)

All this change does is to add more wasteland and more irrelevant mechanics to w-space, like frig holes..

CCP is changing clone-costs because it's too expensive to fly cheap ships in expensive clones? Well, what makes them think I wan't to fly a frigat in my slave clone then? I can't change my clone in w-space.. If 20-30 mill is the breakingpoint for Nullsec, then it's a safe bet we don't want to risk billions in clones.

So what does this expansion actually add to w-space?

- More signatures and irrelevant wormholes to scan and scout
- Less population density
- Ice, which is worthless compared to other pve activities
- Puts sleeper sites in K-space and in Thera, a system so irellevant to w-space way of life that it might as well be a normal nullsec.
- Makes a "midpoint" between NS and W-space where people can get the bonus of living in w-space without the added risk of loosing all your stuff..

Honestly, I don't see how any w-space pilot can be happy about this? Maybe except for the very low-class wormholes where icemining might actualy be good isk?

Adding new space to EVE isn't a small thing, and Fozzie and co. choose to make the space as irellevant as humanly possible, just like most of their former w-space changes?

Note. There is some stuff I like..
I do actualy like that they are adding ice, if nothing else, then it's an option for the solo player who can't do anything else..
I also don't mind the idea of making moon-less systems..

But the way they are doing it is counterproductive..
Add the ice as a roaming anomaly. Remove the moons from unocopied systems instead og feeding the biggest issue in w-space, player density.

Fozzie and co. had some good ideas (some even taken from the w-space feedback threads), but their implementation and design around it is, as with most other changes they have made, terrible and shows that while they might listen and read, they don't understand or have the insight needed.

If anyone think it's a good idea to add more(irellevant) space to w-space, where empty systems is the biggest issue, they rly need a sanity check.. Actualy, I think sanity check is what CCP is missing with this new release cycle..

They added the frig WH-connectors last patch and we hated them. Now they are making the systems after the community told them the cpnnectors were useless without the actual systems.. Feedback that they got before they launched the patch in the first place.. (Note: I still havn't seen them remove the useless WH-connectors yet.)

CCP and especialy Fozzie needs to slow down and get a sanity check. Gather feedback and don't release half-assed "features" because they thought it would be cool to "see what the players are doing"... There is a different word for that type of gamedesign, but saying it is prob. against the rules ;)

They need to add bloody anchorable clone vats to the game already. Having the option to not only respawn but jump clone between different holes would be an absolute game changer for w-space, and be a good start towards recognizing that yes, people DO live there permanently so new content should be introduced around that idea.

The ice is good, the new content is better since it shows they're willing to take risks with new features, but most importantly these new shattered wormholes I think will be a good offset if they're planning on adding something as important as an anchorable medical facility. TBH short of that I'd be happy with a method of hacking abandoned towers, although we all know that will probably never happen. Sad
Promiscuous Female
GBS Logistics and Fives Support
#180 - 2014-11-14 00:46:00 UTC
and not getting kills when you literally blue people to make farming safer