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[Rhea] New Wormhole Systems + Thera

First post First post
Author
Jackson Apollo
Federal Navy Academy
Gallente Federation
#21 - 2014-11-13 19:28:09 UTC
I love it!

I'm already planning on selling stuff in the stations

UltimateAmbush
Moon Iron Corporation
#22 - 2014-11-13 19:37:43 UTC
Thera is one unique system :D. it will be very interesting and lot of interesting stuff will happen.

Few suggestions on system
1) Switch stations from under Sanctuary to SOE corp; why this? because to install jumpclones you need standing with them or SOE alliance, now only way to grind standing for sanctuary is in single null system :/ and earning reputation with SOE alliance via storyline missions will be a long process. This will allow different corps have their members move to thera quickly and corps/alliance can have fun sub cap brawls.

2) interstation transportation by NPC
Why this? well whoever can camp the station controls that station and thats only station where items are stocked hmm how do i reship now? rather for a fee allow NPC to move stuff btw stations just in thera this shall allow all 4 stations to be used and allowing more fights to happen. So a situation is not like Jita 4-4 where u can find stuff in just one station and rest of station are just used to manufacture or store items. Yeah problem i described above can be easily solved by stacking same items in multiple stations but thats costly.

Other than that its a real nice addition.
Aequitae
De Vliegende Hollander.
Dracarys.
#23 - 2014-11-13 20:14:30 UTC
Red Teufel wrote:
only 4 stations are you kidding me? So only 4 entities will have control and there will be so much bubbling station camps it will be a broken system. If you really want it to work the way you envisioned it to you'll need to add like 20 stations and all of them 300au apart with several planets in between. You'll also need to bar all bubbles including dictor bubbles from the system.


So either you form a fleet to take that station's docking control, or you don't fly in the space.
Really that simple.
XvXTeacherVxV
Be Nice Inc.
Prismatic Legion
#24 - 2014-11-13 20:27:53 UTC
A lot of interesting changes. This change in particular caught my eye though:

"The twenty five Small Ship Shattered Wormhole Systems will have all the features of the normal Shattered Wormhole Systems, with the following additions:

All wormholes in or out of these systems will be small ship wormholes, meaning that only Frigates, Destroyers and Heavy Interdictors (Heavy Interdictors can use their bubble generators to reduce their mass) can enter.

These systems will all receive anomaly and signature sites appropriate for wormholes between class 1 and class 3, but will receive the system effects normally reserved for C6 Wolf Rayet systems (+100% armor hit points +200% small weapon damage, -50% shield resists, -50% signature size)"

Why the wolf-rayet effect? These systems are already restricted to small ships, this just boosts non-drone armor frigates and leaves the rest of the ships in the dust.
Can you see the rapier?: http://imgur.com/aFelCpv,GH6lqDE
mulgrew Zero
Weyland Mulgrew Corporation
#25 - 2014-11-13 21:09:16 UTC
XvXTeacherVxV wrote:
A lot of interesting changes. This change in particular caught my eye though:

"The twenty five Small Ship Shattered Wormhole Systems will have all the features of the normal Shattered Wormhole Systems, with the following additions:

All wormholes in or out of these systems will be small ship wormholes, meaning that only Frigates, Destroyers and Heavy Interdictors (Heavy Interdictors can use their bubble generators to reduce their mass) can enter.

These systems will all receive anomaly and signature sites appropriate for wormholes between class 1 and class 3, but will receive the system effects normally reserved for C6 Wolf Rayet systems (+100% armor hit points +200% small weapon damage, -50% shield resists, -50% signature size)"

Why the wolf-rayet effect? These systems are already restricted to small ships, this just boosts non-drone armor frigates and leaves the rest of the ships in the dust.



because there are only frig holes into the system ????? :)
Vol Arm'OOO
Central Co-Prosperity Union
#26 - 2014-11-13 21:23:13 UTC  |  Edited by: Vol Arm'OOO
Cant see how the new systems are a good idea. Eve clearly has less people playing at anyone time then it did in the recent past (remember when ccp used to crow about how they were hoping to set a record for online players?) and now they are going to be spread out even more? And its difficult enough to get folk to leave high sec to mine ice, does anybody really expect folk to go into systems with all the risk of wh space and no place to either pos up or dump their ore? The risk involved clearly doesnt equal the marginal benefits being in such space.

Thera also smacks of gimmickry. Its feels like ccp has finally caved to those folk that want battle zones but just cant quite go all the way.

I don't play, I just fourm warrior.

Protoburger
The Scope
Gallente Federation
#27 - 2014-11-13 21:29:50 UTC
Aequitae wrote:
Red Teufel wrote:
only 4 stations are you kidding me? So only 4 entities will have control and there will be so much bubbling station camps it will be a broken system. If you really want it to work the way you envisioned it to you'll need to add like 20 stations and all of them 300au apart with several planets in between. You'll also need to bar all bubbles including dictor bubbles from the system.


So either you form a fleet to take that station's docking control, or you don't fly in the space.
Really that simple.

In a system that large why dock anyways ? BlinkTwisted
Risingson
#28 - 2014-11-13 22:33:18 UTC
i vote for no local at all. it would be jita-like idiotic board of **** not worthy of the sleepy place.
Flapdoodle Folderol
State War Academy
Caldari State
#29 - 2014-11-13 22:43:05 UTC
How about some occasional random visits to the stations by small bands of sleepers who will gladly harass station campers or anyone trying to undock for that matter. Perhaps after a time they will warp away if no one kills them.

Maybe even more rarely a large sleeper force will show up and lock down a random station. This could be broadcast as an emergency on the local channel requiring capsuleer assistance. These large forces could comprise more advanced sleepers than currently exist in WH space and would require an organized fleet to take down.
Noxisia Arkana
Deadspace Knights
#30 - 2014-11-13 22:46:19 UTC
Going to second proto burger.

People have successfully lived out of mobile depots or Orcas In w-space for years. You can keep a lot in an orca. All you need are a couple of accounts or a friend or two. Plus, you could keep surplus ships in stations and dock when the coast is clear. Easy-peasy.
Chirality Tisteloin
Ministry of War
Amarr Empire
#31 - 2014-11-13 22:59:57 UTC
Very cool, I like it.

The system might even be large enough to live in a yurt there and not get caught immediately.

Attention I have just one issue: I can't put anything in the depots. Has this been disabled in Thera? Or is this a general feature of the test server? Or a bug?

Thanks, Chira

See you at my blog: http://spindensity.wordpress.com/

big miker
Frogleap Factories
#32 - 2014-11-13 23:01:43 UTC
Frigate only wormhole systems....

With 200% to small weapon damage...

I smell rapid light onyx fleets What?
Sentient Blade
Crisis Atmosphere
Coalition of the Unfortunate
#33 - 2014-11-13 23:38:23 UTC
Following on from a comment above, I think they should go one further... allow ANYONE to create jump clones.

Grinding PVE to be able to PVP is not a good mechanic. Heck, even if you only allow it in this one system it will be a huge improvement.
Lloyd Roses
Artificial Memories
#34 - 2014-11-13 23:47:49 UTC
big miker wrote:
Frigate only wormhole systems....

With 200% to small weapon damage...

I smell rapid light onyx fleets What?


I'd rather be scared of the talwar.
Noriko Mai
#35 - 2014-11-13 23:55:40 UTC
Sentient Blade wrote:
Following on from a comment above, I think they should go one further... allow ANYONE to create jump clones.

Grinding PVE to be able to PVP is not a good mechanic. Heck, even if you only allow it in this one system it will be a huge improvement.

You can just dock and set it to your home station. Problem solved.

"Meh.." - Albert Einstein

Gully Alex Foyle
The Scope
Gallente Federation
#36 - 2014-11-14 00:00:36 UTC
Sentient Blade wrote:
Following on from a comment above, I think they should go one further... allow ANYONE to create jump clones.

Grinding PVE to be able to PVP is not a good mechanic. Heck, even if you only allow it in this one system it will be a huge improvement.
Create a jumpclone anywhere else in kspace, fly to Thera, dock, jump to the jumpclone in kspace. Bam! You know have a jumpclone in Thera.

Make space glamorous! Is EVE dying or not? Ask the EVE-O Death-o-meter!

Circumstantial Evidence
#37 - 2014-11-14 00:03:04 UTC
Sentient Blade wrote:
Following on from a comment above, I think they should go one further... allow ANYONE to create jump clones. Grinding PVE to be able to PVP is not a good mechanic. Heck, even if you only allow it in this one system it will be a huge improvement.
Rorqual is provided as a game mechanic to bypass standings grind for JC. Only problem for a new player, is getting to know an older player who has one. The so-far proposed corp changes should make corporations and other players in general, more accessible.
DaReaper
Net 7
Cannon.Fodder
#38 - 2014-11-14 00:31:49 UTC
any chance to get a move to one of the other 100 systems? or will I need to do it the old fashioned way ;)

OMG Comet Mining idea!!! Comet Mining!

Eve For life.

Owen E Vader
TheMurk
#39 - 2014-11-14 01:15:45 UTC  |  Edited by: Owen E Vader
CCP Lebowski wrote:
Omnathious Deninard wrote:
This system sounds like fun. On a side note it could almost become a new area for mass testing things.
Goliath and I were talking about this actually, could be a possibility Smile

Please, don't. Current "mass testing" systems are arenas and are too crowded. Would be better to leave Thera for dedicated testing of its own features.

UltimateAmbush wrote:
Thera is one unique system :D. it will be very interesting and lot of interesting stuff will happen.

Few suggestions on system
1) Switch stations from under Sanctuary to SOE corp; why this? because to install jumpclones you need standing with them or SOE alliance, now only way to grind standing for sanctuary is in single null system :/ and earning reputation with SOE alliance via storyline missions will be a long process. This will allow different corps have their members move to thera quickly and corps/alliance can have fun sub cap brawls.

2) interstation transportation by NPC
Why this? well whoever can camp the station controls that station and thats only station where items are stocked hmm how do i reship now? rather for a fee allow NPC to move stuff btw stations just in thera this shall allow all 4 stations to be used and allowing more fights to happen. So a situation is not like Jita 4-4 where u can find stuff in just one station and rest of station are just used to manufacture or store items. Yeah problem i described above can be easily solved by stacking same items in multiple stations but thats costly.

Other than that its a real nice addition.

Nononononnnnno.
No insta-respawn deathmathes Evil, leave that stuff in other places instead of a fresh lore-oriented system.

In my opinion, even medical-cloning to Thera is a bad idea. IMO, only jump-cloning to Rorquals should be available, because it causes player-player interaction, and no automatic cloning and/or jumping.
I see Thera as a lawless port which you need to reach, not just hit a button and get there anytime.

Flapdoodle Folderol wrote:
How about some occasional random visits to the stations by small bands of sleepers who will gladly harass station campers or anyone trying to undock for that matter. Perhaps after a time they will warp away if no one kills them.

Maybe even more rarely a large sleeper force will show up and lock down a random station. This could be broadcast as an emergency on the local channel requiring capsuleer assistance. These large forces could comprise more advanced sleepers than currently exist in WH space and would require an organized fleet to take down.

Nice. If you mean lootless sleepers - looks nice.
Glen Morange
Perkone
Caldari State
#40 - 2014-11-14 02:04:33 UTC
mulgrew Zero wrote:
XvXTeacherVxV wrote:
A lot of interesting changes. This change in particular caught my eye though:

"The twenty five Small Ship Shattered Wormhole Systems will have all the features of the normal Shattered Wormhole Systems, with the following additions:

All wormholes in or out of these systems will be small ship wormholes, meaning that only Frigates, Destroyers and Heavy Interdictors (Heavy Interdictors can use their bubble generators to reduce their mass) can enter.

These systems will all receive anomaly and signature sites appropriate for wormholes between class 1 and class 3, but will receive the system effects normally reserved for C6 Wolf Rayet systems (+100% armor hit points +200% small weapon damage, -50% shield resists, -50% signature size)"

Why the wolf-rayet effect? These systems are already restricted to small ships, this just boosts non-drone armor frigates and leaves the rest of the ships in the dust.



because there are only frig holes into the system ????? :)


The comment is more that there are more than two races that have frigates, and some of them don't have armor tanks. It would seem to make sense to have it be 50% Wolf Rayet/ 50% something shield focused.