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UI Modernization preview - Feedback and issues

First post First post
Author
Qvan
Brutor Tribe
Minmatar Republic
#241 - 2014-11-11 22:39:04 UTC
I think the changes are great, however I am dyslexic and i love having a transparent chat but ATM i am having trouble reading some text unless I have the window unpinned, and then it's a block colour and not transparent.
so can you add a slider so i can adjust the transparency of the windows?
prolix travail
Blue Mountain Trails
#242 - 2014-11-11 22:58:37 UTC
More votes for:

1) pinned windows being immune from blur and other effects.

2) the new icons, if they must be uniform colour, have more easily identifiable icons.

3) ability to set custom blur, highlighting effects amount. - a slider or something.

It does seem like change for the sake of change, but that's the way it goes.
Yogsoloth
Fliet Pizza Delivery
Of Essence
#243 - 2014-11-12 02:12:40 UTC
I'm not sure how removing the color and detail on the icons is considered an improvement.

Nor do I understand how making all the icons look more similar to one another will help players distinguish between them.

Seems like wasted time and resources that do more to detract from the look and feel of the game than to enhance it.
Saberlily Whyteshadow
Perkone
Caldari State
#244 - 2014-11-12 03:27:35 UTC  |  Edited by: Saberlily Whyteshadow
The market "skills requirement" and "fitting requirements" icons next to items, what happened to it? Bring back the red and green icon background colors.

Allow us to set how transparent we want our pinned windows to be. Them nebulas dont help with the issue..
Revileushin Eyri
The Scope
Gallente Federation
#245 - 2014-11-12 08:55:33 UTC
Really like the new NeoCom icons, but I agree with people who argue it needs a little something more. I love the minimalism, but then again I'm a modern kinda guy.

Tough to decide how to add something without adding too much though. I was playing around with the icons on Photoshop, and I feel like my colours are too discordant with each other. On the other hand, I simply added some white lines to some icons (I especially like the email one), and I feel like maybe those lines aren't enough, or could be coloured.

As for the windows (haven't checked to see if this was already brought up), some themes such as green, Gallente and especially Amarr make tab text (chat window tabs, overview tabs, station services tabs) nearly unreadable due to the glow from the selected tab.

Finally, for the station services tabs, the number for number of guests seems to be cut off.

INACTIVE ATM: Taking Wing - A rambling blog that's mostly EVE stuff.

helana Tsero
Science and Trade Institute
Caldari State
#246 - 2014-11-12 09:04:58 UTC  |  Edited by: helana Tsero
Test Server feedback

LOL The black version (which i like) is basicly how i have Eve set up now on Tranquility.

- Im fine with the new neo com icons and lack of colour. To be honest I hide the neo com anyway.

- The highlighted/selected tab glow is too bright and too intrusive. Please reduce the brightness of the selected tab. ! This is the biggest problem in my view with the new UI skin. More transperant would be better. By tabs i mean the small rectangles above a window eg in channel window the local, corp, alliance 'tabs' above the window.

When i minimise a window I do not want the highlighted tab still 'shouting at me' for attention. All colour when window is minimised should be gone, it should be transparent.

- The un-highlighted tabs should be transparent. Its intrusive and annoying to have dark colour tab with a transparent window.

- Dont like the little arrows on the corner of each window. Please remove.

- The text scaling for 90% on all right click menus are wrong. text is far to small.

- Dont remove the RGB sliders and transperancy sliders for UI colours. Allow people to customize ! Dont contrain people with preset 'simple theme selection' Atleast give the option to remove colour on the tabs. I have my tabs transparent on tranquility and I like it.

- I like the click and darken active window feature.

- Need an option to toggle on/off blur on a per window basis. I dont want Dscan window blurred.

- I dont like any of the other themes accept black.

- the text on universe map is to small on 90% ui scale. I can not make out the system names.

- the solar system map 'rings' look like they are aliasing or something. To explain another way The ring line is not a consistant thickness

"...ppl need to get out of caves and they will see something new.... thats where eve is placed... not in cave."  | zoonr-Korsairs |

Meanwhile Citadel release issues: "tried to bug report this and the bug report is bugged as well" | Rafeau |

Adrie Atticus
Caldari Provisions
Caldari State
#247 - 2014-11-12 09:42:44 UTC
Revileushin Eyri wrote:
Really like the new NeoCom icons, but I agree with people who argue it needs a little something more. I love the minimalism, but then again I'm a modern kinda guy.

Tough to decide how to add something without adding too much though. I was playing around with the icons on Photoshop, and I feel like my colours are too discordant with each other. On the other hand, I simply added some white lines to some icons (I especially like the email one), and I feel like maybe those lines aren't enough, or could be coloured.

As for the windows (haven't checked to see if this was already brought up), some themes such as green, Gallente and especially Amarr make tab text (chat window tabs, overview tabs, station services tabs) nearly unreadable due to the glow from the selected tab.

Finally, for the station services tabs, the number for number of guests seems to be cut off.


How is adding flare, adding gradients and making things 3-5x larger "minimalism"? It's bloat and the UI is now full of it. Minimalistic user interfaces exist because screen real estate is a luxury in some cases and this new UI is going away from it.

- Every window is bigger, or cannot be made as small on Sisi ocmpared to TQ
- Every button is larger and has either gradients, "3D-like" button effect, extra wasted space or all 3

Only way to make this change worse is to announce that some of the windows we currently have are going away because they couldn't fix the POS code and just by dropping a new skin to the UI they broke probe scanning and contracts.
helana Tsero
Science and Trade Institute
Caldari State
#248 - 2014-11-12 10:03:21 UTC
Ok i just went back to tranquility and ..... sorry i prefer the current tranquility UI

The new UI is too chunky and intrusive ! it shouts at you with its bright and oversize tabs..

- good things about the new ui are the darkening when you click on a window , I dont mind the new icons and colourless neocom and the bluring is ok but for everything else I want the current tranquility ui.

Sorry....

I just want a mimimal ui and the current ui provides that.

Just get rid of the module and speed / armour / capacitator circle thing and make it something smaller and less intrusive and Il be happy.

"...ppl need to get out of caves and they will see something new.... thats where eve is placed... not in cave."  | zoonr-Korsairs |

Meanwhile Citadel release issues: "tried to bug report this and the bug report is bugged as well" | Rafeau |

Smertyukovitch
Caladari CareBear Corporation
#249 - 2014-11-12 10:53:09 UTC
That UI is dreadful.
First things first: right from the start player can see new glow on selected tabs. It could have been nice but name of the tab is written in white and now it's kinda unreadable. Then i tried to solve this issue by changing UI theme... and all of them but two are so brightly colored that they almost caused my eyes to bleed. With "black" theme selected i finally logged in and... there was more bad news for me. New icons are all the same color, not many of them are self explanatory and some of them look pretty much like items you can by (Inventory - reinforced bulkhead, journal - skill book) which only adds to the confusion. Not sure if i can ever remember what all of this gray smudges are. Then there was new transparency. Like with tabs names some of different windows contents became unreadable. Also this new feature applies to previews of ships and other stuff. How can anyone enjoy looks of lets say boots he wanted to buy if he is constantly distracted by something in the background?
Here's some ideas:
-Leave icons as they are now. New ones are difficult to remember and they badly fit to old ones.
-There should be a button that turns this transparency off completely.
-Make it possible to close the gaps between windows completely. For some people they are annoying.
-Add settings option for every window so player could select which corner of a window to use as an anchor, to what side of the screen can it be anchored to and at what distance in pixels.
-In D-scan window make those arrows to work and actually select distance in AU. 1 AU per click and 0.1 AU per shift+click.
-In industry window make this blueprint icon smaller, input materials icons bigger, "job runs" field bigger and wide enough for 6 digits, add a new field which would show number of runs you can do with materials you have and a button for copying this number into "job runs" field.
Arlennna
Aliastra
Gallente Federation
#250 - 2014-11-12 11:22:12 UTC  |  Edited by: Arlennna
Dear CCP

I like the new UI.

It's modern and beautiful. Especially the rounded corners.

1) Some of the colour schemes make it hard to distinguish window borders when you overlay windows.

2) Some of the colour schemes e.g. one of the Amarr ones, uses white text on a white backgorund, making the window titlebar hard to read.

I have a bug report.

1) I have no icon for the character customisation (avatar clothing/hair/photo thing) in station service. There's just a blank box with no icon in it, but clicking the box works.
Sentenced 1989
#251 - 2014-11-12 11:22:49 UTC
Prolly already reported, but I'm having real issue when right clicking in space and going over menus which then overlap the overview, can't read anything since it overlaps with same opacity settings (letters from menu blend in with letters from overview)

Same goes with autolinking stuff in chat, if you have any white text in channel in the background, like white motd, its really not readable.

Maybe add option for right click menus to have a bit less transparent background when they are crossing on top of the other windows?
Malou Hashur
Enterprise Holdings
#252 - 2014-11-12 11:51:20 UTC
Daniel Jackson wrote:
Rivr Luzade wrote:
Why does the NES icon still has color?

You are aware of the fact that this blurred transparency caused an outcry of outrage when it was introduced with Windows Vista, right? And that it causes people to feel nauseous. And I don't like that it changes states when I click somewhere on the screen (unless I can turn this dynamic switching as well as the transparency itself off). There is little point in being able to see what's behind the window when I cannot click and manipulate the things behind the window anyways.



you can, turn post processing off in the graphics settings


Then you lose the Hi-res graphics textures on the ships, stations and effects.

CCP Philosophy ==>>

  1. If it works, break it. If it’s broken, leave it and break something else.

  2. Ignore all Forum comments that raise issues and concerns about our "features", and bring said "features" in anyway.

Malou Hashur
Enterprise Holdings
#253 - 2014-11-12 11:54:05 UTC
Damjan Fox wrote:
[quote]
I feel like we are somewhat left in the dark here. Escpacially, seeing that the Devs were only present in this thread for the first 2 hours followed by 4 days of silence.



If you are surprised by that, then you are setting your expectations far higher than CCP provide.

CCP Philosophy ==>>

  1. If it works, break it. If it’s broken, leave it and break something else.

  2. Ignore all Forum comments that raise issues and concerns about our "features", and bring said "features" in anyway.

Komodo Askold
Strategic Exploration and Development Corp
Silent Company
#254 - 2014-11-12 13:23:50 UTC
To my previous post, I'll add that the blur that each window projects over everything that's behind it keeps running when said window is unpinned (right now in TQ it makes the window's background transparent). Don't know it that's intended or not, but it's cenrtainly annoying as it takes out all possibilities that unpinning windows has. In fact, it makes the unpin button obsolote, since it changes nothing.
Noriko Mai
#255 - 2014-11-12 13:58:03 UTC  |  Edited by: Noriko Mai
How can I make the Neocom non transparent. It acts as a border for icons in space.
New colour palette preview is nice, but maybe make a border around it. It is nearly imposible to see the darker colour properly. Same for black colour in the overview settings.
Please add a colour theme like "Dark Opaque".
Smaller icons in station services are really nice. \o/

The transparency slider doesn't work.
EDIT: It works, but only with post processing on high. Pinned windows are still to blurry with transparency at 100.

IMO it's bad design to bind the general look and feel to the post-processing setting.

"Meh.." - Albert Einstein

Castelo Selva
Forcas armadas
Brave Collective
#256 - 2014-11-12 16:41:09 UTC
I just saw from server status that SISI was update to “2014-ISAIA” and not more UIMODERNIZE.

Since I am out of town for some time (no eve for me) I cannot check if this new update are another game change or the continuation of UI modernization? I have the terror felling of CCP droping the UI modernization project since no CCP answer anything since 3 days ago… So many goods feedback and they are gone…

Can someone check it for me? Thanks anyway.
Crosi Wesdo
War and Order
#257 - 2014-11-12 16:48:18 UTC  |  Edited by: Crosi Wesdo
I know CCP feedback threads are here for CCP to decide what NOT to do by purposely ignoring everything anyone ever says, and i know ive said it before.

This might seem like a small issue to many of you, but it is not.

Im really very worried about invisible brackets beind windows. I like to nano at high speeds while outnumbered, a situation that is pretty common in FW space. Manually piloting is the only reliable way to achieve this. Given the amount of space taken up by the UI, removing brackets behind windows simply represents a huge and crippling loss in situational awareness.

Removing brackets for the sake of a slightly flashier UI feels like a slap in the face.

I dont mind if the brackets are slightly blurred while behind windows (as long as the targeting reticle is still clearly visible).

If brackets are removed from over half my screen, mostly in the useful periphery areas im thinking its time to take a break from eve and CCPs shallow production priorities.
Noriko Mai
#258 - 2014-11-12 17:18:48 UTC
Castelo Selva wrote:
I just saw from server status that SISI was update to “2014-ISAIA” and not more UIMODERNIZE.

Since I am out of town for some time (no eve for me) I cannot check if this new update are another game change or the continuation of UI modernization? I have the terror felling of CCP droping the UI modernization project since no CCP answer anything since 3 days ago… So many goods feedback and they are gone…

Can someone check it for me? Thanks anyway.

It's hard to make a more pointless post than yours...

Crosi Wesdo wrote:
I know CCP feedback threads are here for CCP to decide what NOT to do by purposely ignoring everything anyone ever says, and i know ive said it before.

This might seem like a small issue to many of you, but it is not.

Im really very worried about invisible brackets beind windows. I like to nano at high speeds while outnumbered, a situation that is pretty common in FW space. Manually piloting is the only reliable way to achieve this. Given the amount of space taken up by the UI, removing brackets behind windows simply represents a huge and crippling loss in situational awareness.

Removing brackets for the sake of a slightly flashier UI feels like a slap in the face.

I dont mind if the brackets are slightly blurred while behind windows (as long as the targeting reticle is still clearly visible).

If brackets are removed from over half my screen, mostly in the useful periphery areas im thinking its time to take a break from eve and CCPs shallow production priorities.

This is already confirmed to be not intentional. I know, answering your post is just a reason more for you to continue to rant about developement in progress. Enjoy the slap.

"Meh.." - Albert Einstein

Crosi Wesdo
War and Order
#259 - 2014-11-12 17:40:27 UTC
Noriko Mai wrote:
This is already confirmed to be not intentional. I know, answering your post is just a reason more for you to continue to rant about developement in progress. Enjoy the slap.


You are making an assumption there my friend. The hiding of brackets was clearly intentional. It even makes sense as it helps keep the UI clear of clutter. I suspect this design decision was made by someone whos focus is solely on making a nice UI they didnt consider that some clutter is essential to gameplay.

'having a chat with the team' =/= 'its an unintentional artefact of beautification'. Sounds to me more like revisiting a deliberate design choice.

If people dont voice their feedback about things in feedback threads it can have a detrimental impact on CCPs design decisions as it has in the past.

FYI, this is a feedback thread for eve online, not a feedback thread on peoples feedback in a eve-forum feedback thread. Thanks for your utterly valueless post though.
Noriko Mai
#260 - 2014-11-12 18:33:20 UTC
Crosi Wesdo wrote:
Noriko Mai wrote:
This is already confirmed to be not intentional. I know, answering your post is just a reason more for you to continue to rant about developement in progress. Enjoy the slap.


You are making an assumption there my friend. The hiding of brackets was clearly intentional. It even makes sense as it helps keep the UI clear of clutter. I suspect this design decision was made by someone whos focus is solely on making a nice UI they didnt consider that some clutter is essential to gameplay.

'having a chat with the team' =/= 'its an unintentional artefact of beautification'. Sounds to me more like revisiting a deliberate design choice.

If people dont voice their feedback about things in feedback threads it can have a detrimental impact on CCPs design decisions as it has in the past.

FYI, this is a feedback thread for eve online, not a feedback thread on peoples feedback in a eve-forum feedback thread. Thanks for your utterly valueless post though.

It doesn't happen with prost-processing < high. Therefore I think it's an oversight.

"Meh.." - Albert Einstein