These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
 

Lore Question

First post
Author
Anddoa
Doomheim
#1 - 2014-11-10 15:20:37 UTC
I was reading the lore around capsules and clones, and had a question. It is described that a 'snapshot' of the brain having to be taken at the moment of death for a new clone to be activated, and that the pod serves that function.

Does that mean that if a capsuleer is say, stabbed in station while eating dinner, he/she dies for good?

"The crucial element in the process relies on a brain-scan snapshot being taken at the precise time of death and transmitted to the waiting clone"

"the instant the egg begins to crack, two things happen: the wire-cap on the pilot’s head injects an instantly lethal nanotoxin into his bloodstream and the scanner sends its piercing light into his skull. Scarce seconds later, he begins the muddy climb towards consciousness in a new body, light years away."

Quotes taken from https://wiki.eveonline.com/en/wiki/The_Capsule_and_the_Clone
Jean Luc Lemmont
Carebears on Fire
#2 - 2014-11-10 15:23:36 UTC  |  Edited by: Jean Luc Lemmont
I believe that was superceded with the advent of DUST and the ability to clone infantry who do not have capsules. Someone who knows more about DUST might be able to give you more information.

You might also try asking around the Eve Fiction part of the forums.

Will I get banned for boxing!?!?!

This thread has degenerated to the point it's become like two bald men fighting over a comb. -- Doc Fury

It's bonuses, not boni, you cretins.

Abrazzar
Vardaugas Family
#3 - 2014-11-10 15:26:28 UTC
There is a slow scan method that allows to put the recipient into stasis when doing the scan and not fry the brain in the process. This would in theory allow a capsuleer to maintain a backup while being ambulatory to which they can fall back should they get stabbed in the back. Though they would lose all memory from between they doing the scan and waking up in the clone bay.

I think it would make for an interesting story of a capsuleer trying to retrace his steps to find out what happened, who killed him and why.
ISD Ezwal
ISD Community Communications Liaisons
ISD Alliance
#4 - 2014-11-10 16:41:53 UTC
This has been discussed before and some of the answers might actualy be quite acurate...Blink

ISD Ezwal Community Communication Liaisons (CCLs)

Rowells
Pator Tech School
Minmatar Republic
#5 - 2014-11-10 17:17:04 UTC
reagrding the DUST clones vs. Capsule clones:

As i recall in the stories I've read (I believe it was the second Eve novel) pod clones use a large system to take a last minute snapshot and shoot it to a relay. This module is specific to the pod so it does not follow a capsuleer out of pod (not a big deal since the damn door wont open so we can leave).

Dust Clone implants are directly removed from bodies found inside sleeper structures, so their inner fundctions aren't understood well. They are implanted early in the cloning process and become a functioning part of the brain. It links up somewhere and is constantly updating all other clones connected. So when you die, you see the light and then wake up again. In fact, in the story I read, Empress Jamil is one of the recipients of the DUST implants, which aqcuired unknowingly during a rigged jump clone transfer by a trusted subordinate. Story also mentions some issues she experiences with the implants and a sudden realization of the bigger picture (hope thats not a spoiler).
Nami Kumamato
Perkone
Caldari State
#6 - 2014-11-11 11:25:34 UTC
Anddoa wrote:
I was reading the lore around capsules and clones, and had a question. It is described that a 'snapshot' of the brain having to be taken at the moment of death for a new clone to be activated, and that the pod serves that function.

Does that mean that if a capsuleer is say, stabbed in station while eating dinner, he/she dies for good?

"The crucial element in the process relies on a brain-scan snapshot being taken at the precise time of death and transmitted to the waiting clone"

"the instant the egg begins to crack, two things happen: the wire-cap on the pilot’s head injects an instantly lethal nanotoxin into his bloodstream and the scanner sends its piercing light into his skull. Scarce seconds later, he begins the muddy climb towards consciousness in a new body, light years away."

Quotes taken from https://wiki.eveonline.com/en/wiki/The_Capsule_and_the_Clone


I actually wanted to go and start a bar-fight ( for purely research purposes of course ) but the damn door won't open !!!

Fornicate The Constabulary !

Jvpiter
Science and Trade Institute
Caldari State
#7 - 2014-11-11 15:17:06 UTC
Anddoa wrote:
Does that mean that if a capsuleer is say, stabbed in station while eating dinner, he/she dies for good?


The pod goo is our dinner. I choose to wash it down with some Quafe afterwards, all from the comfort of my capsule.


Do you honestly think a demigod waits at a restaurant table for a cut of steak?

Call me Joe.

Unsuccessful At Everything
The Troll Bridge
#8 - 2014-11-11 15:34:48 UTC
Anddoa wrote:
Does that mean that if a capsuleer is say, stabbed in station while eating dinner, he/she dies for good?


Seeing as the great unmoveable door has yet to be opened, and we are all alone in our little captains quarters pens, the real question is.. why would you stab yourself in the back?

Since the cessation of their usefulness is imminent, may I appropriate your belongings?

DaReaper
Net 7
Cannon.Fodder
#9 - 2014-11-11 17:01:42 UTC  |  Edited by: DaReaper
The lore though is going to have to change again. As Valk pilots will use a different type of cloning, and with ccp making the "four levels of consciousness" if this comes into being, we will be able to switch bodies (games) via one login. That again means lore will have change,

OMG Comet Mining idea!!! Comet Mining!

Eve For life.

Vincent Athena
Photosynth
#10 - 2014-11-11 17:22:39 UTC
I've always thought a good workaround would be:
A slow scan that is made before we go into the public, and the data is stored.
An implant that reads our brains, keeping track of what we sense and think, and relays that information to the storage system.
If we die, that stored data is combined with the slow scan data, and the total result is downloaded into a new clone.

Net result: Nothing is lost but your implants when you die, either in our out of the pod.

Know a Frozen fan? Check this out

Frozen fanfiction

Cynadore
3 R Corporation
#11 - 2014-11-11 21:34:26 UTC
Anddoa wrote:
I was reading the lore around capsules and clones, and had a question. It is described that a 'snapshot' of the brain having to be taken at the moment of death for a new clone to be activated, and that the pod serves that function.

Does that mean that if a capsuleer is say, stabbed in station while eating dinner, he/she dies for good?

"The crucial element in the process relies on a brain-scan snapshot being taken at the precise time of death and transmitted to the waiting clone"

"the instant the egg begins to crack, two things happen: the wire-cap on the pilot’s head injects an instantly lethal nanotoxin into his bloodstream and the scanner sends its piercing light into his skull. Scarce seconds later, he begins the muddy climb towards consciousness in a new body, light years away."

Quotes taken from https://wiki.eveonline.com/en/wiki/The_Capsule_and_the_Clone


According to the original lore we were sealed in our pods forever. Opening a pod would kill the clone inside.

Then CCP decided to have "walking in stations" and threw the lore out of the window. Then the players revolted against such a radical game change at a time where several critical flaws in the game were not being addressed at all, so "walking in stations" was frozen at the current level, where you can "leave your pod" to go to your captain's quarters. Nobody bothered to update the lore or integrate this new ability, which explains the current situation. Take the lore (or the game) with a pinch of salt.
Nevyn Auscent
Broke Sauce
#12 - 2014-11-11 22:15:07 UTC
Rowells wrote:
reagrding the DUST clones vs. Capsule clones:

As i recall in the stories I've read (I believe it was the second Eve novel) pod clones use a large system to take a last minute snapshot and shoot it to a relay. This module is specific to the pod so it does not follow a capsuleer out of pod (not a big deal since the damn door wont open so we can leave).

Dust Clone implants are directly removed from bodies found inside sleeper structures, so their inner fundctions aren't understood well. They are implanted early in the cloning process and become a functioning part of the brain. It links up somewhere and is constantly updating all other clones connected. So when you die, you see the light and then wake up again. In fact, in the story I read, Empress Jamil is one of the recipients of the DUST implants, which aqcuired unknowingly during a rigged jump clone transfer by a trusted subordinate. Story also mentions some issues she experiences with the implants and a sudden realization of the bigger picture (hope thats not a spoiler).

Those were first Gen clones which are not the current Gen of Dust troopers.
Current Dust troopers are done with freshly made implants. Not harvested.
You also don't have the story of Jamil accurate btw.
Burl en Daire
M.O.M.S. Corp
#13 - 2014-11-12 06:30:15 UTC
Just use a nanite injector before your timer runs out. They should available in most stations.


"The nanite injector delivers an active helix directly into the bloodstream of the downed victim, whereupon individual subunits work to suppress the pain response, repair tissue and organ damage and re-establish regular cardiac rhythm. If administered in time, first-phase resuscitation (defined as ‘minimum-essential combat functionality') is typically achievable, though some psychological trauma is to be expected."

Yesterday's weirdness is tomorrow's reason why. Hunter S. Thompson

Jur Tissant
Garoun Investment Bank
Gallente Federation
#14 - 2014-11-12 06:43:23 UTC
This is the reason why WiS was abandoned.

I'm more interested in how this consciousness is transferred, especially in W-space which is nowhere near your med station.
Miomeifeng Alduin
Lithonauts Inc.
#15 - 2014-11-12 06:58:01 UTC
Jur Tissant wrote:
This is the reason why WiS was abandoned.

I'm more interested in how this consciousness is transferred, especially in W-space which is nowhere near your med station.


same way communications (chat) is sent?
Alastair Ormand
Mine all the things
#16 - 2014-11-12 07:26:15 UTC
I've always wanted to know. Does the consciusness transfer to the new clone? Or is the clone born with a new one with the memories of the past clone?

I discourage running with scissors.

Cecil Montague
PCG Enterprises
#17 - 2014-11-12 10:30:41 UTC
The early cloning tech was limited to capsules due to its size. I'd imagine that with miniaturisation and the addition of Sleeper technology the whole lot fits in an implant in the back of your head so you can take it wherever you go.

My first PC was a hulking brute with a 12MHz processor and now I have a phone that's 100th the size and a million times more powerful that I mainly use as an alarm clock. Isn't progress great!

"There is no such thing as an effective segment of Totality" - Bruce Lee: The only man with a Chuck Norris killmail.

Anddoa
Doomheim
#18 - 2014-11-12 16:38:31 UTC
Cynadore wrote:

According to the original lore we were sealed in our pods forever. Opening a pod would kill the clone inside.

Then CCP decided to have "walking in stations" and threw the lore out of the window. Then the players revolted against such a radical game change at a time where several critical flaws in the game were not being addressed at all, so "walking in stations" was frozen at the current level, where you can "leave your pod" to go to your captain's quarters. Nobody bothered to update the lore or integrate this new ability, which explains the current situation. Take the lore (or the game) with a pinch of salt.


I didn't know that...this makes me a little annoyed that walking in station is even a thing
Alexa de'Crux
Brutor Tribe
Minmatar Republic
#19 - 2014-11-12 18:32:50 UTC  |  Edited by: Alexa de'Crux
Cynadore wrote:
[quote=Anddoa]
Then CCP decided to have "walking in stations" and threw the lore out of the window. Then the players revolted against such a radical game change at a time where several critical flaws in the game were not being addressed at all, so "walking in stations" was frozen at the current level, where you can "leave your pod" to go to your captain's quarters. Nobody bothered to update the lore or integrate this new ability, which explains the current situation. Take the lore (or the game) with a pinch of salt.


To clarify a few things:

CCP didn't suddenly 'decide' to allow us to leave the pod; way back before Incarnage, the players repeatedly expressed their interest in station interiors and other non-ship-related things. CCP responded with 'we'll see what we can do, but it's not on the radar for the present'.

During Incarna's development/launch, a series of bad decisions were made, culminating in the sadly underwhelming and botched introduction of the Captain's Quarters, and CCP backed away from the idea of station interiors while they tried to figure out how to repair the damage that the Monoclegate/Greed is Good/Incarnage debacle caused.

The players weren't angry at the radical changes, per se -- we were annoyed and offended because we were promised station interiors, and after 18 months of focused development, all we were given was a single room in space and several ugly PR blunders.