These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
 

[Rhea] Introducing the Bowhead

First post First post First post
Author
Fruckton Haulalot
EREBOR Logistics
Pillars of Liberty
#701 - 2014-11-12 01:01:08 UTC


It would move no faster than a carrier in nullsec and if used to jump about without cynos in lowsec, nullsec or when you have kill rights or are at war could have hilarious consequences. If the ship is incapable of moving vessels faster than a person could fly them manually it will prove to be of little or no use to anyone who doesn't want to just afk around in it.[/quote]


this boat will haul up to three battleships.... in one trip... instead of a player having to fly three times he makes 1 trip.... hmmm seems faster to me...


what your suggesting in my opinion would be rather well "OP"
Master Apollyon
BLACK REGIMENT
#702 - 2014-11-12 01:18:30 UTC
Promiscuous Female wrote:
... unfounded fear of SUICIDE GANKING...


BWAHAHAHAHA.... that was the best joke today.
Masao Kurata
Perkone
Caldari State
#703 - 2014-11-12 02:09:05 UTC
CCP Rise: since this thread is clearly demonstrating that people are too stupid to understand that base HP is not fitted EHP, remove all the slots.
Fruckton Haulalot
EREBOR Logistics
Pillars of Liberty
#704 - 2014-11-12 02:11:40 UTC
Masao Kurata wrote:
CCP Rise: since this thread is clearly demonstrating that people are too stupid to understand that base HP is not fitted EHP, remove all the slots.



we understand the differece just fine... you dont seem to understand a TUG boat designed to carry billions in cargo aka battle ships for incursions has less TOTAL EHP then a fully fit fully skilled with best implants orca.
Fruckton Haulalot
EREBOR Logistics
Pillars of Liberty
#705 - 2014-11-12 02:21:45 UTC  |  Edited by: Fruckton Haulalot
The bowhead again... will be used by players who have multiple battle ships fit they need to move around mostly in highsec....

this ship should be closer to this


BOWHEAD

Ore Freighter Bonus:
5% bonus to inertia modifier per level
5% bonus to ship maintenance array capacity per level

Role Bonus:
90% reduction in jump fatigue generation


Slot layout: 0H, 3M, 3L, 3R; 0 turrets, 0 launchers
Fittings: 1350 PWG, 215 CPU
Defense (shields / armor / hull) : 30000 / 10000 / 80000
Capacitor (amount / recharge) : 3900 / 235000
Mobility (max velocity / agility / mass / warp speed / align time): 65 / .0675 / 640000000 / 1.37 / 59.89s
Drones (bandwidth / bay): 0 / 0
Targeting (max targeting range / Scan Resolution / Max Locked targets): 51.5km / 45 / 3
Capacity (cargo / ship maintenance array): 10000 / 1300000 (goes up to 1.6 something with ore freighter 5)
Sensor strength: 12
Signature radius: 3200


this makes its sheilds twice as strong as an orca.... and armor a little less.....hull only 10k better then an orca....

you still have the rigs slots mids slots and low slots to customize per player tank speed cargospace agility and the like....
gives it a much closer to what will be needed to be ganker resistant

also a cargo hold usefull for carring mods/ammo of a proper amount.
Oddsodz
Federal Navy Academy
Gallente Federation
#706 - 2014-11-12 02:36:43 UTC  |  Edited by: Oddsodz
I say


LOWER THE TANK. LOWER THE TANK. LOWER THE TANK. LOWER THE TANK

And add a Bonus to fit "Target Spectrum Breakers" with an increase module cycle time. This would bring interesting gank attempts that may fail or not due to the nature of how "Target Spectrum Breakers" work.

How is that for something different?
Galphii
Caldari Provisions
Caldari State
#707 - 2014-11-12 02:51:52 UTC
Phew, this thread seems to be 90% off-topic, but fortunately the other 10% seems to address the issues with the relatively simple ship.

The ship:

Addressing the agility and EHP of the Bowhead pretty much covers it for me. As many have point out, it'd take a really dedicated (i.e. loss-making) effort to take one down if set up for survival, and it's not like it can be a freighter loaded with 10bil+ isk of loot. SMA does limit how valuable the cargo can be. Sure, in the early days of the ship's life it will be subject to lolganks for zero profit because of killmails, but this simply can't go on forever for reasons of isk.

The other stuff:

The assertion that ganking is the only risk some of these big haulers will face is correct. Let's face it, the only way to stop this sort of activity would be to prevent people firing on one another in HS altogether, which is so outside the character of Eve as to be abandoning the sandbox concept altogether. Not going to happen.

Ships should be subject to attack in HS. The only issues I see with HS ganking in general are:
Bumping (it's stupid, lets face it).
Cheap glass-cannon ships (I'd prefer to see ships like this be more expensive, possibly T2).
High-volley weaponry (should be pared down in general across the board, along with a stacking penalty to remote reps imo)
NPC corps (being able to hide in them indefinitely is probably a big reason for the rise of suicide ganking)

Either bumping needs to be addressed, or the NPC corp wardec immunity issue. Certainly wardec mechanics need another pass.

"Wow, that internet argument completely changed my fundamental belief system," said no one, ever.

Mike Azariah
The Scope
Gallente Federation
#708 - 2014-11-12 02:55:18 UTC
Marlona Sky wrote:

Why do they need more than one bs? I don't run incursions so I'm not up on their current meta.


There are different ships in an HQ incursion fleet. Depending on whom you fly with there will be snipers, dps, logi, and the drone bunny. Yes some of them will be pirate hulls (nightmare, mach, vindi) but you can also see the occasional hyperion, rokh, TFI. etc. Unless you are talking multiboxers you are very apt to see a mix of ships and styles and if you wan the best chance of being called up you will have an assortment handy so you can step into any role.

So you bring a couple of BS's and maybe a cruiser or two.

This is why I asked for this ship and why I am trying to follow this thread (aside from the debate societies additions)

So . . . the basic stats. Is it big enough? Does it fullfill the stated role? Is the tank sufficient?

I am NOT asking if it shoudl have jumpdrive, doomsday, hammer4 fittings.

Just is it balanced enough that it is not 'safe against all' nor 'a paper bag with a screen door'.

m

Mike Azariah  ┬──┬ ¯|(ツ)

Master Apollyon
BLACK REGIMENT
#709 - 2014-11-12 03:23:47 UTC  |  Edited by: Master Apollyon
Mike Azariah wrote:
Just is it balanced enough that it is not 'safe against all' nor 'a paper bag with a screen door'.


Agreed Mike but seems that the Party of Gank is going all medieval just because all the other guys are asking a bit more tank for this ship (because of its unique role)... seems trying to gather a bit more people than usual to gank a ship is a bit too much for them. Lazy gankers...
Anonymous Forumposter
State War Academy
Caldari State
#710 - 2014-11-12 03:49:34 UTC
Fruckton Haulalot wrote:
the hull on the Bowhead should be about half.. or at lease 1/3 that of the Rorqual.... as this ship is about half the size of the Rorq.... the sheils should be about 30,000 and the armor should be about where it is now....

also please look at increasing the cargo hold a little... closer to 10k or add in an ammo bay that can hold around 5k




Ammo can be carried in the cargo hold of the ships in the maintenance bay.
Unsuccessful At Everything
The Troll Bridge
#711 - 2014-11-12 03:54:08 UTC
Go ahead highsec.. ask for all the tank you want...

When you fill it with your shiny incursion running goodies.. its still a freaking piñata.. with a target on its back.




Rise, don't release any pics of this thing, the only pic that needs to be released is a pic of the wreck it will leave.



Since the cessation of their usefulness is imminent, may I appropriate your belongings?

Dreiden Kisada
State War Academy
Caldari State
#712 - 2014-11-12 03:59:12 UTC  |  Edited by: Dreiden Kisada
CCP Rise wrote:
Alright, we're talking about it here and think there's probably no good reason not to raise the HP some. Where do you guys think it needs to be to make say, three t2 fit BS, inefficient to gank?

And you're right about afk travel vs active travel, switching to agility to support align time sounds good to me.


This little comment is kind of eye opening. I mean, everyone knows the Devs like to cater to hisec players. But you really want to balance something so that people ganking it wont make any money?

If you really want to make it unprofitable, then don't let it drop anything. There.
Ivory Kantenu
Apotheosis.
#713 - 2014-11-12 04:17:57 UTC
You guys can keep squabbling over this all day.

All I know is I can't wait to Doomsday one.

[i]Learn the basics of Wormhole Selling: https://forums.eveonline.com/default.aspx?g=posts&t=101693&find=unread[/i]

baltec1
Bat Country
Pandemic Horde
#714 - 2014-11-12 04:56:39 UTC
Fruckton Haulalot wrote:
In no way am i saying make the ship immortal.

i am saying make it able to survive long enough for highsec concord to get there and save it. in lowsec nullsec.... fleets would destroy this thing with no real issues... but in high sec it should be so costly and difficult that folks dont bother trying to gank it.

the tank on this bowhead should be at least 10% better then an ORCA... or around 30% of a rorqual


You just demanded the ship to be immortal in high sec.

baltec1
Bat Country
Pandemic Horde
#715 - 2014-11-12 05:10:10 UTC
Master Apollyon wrote:
Mike Azariah wrote:
Just is it balanced enough that it is not 'safe against all' nor 'a paper bag with a screen door'.


Agreed Mike but seems that the Party of Gank is going all medieval just because all the other guys are asking a bit more tank for this ship (because of its unique role)... seems trying to gather a bit more people than usual to gank a ship is a bit too much for them. Lazy gankers...


More like lazy bears. Its got a 420k tank plus a mwd just using t2 mods and t1 rigs which is more than enough. What these idiots want is a ship that they can overstuff with the most expensive hulls and face zero risk. Thats not going to happen. They keep on whining about how they will die to a 40 man fleet yet refuse to work with other incursion pilots to protect themselves.
Bad Bobby
Bring Me Sunshine
In Tea We Trust
#716 - 2014-11-12 05:40:07 UTC
Nice, I'll take two.
Kaerakh
Obscure Joke Implied
#717 - 2014-11-12 05:51:59 UTC
I disapprove of the changes. More tank was already dubious enough, but an inertia bonus on top of that is just too much. There is simply no precedent for both in the industrial/freighter line up and for good reason. These ships should not be escape artists, that's the job of the blockade runner.
Basil Pupkin
Republic Military School
#718 - 2014-11-12 05:53:21 UTC
Promiscuous Female wrote:
Basil Pupkin wrote:
So we have the entire goon forum division with their Rapid Tear Launchers overheated with their FC Tippia sitting at 0 with whineosural beacon lit. If goons cry, it must be something they cannot exploit, which means it's a good design.

what can i say, we're naturally attracted to snuff out entitlement and rank hypocrisy

No, you just see hisec as a big organised scawy-scawy enemy of yours, and crying in fear every time it stands to gain something. The pattern has been repeating itself for over a year already.

Want a sample?
Dreiden Kisada wrote:
This little comment is kind of eye opening. I mean, everyone knows the Devs like to cater to hisec players. But you really want to balance something so that people ganking it wont make any money?

If you really want to make it unprofitable, then don't let it drop anything. There.


Or take this example of propagoonda:
baltec1 wrote:
More like lazy bears. Its got a 420k tank plus a mwd just using t2 mods and t1 rigs which is more than enough. What these idiots want is a ship that they can overstuff with the most expensive hulls and face zero risk. Thats not going to happen. They keep on whining about how they will die to a 40 man fleet yet refuse to work with other incursion pilots to protect themselves.

What's quite obviously going on here, fear-posting and crying aside, is a futile attempt to confuse people with truth-like trap about zero risk. As it stands currently, Bowhead faces about twice the risk of a freighter hauling just hulls it is intended for, with no fittings at all. What it needs is about 100k EHP more to face risk equal to that of a freighter ganked for profit, and we may start talking about actually hauling fit battleships, provided it won't be ganked for grief, which isn't really counterable either.
You may argue that I took linear approach in EHP scaling vs gank profitability and it actually is not linear and increases at a steeper rate with EHP growth, so it needs less EHP buff than 100k I stated; that at least would be valid argument, though it won't change the fact it doesn't have enough survivability to share equal risk with that of a freighter while hauling just hulls. What you shouldn't do is crying in fear every time hisec gains anything, it's been nerfed enough already tbh, and the overwhelming advantage of a ganker playstyle to all others in all aspects that matter (risk, profitability, effort, investment) should be addressed some day.

By the way, Rise, what is this ship's packaged volume? As I see it now, the only way for it to pass uedama is not passing uedama, will it fit in a JF, or can it be double-wrapped? Using it as an incursion ship hauler seems dubious, using it as a mining support vessel hauling exhumers and providing a setup of anti-gank ships on grid seems more viable, but it would take one being delivered to an operation area, and that means passing those systems we all know as the lazy gankbear dens you can't avoid (all the entitlement talk should really never come from gankers who feel entitled to have those systems).

How is the cost of polarized weapons (aka yet another gank buff) going? How soon are we expected to see it on Taloses coming for us?

Being teh freightergankbear automatically puts you below missionbear and minerbear in carebear hierarchy.

If you're about to make "this will make eve un-eve" argument, odds are you are defending some utterly horrible mechanics against a good change.

Nya Kittenheart
Science and Trade Institute
Caldari State
#719 - 2014-11-12 06:16:36 UTC  |  Edited by: Nya Kittenheart
Dear CCP Rise here you will find my recommandations for the "BOW HEAD" ,i hope you will take the time and effort to read my opinions and thoughts on this much waited shipBig smile

Let's start.
Ore freighter skill doesn't sound good to me, it's too much rebundant with Ore skill and Capital industrial ships.
For me the skill requirement should be :
-Advanced spaceship command to 5
- Ore skill to 3
-Capital industrial ship to 1
-Capital ship to 1 (for reference rorqual need the skills at 2 but use jump drive)
I think this way it does make much more sense than creating another skill for only one shipBlink

There is currently no reason that this ships doesn't have an ore bay ,it's an Ore ships after all.
-Add 75000 m3 ore bay

The cargo bay is a bit small in my opinion especially with 2 T2 bulkheads in the lows.
Cargo bay :10000 m3

There is no reason for the SMA to grew up with skills ,this bonus is currently intended so please give us give the proper SMA size from the beginning.
-SMA 2.1Millions m3

This ships will draw attention of gankers (see the 30 page of whinning from CODE and BAT menbers) Give it a proper tank.
-New bonus 5 % to damage control effectiveness by level (it should just give the right amount of EHP this ship his lacking)

-There is no reason for the 90 % reduced jump fatigue regeneration bonus, this ship is much more a demilitarized carrier than anything else and carrier doesn't have this bonus.

-This ship is too slow is in this state, it ll be faster to move BS individualy.
-This ship lack a bit of CPU to fit T2 harderner or Invuln with a MWD.
-Lore wise i'm a bit dissapointed you didn't came with some sort of collaboration between Ore industries and Concord in response to an ever growing piracy in high sec.Make BP and Ship available trought concord LP Reward .

BOWHEAD

-Ore skill Bonus:
5% bonus to damage control effectiveness by level

-Capital industrial ship Bonus:
5% bonus to inertia modifier per level

-Capital ship Bonus :
10% to warp speed per level

-Role Bonus :
SMA Immune to cargo scanning

Slot layout: 0H, 3M, 3L, 3R; 0 turrets, 0 launchers
Fittings: 1350 PWG, 235 CPU
Defense (shields / armor / hull) : 21000 / 11000 / 39500
Capacitor (amount / recharge) : 3900 / 235000
Mobility (max velocity / agility / mass / warp speed / align time): 65 / .0675 / 640000000 / 1.37 / 59.89s
Drones (bandwidth / bay): 0 / 0
Targeting (max targeting range / Scan Resolution / Max Locked targets): 51.5km / 45 / 3
Capacity (cargo / ship maintenance array/ore bay): 10000 / 1800000 /75000
Sensor strength: 12
Signature radius: 3200

This way i like it much more, it does look like a Capital version of the ORCA and he's coherent with the Rorqual.

-Ehp should be around 550k to 580K, still gankable but not that easily,multiple wave will be needed to take it down,and that much EHP will force gankers to be much prepared and come with new strategies.

-SMA with the incoming change will drop ships but will be immune to cargo scan .Huge Ehp + SMA scan immunity =Risk ,Multiple Ships dropping from SMA = Reward

-Making both the Ship and the BP available trought Concord LP Store ,will give a decent price range for the ship and ensure ship availability on markets.

-Enhanced speed at the cost of a painful skill to train make it a viable alternative to move BS one by one.

-The increased SMA allow to carry 3 BS + a Logistic+a command ship + a scout of any type and race ,a nice easter eggs basket if you want my opinion.

Thanx you for the time and effort of reading this post, i hope this ship will find his niche aka "incursion all in one carrier"
Nya Kittenheart
Science and Trade Institute
Caldari State
#720 - 2014-11-12 06:24:59 UTC  |  Edited by: Nya Kittenheart
missclick