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Dev Blog - A new look for EVE’s UI – feedback needed!

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Author
Cyno stylez
Doomheim
#401 - 2014-11-11 13:08:00 UTC
Well, Except new icon, and transparancy, no radicals changes...

for my part I find it to straight (only square and erivated...), need more curve , and why not a 3d kind of feeling too...

like maybe this:

http://i.stack.imgur.com/POLLO.jpg

or about the shapes:

http://media-cache-ak0.pinimg.com/736x/33/ac/ca/33accacaaf5d93b8faccaf7fe470f9dd.jpg

just my 2 cents...
Adrie Atticus
Caldari Provisions
Caldari State
#402 - 2014-11-11 15:00:13 UTC
Cyno stylez wrote:
Well, Except new icon, and transparancy, no radicals changes...

for my part I find it to straight (only square and erivated...), need more curve , and why not a 3d kind of feeling too...

like maybe this:

http://i.stack.imgur.com/POLLO.jpg

or about the shapes:

http://media-cache-ak0.pinimg.com/736x/33/ac/ca/33accacaaf5d93b8faccaf7fe470f9dd.jpg

just my 2 cents...


How are those even remotely readable?
Nagarythe Tinurandir
Einheit X-6
#403 - 2014-11-11 15:20:40 UTC
Most of the things have already be mentioned:

-'active tab' glow makes label unreadable in certain colour sets
- some neocom symbols to similar (e.g. people&places vs contracts, journal)
- issues with the distortion effect behind windows.

other things I noticed:

- why is the preview window partly transparent and gets even more transparent when over another window? The point of a preview is, well previewing stuff. In this case I do not care whats behind the preview. It makes the ships look weird.

- regarding the 'ship fitting' icon, how about segmenting the 4 arcs surrounding the ship thing like they are in the fitting window. imho that would make it resemble the window better...

In general I like where this is going! keep up the good work ;)
As a reminder, your vision from FanFest13

O'drwex Dythoni
S0utherN Comfort
#404 - 2014-11-11 15:39:04 UTC  |  Edited by: O'drwex Dythoni
well i thought it wasnt that bad at first, but then i updated and logged in sisi

i tried my hardest not to show how bad i felt about these UI changes,
now i'm undocked on sisi and this is just MAKING ME VOMIT, i mean WHAT the F***I CANT CONFIGURE THE UI COLORS ANYMORE ??? oh right, selections "presets..."
Jeebus i have seen stuff during the years and had to deal with it AS USUAL but this is not acceptable this is far worse than alot of things you guys did in the past. this time might be THE TIME where i say ok ccp that's one too much i am not taking that.
enjoy your WINDOWS 8 themed nerfed spaceships, i'll just sit this expansion out FOREVER.
if there is one thing i hate above all it's badly designed UI's and they are everywhere but this one, boy this one...
and you guys are paid to make that it's just incredible. i've seen government sites designed better than that, and boy these werent effective.
litle white corners on the windows ?? what is this some kind of grip in case it zips away ??
translucid neocom ??? no WAY
empty pixels between windows?
DAMIT even the darkest theme STILL Show the DAMN sun behind it WHAT THE HELL IS THIS
windows changing colors when i interact with them? is that part of the T rex mode ? cause THATS NOT HOW A HUNTER WORKS
in the military there is threats detection and camoflage tactics and this is the EXACT opposite!
changing the color, light and transparency when I CLICK them is a VIOLATION of HALF the rules used in threat detection and tracking / camoflage exercices.
Since Smell and noise are not part of the process in eve this is 80% of the rules of hunting and tracking broken.
I dont want to FOCUS on that window i want it to DO something for me not pretend it's a fashion item, changing the background implies time to readapt, refocus, making your nerves transmit the information and brain process it, crucial time you make us waste. for ... the sake of preetyness. i'm not taking that anymore.


guys better get something decent on the actual real server.
Jon Dekker
Dekker Corporation
#405 - 2014-11-11 17:14:14 UTC
My only gripe on this new fangled UI is the corner crosshairs are a bit much. I really like the character select page actually. There are small highlights on the corners but not to the extent of what's on SISI.

I know this example from Oblivion has rounded edges, but I think it's very similar to what you're going for.

Image from Oblivion User Interface
Captain SmartByte
Sebiestor Tribe
Minmatar Republic
#406 - 2014-11-11 17:41:35 UTC
Hello. I would like to comment on the appearance of the new interface. Sorry for my english, but I just can not keep silent.

First of all, I would say, I believe that the interface should be pleasing to the eye and the aesthetic in the first place. And with what I see on the test server has some problems.

Let's start with the color of the icons on the panel Neocom. He is gray and white. It is not pleasant to read. It is not associated with the cosmos, is not associated with science and space ships. This color is associated with sadness, longing and mud.

Perhaps the icon lacks luster, brightness and gloss? White and silver color would suit perfectly. I am not a designer and can not draw, but as an example I can give you some icons from the graphical environment KDE4: http://itmages.ru/image/view/2040077/29b861c6

Extend. Directly icons themselves do not bear the full association of what they mean. And this is the problem. We have to get used to new characters and need the best images for understanding.

"People & Places" - painted book. The book is not associated with a notebook. The book is associated with study, with the acquisition of new skills. Here is a database of contacts: http://img-fotki.yandex.ru/get/9169/981986.3b/0_86579_e72c5f94_orig

"Regional Market" - column (columns) associated with the statistics, diagrams and mathematics. And only. Price growth is usually drawn columns (columns) with curved arrows. Took the first picture of the search engine that you understand what I mean: http://im2-tub-ru.yandex.net/i?id=f71d7830665ac2b2c0f2c4300bc2cb0e-102-144&n=21

"Corporation" - the star? Star symbol commonly associated with the fleet and fighting. How to understand that a star - a corporation. Corporation, anyway - is a set of people. So maybe it's worth to draw the icon several bodies? http://xvatit.com/upload/medialibrary/bc6/bc630e5df9afa13e377328e44c873f6c.jpg

"Wallet" - Z? What is Z? How should I understand that it contacts to isk's? Maybe better to draw a handful of coins? Or a stack of coins.

"Journal" - it's a notebook or book contacts. This was to be "People & Places"

"NES" - stands out strongly from the general concept.

Extend.
I want a blue theme for windows. But all the blue theme windows - too dark. I see them. That's why you need to give people the opportunity to choose their convenient color and brightness.

Same thing with smooth blur effect in windows - it is not pleasant to the eyes of some people - it has to be customized or disabled. Same thing with transparency.

Corners of windows merge with the environment as a result of defective window seems like it nibbled mouse. It is not pleasant to read.

Thank you. And excuse me for using google translate =)
Mara Pahrdi
The Order of Anoyia
#407 - 2014-11-11 17:44:10 UTC
Whatever you do, make sure it's ergonomic.

I.e. I personally find transparency extremely taxing for my eyes. So I would be grateful if I'd be able to control some of these things to meet my personal needs.

Remove standings and insurance.

Nolan Kotulan
Nova Tabula Rasa
#408 - 2014-11-11 19:05:09 UTC
XxRTEKxX wrote:
I spent about an hour on the test server today to try out the new UI. I really like it a lot. I ended up using the setting for Hologram the most. I like how well the contrast is on everything. I especially like the opaque background when using a window. It's cool when it goes back to semi-transparent when not used. Reminds me of Smart Glass. Glass that changes from transparent to translucent when activated with voltage, light or heat.

I also really liked how when I pin a window to get more transparency then I use that window and it goes sort of translucent on the background to increase the contrast of the text.

One thing that was nice to see was when the Sun was behind a window, the window was pinned, and I could still read all the text on the window. That is something I've been wanting in EVE for a long time. I haven't tried that in other than a couple systems. Not sure how it will look with the various types of suns in EVE.

Thanks CCP, keep up the great work.

Irony, isn't it?

Per aspera ad astra

Leorajev Aubaris
Blue Goat Ltd.
#409 - 2014-11-11 19:32:22 UTC
Lord Salty wrote:
So to clarify, Rain....you are without a doubt utterly ********.
Never before have i read such a massive amount of verbal diarrhea.
Everybody who has read what you wrote is now dumber for having read it.
You have most definitely made the world a worse place for expressing such stupid views.
Everything you propose here comes from a person 12 boxing 12 different characters on 12 different screens.
The rest of us enjoy the visuals we have. You are the only person desiring more numbers on your screen so that you can pay less attention.


That was absolutely not professional and a totally personal affront.
There is no information in your post that gives any hint what you do not like about the text Rain wrote.
I liked that text because it had a lot of information in it and a reasoning behind it.
Rain6637
GoonWaffe
Goonswarm Federation
#410 - 2014-11-11 19:59:45 UTC
it's cool Leo. he's an old corp mate and we never talked much. they knew me back when I was just 3 chars.
Benetavo Saraki
Kaede Industries
#411 - 2014-11-11 20:52:40 UTC
Please, please... as you're working on the UI, can you scale down the use of flashing indicators? or give me an option to change how they flash? (i.e. make them not)

The UI is already heavy with flashing indicators that drive me nuts flashing in my peripheral vision. Every neocom button and chat tab blinks at me to get my attention. I can't let the industry interface window sit open without a blueprint selected, because the lines that light up and pulse in towards the center drives me nuts. It's distracting and it's just visual noise.

I don't even look at what neocom button is flashing anymore, as soon as I see something pop up in my peripheral vision with a blinking flash I just swipe my cursor across the whole neocom to clear them off.

Devs, you have me worried with all this talk of being inspired by light and pulsing light and I can't help but think there is going to be visual noise everywhere with flashing/pulsing/blinking indicators.

The UI shouldn't distract you from the game. A much better solution in my opinion would be a highlight. Instead of every little thing flashing at me to get my attention, why can't that element just brighten to differentiate it. No constant visual noise, clear indication that something has updated. Or give me granular controls to control the speed/intensity of all these flashing things, if nothing else. Please. Thank you.
Dok'Marr Gelas
Direwolf-Rayet
#412 - 2014-11-11 22:11:05 UTC
Looks good.
Another question: is there any possibility/plans to implement colour management? I am using wide gamut monitor?

Kind regards.
Elza Jessamine
Catalina Operations and Logistics Division
#413 - 2014-11-12 00:45:18 UTC
I don't like changes. I liked UI how it was before. My screen is full of things i don't want to see. And there is no option to turn them off completely. I'm very disappointed. EVE is my favorite game.... or used to be.
Burhtun
Burhtun Shipyards
#414 - 2014-11-12 02:25:12 UTC  |  Edited by: Burhtun
Can the pin icon change depending on whether or not something is pinned? Take the dot out of the center of the icon when it is not pinned? Might seem silly but sometimes I have a hard time telling if a window is pinned or not now, due to high transparency in both modes, possible extreme background contrasts from the nebula throwing things off, t-rex vision, etc...

I think the tabs and buttons on UI elements should adapt to the background just like the rest of the window does. Right now the inactive tabs stand out too much on bright backgrounds, and the buttons on the probe scan window stand out too much on dark backgrounds. So no matter where you are looking the UI has some ugliness and visual noise due to these scattered non-responsive elements.
Freemarket Kutabare
Mugen Voidscaping LLC
#415 - 2014-11-12 03:20:44 UTC
I think the changes are long overdue and a good first step.
That said, the changes don't really address the core problem with the UI, which is that is is not context sensitive and still looks like a desktop. The UI should have an in-flight mode that is heavily customizable and designed to look more like an AR (augmented reality) display that overlays our view of space/fighting. There should be separate UI mode that we can use in station that's specifically geared to handle the high data-density of life in Eve.

RockAgina
The Scope
Gallente Federation
#416 - 2014-11-12 06:05:49 UTC
I think the new UI Looks pretty awesome; But I agree that the Icons could be a bit better (to not feel like the new windows 10 that is going to be so bad, they skipped windows 9).

Also, PLEASE dull down the Overview Tab Bars. The Center color highlight makes text almost unreadable

Examples:
http://gyazo.com/535981e189ceba77119a7f4d0c48bea9
http://gyazo.com/b9353d17cf6f0b7599189e8040a38f03
Centis Adjani
Adjani Corporation
#417 - 2014-11-12 09:50:55 UTC
Me (and I guess most humans) distinguish things easiest by their different colour.
Additional we have two eyes to view stereoscopic and 3D.

To make all different things in same colour is NOT ergonomic.
Additional, to design 3D things backwards in flat 2D is not ergonomic and ist not fancy.
At the moment, the colour and the 3D optics helps to identify a given icon I look for fast and easy.

In future I only see a flat Icon with same colour as the others.
Then I need to think of the shape / picture of the Icon, if it is the thing I want to click at.

Flat 2D UI elements in same colour are not intutive to use and not ergonomic.
And they look ****, like Windows 8 with the flat 'Metro' Screen and Tiles.

To design 3D screens and icons back to flat 2D appearance is a backstep in technology in my eyes.
And additional ist not better for ergonomic and not prettier.

Don't make the same mistake as Microsoft with their terrible flat (2D) optics in their Operating System
named 'Tiles 8.0' (Windows 8). This OS was the biggest flop.
Iam Widdershins
Project Nemesis
#418 - 2014-11-12 10:01:26 UTC
Finally having returned from my trip and able to check this out, I'd like to provide some feedback of my own.

This is an interesting change and a good step forward technologically. Some of the execution is a little odd, and some of my use cases get slightly crimped.

My first impression: This looks pretty much fine, but the bright-center gradients on highlighted UI tabs are kinda awful. It should not be most difficult to read the active UI element, but that's how it is right now; lowest contrast right there in the middle. Not a big fan of the bright-center gradient styling either, even if you choose to go for dark-on-light for the text.

More important things to note:

I generally maintain a number of windows on the screen that overlap with each other. On TQ, most of them are pinned for maximum transparency so I can see targets and enemy brackets coming at me and that area of the screen isn't totally lost. With the new system, you can see models and space objects just fine behind a mostly-transparent window like a pinned overview, but while text, targeting reticles, and brackets are not blurred behind windows, they fade to near-invisibility when behind even the palest of empty window spaces. If I look really closely I can see that they aren't actually erased or blurred but I cannot see them at all. This is also true for text and (more importantly) icon UI elements, such as the standings/status icons of members of local chat.

In short, if I want to get any useful UI window information behind any pinned window like drones, overview, or any window even incidentally overlapping the Local list, I am completely out of luck.

To me, my tuning of EVE's UI to my needs has been a careful process of refining the most necessary information to spaces on the screen that are always, always visible, and to leaving as much view of space open as possible while still having critical windows such as overview, d-scan, fleet, drones, local, and people & places quickly accessible. Rendering every element of underlying windows invisible (no matter how important), as well as brackets in space, looks like a significant step backwards to me in the usability department.

In short... faded text behind windows: yes! great! this means everything is always much more readable and I love it.

Faded icons, brackets, and non-text informational UI elements behind windows? No! They don't make it any harder for me to read foreground text, but they are completely obscured by the most unobtrusive windows now and it's cramping my style.

Lobbying for your right to delete your signature

Jerusalem Black
Brutor Tribe
Minmatar Republic
#419 - 2014-11-12 11:12:13 UTC  |  Edited by: Jerusalem Black
After trying it out on Test server..

LIke

- colourless neocom and icons
- active window darken
- blur but need on/off toggle per window


Dont Like actually I hate

- Tab glow. Its distracting.
- Tab size. its to big... I want minimal like the current ui
- Lack of RGB and transparency sliders. Let players choose their own colours and transparency !
IlIIlIIIlllIlIllIIIIll
Doomheim
#420 - 2014-11-12 15:26:17 UTC
No like :
-No color on icon
-Transparency i can already choose to have but will be force to use
- No neocom on top/bottom
- No more customisable tab on overview ( editing the .xml)

Like :
New icons, too bad they dont have colors