These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
 

[REBALANCE] Nestor.... again

Author
craidie
Not the corporation you're looking for -move along
#21 - 2014-11-11 11:43:01 UTC
Vulfen wrote:
craidie wrote:
Why not make the nestor be able to go through covop bridges, like the rest of the SOE ships?


Decent enough idea, however this would mean giving it a cov ops cloak ability as well, as only ships that can use the cov ops cloak can go through the bridge.


Personally i would like to see it get the jump drive ability, but not be able to light bridges or get a bonus to any cloak.
I think it's a more than fair change if that was the only thing it received. as it would then make a viable replacement for the now shorter range carriers as logistics to Black Ops fleets, which currently rely on very short range RRs.

Furthermore i think that considering that it has the ability to refit ships from, which is still it's best quality then it may open other doors for people.


No, if they give a covops cloak to a battleship, it should be the black ops... i'm just suggesting that they could be bridged through BO bridges. The nestor has ridiculously low mass for a battleship and as such would take less fuel than bridging 2 recons. Currently there's only one logistics ship for black ops gangs, and that's an AT ship and shield logi, as such the nestor would fill a role no other ship can.
Vulfen
Imperial Academy
Amarr Empire
#22 - 2014-11-11 11:55:06 UTC
craidie wrote:
Vulfen wrote:
craidie wrote:
Why not make the nestor be able to go through covop bridges, like the rest of the SOE ships?


Decent enough idea, however this would mean giving it a cov ops cloak ability as well, as only ships that can use the cov ops cloak can go through the bridge.


Personally i would like to see it get the jump drive ability, but not be able to light bridges or get a bonus to any cloak.
I think it's a more than fair change if that was the only thing it received. as it would then make a viable replacement for the now shorter range carriers as logistics to Black Ops fleets, which currently rely on very short range RRs.

Furthermore i think that considering that it has the ability to refit ships from, which is still it's best quality then it may open other doors for people.


No, if they give a covops cloak to a battleship, it should be the black ops... i'm just suggesting that they could be bridged through BO bridges. The nestor has ridiculously low mass for a battleship and as such would take less fuel than bridging 2 recons. Currently there's only one logistics ship for black ops gangs, and that's an AT ship and shield logi, as such the nestor would fill a role no other ship can.



Yes i also think it should not have the cov ops cloak option. but in order to apply your idea it would have to have that trait otherwise it would be completely out of line with other ships that can use the cov ops bridge
Rek Seven
University of Caille
Gallente Federation
#23 - 2014-11-11 12:03:44 UTC
Remove turret slots add covert ops cloak. Done!
Komodo Askold
Strategic Exploration and Development Corp
Silent Company
#24 - 2014-11-11 12:25:17 UTC
Zmikund wrote:
Another 0.0 tears about nestor, can u understand nestor was made for wormholers? not for your "im center of everything" gameplay ...
Not empty quoting. You can't always have a carrier in W-space, but you can have a Nestor in any class thanks to its really low mass. Plus it's more mobile and less skill intensive.
Spugg Galdon
Federal Navy Academy
Gallente Federation
#25 - 2014-11-11 12:33:39 UTC
craidie wrote:
Currently there's only one logistics ship for black ops gangs, and that's an AT ship and shield logi, as such the nestor would fill a role no other ship can.



There's also cloaky logi Tech 3's


Really, the Nestor needs to return to the drawing board. It doesn't fit in with the SoE line up. Even with the bonkers long list of bonuses it has.

To that end I would suggest moving into a new role like this:

Scrap the logistics role of the Nestor all together. Make it simply a BS with a SMA and a BLOPs style set of bonuses to cloaking (not fully covert). Consider giving the ship a covert jump drive and the ability to fit covert jump portal generator so the ship can actually support it's smaller ship classes by bridging them. This will mean giving the Astero and Stratios the ability to fit covert cyno generators (perhaps just the Astero).

Next, look at remote rep modules themselves. They're pretty much gimped on anything without a range bonus to them so I think a good idea would be to double the range of all remote rep modules and half the range bonuses on logi ships. This makes remote rep ships that aren't logi feasable again (I miss those RR BS battles). It also makes strategic cruiser logi fits feasable without making them stupid.

Then create an entirely new ship which is a Battlecruiser. This ship will be the support ship. It will have the logistics bonuses the current Nestor has and will be able to fit links. Why a battle cruiser? a few reasons... mobility, covert cloak, scan resolution, it's easier to balance.

The new Battlecruiser:

Eurydice
• Amarr BC skill bonuses: +4% to all armour resists per level Gallente BC skill: +10% drone damage and HP per level
Role bonuses:
50% bonus to remote armor repairer amount
100% bonus to remote armor repairer range
50% bonus to medium energy turret optimal range
Can fit warfare links

• Slot layout: 7 H, 5 M, 5 L, 5 turrets, 0 launchers
• Fittings: 1495 PWG, 410 CPU
• Defense (shields / shield recharge time (s) / armor / hull) : 4500 / 1800s / 7500 / 6750
• Capacitor (amount / recharge rate / cap per second): 3125 / 822 s / 3.8
• Mobility (max velocity / agility / mass / align time): 150 / 0.69 / 13000000 / 10.2 s
• Drones (bandwidth / bay): 100 / 400
• Targeting (max targeting range / Scan Resolution / Max Locked targets): 65km / 260 / 7
• Sensor strength: 21 Magnetometric
• Signature radius: 260



It will only have the same offensive capabilities of the Stratios but it will be a little tankier and slower so giving it a Cov Ops cloak won't be that big of a deal.

Then we have ships with real purpose:
Astero: Combat Scout
Stratios: Combat Exploration
Eurydice (Battlecruiser): Combat Support
Nestor: Combat Mothership - Battleship
Tabyll Altol
Viziam
Amarr Empire
#26 - 2014-11-11 12:33:50 UTC
Vulfen wrote:
So once again CCP has broken the Nestor, with carriers now able to jump gates who in their right mind would choose to take a Nestor as a heavy logistics ship? No one....

The Nestor is once again in need of a re balance because of other ships simply doing it better at all times.

CCP please revisit the nestor and try this time to do a job that isn't going to break in 6 weeks time.

Feel free everyone to post your ideas on what you think the nestor should be re balanced with in this thread.


Please make a thread with an idea. Not call others to make the work 4 you.

Vote 4 close --> missing idea
Vulfen
Imperial Academy
Amarr Empire
#27 - 2014-11-11 13:09:21 UTC
Tabyll Altol wrote:
Vulfen wrote:
So once again CCP has broken the Nestor, with carriers now able to jump gates who in their right mind would choose to take a Nestor as a heavy logistics ship? No one....

The Nestor is once again in need of a re balance because of other ships simply doing it better at all times.

CCP please revisit the nestor and try this time to do a job that isn't going to break in 6 weeks time.

Feel free everyone to post your ideas on what you think the nestor should be re balanced with in this thread.


Please make a thread with an idea. Not call others to make the work 4 you.

Vote 4 close --> missing idea


Try reading the entire thread.

Also my idea/recommendation is CCP should fix the ship, and not keep rebalancing it every 3 months because something else they have done broke it / made it pathetic.
Warde Guildencrantz
Caldari Provisions
Caldari State
#28 - 2014-11-11 18:12:47 UTC
elitatwo wrote:
Warde Guildencrantz wrote:
As Zmikund said, it's useful in wormholes.

I'm more concerned about the Barghest. The point range bonuses are useful, but the general speediness and lack of tank aren't that useful. BSes need huge tank, pretty simple.


You should try that boat out on SiSi, she is a really fast boat and if you fly her like a nano-pest, you can do cool things from far away.
Oh and the speed IS the tank.


Yeah, but I could do it better in an orthrus. Or any kiting cruiser. I'm not going to fly something that is half-fast.

TunDraGon ~ Low sec piracy since 2003 ~ Youtube ~ Join Us

Hopelesshobo
Hoboland
#29 - 2014-11-11 18:44:04 UTC
Alvatore DiMarco wrote:
Vulfen wrote:
Just like shield and armour have variants (tanking module options) so should the different weapon platforms i.e drones, turrets and missiles.


The point I was making is that if we start giving missiles things like tracking enhancers and tracking computers and all the other things that turrets have and missiles don't, then we're going to see missiles getting modules aimed specifically at disrupting them as well, which I don't think will go over well for continuing to use missiles.


My issue with missiles is that it takes more SP to max them out when you compare them to gunnery skills. From there, the gunnery support skills support 3 different racial weapons. This is while the support skills for missiles, only support missiles, and take longer to train.

Lowering the average to make you look better since 2012.

Rayzilla Zaraki
Yin Jian Enterprises
#30 - 2014-11-11 19:37:16 UTC
I'd like to see the Nestor moved out of the battleship class altogether and moved in line with the Orca so that is does for exploration what the Orca does for mining.

Drop weapon hardpoints and bonuses.
Drop combat drone bonuses in favor of repair and salvage drone bonuses.
Keep RR bonuses.
Keep exploration bonuses (or drop hacking/archeology bonuses and up scanning).
Increase SMA to accommodate 2 cruisers and maybe a frigate.
10000 m3 fleet hangar.
Uses new exploration-related gang links.
Fiddle with the other stats as needed.

Optional: jump drive with bridge capabilities (covops, of course).

This would accommodate both the solo and small gang explorers nicely.

Gate campers are just Carebears with anger issues.

elitatwo
Zansha Expansion
#31 - 2014-11-11 22:32:17 UTC
Rayzilla Zaraki wrote:
I'd like to see the Nestor moved out of the battleship class altogether and moved in line with the Orca so that is does for exploration what the Orca does for mining.

Drop weapon hardpoints and bonuses.
Drop combat drone bonuses in favor of repair and salvage drone bonuses.
Keep RR bonuses.
Keep exploration bonuses (or drop hacking/archeology bonuses and up scanning).
Increase SMA to accommodate 2 cruisers and maybe a frigate.
10000 m3 fleet hangar.
Uses new exploration-related gang links.
Fiddle with the other stats as needed.

Optional: jump drive with bridge capabilities (covops, of course).

This would accommodate both the solo and small gang explorers nicely.


So in other words a battleship from the SOE faction that could carry the smaller SOE ships around?

And why instead of a cov ops cloak, they give the Nestor an "improved tech2 cloak" mobility bonus like +125% base speed per Gallente battleship skll level when cloaked?

Eve Minions is recruiting.

This is the law of ship progression!

Aura sound-clips: Aura forever

Marcus Tedric
Zebra Corp
Goonswarm Federation
#32 - 2014-11-11 23:32:13 UTC
I've posted it before here not long ago......

Other tweaks might be useful - but just give it a Fuel Bay and BLOPS-ability.

Then it fits the SOE-line (bridging the other two).Big smile

Don't soil your panties, you guys made a good point, we'll look at the numbers again. - CCP Ytterbium

Nevyn Auscent
Broke Sauce
#33 - 2014-11-11 23:38:38 UTC
Vulfen wrote:
craidie wrote:
Why not make the nestor be able to go through covop bridges, like the rest of the SOE ships?


Decent enough idea, however this would mean giving it a cov ops cloak ability as well, as only ships that can use the cov ops cloak can go through the bridge.


Personally i would like to see it get the jump drive ability, but not be able to light bridges or get a bonus to any cloak.
I think it's a more than fair change if that was the only thing it received. as it would then make a viable replacement for the now shorter range carriers as logistics to Black Ops fleets, which currently rely on very short range RRs.

Furthermore i think that considering that it has the ability to refit ships from, which is still it's best quality then it may open other doors for people.

This is just something people are terrified of for no real reason. A Cov cloak would not break a BS since they still have the targeting delay and then they have BS level scan res to try and lock something also. All it would do would improve the roaming ability by warping cloaked. Same as the Black Ops should get the Cov Cloak. It's just something that makes sense but that people are terrified of with having never seen it.
Rayzilla Zaraki
Yin Jian Enterprises
#34 - 2014-11-12 13:00:44 UTC
elitatwo wrote:
Rayzilla Zaraki wrote:
I'd like to see the Nestor moved out of the battleship class altogether and moved in line with the Orca so that is does for exploration what the Orca does for mining.

Drop weapon hardpoints and bonuses.
Drop combat drone bonuses in favor of repair and salvage drone bonuses.
Keep RR bonuses.
Keep exploration bonuses (or drop hacking/archeology bonuses and up scanning).
Increase SMA to accommodate 2 cruisers and maybe a frigate.
10000 m3 fleet hangar.
Uses new exploration-related gang links.
Fiddle with the other stats as needed.

Optional: jump drive with bridge capabilities (covops, of course).

This would accommodate both the solo and small gang explorers nicely.


So in other words a battleship from the SOE faction that could carry the smaller SOE ships around?

And why instead of a cov ops cloak, they give the Nestor an "improved tech2 cloak" mobility bonus like +125% base speed per Gallente battleship skll level when cloaked?


Except without "battle" in the name. Drop combat bonuses and even turret hardpoints. Explo-Orca.

Explorca!

Gate campers are just Carebears with anger issues.

epicurus ataraxia
Illusion of Solitude.
Illusion of Solitude
#35 - 2014-11-12 13:34:10 UTC  |  Edited by: epicurus ataraxia
The nestor is unfortunately not as successful as hoped, as it lacks a reason for existing, low mass without covert ops cloak? Great for not collapsing wormholes too easily, no cloak so no one will take it out of their home system.Shocked

Logistics bonus and ship hangar? As expensive as a carrier and less effective.

Combat ship? Others do it better.

It is just not special, and does nothing special. Just lots of nothing special.......

So, what now?

We are getting new wormhole space.

What is really really useful in wormhole space and visible from anywhere in Dscan range like a big flag?

A Pos

and we have no personal pos.

Make the nestor anchor into a small pos mode,weapons disabled, built in refitting and some ship storage just give it a force field when anchored like a small pos and "we have a winner"


Ps it even looks like a pos if vertical.

There is one EvE. Many people. Many lifestyles. WE are EvE

Arthur Aihaken
CODE.d
#36 - 2014-11-12 14:40:33 UTC
A 1,000m3 Fleet Maintenance bay would go a long way towards improving versatility.

I am currently away, traveling through time and will be returning last week.

Arthur Aihaken
CODE.d
#37 - 2014-11-12 14:42:35 UTC
Alvatore DiMarco wrote:
If you're going to say "but what about application", I'll point you to TPs. Beyond that .. I don't think you want to open the Pandora's Box of "make missiles have the same modules turrets do".

I did mean application, but yes - I do realize it's toying with Pandora's Box...

I am currently away, traveling through time and will be returning last week.

Rayzilla Zaraki
Yin Jian Enterprises
#38 - 2014-11-12 14:53:20 UTC
epicurus ataraxia wrote:
The nestor is unfortunately not as successful as hoped, as it lacks a reason for existing, low mass without covert ops cloak? Great for not collapsing wormholes too easily, no cloak so no one will take it out of their home system.Shocked

Logistics bonus and ship hangar? As expensive as a carrier and less effective.

Combat ship? Others do it better.

It is just not special, and does nothing special. Just lots of nothing special.......

So, what now?

We are getting new wormhole space.

What is really really useful in wormhole space and visible from anywhere in Dscan range like a big flag?

A Pos

and we have no personal pos.

Make the nestor anchor into a small pos mode,weapons disabled, built in refitting and some ship storage just give it a force field when anchored like a small pos and "we have a winner"


Ps it even looks like a pos if vertical.


I can see it tipping forward to vertical to go into POS mode.

Your idea makes sense, but it seems like it would be OP when used in fleets.

Nevertheless, let it cloak, scan, refit and repair in POS mode and I'll sign up right now.

Gate campers are just Carebears with anger issues.

Lloyd Roses
Artificial Memories
#39 - 2014-11-12 14:54:56 UTC
So Nestor is used as a very special guardian that can drop drones too, and usually fed cap by a guardian (with or without talismans). So it got that niche, would love to see more tinkering with those capabilities to make the Nestor generally worthwile in those situations instead of the current state of requiring remote sebos/eccm and remote cap to that extent to make it viable.
Fin Diritez
Universal Defense Initiative
#40 - 2014-12-01 01:50:01 UTC
covert jump drive
covert jump portal generator

40.000m3 fighterbay (just to get some ppl thinking)