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Dev blog: Sleeper Cache exploration sites & Polarized weapons

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CCP Phantom
C C P
C C P Alliance
#1 - 2014-11-11 14:46:11 UTC  |  Edited by: CCP Phantom
Exciting times for explorers, explosion-lovers and people interested in the EVE lore and background story.

The first class of three high-end exploration class sites with interesting properties is live now on Tranquility. That is something good for explorers as they have something new and challenging!

Inside those new sites you can find improved "Polarized" weapons which will provide considerably more DPS but will set all ship resistances straight to zero when fitted. That is something good for people who love explosions!

Additionally those new sites are actually sleeper sites throughout the whole of New Eden. For some reason their previously active cloaking mechanism is failing, and this is why we can discover them now. That is something good for people who love digging into the EVE lore and background story.

Read all the details about those exciting exploration sites in CCP SoniClover's latest dev blog Sleeper Cache exploration sites & Polarized weapons!


A word of warning: Environmental damage at some parts in those exploration sites can result in a pod loss!

CCP Phantom - Senior Community Developer

CopyCatz
gaming is not a crime
AddictClan
#2 - 2014-11-11 15:01:36 UTC
First saying that the inferno mods were hit and miss then introducing more mods that in my opinion have only one function; hi sec ganking. Oh well...
Swiftstrike1
Swiftstrike Incorporated
#3 - 2014-11-11 15:10:09 UTC  |  Edited by: Swiftstrike1
Have you ever considered exploration sites that require co-op to complete?

Example
  • Site has 2 hackable objects that must both be hacked in order to receive bacon
  • These objects are at least 15km apart from each other in space
  • If you move more than 5km away from an object after hacking it, it resets and must be hacked again
  • You therefore need to bring a friend to hack the other hacky thing

  • You could use a mechanic like this to introduce puzzle elements by having lots of hackables and hacking them in different combinations does different stuff such as give you loot or spawn sentry guns.

    Casual Incursion runner & Faction Warfare grunt, ex-Wormholer, ex-Nullbear.

    Chainsaw Plankton
    FaDoyToy
    #4 - 2014-11-11 15:11:10 UTC
    "the current content tools" stop teasing me with lines like that

    and I'm a little interested in these, but wow 0% resists is a pretty strong drawback.

    @ChainsawPlankto on twitter

    Quinn Oron
    Apraxia
    #5 - 2014-11-11 15:13:24 UTC  |  Edited by: Quinn Oron
    CopyCatz wrote:
    First saying that the inferno mods were hit and miss then introducing more mods that in my opinion have only one function; hi sec ganking. Oh well...


    Highly doubt these will be used for ganking - they're supposedly on par with faction/officer guns ISKwise.
    Arronicus
    The Untraceable
    M A R A K U G A
    #6 - 2014-11-11 15:15:07 UTC  |  Edited by: Arronicus
    edit: yes, med and large in december. Also, be interesting to see just how rare the bpcs end up being.

    CCP: Any word if the superior scanning site will require more than simply max skills w/ cov ops, sisters launcher, sisters probers? Would be nice if you had to use some of the scanning boost midslots, or implants. =)
    Lil' Brudder Too
    Pistols for Pandas
    #7 - 2014-11-11 15:16:01 UTC
    So....you never answered this one the Test Server thread....

    How exactly are those clouds going to work for someone who has their graphics turned to absolute min graphics....are those clouds still visible? Or will they start to melt said 'not brand-new' PC?
    Antillie Sa'Kan
    Imperial Shipment
    Amarr Empire
    #8 - 2014-11-11 15:16:54 UTC
    Swiftstrike1 wrote:
    Have you ever considered exploration sites that require co-op to complete?

    Example
  • Site has 2 hackable objects that must both be hacked in order to receive bacon
  • These objects are at least 15km apart from each other in space
  • If you move more than 5km away from an object after hacking it, it resets and must be hacked again
  • You therefore need to bring an alt to hack the other hacky thing

  • You could use a mechanic like this to introduce puzzle elements by having lots of hackables and hacking them in different combinations does different stuff such as give you loot or spawn sentry guns.

    Fixed that for you.
    Derus Grobb
    Shifting Suns Industries
    DammFam
    #9 - 2014-11-11 15:22:34 UTC
    Swiftstrike1 wrote:
    Have you ever considered exploration sites that require co-op to complete?

    Example
  • Site has 2 hackable objects that must both be hacked in order to receive bacon
  • These objects are at least 15km apart from each other in space
  • If you move more than 5km away from an object after hacking it, it resets and must be hacked again
  • You therefore need to bring a friend to hack the other hacky thing

  • You could use a mechanic like this to introduce puzzle elements by having lots of hackables and hacking them in different combinations does different stuff such as give you loot or spawn sentry guns.


    Yeah it's a good thought but people would just use alts unfortunately.

    People without an alt couldn't have a slice of the pie Straight
    Gilbaron
    The Scope
    Gallente Federation
    #10 - 2014-11-11 15:30:00 UTC  |  Edited by: Gilbaron
    I'm a bit worried with giving so much more stuff via exploration and escalations. It encourages people to explore, which, in return, decreases the value of the potential loot.

    Some of the inferno module bpcs are basically worthless, while others (especially the small ancillary armor rep) are a nice find.

    Have you considered giving out other things instead? For example the overseer things? Or at least, adjust the droprates for some things? I personally own hundreds of bpcs that I don't need because I bought huge piles of stuff to get the small asb bpcs. I could equip a whole armada with target spectrum breakers and mjds
    Chribba
    Otherworld Enterprises
    Otherworld Empire
    #11 - 2014-11-11 15:32:58 UTC
    So where's the Polarized Mining Lasers?

    /c

    ★★★ Secure 3rd party service ★★★

    Visit my in-game channel 'Holy Veldspar'

    Twitter @ChribbaVeldspar

    ChromeStriker
    Sebiestor Tribe
    Minmatar Republic
    #12 - 2014-11-11 15:36:00 UTC
    Sleepers.... in K space???

    No Worries

    Arronicus
    The Untraceable
    M A R A K U G A
    #13 - 2014-11-11 15:45:29 UTC
    Chribba wrote:
    So where's the Polarized Mining Lasers?

    /c


    They hates us they do.
    TheMercenaryKing
    Collapsed Out
    Pandemic Legion
    #14 - 2014-11-11 15:51:13 UTC
    So about the polarized weapons, how will this affect module tiericide?

    Maxxor Brutor
    Borderline Procurements
    #15 - 2014-11-11 15:59:39 UTC
    Swiftstrike1 wrote:
    Have you ever considered exploration sites that require co-op to complete?


    Like the loot spam cans? :D

    CCP Phantom wrote:


    A word of warning: Environmental damage at some parts in those exploration sites can result in a pod loss!


    Not in highsec I guess?
    CCP SoniClover
    C C P
    C C P Alliance
    #16 - 2014-11-11 16:01:28 UTC
    Lil' Brudder Too wrote:
    So....you never answered this one the Test Server thread....

    How exactly are those clouds going to work for someone who has their graphics turned to absolute min graphics....are those clouds still visible? Or will they start to melt said 'not brand-new' PC?


    We don't have a quick fix for this, it depends a bit on if we can get special assets here (new type of clouds). In the meantime we'll look into adding more messaging as a warning. Note however that the damage inflicted by the clouds is never so high that flying into one means instant death, only if you're careless. So not seeing the clouds is inconvenient right now but does not make the unplayable.
    Omnathious Deninard
    University of Caille
    Gallente Federation
    #17 - 2014-11-11 16:11:39 UTC
    Forgive me for being cynical but this does not make up for the exploration loot market starting to crash again.

    If you don't follow the rules, neither will I.

    Chainsaw Plankton
    FaDoyToy
    #18 - 2014-11-11 16:13:00 UTC
    Chribba wrote:
    So where's the Polarized Mining Lasers?

    /c



    who doesn't love barges with 0% resists Pirate

    although with 0% resists the veldnaught might actually become a vaild gank target. Shocked

    @ChainsawPlankto on twitter

    Sentenced 1989
    #19 - 2014-11-11 16:21:39 UTC
    Yea, still don't see the point of these, maybe structure bash and some increased DPS for bombers.

    Replicator will be happy with them prolly
    Arthur Aihaken
    CODE.d
    #20 - 2014-11-11 16:34:44 UTC
    Quote:
    All the sites will be distributed throughout known space, in all security bandwidths. In high-sec, you are more likely to find the Limited version than the larger versions, while in Null-Sec it is vice versa. All these sites are very rare though, so finding one is not common place.

    Quote:
    The Limited site will be for frigate-sized ships only, but the other two will be for any type of ship.

    Great - more frigate-specific content for high-sec only. (sigh)

    I am currently away, traveling through time and will be returning last week.

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