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Expand leadership commands, eliminate ISBoxer

Author
Eldwinn
Deep Core Mining Inc.
Caldari State
#21 - 2014-11-11 02:35:10 UTC
This troll is unreal.
Arctic Estidal
Viziam
Amarr Empire
#22 - 2014-11-11 02:36:12 UTC  |  Edited by: Arctic Estidal
Jessica Duranin wrote:


*specifically the following sections
"You may not use your own or third-party software to ... change how the Game is played."
"You may not use your own or any third-party software,... that facilitate acquisition of items, currency, objects, character attributes, rank or status at an accelerated rate when compared with ordinary Game play."
"You may not rewrite or modify the user interface ... in any way to acquire items, currency, objects, character attributes or beneficial actions not actually acquired or achieved in the Game."


We all know that CCP won't do that because... $$$.
At least they should stop being so hypocritical and just delete those sections from the EULA.



ISBoxer does not contravene the above EULA rules and this is the reason CCP has not banned the software, and they shouldn't.

"You may not use your own or third-party software to ... change how the Game is played."

The game mechanics have not changed. The fact I can control multiple game clients is not changing how the game is played. I can load multiple game clients without ISBoxer.

"You may not use your own or any third-party software,... that facilitate acquisition of items, currency, objects, character attributes, rank or status at an accelerated rate when compared with ordinary Game play."

Running multiple clients does not accelerate the acquisition of items. Each pilot is collecting items at the same rate as everyone else. The fact I have multiple pilots working together is no different to any other team working together towards a common goal.

"You may not rewrite or modify the user interface ... in any way to acquire items, currency, objects, character attributes or beneficial actions not actually acquired or achieved in the Game."

Again nothing is modified to acquire items or beneficial actions not actually acquired or achieved in the game. ISBoxer provides the control of multiple clients, but it doesn't modify the EVE user interface to acquire more items, currency etc.


Nothing you have stated about ISBoxer is in contravention with the EULA.
Rain6637
GoonWaffe
Goonswarm Federation
#23 - 2014-11-11 04:29:57 UTC
Gawain Edmond wrote:
but didn't ccp just make it so that each character could only control a limited number of drones to basically stop exactly what you're asking for?

no, that had to do with server load. drones are handled like individual ships, or something.
Jessica Duranin
Doomheim
#24 - 2014-11-11 08:30:56 UTC  |  Edited by: Jessica Duranin
Arctic Estidal wrote:

"You may not use your own or third-party software to ... change how the Game is played."

The game mechanics have not changed. The fact I can control multiple game clients is not changing how the game is played. I can load multiple game clients without ISBoxer.

Yes, they have changed.
Try multiboxing 20+ ships without ISKboxer and e.g. execute a perfect alpha strike with them. Good luck with that. Doing it with 20+ actual people gets even more impossible due to different latency.
ISKboxer lets you do things that you wouldn't otherwise be able to do nearly as perfect.
Your argument is like saying "aimbots in FPS games are ok, because you can aim without them too".

Arctic Estidal wrote:
"You may not rewrite or modify the user interface ... in any way to acquire items, currency, objects, character attributes or beneficial actions not actually acquired or achieved in the Game."

Again nothing is modified to acquire items or beneficial actions not actually acquired or achieved in the game. ISBoxer provides the control of multiple clients, but it doesn't modify the EVE user interface to acquire more items, currency etc.

It does modify the interface - that's the whole point of ISKboxer. (Or does this look like a normal EVE interface to you?) It doesn't matter how it achieves that.



The only reason why ISKboxer still exists is because CCP makes crazy amounts of money from all those accounts.
Adrie Atticus
Caldari Provisions
Caldari State
#25 - 2014-11-11 09:54:20 UTC
Jessica Duranin wrote:
Arctic Estidal wrote:

"You may not use your own or third-party software to ... change how the Game is played."

The game mechanics have not changed. The fact I can control multiple game clients is not changing how the game is played. I can load multiple game clients without ISBoxer.

Yes, they have changed.
Try multiboxing 20+ ships without ISKboxer and e.g. execute a perfect alpha strike with them. Good luck with that. Doing it with 20+ actual people gets even more impossible due to different latency.
ISKboxer lets you do things that you wouldn't otherwise be able to do nearly as perfect.
Your argument is like saying "aimbots in FPS games are ok, because you can aim without them too".

Arctic Estidal wrote:
"You may not rewrite or modify the user interface ... in any way to acquire items, currency, objects, character attributes or beneficial actions not actually acquired or achieved in the Game."

Again nothing is modified to acquire items or beneficial actions not actually acquired or achieved in the game. ISBoxer provides the control of multiple clients, but it doesn't modify the EVE user interface to acquire more items, currency etc.

It does modify the interface - that's the whole point of ISKboxer. (Or does this look like a normal EVE interface to you?) It doesn't matter how it achieves that.


The only reason why ISKboxer still exists is because CCP makes crazy amounts of money from all those accounts.


Game mechanics are not changed. You don't seem to be able to grasp the point here: if multiboxing turned your cruise missiles into large artillery, game mechanics would be changed. But alas, they're still cruise missiles no matter how they are launched.

What is not normal about that interface? All of the elements shown on the image are exactly the same elements as you have on your client, they are just displayed differently. Looking different doesn't mean they function differently.
Gully Alex Foyle
The Scope
Gallente Federation
#26 - 2014-11-11 10:30:17 UTC
Don't really care about ISBoxer,

but having the FC in total control of a fleet is pretty bad imo.

A well-trained fleet (people following the FC's commands quickly and accurately) can easily take down a more powerful, but undisciplined, fleet. That's a nice chunk of what makes fleet PVP compelling and makes it worthwhile to organize and train capable PVPers... instead of 'undockers' that might as well go have dinner while the FC does everything.

Make space glamorous! Is EVE dying or not? Ask the EVE-O Death-o-meter!

Adrie Atticus
Caldari Provisions
Caldari State
#27 - 2014-11-11 10:35:31 UTC
Gully Alex Foyle wrote:
Don't really care about ISBoxer,

but having the FC in total control of a fleet is pretty bad imo.

A well-trained fleet (people following the FC's commands quickly and accurately) can easily take down a more powerful, but undisciplined, fleet. That's a nice chunk of what makes fleet PVP compelling and makes it worthwhile to organize and train capable PVPers... instead of 'undockers' that might as well go have dinner while the FC does everything.


Not to mention if you end up in a tight fight and have to actually perform positive actions yourself while flying a support role.
Steppa Musana
Doomheim
#28 - 2014-11-11 10:42:44 UTC  |  Edited by: Steppa Musana
Sorry I have to disagree on two fronts

One is that multiboxing is the real 'power projection' in the game, Goons even admit to running several caps/supercaps at once each in those big fights because of how easy it is with cap warfare/TIDI combo. So no, anything to make it easier should be avoided

The other is that you cant detect multibox software if the user is savvy enough. Maybe you can ditch ISBoxer, but people can just make scripts (via delayed and point on screen randomization of clicks by X pixels) that are very hard to distinguish from a guy just going to each screen and quickly hitting each command. Then there is the solutions of running many clients through something like sandboxie and other softwares where it wouldnt even appear as the same computer on CCPS end, not mentioning multiple cheap towers.

They should be adjusting the game mechanics so multiboxing is a lot more difficult. For anyone saying we shouldnt change combat mechanics for those, no we shouldnt, because multiboxing isnt a problem in PVP. just learn their weakness, there are several things you can do to ruin a multibox pvpers day besides smartbombers on highsec gates in low
Robert Caldera
Caldera Trading and Investment
#29 - 2014-11-11 11:19:18 UTC
no to both.
isbotter should be completely banned.
Neither should eve replicate isbotters function in any way.
Arctic Estidal
Viziam
Amarr Empire
#30 - 2014-11-11 11:23:39 UTC
Jessica Duranin wrote:
Your argument is like saying "aimbots in FPS games are ok, because you can aim without them too".


You are clearly not understanding the difference in the points of the argument. What you have stated above is a change to the game mechanic. You have implemented software which improves and alters the aiming mechanic in the game, so you can aim with greater accuracy than other players. ISBoxer does not do this.

ISBoxer does not alter the game mechanics, it allows the coordination of multiple client accounts at the same time. Nothing in the game is altered or improved. It only assists in the coordination of commands which you control.


Jessica Duranin wrote:
It does modify the interface - that's the whole point of ISKboxer. (Or does this look like a normal EVE interface to you?) It doesn't matter how it achieves that.


The screenshot is only showing the blackscreen setup for ISBoxer which provides viewing windows of sections of open client accounts running on another screen. Nothing is changed or altered. Again it is only assisting with how the information is presented and coordination of actions.

If you are going to quote the EULA then you need to correctly interpret the language and intention of the statement and stop coming to conclusions which are not stated in the EULA.
Tabyll Altol
Viziam
Amarr Empire
#31 - 2014-11-11 12:32:37 UTC
Rain6637 wrote:
Support it in the client. By making it native to EVE and available to everyone, providing EVE support is a waste of time for ISBoxer especially when it can be done better.

This would also make fleet leadership something revered, and

Fleet / Wing/ Squad commands you need available to commanders are:

align to
approach
warp (at distance)
keep at range
orbit at range
jump
dock

...lock
activate DPS (another option is tying the fleet / wing / squad's guns to the commander's)

activate mining module (from a command orca or rorqual with survey scanner, this would be beautiful)

and allow fleet members to flag themselves exempt from each control command.

objection from people who don't fleet, incoming.


So you wanna eliminate ISBoxer by implementing this feature in the game. But in the EULA say its illegal. I would rather see a harder punishment for ISBoxer.

-1
Robert Caldera
Caldera Trading and Investment
#32 - 2014-11-11 12:55:45 UTC  |  Edited by: Robert Caldera
Arctic Estidal wrote:

You are clearly not understanding the difference in the points of the argument. What you have stated above is a change to the game mechanic. You have implemented software which improves and alters the aiming mechanic in the game, so you can aim with greater accuracy than other players. ISBoxer does not do this.


there is no difference.

Aimbot does not change game mechanics either, it just does something faster than real player, right? exactly as isbotter multiboxes x clients in a manner a human would never come even close to.
Haywoud Jablomi
Vay Mining Corporation
#33 - 2014-11-11 13:24:33 UTC
I use isboxer and I love it. I only have one account but I use it so I can feel special.

We cant ban it. That would make me sad.

/sarcasm

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? Yes; there are no systems or locations in New Eden where PvP should be completely avoided" "However if you train cloak, you can avoid it all you want." (Modified)

Gawain Edmond
Khanid Bureau of Industry
#34 - 2014-11-11 14:13:51 UTC
Rain6637 wrote:
Gawain Edmond wrote:
but didn't ccp just make it so that each character could only control a limited number of drones to basically stop exactly what you're asking for?

no, that had to do with server load. drones are handled like individual ships, or something.


well fine then make me go and find the dev post for it i don't mind;

CCP RISE wrote:
We feel that drone assist, at a large scale, leads to passive gameplay that most players do not enjoy. Assist places too much control in the hands of a single person and leaves the majority of the fleet with little to do. note: we spent a lot of time considering the value in delegation of ship systems and navigation overall (why not have assisted turrets? why have fleet warp? etc) and while this discussion will likely continue, we feel it depends heavily on the amount of delegation taking place. Amount might refer to the time something is delegated or the importance of the system being delegated (is it a primary system or a secondary one). Moral of the story: while some cases of drone assist can be fun, large fleets based on assist are not.


So i'll ask again didn't ccp just limit the number of drones that people can control to basically stop exactly what you're asking for?
Rain6637
GoonWaffe
Goonswarm Federation
#35 - 2014-11-11 23:08:55 UTC
If you believe things people say at face value, as the complete truth, why should I have this discussion with you. There's no way for me to refute the fact that a thing was said. In fact I don't want to disturb your belief that CCP cares about you.
Giribaldi
State War Academy
Caldari State
#36 - 2014-11-11 23:11:23 UTC
-1 , makeing a 250 man fleet of indivudals become 1 large account controled by the FC. Yah im sensing an over powering ability of OP!
Rain6637
GoonWaffe
Goonswarm Federation
#37 - 2014-11-11 23:12:41 UTC  |  Edited by: Rain6637
what's an FC of a 250 player fleet right now?

no, really, make your point. FCs might have a lot of players in their command, but at least there's things like human error and miscommunication that makes the fleet less effective to balance them out.

you know how EVE is touted as being exceptional for the thousands of pilots in a single system, in an engagement? along the same lines, wouldn't it be worth mentioning that it was a large battle of just three, four, or five space generals who had immediate control of their fleet?

what game can say a player can rise to those levels of power. it would be mind blowing.

c'mon, let's make the fleet command position something profound
Rain6637
GoonWaffe
Goonswarm Federation
#38 - 2014-11-12 02:15:15 UTC  |  Edited by: Rain6637
do you know what else this would enable?

ultra thin clients on mobile devices with a very basic interface. the worst part about the full UI for mobile is how easy it is to fatfinger things on a compact screen. if the FC is taking care of it, logging in can happen from anywhere the fleet members have their tablet, or even phone.

individual ship responsiveness is varied through skills. align times, locks, cycle times. this is not a perfectly synchronized outcome like you might think. just consider those things for a bit.

FC, Wing, Squad command positions.
Voxinian
#39 - 2014-11-12 02:44:25 UTC
Robert Caldera wrote:
no to both.
isbotter should be completely banned.
Neither should eve replicate isbotters function in any way.


+1

It's an exploitation of the normal game mechanics using 3rd party software.
Rain6637
GoonWaffe
Goonswarm Federation
#40 - 2014-11-12 02:50:46 UTC
I was also going to say this would make leadership skills mean something, other than just a red x in the top of the fleet window saying you won't receive bonuses. what if having the skills meant you could really command your squad / wing / fleet.