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Implant Insurance

Author
Ix Method
Doomheim
#21 - 2014-11-10 18:22:27 UTC  |  Edited by: Ix Method
Antillie Sa'Kan wrote:
If people choose to not take risks that is their own fault. Even if implants magically didn't get destroyed when you got podded the risk averse crowd would still be risk averse.

There is nothing stopping you from PVP'ing in a set of +5's or just not using learning implants at all. In fact jump clones offer a very nice set of "middle ground" choices here. So the idea that expensive implants somehow discourage people from participating in PVP is just bollocks. Those people would find some other reason to not PVP if implants suddenly disappeared.

Its been established that 50-100m clones were stopping people from getting out there so I'm sorry but that's just not true.

The current system effectively punishes grunts out in null with already limited control over their skillqueus, people wanting to do complex T2 stuff we all rely on and actively pushes against the current get people doing indy in null thing.

In return it lets Joe Mission get Large Pulse Spec from IV to V in record time!

Its kinda hard to believe people still endlessly defend this with inane consequences/riskreward buzzwords, you know? I agree there is a section of people that will never PVP but **** em, they're therefore irrelevant. Its no reason to not fix things for the rest of us.

Jean Luc Lemmont wrote:
Aside from option 4, none of your choices allows for the pirate implant sets which offer a bonus besides just the attribute one, and so are non-starters.

Unless this was taken into account in any change. You know, like it would be Smile

Travelling at the speed of love.

Wolf Incaelum
Sebiestor Tribe
Minmatar Republic
#22 - 2014-11-10 18:30:03 UTC
Just buy your corpse back from who ever ganked you so you can retrieve your implants from it.

ANARCHYFOREVAAARRRRRRRRRR!!!!!!!

Antillie Sa'Kan
Imperial Shipment
Amarr Empire
#23 - 2014-11-10 18:37:11 UTC  |  Edited by: Antillie Sa'Kan
Ix Method wrote:
Its been established that 50-100m clones were stopping people from getting out there so I'm sorry but that's just not true.

The current system effectively punishes grunts out in null with already limited control over their skillqueus, people wanting to do complex T2 stuff we all rely on and actively pushes against the current get people doing indy in null thing.

In return it lets Joe Mission get Large Pulse Spec from IV to V in record time!

Its kinda hard to believe people still endlessly defend this with inane consequences/riskreward buzzwords, you know? I agree there is a section of people that will never PVP but **** em, they're therefore irrelevant. Its no reason to not fix things for the rest of us.

Only for small ships. People with expensive clones were pushed to more expensive hulls, not out of PVP all together. And only because jumps clones don't let you mitigate clone costs. Implants had nothing to do with it. Thankfully this issue is being addressed in Rhea.

If your null corp is telling you what you have to train I feel sorry for you. Find a better corp. Joe Mission probably also has a PVP clone in low or null somewhere that he uses to spend all that ISK from missions. If he doesn't then he one of the irrelevant non PVP people.
Ix Method
Doomheim
#24 - 2014-11-10 18:55:05 UTC  |  Edited by: Ix Method
High SP clone peeps were pushed into ships that had a lower chance of dying. That is not the same nor particularly desirable. And yes Joe Mission as someone who never PVPs is therefore irrelevant to the discussion really. Lets take this home from that point shall we?

The current implants system actively puts people who want to take risks at a disadvantage.

How does that fit into your vision of Eve? Cause tbh it feels pretty ridiculous within mine.

Travelling at the speed of love.

Antillie Sa'Kan
Imperial Shipment
Amarr Empire
#25 - 2014-11-10 19:10:26 UTC  |  Edited by: Antillie Sa'Kan
Ix Method wrote:
High SP clone peeps were pushed into ships that had a lower chance of dying. That is not the same nor particularly desirable. And yes Joe Mission as someone who never PVPs is therefore irrelevant to the discussion really. Lets take this home from that point shall we?

I agree. Med clones were an issue. It's good that they are being removed.

Ix Method wrote:
The current implants system actively puts people who want to take risks at a disadvantage.

How does that fit into your vision of Eve? Cause tbh it feels pretty ridiculous within mine.

How does it put them at a disadvantage? Yes they risk loosing their implants but those implants provide powerful benefits. Everything from increased training speed to massive changes to ship power, HP, and speed. You can choose to forgo the risk and use cheaper implants or no implants at all. If someone chooses to not use implants that is their choice. They will still eventually train into whatever ships they want just like the guy with a set of +4's in his head.

Pirate implants aside it just boils down to SP. Some people will have more than others as a result of their implant choices. I don't think this has ever been an issue in EVE. Large amounts of SP is not required have fun or participate in most activities. All fleets need scouts and guys in smaller support ships. I have far less SP than most toons my age and I don't feel this has ever held me back.
Mehrune Khan
Viziam
Amarr Empire
#26 - 2014-11-10 19:22:59 UTC
Not everyone has access to jump clones - I hate grinding missions, myself. And I wouldn't mind being blown up and podded if I didn't have a full set of implants to lose. I can change out my ship and crapfit a frigate if I am going someplace dangerous - I can't pull out my implants and set them aside for later. Just saying that I'm one of those people you would see more of outside highsec if I didn't so much invested in my implants.

While I do think implants do need to be reworked so players are encouraged to take more risks - I just don't know what that answer should be. I'm just throwing out some possibilities.
Antillie Sa'Kan
Imperial Shipment
Amarr Empire
#27 - 2014-11-10 19:32:25 UTC  |  Edited by: Antillie Sa'Kan
If you live in null you have access to jump clones. There is also Estel Arador Corp Services for people who live in empire.

I am not entirely opposed to replacing implants with temporary boosters. It would probably remove more ISK from the game than the current system since more people would use them. However it would add another "log in once every X days to keep training at full speed" thing when just got the other one, the 24 skill queue cap, removed.
Ix Method
Doomheim
#28 - 2014-11-10 19:48:56 UTC  |  Edited by: Ix Method
Antillie Sa'Kan wrote:
Ix Method wrote:
The current implants system actively puts people who want to take risks at a disadvantage.

How does that fit into your vision of Eve? Cause tbh it feels pretty ridiculous within mine.

How does it put them at a disadvantage? Yes they risk loosing their implants but those implants provide powerful benefits. Everything from increased training speed to massive changes to ship power, HP, and speed. You can choose to forgo the risk and use cheaper implants or no implants at all. If someone chooses to not use implants that is their choice. They will still eventually train into whatever ships they want just like the guy with a set of +4's in his head.

Pirate implants aside it just boils down to SP. Some people will have more than others as a result of their implant choices. I don't think this has ever been an issue in EVE. Large amounts of SP is not required have fun or participate in most activities. All fleets need scouts and guys in smaller support ships. I have far less SP than most toons my age and I don't feel this has ever held me back.

Because your time in this game is not infinite and therefore SP is lost when its not gained. It can't really be balanced against anything for that reason.

Sure 9/10 it doesn't matter but that's not really the point. Its a system that, whether we deem the consequences minor or no, kicks people in the baws for doing things beyond half-awake mission running and mining while chatting on Twitter. Its contrary to the efforts being made to get people engaged beyond the confines of Osmon and probably to the game most of us, at least the vocal types, seem to want.

There's people who don't care either way. There's people that wouldn't PVP if they were immortal. Both are scarcely relevant because changing the implants wouldn't matter to them. Its the ones in between that need that little shove to - maybe - get them out there.

Travelling at the speed of love.

Antillie Sa'Kan
Imperial Shipment
Amarr Empire
#29 - 2014-11-10 21:10:18 UTC
Ix Method wrote:
Because your time in this game is not infinite and therefore SP is lost when its not gained. It can't really be balanced against anything for that reason.

So because you have less SP than someone else you must be having less fun? What? I don't even.

Ix Method wrote:
Sure 9/10 it doesn't matter but that's not really the point.

Isn't it?

Ix Method wrote:
Its a system that, whether we deem the consequences minor or no, kicks people in the baws for doing things beyond half-awake mission running and mining while chatting on Twitter. Its contrary to the efforts being made to get people engaged beyond the confines of Osmon and probably to the game most of us, at least the vocal types, seem to want.

How so? If I jump into a PVP clone with no implants and go shoot people and get myself killed how has the system kicked me in the nuts? So I sacrificed some SP/hr to reduce my ISK lost while having fun, who cares, it was my choice. I might have kicked myself in the nuts if I went full purpletard with my ship fittings but the system didn't do anything to me by itself.

I could just as easily PVP with my +4's in and then just buy some new ones when I loose them. Its no different than loosing a ship. You just buy another one. ISK isn't so hard to come by that leaning implants can't be replaced frequently.

There is a way to get all the hisec miners and Osmon mission addicts to participate in the wider game, you just have to make them. With a gun. Be the change you wish to see and all that.
Ix Method
Doomheim
#30 - 2014-11-10 22:37:32 UTC
I have been. They dock up and hide because implants P

Travelling at the speed of love.

Mag's
Azn Empire
#31 - 2014-11-11 10:36:47 UTC  |  Edited by: Mag's
I'll start by saying one thing. You cannot equate clone and implant costs. Clone costs are/were a requirement and completely removed a choice. You either did it, or lost a large amount of actual SP from your sheet.
Implants however have always been a choice. You use them and risk the cost and in return you can gain a slight more SP per hour.
They are not the same thing.

Now as to implants stopping players.
Well yes it does stop some, but that fault is theirs and cannot be laid at the leads of implants. I have used implants throughout my piloting life. Whether this character or many others I have used. Implants have never once stopped my playing of the game.
The funny thing is, while all those that claim implants are bad and have stopped them, I've been out there enjoying the game and gaining more skillz as well as SP.

Insurance will not help those people. They are fundamentally risk averse and I do not believe that a small payout towards the cost of any implant, would start them using them while PvPing. The other funny side to this, is that my +5 clone, is one of my cheapest and I often did PvP in it, but only because I couldn't be bothered to change.

That's not to say I'm against the idea. But it will not pay out much and it will not help certain players one bit. There will always be a reason for some, NOT to PvP in ships.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Ix Method
Doomheim
#32 - 2014-11-11 10:51:24 UTC
Mag's wrote:
I'll start by saying one thing. You cannot equate clone and implant costs. Clone costs are/were a requirement and completely removed a choice. You either did it, or lost a large amount of actual SP from your sheet.
Implants however have always been a choice. You use them and risk the cost and in return you can gain a slight more SP per hour.
They are not the same thing.

But they are. One way you lose preexisting SP, one way you lose potential SP. Just because one is an opportunity cost doesn't automagically make it not really lost, honest guv.

Tbh I'm running out of axe to grind here but it just doesn't make sense to perpetuate a system that favours sitting in highsec and hoarding isk. That the people who defend this tend to be the most vehement **** carebears, consequences grrrr, risk/reward types just gives me a headache.

Travelling at the speed of love.

King Fu Hostile
Mea Culpa.
Shadow Cartel
#33 - 2014-11-11 11:01:03 UTC
Ix Method wrote:
Mag's wrote:
I'll start by saying one thing. You cannot equate clone and implant costs. Clone costs are/were a requirement and completely removed a choice. You either did it, or lost a large amount of actual SP from your sheet.
Implants however have always been a choice. You use them and risk the cost and in return you can gain a slight more SP per hour.
They are not the same thing.

But they are. One way you lose preexisting SP, one way you lose potential SP. Just because one is an opportunity cost doesn't automagically make it not really lost, honest guv.

Tbh I'm running out of axe to grind here but it just doesn't make sense to perpetuate a system that favours sitting in highsec and hoarding isk. That the people who defend this tend to be the most vehement **** carebears, consequences grrrr, risk/reward types just gives me a headache.


You have to realize that the goal of this game for most isn't to maximize SP/hr, but fun/hr

Station spinning with +5s has low fun/hr

I use +4s and in three years I trail behind the +5 guys for a total of ~30 days of skill training, or one level V skill. But I lead them by 3000 kills.

Choices...
Corraidhin Farsaidh
Federal Navy Academy
Gallente Federation
#34 - 2014-11-11 11:02:00 UTC
Ix Method wrote:
Mag's wrote:
I'll start by saying one thing. You cannot equate clone and implant costs. Clone costs are/were a requirement and completely removed a choice. You either did it, or lost a large amount of actual SP from your sheet.
Implants however have always been a choice. You use them and risk the cost and in return you can gain a slight more SP per hour.
They are not the same thing.

But they are. One way you lose preexisting SP, one way you lose potential SP. Just because one is an opportunity cost doesn't automagically make it not really lost, honest guv.

Tbh I'm running out of axe to grind here but it just doesn't make sense to perpetuate a system that favours sitting in highsec and hoarding isk. That the people who defend this tend to be the most vehement **** carebears, consequences grrrr, risk/reward types just gives me a headache.


Got to agree with mag's here. If you don't fit the implants you have not lost SP, you chose not to fit the implants to gain the minor boost (thus risking isk for the rewards).

Those who won't fly because of implants won't fly because of something else if you simply removed implants.

The whole skill system is about the best balanced part of the mechanics of the game in my opinion. Everyone gains at the same rate, everyone can risk losing SP by not paying clone costs or they can cough up the isk. Everyone can buy learning implants and risk them if they want improved SP. It is a level playing field for all.
Mehrune Khan
Viziam
Amarr Empire
#35 - 2014-11-11 12:41:56 UTC
Corraidhin Farsaidh wrote:

Got to agree with mag's here. If you don't fit the implants you have not lost SP, you chose not to fit the implants to gain the minor boost (thus risking isk for the rewards).

Those who won't fly because of implants won't fly because of something else if you simply removed implants.

The whole skill system is about the best balanced part of the mechanics of the game in my opinion. Everyone gains at the same rate, everyone can risk losing SP by not paying clone costs or they can cough up the isk. Everyone can buy learning implants and risk them if they want improved SP. It is a level playing field for all.


This is pure fabrication. You can't just make blanket statements like that - there are players out there that don't go into low or null because of implants. I am one of them. I don't go into low or null because of my implants. Just my implants. That's the one and only reason that I don't want to take risks, and I'm not the only one doing this.

The skill system is not balanced, in fact I would say it's the least balanced part of the whole game. Not everyone gains at the same rate - specifically people who have implants gain faster than others. Clone costs are just a tax and are being removed. Implants are also just a tax, and should also be removed. It's not a level playing field at all.

IMO I would remove the time component from the whole skill system and just give all players a set number of skill points that they can divide however they wish. This is how skill systems work in a lot of other games and only EVE has this time-based thing. When time itself becomes the limiting factor of character development in a game with monthly fees, whether or not you plug in implants that boost your training speed isn't really an option.

To all of the elite PvPers that claim they don't bother slotting implants - how would these changes in any way affect you negatively? If you already don't use implants, and they removed them, you would lose nothing. If they gave us more attributes or some new type of booster in recompense, you would in fact gain from it. As a result of these changes you would also see more people in low and null - this is also a good thing.
Corraidhin Farsaidh
Federal Navy Academy
Gallente Federation
#36 - 2014-11-11 12:58:38 UTC
Mehrune Khan wrote:
Corraidhin Farsaidh wrote:

Got to agree with mag's here. If you don't fit the implants you have not lost SP, you chose not to fit the implants to gain the minor boost (thus risking isk for the rewards).

Those who won't fly because of implants won't fly because of something else if you simply removed implants.

The whole skill system is about the best balanced part of the mechanics of the game in my opinion. Everyone gains at the same rate, everyone can risk losing SP by not paying clone costs or they can cough up the isk. Everyone can buy learning implants and risk them if they want improved SP. It is a level playing field for all.


This is pure fabrication. You can't just make blanket statements like that - there are players out there that don't go into low or null because of implants. I am one of them. I don't go into low or null because of my implants. Just my implants. That's the one and only reason that I don't want to take risks, and I'm not the only one doing this.

...


If the implants stop you flying why have you put them in? Why not use lower grade implants and train a little slower or use a jump clone for more dangerous areas. As for losec its easy enough to get your pod out if you pay attention and if you lose the implants just buy more. The skill system is completely level since everyone can gain exactly the same amount of SP at exactly the same rate if using the same implants.

You are *choosing* not to fly into losec because of the implants therfore if those implants are affecting your game don't use them, use the +3's or +4's on a jump clone and accept the minimal loss in SP gain for the jump duration. I would be very much against changing the system to be 'Here's a bunch of points, go pick the latest FotM'. type of mechanism. It takes time to learn nd therefore your choices have consequences. As you say many other games don't do this and that is one of the many things that sets Eve apart. Being the same as everyone else is never better.

Here's a thought...think of all the extra isk you could have made and fun you could have had by taking the risk to go to lo or null with lower grade implants all at the expense of a minimally lower SP rate (that's right, it isn't lost SP, you just gain it slightly slower than the theoretical maximum rate).
Antillie Sa'Kan
Imperial Shipment
Amarr Empire
#37 - 2014-11-11 13:04:54 UTC  |  Edited by: Antillie Sa'Kan
Mehrune Khan wrote:
I don't go into low or null because of my implants. Just my implants. That's the one and only reason that I don't want to take risks, and I'm not the only one doing this.

Then the problem is you, not the implants.
King Fu Hostile
Mea Culpa.
Shadow Cartel
#38 - 2014-11-11 13:07:02 UTC
Mehrune Khan wrote:

This is pure fabrication. You can't just make blanket statements like that - there are players out there that don't go into low or null because of implants. I am one of them. I don't go into low or null because of my implants. Just my implants. That's the one and only reason that I don't want to take risks, and I'm not the only one doing this.


What you are basically saying is that you have plugged in implants that you can't afford to lose. It's exactly the same as buying an officer fit Federate Mega and then never undocking, because you might lose it.

Please note that a big portion of lowsec PVPers use very expensive pirate implant sets because losing pods there isn't common, because for them success in PVP > heavy financial losses in the rare event of pod loss

Some people use empty or cheap clones for PVP, because for them PVP > minor benefits from implants

Most people just use implants they can afford to lose, because for them PVP > minor costs incurring from replacing implants

Only a minority is like you, and make choices that they can't live with, and none of that has anything to do with actual game mechanics- it's all in your head. Quite a pun there ikr. For these people minor training time benefit > PVP, and it's all cool, free world, you make your own choices and it's not others who suffer from it, only you.

Quote:
To all of the elite PvPers that claim they don't bother slotting implants - how would these changes in any way affect you negatively? If you already don't use implants, and they removed them, you would lose nothing. If they gave us more attributes or some new type of booster in recompense, you would in fact gain from it. As a result of these changes you would also see more people in low and null - this is also a good thing.


I use implants and PVP. What do you say about that?

baltec1
Bat Country
Pandemic Horde
#39 - 2014-11-11 13:10:54 UTC
Arronicus wrote:
I'd be all for having UP TO +3 implants not lost on death. Anything else should carry the current risk of being lost. Pirate implants should only be utilized by those willing to foot the bill and be able to afford the full loss, same with something like +5s or even +4s heh...


Instantly destroying the implant market. Bad plan.
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