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Wormhole PvE suggestions, ideas.

First post
Author
corbexx
Sebiestor Tribe
Minmatar Republic
#1 - 2014-11-11 13:00:56 UTC  |  Edited by: corbexx
Below you will find a list of idea's I'd like to see added to help encourage people. I've gone through a few steps to get here. So feel free to comment. I'd rather people be constructive. if you don't like them or disagree thats fine but say why and explain it.

Numbers and stuff aren't final, so please don't get in to a huge long thread of questioning tiny details. Should any of this happen it would be altered mostly by CCP.

I've also removed a couple things that have already been done (increase isk in C1 to C2 due to blue books)

Mini escalations

These would be added to C1 to C4 along with different ways to trigger them.

C4 Bringing 6+ cruisers/battlecruisers, or 4+ battleships (including t2 versions) or a capital would trigger the mini escalation of 2 sleeper guardians adding approximately 50m to the site.

C3 Bringing 6+ cruisers/battlecruisers (or t2 versions), or 4+ battleships (including t2 versions) or a capital would trigger the mini escalation of 1 sleeper guardians adding approximately 25m to the site.

C2 Bringing 4+ cruisers/battlecruisers (or t2 versions), or 3+ battleships (including t2 versions) or a capital would trigger the mini escalation of 2 sleeper defender adding approximately 12m to the site. (I think)

C1 Bringing 3+ cruisers/battlecruisers (or t2 versions), or 2+ battleships (including t2 versions) or a capital would trigger the mini escalation of 1 sleeper defender adding approximately 6m to the site. (I think)

These could be done twice (same as C5 and C6 escalations) by bringing either double of one type or two different ones.

Faction sleeper spawns (commanders)

These would have a chance to appear whenever a mini escalation or normal escalation is done. With the sleeper commanders increasing in difficulty from C1 to C6. Or as a seperate new combat site that could be scanned down (in which case there would be a sleeper commander and a body guard with him and be similar to a burner mission).

C1 being less difficult than a sleeper guardian up to maybe a sleeper capital in C5 or C6

They would drop a small amount of blue books but potentially either sleeper faction mods or sleeper faction bpc, The bpc would be made using sleeper salvage (I’m in favour of bpc’s as it would help increase the value of sleeper salvage)

The modules would have similar stats to a faction items but with a bonus they take less heat damage. (I know people have already ummed and arred over this already, its a concept again don't worry about details)

C5 and C6 Capital escalations.

After alot of chatting discussing several ideas came up, please feel free to discuss thesein a civil and constructive manner.

1 Arrow Lower the capital escalations in C5 to 2 waves of 6 sleeper guardians, and C6 to 2 waves of 9. Then adding a can at the end of the site, that appears when all the none capital escalation waves are cleared (sleeper store house, what ever) that can be salvaged for approx 350m in blue books and salvage.

This would lower the reliance on capital escalations and encourage people in to there static to farm these sites.

2 Arrow Make the capital escalation waves spawn in random points around the site and remove 1 sleeper guardian from each capital escalation and replace it with 3 cruisers and 4 frigates( numbers could be increased or decreased), that orbit at 30km and point.

This would mean smart bombing all waves and warping to where the capital escalation spawn would be alot harder and that you would potentially need sub capital support.

Odds and sods

lower the m3 of the lower end gas.

Add the gases from k space used to make drugs to w-space, with the parts needed to make them added by system effect, this won't be possible in all cases since there is more drugs types than system effects, and not all fit innicely. But as a example the gasses for mindflood (cap regen) would be found in pulsars and x-instinct (signiture radius) in wolf rayets.

Different from cap and mini escalations. Having a small chance that on completing a combat site you get a mission pop up in your journal telling you about a radio transmission (or something) and a bookmark leading to a slightly harder site (1 wormhole class higher) so in a c2 you would get a c3 site. This would alot people to potentially try different sites.
King Fu Hostile
Mea Culpa.
Shadow Cartel
#2 - 2014-11-11 13:13:28 UTC
What about battlecruisers as escalation triggers?
Ab'del Abu
Atlantis Ascendant
#3 - 2014-11-11 13:21:56 UTC  |  Edited by: Ab'del Abu
corbexx wrote:

Mini escalations


Sounds interesting! However, escalation NPCs should be a real challenge/risk, i.e. web/scram/neut the **** out of people.


corbexx wrote:

Faction sleeper spawns (commanders)


Kewl. The mods should be more on par with deadspace stats though.

corbexx wrote:

C5 and C6 Capital escalations.


I don't think messing with C5/C6 escalation in such a way is really helpful. Ultimately, your approach would significantly reduce the overall income that can be achieved in a system AND make it even more of a hassle to generate ISK.

I am not saying that running C5/C6 isn't one of the most profitable ways of making ISK in EvE, it might very well be in for a nerf. But not like that.

A couple days ago you mentioned something about reducing the value of escalations battleships to 15m and moving the money into the actual site. I liked that better ...

corbexx wrote:
Different from cap and mini escalations.

Also nice!
corbexx
Sebiestor Tribe
Minmatar Republic
#4 - 2014-11-11 13:22:32 UTC
King Fu Hostile wrote:
What about battlecruisers as escalation triggers?


I'll add them in a min

corbexx
Sebiestor Tribe
Minmatar Republic
#5 - 2014-11-11 13:27:49 UTC  |  Edited by: corbexx
Ab'del Abu wrote:

corbexx wrote:

C5 and C6 Capital escalations.


I don't think messing with C5/C6 escalation in such a way is really helpful. Ultimately, your approach would significantly reduce the overall income that can be achieved in a system AND make it even more of a hassle to generate ISK.

I am not saying that running C5/C6 isn't one of the most profitable ways of making ISK in EvE, it might very well be in for a nerf. But not like that.

A couple days ago you mentioned something about reducing the value of escalations battleships to 15m and moving the money into the actual site. I liked that better ...


It would reduce the amount of isk in your home system yes for idea 1 but would almost double the income from a c5 or c6 static, yes if your in a c5 - c2 you would lose out, if your in a c2 - c5 you would gain.

The value of the battleships would be the same just less of them and the isk from that would be in the atual site (thats the can at the end). Yes the blue books could be lowered and that isk put in the can at the end (would be almost the same thing but would take just as long to do the site for less isk.

so i think your getting a bit mixed up here.
Ab'del Abu
Atlantis Ascendant
#6 - 2014-11-11 13:41:23 UTC
corbexx wrote:
Ab'del Abu
corbexx wrote:

[b wrote:
C5 and C6 Capital escalations.[/b]


I don't think messing with C5/C6 escalation in such a way is really helpful. Ultimately, your approach would significantly reduce the overall income that can be achieved in a system AND make it even more of a hassle to generate ISK.

I am not saying that running C5/C6 isn't one of the most profitable ways of making ISK in EvE, it might very well be in for a nerf. But not like that.

A couple days ago you mentioned something about reducing the value of escalations battleships to 15m and moving the money into the actual site. I liked that better ...


It would reduce the amount of isk in your home system yes for idea 1 but would almost double the income from a c5 or c6 static, yes if your in a c5 - c2 you would lose out, if your in a c2 - c5 you would gain.

The value of the battleships would be the same just less of them and the isk from that would be in the atual site (thats the can at the end).

so i think your getting a bit mixed up here.


I was considering escalations multiple days in a row: your proposal effectively more than halves the ISK that can be done in total while making it more of a hassle with random spawn locations and requiring you to finish the site.

Otoh you're right of course in that it would make ratting in your C5/C6 all the more profitable. Maybe even too profitable considering you would only be using subcaps? I think that doing C5 with subcaps (marauders) is already worthwhile.

I'm all for shifting the balance a bit, but not by such a huge margin ...

corbexx
Sebiestor Tribe
Minmatar Republic
#7 - 2014-11-11 13:51:46 UTC
Ab'del Abu wrote:
corbexx wrote:
Ab'del Abu
corbexx wrote:

[b wrote:
C5 and C6 Capital escalations.[/b]


I don't think messing with C5/C6 escalation in such a way is really helpful. Ultimately, your approach would significantly reduce the overall income that can be achieved in a system AND make it even more of a hassle to generate ISK.

I am not saying that running C5/C6 isn't one of the most profitable ways of making ISK in EvE, it might very well be in for a nerf. But not like that.

A couple days ago you mentioned something about reducing the value of escalations battleships to 15m and moving the money into the actual site. I liked that better ...


It would reduce the amount of isk in your home system yes for idea 1 but would almost double the income from a c5 or c6 static, yes if your in a c5 - c2 you would lose out, if your in a c2 - c5 you would gain.

The value of the battleships would be the same just less of them and the isk from that would be in the atual site (thats the can at the end).

so i think your getting a bit mixed up here.


I was considering escalations multiple days in a row: your proposal effectively more than halves the ISK that can be done in total while making it more of a hassle with random spawn locations and requiring you to finish the site.

Otoh you're right of course in that it would make ratting in your C5/C6 all the more profitable. Maybe even too profitable considering you would only be using subcaps? I think that doing C5 with subcaps (marauders) is already worthwhile.

I'm all for shifting the balance a bit, but not by such a huge margin ...



it would be one or the other not both at the same time, and yes lowering the cap escaltion is potentally pretty extreme (although thats partly since everyone is so used to it now) the other method of random spawn location and more frigs cruisers would just mean you would need a sub cap fleet to support your caps.
Caleb Seremshur
Commando Guri
Guristas Pirates
#8 - 2014-11-11 14:09:48 UTC
Sleeper ammunition? Smaller volume and perhaps higher secondary effects? Only a few types initially in the middle ground of gun ammos and missiles.

e.g. sleeper anti-matter: 10% more falloff when equipped
sleeper multifrequency: 5% faster ROF
sleeper fusion shells: 50% reduced optimal, 5% increased tracking
sleeper missiles: 10% more explosion velocity

things like this, generally equippable by everyone, produced using sleeper mats and BPCs from sleeper sites, requires sleeper related science skills etc etc etc.

Help boost the economy and take it away from just ratting, the increased competition for resources will help T3 and subsystem manufacturing demand higher prices as well and since there is only 1 real source of the materials required then it will promote more activity in wormholes as well.

also as for mini escalations I would base these off the use of RR or logi boats because these formats are more likely to be included as force multipliers than simply more numbers. Numbers are hard to come by as-is, I think your mileage would be greater if you caused these mini escalations to happen under specific circumstances rather than simply how many people turn up.

Also who would have battleships and capitals in a C1? Reformat that to just 3 battlecruisers and you'd be better off since that's what 99% of the advice for new WH players centers on: "just grab a drake or 2".
Ab'del Abu
Atlantis Ascendant
#9 - 2014-11-11 14:24:49 UTC
corbexx wrote:
Ab'del Abu wrote:


I was considering escalations multiple days in a row: your proposal effectively more than halves the ISK that can be done in total while making it more of a hassle with random spawn locations and requiring you to finish the site.

Otoh you're right of course in that it would make ratting in your C5/C6 all the more profitable. Maybe even too profitable considering you would only be using subcaps? I think that doing C5 with subcaps (marauders) is already worthwhile.

I'm all for shifting the balance a bit, but not by such a huge margin ...



it would be one or the other not both at the same time, and yes lowering the cap escaltion is potentally pretty extreme (although thats partly since everyone is so used to it now) the other method of random spawn location and more frigs cruisers would just mean you would need a sub cap fleet to support your caps.


Hey I get it, and I'm not saying it's necessarily a bad idea. But I'm also not afraid to say that it negatively affects they way that we do things in whspace (not even alt-posting here :P)
Zekora Rally
U2EZ
#10 - 2014-11-11 14:36:53 UTC  |  Edited by: Zekora Rally
I think it would be decent to have at least 4 sleeper guardians in a C4 and C3 for mini escalations. Then 2 spawns for C2 and C1.
Ab'del Abu
Atlantis Ascendant
#11 - 2014-11-11 14:46:15 UTC
Zekora Rally wrote:
I think it would be decent to have at least 4 sleeper guardians in a C4 and C3 for mini escalations. Then 2 spawns for C2 and C1.


LOL that would make for an unpleasant surprise ...
Servant's Lord
Everlasting Vendetta.
#12 - 2014-11-11 15:21:49 UTC
YES PLSSSSSSSSSSSSS


Corbexx wrote:
Then adding a can at the end of the site, that appears when all the none capital escalation waves are cleared (sleeper store house, what ever) that can be salvaged for approx 350m in blue books and salvage.

This would lower the reliance on capital escalations and encourage people in to there static to farm these sites.


YESSSSSSS PLSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS
Loki106
Brutor Tribe
Minmatar Republic
#13 - 2014-11-11 15:22:34 UTC
Servant's Lord wrote:
YES PLSSSSSSSSSSSSS


Corbexx wrote:
Then adding a can at the end of the site, that appears when all the none capital escalation waves are cleared (sleeper store house, what ever) that can be salvaged for approx 350m in blue books and salvage.

This would lower the reliance on capital escalations and encourage people in to there static to farm these sites.


YESSSSSSS PLSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS

Can I request in this thread for a negative rep button for the forums?
Lucius Ornulf
Everlasting Vendetta.
#14 - 2014-11-11 15:23:07 UTC
Servant's Lord wrote:
YES PLSSSSSSSSSSSSS


Corbexx wrote:
Then adding a can at the end of the site, that appears when all the none capital escalation waves are cleared (sleeper store house, what ever) that can be salvaged for approx 350m in blue books and salvage.

This would lower the reliance on capital escalations and encourage people in to there static to farm these sites.


YESSSSSSS PLSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS

Big Daddy Reaper
State War Academy
Caldari State
#15 - 2014-11-11 15:23:38 UTC
Servant's Lord wrote:
YES PLSSSSSSSSSSSSS


Corbexx wrote:
Then adding a can at the end of the site, that appears when all the none capital escalation waves are cleared (sleeper store house, what ever) that can be salvaged for approx 350m in blue books and salvage.

This would lower the reliance on capital escalations and encourage people in to there static to farm these sites.


YESSSSSSS PLSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS

Yours Sexually,

Big Daddy

Lord Servant
Republic Military School
Minmatar Republic
#16 - 2014-11-11 15:24:25 UTC
Servant's Lord wrote:
YES PLSSSSSSSSSSSSS


Corbexx wrote:
Then adding a can at the end of the site, that appears when all the none capital escalation waves are cleared (sleeper store house, what ever) that can be salvaged for approx 350m in blue books and salvage.

This would lower the reliance on capital escalations and encourage people in to there static to farm these sites.


YESSSSSSS PLSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS

Lord Servants
Brutor Tribe
Minmatar Republic
#17 - 2014-11-11 15:25:09 UTC
Servant's Lord wrote:
YES PLSSSSSSSSSSSSS


Corbexx wrote:
Then adding a can at the end of the site, that appears when all the none capital escalation waves are cleared (sleeper store house, what ever) that can be salvaged for approx 350m in blue books and salvage.

This would lower the reliance on capital escalations and encourage people in to there static to farm these sites.


YESSSSSSS PLSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS

Servants Lord
Lions Gate Universe
#18 - 2014-11-11 15:25:53 UTC
Servant's Lord wrote:
YES PLSSSSSSSSSSSSS


Corbexx wrote:
Then adding a can at the end of the site, that appears when all the none capital escalation waves are cleared (sleeper store house, what ever) that can be salvaged for approx 350m in blue books and salvage.

This would lower the reliance on capital escalations and encourage people in to there static to farm these sites.


YESSSSSSS PLSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS

Ziirn
Questionable Ethics.
Ministry of Inappropriate Footwork
#19 - 2014-11-11 15:32:24 UTC
corbexx wrote:


1 Lower the capital escalations in C5 to 2 waves of 6 sleeper guardians, and C6 to 2 waves of 9. Then adding a can at the end of the site, that appears when all the none capital escalation waves are cleared (sleeper store house, what ever) that can be salvaged for approx 350m in blue books and salvage.

This would lower the reliance on capital escalations and encourage people in to there static to farm these sites.



All sounded ok except this one. For the first of things we allready run sites in our static since we don't get enough sites to run.
C5 wh's don't get tons of new spawns everyday like C6 wh's do.
There are less C6 wh's so more of them are farmed to completion/triggered so you can get fresh sites in your wh.
I been told NOHO runs about 10 escalations a day. Thats numbers we could only dream about. Though guess with 20% alliance tax you need to bear alot ;)
chris elliot
Lazerhawks
L A Z E R H A W K S
#20 - 2014-11-11 15:32:52 UTC
Can you do something to make mags and radars worth doing for something besides the escalation and Talocan wrecks?
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