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UI Modernization preview - Feedback and issues

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Author
Aurelius Valentius
Valentius Corporation
Valentius Corporation Alliance
#221 - 2014-11-11 04:03:39 UTC
I think we need an option for this like notifications: enable to test it live in Rhea, or when it comes out.

The UI is such an important part of EVE, and so complex with regard to live play use, and the small number of people that actually test anything on the test server...

A test UI enabled like the Notifications option is mandatory I think to avoid a possible WiS repeat with this one.
Natalie Swah
Republic University
Minmatar Republic
#222 - 2014-11-11 07:08:05 UTC
Hello, Creatives, Customers & other People

I do not like the cheap-monogrey-looking of the new sidebar/(station) icons

I´s awfully bad looking - and NOT intuitive at all !!!
Some said it already ...looks like console/browser/tablet game icons or excel.
It´s not only the boring grey tone, it´s also the icons themselves, which i do not like.
They may be well known from newspapers/tickers or trading-tools but they don´t feel EVE`ly

hello english ...not my language for accurate "explainery-complaining" (skillbook needed)

This is going three steps backwards or into wrong future consoleiro-design-direction..doesn´t matter if the UI is from 2000-they still look better than what u are planning to implement.
I would be really appreciated to not be forced to see that on tranquility....it would ruin my view of the game. Although i have pretty much everything needed on shortcuts...i wouldn´t like to hide sidebar completely to only not looking on the uggly "symbicons" which would be my last option, if implemented.

Possibilty to personal adjustments(transparency/colour adjustment) could be nice..but not neccessarily needed. (my opinion)

I hope you will rethink your plan or redesign (all of the ICONS) to something coloured, beautiful, intuitive and best if adjustable(on/off/new/old/hide...pinky glass/monoclump...), if you really want to change them or create an other game where u can place your ugly icons..

Please don´t do that to EVE.... i mean it´s 2014/2015 and all you want to do is going commercial uggly and grey.


SORRY for warpscrambling your design .... but i CAN`T like THIS






Aerethir El-Kharisti
#223 - 2014-11-11 07:20:39 UTC  |  Edited by: Aerethir El-Kharisti
Yes, there is a black and white option :D

Colour is nice, but I like my space in mostly black. I love the tiny edges of the windows, although I have no idea if they might be distracting in big combat situations (resemblig brackets too much)

Other points about some icons not being clear what they are about, and keeping the colour sliders. I don't think it is enough to just make one or two options for vision impaired, because everey player with these types of problems know their eyes best, and know, precisely what contrast and hues work. Also, don't break the game for the guy with the Hello Kitty UI (the full pink here in the thread)

I can decidedly live with the Neocom monochromy, but if you are to achieve a military look, I'd be listening very closely to the guy here in this thread who works with military UI's.

An almost game breaker: The blur :o( I always look for stuff in space while having lots of windows open, these blurred areas reduce my useful screen to a minimum :o( EDITED TO ADD: I think we absolutely need an option to see brackets under a window, when in space.

Also, the number of guests in station, and all the other small, but serious issues mentioned already.

With great power comes great electricity bill.

Luscius Uta
#224 - 2014-11-11 09:25:53 UTC
Anyone else having this problem with right-click menus? Readability is fine on my other computer so I suppose some user setting is to blame:

http://i.imgur.com/6NPKGoI.jpg

Workarounds are not bugfixes.

thebringer
Federal Navy Academy
Gallente Federation
#225 - 2014-11-11 10:11:30 UTC

  1. The colours are terrible.
  2. The new icons are more difficult to tell apart.
  3. The drop down list on the overview or anyother window are unreadable.


Fail.

Why CCP...

Adrie Atticus
Caldari Provisions
Caldari State
#226 - 2014-11-11 11:04:17 UTC
Aerethir El-Kharisti wrote:
Yes, there is a black and white option :D

Colour is nice, but I like my space in mostly black. I love the tiny edges of the windows, although I have no idea if they might be distracting in big combat situations (resemblig brackets too much)


Damn, that's what it is, they look like brackets!
epicurus ataraxia
Illusion of Solitude.
Illusion of Solitude
#227 - 2014-11-11 11:28:44 UTC
Whilst I understand, than flat is the new fashion. Flat with no detail and no colour and shapes that one will eventually get used to the meaning is absolutely not fine.

Eve is a game with many colours, competing for attention, we have had up till now areas of strong differentiation. this enables the separation of attention, between space and control.

If this was a design in the real world for a combat system, people would die.

EvE is a combat game, the same thinking needs to apply, What works for a Mobile phone, does not work for a command console. Even apple didn't go this far.

TL;DR The main display is different but interesting, this may prove to be a good change.

The icons are NOT a good change, by all means have something new, but not this.Sad

There is one EvE. Many people. Many lifestyles. WE are EvE

Malou Hashur
Enterprise Holdings
#228 - 2014-11-11 12:30:02 UTC
Delban Crendalion wrote:
F3X5ON wrote:
It looks awful. I didn't know eve is going to be a tablet game.
Please make an option to keep the old UI tia.



+1 this ^^

While I certainly appreciate the hard work, an option to retain what we have now would be most welcome. Looks far too Windows 8'ish to me, can't stand that nonsense either lol.

Although it might look great on someones tablet.....




A million times this

CCP Philosophy ==>>

  1. If it works, break it. If it’s broken, leave it and break something else.

  2. Ignore all Forum comments that raise issues and concerns about our "features", and bring said "features" in anyway.

Malou Hashur
Enterprise Holdings
#229 - 2014-11-11 12:52:35 UTC
MadChkalov wrote:


I pray, about opportunity to switch to old UI.


Not going to happen. CCP do not like giving options, we get what they want.

CCP Philosophy ==>>

  1. If it works, break it. If it’s broken, leave it and break something else.

  2. Ignore all Forum comments that raise issues and concerns about our "features", and bring said "features" in anyway.

Malou Hashur
Enterprise Holdings
#230 - 2014-11-11 13:04:29 UTC
Entity wrote:


I'm not entirely sure why fine looking 11 year old icons need to be changed. Seems to me like this is a change for the sake of change and has very little to do with the UI engine upgrade itself.


CCP have to find something for the Devs to do, other than fixing broken stuff as they do not do that.

Its much better to screw with something that works perfectly well than to actually look at the defect list and fix something. In fact, its quite likely that no one at CCP even knows where said defect list is (if it even exists) as no one ever looks at it.



CCP Philosophy ==>>

  1. If it works, break it. If it’s broken, leave it and break something else.

  2. Ignore all Forum comments that raise issues and concerns about our "features", and bring said "features" in anyway.

Phoenix Jones
Small-Arms Fire
#231 - 2014-11-11 13:10:07 UTC
Modern UI Request.

Could you change the Map, Star Map, and Solar System Map's into a window instead of a full screen element.

It is annoying to lose complete and total visual of everything in the game to stare at 5,000 dots or a single system.

Drag able window with the option for full screen would be great for people mapping routes and probing.

Yaay!!!!

Daniel Jackson
Universal Exos
#232 - 2014-11-11 13:20:29 UTC
Rivr Luzade wrote:
Why does the NES icon still has color?

You are aware of the fact that this blurred transparency caused an outcry of outrage when it was introduced with Windows Vista, right? And that it causes people to feel nauseous. And I don't like that it changes states when I click somewhere on the screen (unless I can turn this dynamic switching as well as the transparency itself off). There is little point in being able to see what's behind the window when I cannot click and manipulate the things behind the window anyways.



you can, turn post processing off in the graphics settings
Kain Stropov
Porno Miner Style
#233 - 2014-11-11 14:15:21 UTC
In Visual Studio 2012 Microsoft make all icons in one color. And it was very bad. Many people cannot find needed object.
But in Visual Studio 2013 they make all icons in different color. And it was very good!

And UI of Windows 8 and iOS 7 is bad. I hate flat-style. I use Windows 8.1 but I miss the Aero and UI Windows 7.

Make mining, not warcraft!

Salpun
Global Telstar Federation Offices
Masters of Flying Objects
#234 - 2014-11-11 14:21:16 UTC  |  Edited by: Salpun
What will be the default for new players now?

Can we get a damage source location indication on the new direction indicator thanks.

If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide

See you around the universe.

elitatwo
Zansha Expansion
#235 - 2014-11-11 17:49:05 UTC
Daniel Jackson wrote:
you can, turn post processing off in the graphics settings


Oh thank you so much!!!

Eve Minions is recruiting.

This is the law of ship progression!

Aura sound-clips: Aura forever

Ami Tekitsu
People for the Ethical Treatment of Vegetables
#236 - 2014-11-11 18:44:43 UTC  |  Edited by: Ami Tekitsu
What the heck?

So you've spent the past 11 years, making EVE look better and better, increasing the level of graphics, increasing the quality, and now, you decide to update the UI and you go the opposite direction and come up with this?

WHY???

It's like taking the Mona Lisa out of it's beautiful frame and giving it a new frame made of cardboard.

Real frame

New Frame

You tell me which one looks better?

The icons and frames don't at all look like a natural part of the overall aesthetic of the game interface.

I don't have a problem with different, I've been loving the new models that have been introduced to the game in the past years updates, they are getting better and better. And I can see where people might want to see updates to the UI, I'm not opposed to change, just to be opposed to it. I just want to see things look better, not dumbed down to the flat UI idea that has the purpose of making mobile UI's more usable.

This current look goes against the stated goal of "Have the UI complement the beautiful New Eden view, instead of blocking it."

Also, I don't quite get how conforming to the "new modern look and feel" goes along with a "futuristic sci-fi" look and feel.

"Modern look and feel" is what today is.
"Futuristic and sci-fi" is looking forward to what the future could look like.

Look at how much of today's technology has been influenced by Asimov, Rodenberry, Gibson and other writers who created things that inspired people to want to build something that they had envisioned.

Don't strive to look like today, strive to look like tomorrow.

For years your teams have been showing us that ability, don't forsake it now.
Casey Ambraelle
VoidRunner's Inc.
#237 - 2014-11-11 18:47:51 UTC  |  Edited by: Casey Ambraelle
Testing round two

  1. Pinned windows need the ability to set full transparency with zero blur or anything in between. Personally when I pin a window I want to be able to see through it without any distortion. Pinned windows need to be exempt from the motion blur effects and the lighting and darkening. Sensor overlay icons and brackets need to show under pinned or unpinned windows depending on transparency.

  2. Fitting window has no title bar and still cannot be rolled up or stacked with other windows. I have tons of screen space (3600x1080) and still stack windows together to save space.

  3. Industry can now do rolled up Big smile but can't be resized passed a certain point What?

  4. The monochromatic icons have infected the character sheet please stop spreading the infection around. Next all the icons in my inventory and the market categories will be a jumbled mess of flat one color iconic turds. Do you really want the UI to look like this? http://screenshots.imperialnetwork.com/screenshots/the%20push.JPG Because thats what monochromatic icons and UI look like. I played SW:G for years with monotone icons and they sucked just like these do.

  5. ISIS needs to be put in a resizeable, stackable, roll up-able window and not a full screen can't see jack that it is now.

  6. Padding in the overview and chat tabs is to much and leaves a lot of wasted space. Hide the corner brackets by default and show them on mouse over.

  7. I'm out of coffee

Jayne McNtyre
Highland Material Sciences
#238 - 2014-11-11 19:45:03 UTC  |  Edited by: Jayne McNtyre
Quick comment to restate something that has already been said above, but that I feel should be re-stated. The icons for "People and Places" should be switched with the icon for the journal IMHO. The current journal icon looks much more like an address book, while the while the people and places icon looks like a Journal. Those icons should be switched. Alternatively, using meeples would work.

On another related note - How would people feel about an overhaul of the HUD to make it actually look like a cockpit? It wouldn't take a huge amount of shifting to push it that direction. Maybe curve the screen to make it look like it wraps around, make things more draggable (say drag drones onto targets, and between targets), and have the speed settings be actual sliders that you can interactively slide up or down to increase/decrease speed (not just set it at static values). Just thoughts that might make interacting with your ship a bit more interesting.
Damjan Fox
Fox Industries and Exploration
#239 - 2014-11-11 21:58:17 UTC
Quote:
Please provide as much constructive feedback as possible over the next 3 days.

So, i guess any further feedback is pointless now?

A short statement from a Dev would be nice. What's the status now? Did any feedback from our side actually change somthing, or was this just bug-fixing?

I feel like we are somewhat left in the dark here. Escpacially, seeing that the Devs were only present in this thread for the first 2 hours followed by 4 days of silence.


Regards,
Damjan
Komodo Askold
Strategic Exploration and Development Corp
Silent Company
#240 - 2014-11-11 22:37:05 UTC  |  Edited by: Komodo Askold
After a quick look I found it pretty neat =D Love to be able to put Minmatar colors in there!

The only issue I see is that I'll have to learn the buttons again in the main bar, but that's trivial to do. But I do agree with the post #20. I like the uniform look they're getting, but the guy is still right. If we're using single colored icons, then their forms should be more elaborated to make them more distinguishable from each other.