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I die instantly and I do no damage, what am I doing wrong?

Author
Koweim Imm'Yka
Science and Trade Institute
Caldari State
#1 - 2014-11-08 13:14:26 UTC
Or is this just how it is in PvP until you've trained skills for a month or two? I do about 55-60 dps, and survive for about 3-5 shots depending on who is shooting me.
Dato Koppla
Spaghetti Militia
#2 - 2014-11-08 13:28:37 UTC
What ship are you flying? How is your ship fitted? What situation are you in where this happens? There are many variables in EvE PvP and it takes alot of experience to know what to do at what time.

Skills do matter, but if you focused purely on PvP skills for a month (usually focusing on 1 T1 frigate) you should be able to fit and fly it almost as well as someone who has played the game for years. It's the experience that counts the most. If you answer the questions above as well as give us a list of your skills we can help you out.
Koweim Imm'Yka
Science and Trade Institute
Caldari State
#3 - 2014-11-08 13:41:32 UTC
Flying a condor or a kestrel, T1 missile/rocket launchers, small shield extender, afterburner, ballistics control and damage control. We typically fly within range of each other, and they kill me. When I'm in the condor, I try to stay at range but they chase me down.
Arcos Vandymion
Ministry of War
Amarr Empire
#4 - 2014-11-08 14:28:44 UTC
Koweim Imm'Yka wrote:
Flying a condor or a kestrel, T1 missile/rocket launchers, small shield extender, afterburner, ballistics control and damage control. We typically fly within range of each other, and they kill me. When I'm in the condor, I try to stay at range but they chase me down.


See there is the first problem. You fly with an undersized buffer. Frigates field MSEs or 200mm Plates. Micro and Small extenders and plates under 200mm are basically worthless. An active tank tanks more in two or three cycles than those modules give buffer.

Afterburners aren't a common propmod either - most people field MWDs for the insane speed even with the signature bloom. The only ship likely to field ABs are Sansha and things with Dual Prop (MWD AND AB).
Mizhir
Devara Biotech
#5 - 2014-11-08 14:33:22 UTC
Took a look at your losses. First of all. Some of them were lost to slicers (which can do high dps against other frigs at range) and algos (which has strong drones to use against frigates) so you were already fighting an uphill battle. That being said, there is still room for much improvements on your fit. Generally you want to fill all slots on your ship. With a few exceptions. Highslots can be hard to fill so as long as you got as many launchers as the ship can fit it should be fine. Rigs can also quickly be expensive for a new player, but they do make a great improvement. And in pvp situations you really want to have tackle modules (warp scramblers, warp distruptors and webs) to have the ability to hold your enemy.

When it comes to module sizes then shield extenders (along with shield boosters and other stuff) can be confusing. Medium shield extenders are meant for frigates while small ones are useless. So if you want a strong tank then fit a medium shield extender.

When flying a condor with light missiles your main strength is the ability to do damage at range, so staying at range is a great defense. However an afterburner isn't fast enough for that so consider fitting a micro warp drive.

Medium shield extendors and mwd take up a lot of powergrid so you will need to fit a micro auxillary power core in a lowslot to increase your powergrid. In addition it is a great idea to train up your fitting skills (skills that increase pg and cpu).

❤️️💛💚💙💜

To mare
Advanced Technology
#6 - 2014-11-08 16:45:20 UTC
i see you are in rvb and from experience i can say there are alot of vets/ high sp char in there if you fly solo with a 2 month old toon you basically stand no chance unless you fight someone really bad or you try to find someone with the same experience/sp as you.
if you are in a fleet even 10years worth of SP char die pretty much instantly in a frigate if they get called primary.
still there are things that can make you survive longer, medium shield modules are the way to go on frigs (forget small ones even exist), then never sit still in a frigate try to keep transversal up, if you use missile you have some range to use, if they chase you down fast maybe you wanna switch your afterburner for a microwarpdrive yest it make your signature bigger and make you easier to hit but still better than getting webbed so its up to you.
if you are a new player keep flying cheap ships after insurance a T1 fitted frigs will cost almost nothing so you can afford to lose alot of them and get some experience in the process, it might be a bit frustrating but thats the way to learn in EVE
Koweim Imm'Yka
Science and Trade Institute
Caldari State
#7 - 2014-11-08 19:36:24 UTC
That's some great advice, thank you. What about increasing my DPS? I'm doing 40-60 dps, and it feels like I should do more. Are there modules I should equip to increase that, or is that about right?
Paranoid Loyd
#8 - 2014-11-08 19:43:14 UTC  |  Edited by: Paranoid Loyd
Missiles

Ballistic Control System is the only module that will increase your DPS.
Warhead Calefaction Catalyst & Bay Loading Accelerator are rigs that will increase your DPS.

DPS is not all that factors in to being able to apply damage. Reading the link above will give you a summary. Training all of the skills is necessary to properly apply damage.

"There is only one authority in this game, and that my friend is violence. The supreme authority upon which all other authority is derived." ISD Max Trix

Fix the Prospect!

To mare
Advanced Technology
#9 - 2014-11-08 19:56:37 UTC  |  Edited by: To mare
for a nice 10% boost on your dps you can use faction missile, they are the way to go for pvp, they are expensive but they are well worth it dont bring many of them just fill your launchers with faction ammo and bring T1 spare in your cargo, but probably you will be dead before you get to reload anyway.
other than that best thing you can do to increase your dps its to train missile related skill since you already use ballistic control system (BCS), or tane a look at missile rigs they are pretty cheap and give some decent boosts even if its less than BCS.

40-60 dps it's pretty low but if you fight in fleets doing dps isn't exactly your job you should focuse more on tackling stuff and let the others with bigger ships do the dps race, even if you get to the point where you can deal 100-150 dps with a condor and that's with max skills, T2 fit, T2 ammo etc it's not gonna make a big difference when a single cruiser can do 400-700 dps, it helps but dps just isn't a T1 standard frigate job.
if you are flying solo just dont bother untill you have good skills or you know you are going to fight someone with similar skills as yours.
Trey Kutoi
SergalJerk
Test Alliance Please Ignore
#10 - 2014-11-08 21:11:35 UTC
you probably aren't that far off with just 40-60 dps. with Caldari Frig 5, and still working on damage application/support skills, my Kestrel puts out 90 dps, which, while low on paper compared to insane 600 dps enyos or 400 dps atrons, is probably more consistent if you manage to control the fight and scramkite or otherwise stay outside the 0-6000m deathspot that most close range guns dominate
To mare
Advanced Technology
#11 - 2014-11-08 22:06:35 UTC
Trey Kutoi wrote:
you probably aren't that far off with just 40-60 dps. with Caldari Frig 5, and still working on damage application/support skills, my Kestrel puts out 90 dps, which, while low on paper compared to insane 600 dps enyos or 400 dps atrons, is probably more consistent if you manage to control the fight and scramkite or otherwise stay outside the 0-6000m deathspot that most close range guns dominate


i dont know what game you are playing but in the EVE i play there is no way a atron could do 400dps or a enyo 600dps
Paranoid Loyd
#12 - 2014-11-08 22:35:33 UTC  |  Edited by: Paranoid Loyd
To mare wrote:
i dont know what game you are playing but in the EVE i play there is no way a atron could do 400dps or a enyo 600dps

In a C5/6 Wolf Rayet you can, but generally no, you can't.

Unless you go full loltard with the new Polarized Blasters and some purple stuff Lol
[Enyo, 675DPS 776/OH]
Cormack's Modified Magnetic Field Stabilizer
Cormack's Modified Magnetic Field Stabilizer
Cormack's Modified Magnetic Field Stabilizer
Cormack's Modified Magnetic Field Stabilizer

[empty med slot]
[empty med slot]
[empty med slot]

Polarized Light Neutron Blaster, Void S
Polarized Light Neutron Blaster, Void S
Polarized Light Neutron Blaster, Void S
Polarized Light Neutron Blaster, Void S
[empty high slot]

Small Hybrid Burst Aerator II

[Atron, 400DPS 460/OH]
Cormack's Modified Magnetic Field Stabilizer
Cormack's Modified Magnetic Field Stabilizer
Cormack's Modified Magnetic Field Stabilizer

[empty med slot]
[empty med slot]
[empty med slot]

Polarized Light Neutron Blaster, Void S
Polarized Light Neutron Blaster, Void S
Polarized Light Neutron Blaster, Void S
[empty high slot]

Small Hybrid Burst Aerator II

"There is only one authority in this game, and that my friend is violence. The supreme authority upon which all other authority is derived." ISD Max Trix

Fix the Prospect!

elitatwo
Zansha Expansion
#13 - 2014-11-09 05:53:01 UTC
Arcos Vandymion wrote:
...See there is the first problem. You fly with an undersized buffer. Frigates field MSEs or 200mm Plates. Micro and Small extenders and plates under 200mm are basically worthless. An active tank tanks more in two or three cycles than those modules give buffer...


That is true but incomplete. After Empyrean Age II they added "weapon grouping" to make the old hamsters happy. That had the side-effect that the hamsters didn't need anti-depressants anymore and anything with small plates or extenders were doom to die.

Eve Minions is recruiting.

This is the law of ship progression!

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Dark Calmness
Federal Navy Academy
Gallente Federation
#14 - 2014-11-10 18:34:31 UTC
I'm in RvB aswell. Give me a shout ingame and i'l hlp you out! o/
Arcos Vandymion
Ministry of War
Amarr Empire
#15 - 2014-11-11 09:13:49 UTC
elitatwo wrote:
Arcos Vandymion wrote:
...See there is the first problem. You fly with an undersized buffer. Frigates field MSEs or 200mm Plates. Micro and Small extenders and plates under 200mm are basically worthless. An active tank tanks more in two or three cycles than those modules give buffer...


That is true but incomplete. After Empyrean Age II they added "weapon grouping" to make the old hamsters happy. That had the side-effect that the hamsters didn't need anti-depressants anymore and anything with small plates or extenders were doom to die.

Well I'm not quite that old as player. Thanks for the history lessons though. Ugggh 8 gun ships without weapon grouping? Must've been laborious times.
Kagura Nikon
Native Freshfood
Minmatar Republic
#16 - 2014-11-11 09:56:20 UTC
Koweim Imm'Yka wrote:
Or is this just how it is in PvP until you've trained skills for a month or two? I do about 55-60 dps, and survive for about 3-5 shots depending on who is shooting me.



Do it alongside other people. You can be valuable in your first 2 weeks in game even and help a lot in a small gang, but solo work you will have issues against character that are 5-10 years old for sure.

"If brute force does not solve your problem....  then you are  surely not using enough!"

Kagura Nikon
Native Freshfood
Minmatar Republic
#17 - 2014-11-11 09:59:21 UTC
Koweim Imm'Yka wrote:
That's some great advice, thank you. What about increasing my DPS? I'm doing 40-60 dps, and it feels like I should do more. Are there modules I should equip to increase that, or is that about right?



Also remember, frigates main job is tackling not dealing lots of dps, exceptions being blaster frigates and stealth bombers.

BEst thing you can do is join a corp with peopel equaly minded. A t1 frigates, when sided with a t1 cruiser, becomes five fold more dangerous.

"If brute force does not solve your problem....  then you are  surely not using enough!"