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Give battleships a bigger buffer margin: armor plates/shield extenders

Author
HiddenPorpoise
Jarlhettur's Drop
United Federation of Conifers
#21 - 2014-11-10 07:31:52 UTC
Kaarous Aldurald wrote:
But as for their tank? Hardly. Many of them offer the largest buffer/isk spent ratio among ship classes. Yes, you can get larger amounts in some specialized ship classes, but often for a higher sticker price and training time.

Battleships have worse cost to tank ratios than destroyers.
Sigras
Conglomo
#22 - 2014-11-10 07:38:22 UTC  |  Edited by: Sigras
The abaddon does about 32% more damage and has 12% less EHP than the absolution and costing about 30% less.

the navy armageddon has 11% more EHP, does 25% more damage and costs 33% more

Maybe battleships could use slightly more EHP but otherwise seems fairly incomparable to me. Perhaps 11-12%... This would make the abaddon equal to the absolution in EHP and widen the gap between the navy geddon and the abaddon.
James Baboli
Warp to Pharmacy
#23 - 2014-11-10 07:49:00 UTC
13kr1d1 wrote:
Nevyn Auscent wrote:
Kaarous Aldurald wrote:


What? Pretty sure I cannot, in fact, get more hitpoints from a Maller or Prophecy than I can from an Abaddon.

Tech 2 mods or otherwise.

For a single player, a battleship is the most hitpoints you can achieve with a tech 1 hull. And it is still rather cost effective.

The number of mallers needed to equal said BS are normally far more isk efficient though, which is what you were claiming.
I'm sure an edge case might say otherwise with a particular bait EHP fit, but normally speaking BS EHP are not Isk efficient compared to some smaller ships.


And that is exactly how it should be. More power should be more inefficient in power/isk ratio to get/field.

As it stands, it is asymptotically more expensive. I would like to see one of the limits moves slightly, so that the break-point is going to capitals and deadspace, rather than battleships being unusable, and faction mods being purely for uberl337 PVPers, capitals and carebearing.

Talking more,

Flying crazier,

And drinking more

Making battleships worth the warp

13kr1d1
Hedion University
Amarr Empire
#24 - 2014-11-10 09:18:17 UTC  |  Edited by: 13kr1d1
Everyone used BSes before HACs and tiericide (and T3 cruiser), fwiw.

Don't kid yourselves. Even the dirtiest pirates from the birth of EVE have been carebears. They use alts to bring them goods at cheap prices and safely, rather than live with consequences of their in game actions on their main, from concord to prices

Litchi FayeLing
A Miserable Little Pile Of Secrets
#25 - 2014-11-10 09:58:52 UTC
Delete every small buffer item from the game, then move all the names down a tier (400 plates get called 200 plates, MSEs become SSEs) then you can introduce a higher tier for the large veriety but make fitting real high.

As it is, things like SSEs are only in the game to laugh at when people put them on ships.
13kr1d1
Hedion University
Amarr Empire
#26 - 2014-11-10 10:43:17 UTC
Litchi FayeLing wrote:
Delete every small buffer item from the game, then move all the names down a tier (400 plates get called 200 plates, MSEs become SSEs) then you can introduce a higher tier for the large veriety but make fitting real high.

As it is, things like SSEs are only in the game to laugh at when people put them on ships.



Unless you've maxed out your fit and still have an empty slot, and there's only something like 3-4 pg and cpu left. Then why not?

Don't kid yourselves. Even the dirtiest pirates from the birth of EVE have been carebears. They use alts to bring them goods at cheap prices and safely, rather than live with consequences of their in game actions on their main, from concord to prices

Odithia
Ministry of War
Amarr Empire
#27 - 2014-11-10 11:19:43 UTC  |  Edited by: Odithia
Litchi FayeLing wrote:
Delete every small buffer item from the game, then move all the names down a tier (400 plates get called 200 plates, MSEs become SSEs) then you can introduce a higher tier for the large veriety but make fitting real high.

As it is, things like SSEs are only in the game to laugh at when people put them on ships.

If every item get moved down a tier, then the "new" 1600mm and LSE could have properly sized BS bonus, no need for new item.
Heck if necessary we could even move everything down two tier to get extra large buffer modules.

As you pointed out, these modules are never used except on failfit.
Micro Shield Extender
Small Shield Extender

50mm Reinforced Steel Plate
100mm Reinforced Steel Plate
Frostys Virpio
State War Academy
Caldari State
#28 - 2014-11-10 14:24:27 UTC
13kr1d1 wrote:
Everyone used BSes before HACs and tiericide (and T3 cruiser), fwiw.


Because back then, a BS had the same strategic mobility as a HAC since they had the same warp speed. Deploying 5 system away from home had about 20 seconds total of difference in arrival time because you lost a few seconds on each align but that was all. Now even if the BS had way better EHP, it would still be a strategic choice to either bring the ship wit more staying power or the one who gets there faster.
Ix Method
Doomheim
#29 - 2014-11-10 14:28:35 UTC
Odithia wrote:
As you pointed out, these modules are never used except on failfit....
100mm Reinforced Steel Plate

How very dare you.

Travelling at the speed of love.

Corraidhin Farsaidh
Federal Navy Academy
Gallente Federation
#30 - 2014-11-10 14:29:04 UTC
Hmmm, perhaps once the usefullnes of the fitting service offered by the Nestor has been tried we could consider a module that allows the same function on any BS (leaving the Nestor unique in having it built in). Would be a low slot but would give a BS a new flexibility in gangs and a pair can work together to counter situations as they arise (refit small guns if frigs turn up etc). Being a module means sacrificing some utility in return for basically a plugged in mobile depot.
13kr1d1
Hedion University
Amarr Empire
#31 - 2014-11-10 19:17:11 UTC
Frostys Virpio wrote:
13kr1d1 wrote:
Everyone used BSes before HACs and tiericide (and T3 cruiser), fwiw.


Because back then, a BS had the same strategic mobility as a HAC since they had the same warp speed. Deploying 5 system away from home had about 20 seconds total of difference in arrival time because you lost a few seconds on each align but that was all. Now even if the BS had way better EHP, it would still be a strategic choice to either bring the ship wit more staying power or the one who gets there faster.


A nanofiber mod and some hyperspace velocity rigs? I feel like the tools exist in game already, but if people aren't using warp and agility rigs and mods to push some ships to be "quick response" units, then maybe that means that hp buffer is too strong and too easy for smaller ship classes to fit, since fitting ships tactically for speed isn't as good as going one class down and fitting for full gank or tank.

Don't kid yourselves. Even the dirtiest pirates from the birth of EVE have been carebears. They use alts to bring them goods at cheap prices and safely, rather than live with consequences of their in game actions on their main, from concord to prices

Nevyn Auscent
Broke Sauce
#32 - 2014-11-10 20:34:59 UTC
13kr1d1 wrote:


A nanofiber mod and some hyperspace velocity rigs? I feel like the tools exist in game already, but if people aren't using warp and agility rigs and mods to push some ships to be "quick response" units, then maybe that means that hp buffer is too strong and too easy for smaller ship classes to fit, since fitting ships tactically for speed isn't as good as going one class down and fitting for full gank or tank.

At which point you might as well use the HAC. And you can Hyperspace fit HAC's also if you want really quick response. Any kind of fit for speed can be done by a lower level of ship also who since it's a percentage gain on rigs actually gain more warp speed in relation.
It just doesn't add up.

Ok, an undo on the movement nerfs might bring BS back into balance in the overall meta, but I just don't see it happening currently. And buffing EHP on BS is not 'power creep'. It's correcting an underpowered item with a suitable buff. Throwing in a boogy man buzz word to scare people isn't the way to analyse an argument. We could instead nerf everything else to stop 'power creep' though, power creep is just a reference to games where nothing is ever nerfed, only buffs to whatever is UP which result in a continual rise in power.

The current situation however is that Battleships got nerfed with the warp changes, and need something back to make up for that. I'd be fine if it was undoing those warp changes but I don't see it happening, so as a Plan B base armour/shield/hull values being bumped is a smaller power change which doesn't have unforeseen carry on effects like buffing PG & introducing a new class of module would. It doesn't even affect active tank really other than maybe very slightly in shield regen so doesn't change who can kill a BS, just how long it takes them to kill a BS.
13kr1d1
Hedion University
Amarr Empire
#33 - 2014-11-10 21:39:45 UTC
Say we removed all plate and shield extender mods. Would BS EHPs still be UP?

Don't kid yourselves. Even the dirtiest pirates from the birth of EVE have been carebears. They use alts to bring them goods at cheap prices and safely, rather than live with consequences of their in game actions on their main, from concord to prices

elitatwo
Zansha Expansion
#34 - 2014-11-10 22:18:38 UTC
Nevyn Auscent wrote:
At which point you might as well use the HAC. And you can Hyperspace fit HAC's also if you want really quick response. Any kind of fit for speed can be done by a lower level of ship also who since it's a percentage gain on rigs actually gain more warp speed in relation.
It just doesn't add up.

Ok, an undo on the movement nerfs might bring BS back into balance in the overall meta, but I just don't see it happening currently. And buffing EHP on BS is not 'power creep'. It's correcting an underpowered item with a suitable buff. Throwing in a boogy man buzz word to scare people isn't the way to analyse an argument. We could instead nerf everything else to stop 'power creep' though, power creep is just a reference to games where nothing is ever nerfed, only buffs to whatever is UP which result in a continual rise in power.

The current situation however is that Battleships got nerfed with the warp changes, and need something back to make up for that. I'd be fine if it was undoing those warp changes but I don't see it happening, so as a Plan B base armour/shield/hull values being bumped is a smaller power change which doesn't have unforeseen carry on effects like buffing PG & introducing a new class of module would. It doesn't even affect active tank really other than maybe very slightly in shield regen so doesn't change who can kill a BS, just how long it takes them to kill a BS.


As I said three weeks ago and last week, battleships are currently not worth the minerals they cost to build.

When tech one cruiser hull very getting buffs, the mineral price increase was justified but some battleships even lost ehp in the rebalance and with the overnerf of warp speeds they lost all of their viability in the process.

So giving them back some ehp where it is due, will not end the world for us (or the world of a game that must never be spoken of).

Eve Minions is recruiting.

This is the law of ship progression!

Aura sound-clips: Aura forever

Shivanthar
#35 - 2014-11-10 22:37:23 UTC
elitatwo wrote:


As I said three weeks ago and last week, battleships are currently not worth the minerals they cost to build.

When tech one cruiser hull very getting buffs, the mineral price increase was justified but some battleships even lost ehp in the rebalance and with the overnerf of warp speeds they lost all of their viability in the process.

So giving them back some ehp where it is due, will not end the world for us (or the world of a game that must never be spoken of).


I read the whole thread and came to conclusion that: Instead of buffing any of battleships' property to match their worth, reduce battleships' worth to their current properties after the latest patch(es).

So people would fly them more with their lesser punishing pricetags... Shocked

_Half _the lies they tell about me **aren't **true.

Frostys Virpio
State War Academy
Caldari State
#36 - 2014-11-10 23:50:06 UTC
Shivanthar wrote:
elitatwo wrote:


As I said three weeks ago and last week, battleships are currently not worth the minerals they cost to build.

When tech one cruiser hull very getting buffs, the mineral price increase was justified but some battleships even lost ehp in the rebalance and with the overnerf of warp speeds they lost all of their viability in the process.

So giving them back some ehp where it is due, will not end the world for us (or the world of a game that must never be spoken of).


I read the whole thread and came to conclusion that: Instead of buffing any of battleships' property to match their worth, reduce battleships' worth to their current properties after the latest patch(es).

So people would fly them more with their lesser punishing pricetags... Shocked


Sadly it would probably not work because most people would see cruiser and especially HACs as better complete packages.
James Baboli
Warp to Pharmacy
#37 - 2014-11-11 00:41:45 UTC
Frostys Virpio wrote:
Shivanthar wrote:
elitatwo wrote:


As I said three weeks ago and last week, battleships are currently not worth the minerals they cost to build.

When tech one cruiser hull very getting buffs, the mineral price increase was justified but some battleships even lost ehp in the rebalance and with the overnerf of warp speeds they lost all of their viability in the process.

So giving them back some ehp where it is due, will not end the world for us (or the world of a game that must never be spoken of).


I read the whole thread and came to conclusion that: Instead of buffing any of battleships' property to match their worth, reduce battleships' worth to their current properties after the latest patch(es).

So people would fly them more with their lesser punishing pricetags... Shocked


Sadly it would probably not work because most people would see cruiser and especially HACs as better complete packages.

And would lead to battleships being worth less than many t1 cruisers, which would be a profoundly odd state of affairs.

Talking more,

Flying crazier,

And drinking more

Making battleships worth the warp

Reaver Glitterstim
The Scope
Gallente Federation
#38 - 2014-11-11 21:39:27 UTC
Kaarous Aldurald wrote:
Nevyn Auscent wrote:

The number of mallers needed to equal said BS are normally far more isk efficient though, which is what you were claiming.


No, it's not.

I'm saying that, once you have the hull, that pound for pound no tech 1 hull class offers more hitpoints for the price of the modules. a T2 resist module gives more benefit to a battleship than to a battlecruiser, pretty much universally.

You've got to count the hull price along with the modules.

I don't have EFT available at this computer, but off the top of my head I recall Abaddon costing almost 300 mil, and Maller costing around 15 mil. After T2 defensive fittings, that would be around 300 mil vs ~25 mil. (These figures may be old.)

That Abaddon does not have 12x the EHP that the Maller has. The Abaddon might have around 150k EHP while the Maller has what, 30k? These figures are off the top of my head, but you can verify the trend fits with whatever the actual values are today.

Maller is cheaper EHP than Abaddon by a long shot.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

13kr1d1
Hedion University
Amarr Empire
#39 - 2014-11-12 12:21:41 UTC  |  Edited by: 13kr1d1
What this thread and this reddit http://www.reddit.com/r/Eve/comments/2hz3ub/roaming_in_battlecruisers_is_horribad/ have in common is that massive increases to EHP are relatively easy for T2-3 cruisers, and BCs, while arguably having almost as much firepower as BSes. The problem is either in the ship designs themselves or in the easy fit/high hp buffer modules.

Quote:
You can get a little over 1 million EHP in a boosted Proteus
is just digusting.

Don't kid yourselves. Even the dirtiest pirates from the birth of EVE have been carebears. They use alts to bring them goods at cheap prices and safely, rather than live with consequences of their in game actions on their main, from concord to prices

Reaver Glitterstim
The Scope
Gallente Federation
#40 - 2014-11-13 12:29:06 UTC  |  Edited by: Reaver Glitterstim
13kr1d1 wrote:
What this thread and this reddit http://www.reddit.com/r/Eve/comments/2hz3ub/roaming_in_battlecruisers_is_horribad/ have in common is that massive increases to EHP are relatively easy for T2-3 cruisers, and BCs, while arguably having almost as much firepower as BSes. The problem is either in the ship designs themselves or in the easy fit/high hp buffer modules.

No it's T2/3 resistances. The same modules don't cause the aforementioned problems in T1, why?

Resistances.

When you have 60% resistance and you add 10,000 HP, you gain 25,000 EHP. When you have 90% resistance and you add 10,000 HP, you gain 100,000 EHP.

Solution: either shrink the T2/3 resistance bonus a bit or shrink their powergrid a bit. If they need so much powergrid to function, why do they need so much resistance? When HACs and strategic cruisers (mainly strategic cruisers) are fitting 1600mm armor plates easily, not only does it demonstrate they have a lot more powergrid than they need, it also is an indicator they don't need high resistances because they are quite capable of fitting a large amount of bonus HP.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

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