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Implant Insurance

Author
Mehrune Khan
Viziam
Amarr Empire
#1 - 2014-11-09 22:18:58 UTC
I think we should be able to insure our impants just like we can insure our ships. I'm not asking for carebear EVE here. We will still die and lose our stuff, and in fact being able to mitigate our financial losses with insurance would make more people willing to take risks and enter low and null.

Please give this idea some consideration. Since the devs are looking at reworking the medical bay anyway, now might be a good time to give implants some extra thought too.

Thanks for your time.
Omnathious Deninard
Ministry of Silly Walks.
#2 - 2014-11-09 22:43:15 UTC
What insurance? Is it that thing for T1 ships?

No to more insurance, I'm all for complete removal of insurance though.

If you don't follow the rules, neither will I.

Ix Method
Doomheim
#3 - 2014-11-09 22:55:30 UTC
Skill/pirate hardwirings should probably be at risk just like any other mods?

Learning implants are just dreadful and need a proper looking at, not some band-aid like insurance.

Travelling at the speed of love.

afkalt
Republic Military School
Minmatar Republic
#4 - 2014-11-09 23:04:32 UTC
Ix Method wrote:
Skill/pirate hardwirings should probably be at risk just like any other mods?

Learning implants are just dreadful and need a proper looking at, not some band-aid like insurance.


This.

I like that in bubble-prone space, everyone is honest - or really putting it on the line. None of this high grade snake crap in every other slicer pilots head.

Whilst it annoys me no end that I forgoe learning implants in null, honestly...gun to the head - I'd still keep it that way to keep the high grade crap out//forced to really risk it.
elitatwo
Zansha Expansion
Brave Collective
#5 - 2014-11-10 00:12:30 UTC
Omnathious Deninard wrote:
What insurance? Is it that thing for T1 ships?

No to more insurance, I'm all for complete removal of insurance though.


But ship insurance removes isk from the game. A ship or a station or a POS removes minerals and PI stuff when they explode, which is a good thing.

Implants remove isk and LP from the game, also a good thing.

An insurance for implants?

Pend Insurance Inc. says no and so do I.

Eve Minions is recruiting.

This is the law of ship progression!

Aura sound-clips: Aura forever

Aqriue
Center for Advanced Studies
Gallente Federation
#6 - 2014-11-10 04:30:47 UTC
While your at it, make sure CCP can the light and does not remove medical clones like they are suggesting, futher increasing cost and decreasing their coverage. More isk lost, more SP lost since some might elect to keep it lower, SP lost when your ship goes boom (medical clone should cover a pod, ship blowing up should cost you isk and SP like a T3 even if you manage to escape; frigs triple the amount cause people are so cheap Roll) and most especially of all more whining how its costing too much to PVP...perfect world of risk adverse, see who the true hard core are Twisted
Arronicus
Caldari Navy Reconnaissance
#7 - 2014-11-10 04:39:33 UTC
I'd be all for having UP TO +3 implants not lost on death. Anything else should carry the current risk of being lost. Pirate implants should only be utilized by those willing to foot the bill and be able to afford the full loss, same with something like +5s or even +4s heh...
Tabyll Altol
Viziam
Amarr Empire
#8 - 2014-11-10 09:02:14 UTC
Mehrune Khan wrote:
I think we should be able to insure our impants just like we can insure our ships. I'm not asking for carebear EVE here. We will still die and lose our stuff, and in fact being able to mitigate our financial losses with insurance would make more people willing to take risks and enter low and null.

Please give this idea some consideration. Since the devs are looking at reworking the medical bay anyway, now might be a good time to give implants some extra thought too.

Thanks for your time.


................................................................... No. Only risk what you can effort, we donĀ“t need more "money" back when you lose something.

-1
Anthar Thebess
#9 - 2014-11-10 09:27:33 UTC
NO, just more isk flowing into the system.
Mag's
Azn Empire
#10 - 2014-11-10 09:35:26 UTC
I've always used implants, even for the years I spent in null. It's a choice and tbh I'm not sure I'd even use insurance if offered it. It would most likely not cover the cost anyway.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Jean Luc Lemmont
Carebears on Fire
Viral Society
#11 - 2014-11-10 14:36:24 UTC
Mag's wrote:
I've always used implants, even for the years I spent in null. It's a choice and tbh I'm not sure I'd even use insurance if offered it. It would most likely not cover the cost anyway.


Pretty much this.
I always fly with implants, unless I'm going into a massive 100+ pilot brawl with tidi, in which case having those skill hardwirings is going to make very little difference anyway. But in small gnags or solo, I absolutely fly with them because they can give me an advantage over a pilot not so equipped.

As my grandfather used to say, "You pays your money and you makes your choice." If you don't want to lose the implants, jump into a clean clone before you pvp.

Will I get banned for boxing!?!?!

This thread has degenerated to the point it's become like two bald men fighting over a comb. -- Doc Fury

It's bonuses, not boni, you cretins.

Antillie Sa'Kan
Imperial Shipment
Amarr Empire
#12 - 2014-11-10 15:18:20 UTC  |  Edited by: Antillie Sa'Kan
What's insurance? Something for scrubs that can't afford new ships?
Meditril
Minmatar Secret Service
Ushra'Khan
#13 - 2014-11-10 16:00:03 UTC
No... this would really end up implants being a must have for everything.
Mehrune Khan
Viziam
Amarr Empire
#14 - 2014-11-10 17:04:16 UTC
Okay it seems everyone is against the idea of insurance. How about one of these possibilities, please chime in and let me know which one you like best:

1. Learning implants are removed, and we all get +5 to each attribute. People who currently own learning implants are refunded a set amount of ISK for each implant. Hardwiring implants remain the same but now occupy slots 1-5.

2. Learning implants are removed, and we all get 15 more allocatable attribute points and a bonus neural remap. People who currently own learning implants are refunded a set amount of ISK for each implant. Hardwiring implants remain the same but now occupy slots 1-5.

3. Learning implants are removed, and cortical stimulators are added for each attribute. Cortical stimulators provide a +1 to +5 bonus to an attribute, but only last two weeks and persist after you are podded. Cortical stimulators can be purchased for a fee from the medical bay. People who currently own learning implants are refunded a set amount of ISK for each implant. Hardwiring implants remain the same but now occupy slots 1-5.

4. I'm a Debbie Downer and I like the current implant system with all it's drawbacks.

IMO I favor option 2, since it makes neural remaps more strategic and allows one or two attributes to reach 30 points - even more than we could get before. However we get fewer overall skill points than we could get before.
Antillie Sa'Kan
Imperial Shipment
Amarr Empire
#15 - 2014-11-10 17:07:05 UTC
Meditril wrote:
No... this would really end up implants being a must have for everything.

They already are in some cases. At least with the current system there is some risk involved in using them.
Antillie Sa'Kan
Imperial Shipment
Amarr Empire
#16 - 2014-11-10 17:10:04 UTC  |  Edited by: Antillie Sa'Kan
Mehrune Khan wrote:
Okay it seems everyone is against the idea of insurance. How about one of these possibilities, please chime in and let me know which one you like best:

1. Learning implants are removed, and we all get +5 to each attribute. People who currently own learning implants are refunded a set amount of ISK for each implant. Hardwiring implants remain the same but now occupy slots 1-5.

2. Learning implants are removed, and we all get 15 more allocatable attribute points and a bonus neural remap. People who currently own learning implants are refunded a set amount of ISK for each implant. Hardwiring implants remain the same but now occupy slots 1-5.

3. Learning implants are removed, and cortical stimulators are added for each attribute. Cortical stimulators provide a +1 to +5 bonus to an attribute, but only last two weeks and persist after you are podded. Cortical stimulators can be purchased for a fee from the medical bay. People who currently own learning implants are refunded a set amount of ISK for each implant. Hardwiring implants remain the same but now occupy slots 1-5.

4. I'm a Debbie Downer and I like the current implant system with all it's drawbacks.

IMO I favor option 2, since it makes neural remaps more strategic and allows one or two attributes to reach 30 points - even more than we could get before. However we get fewer overall skill points than we could get before.

1. This is just removing choice. This is bad.

2. This replaces one choice with a different, slightly less meaningful choice. This is also bad.

3. This isn't very different from the current system really. Although it might be a slightly larger ISK sink.

4. What drawbacks? You mean the fact that you have to make choices? Man, if making choices is getting you down you might be playing the wrong game.
Ix Method
Doomheim
#17 - 2014-11-10 17:38:24 UTC  |  Edited by: Ix Method
Antillie Sa'Kan wrote:
Mehrune Khan wrote:
4. I'm a Debbie Downer and I like the current implant system with all it's drawbacks.

4. What drawbacks? You mean the fact that you have to make choices? Man, if making choices is getting you down you might be playing the wrong game.

Given his post was focused on learning implants can we presume your reply is too?

If so I'm sorry but this is just bollocks. When one end of the risk/reward scale effectively stops people from playing the game something is flat out broken. The reward should never ever be 'Yes, you can play today.'

Fixed term learning boosters that persist through death seems to be perfectly sensible if there was the need to maintain the isk sink.

Travelling at the speed of love.

Gadget Helmsdottir
Gadget's Workshop
#18 - 2014-11-10 17:53:57 UTC  |  Edited by: Gadget Helmsdottir
I had to think on this one a bit. At first, I was leaning towards supporting implant insurance, but then, as I rolled the idea around in my mind, a few questions came up.

First, how do you insure something that's inherently destroyed already? These are basically head-rigs.

Second, Insurance for ships is based on their building costs with little reguard for the market. Where to even start when applying this to implants?

These two thought lead me to not supporting insurance for implants.

-1 to Insurance for Head-Rigs.

--Gadget

Work smarter, not harder. --Scrooge McDuck, an eminent old-Earth economist

Given an hour to save New Eden, how would respected scientist, Albertus Eisenstein compose his thoughts? "Fifty-five minutes to define the problem; save the galaxy in five."

Antillie Sa'Kan
Imperial Shipment
Amarr Empire
#19 - 2014-11-10 18:07:00 UTC  |  Edited by: Antillie Sa'Kan
Ix Method wrote:
Antillie Sa'Kan wrote:
Mehrune Khan wrote:
4. I'm a Debbie Downer and I like the current implant system with all it's drawbacks.

4. What drawbacks? You mean the fact that you have to make choices? Man, if making choices is getting you down you might be playing the wrong game.

Given his post was focused on learning implants can we presume your reply is too?

If so I'm sorry but this is just bollocks. When one end of the risk/reward scale effectively stops people from playing the game something is flat out broken. The reward should never ever be 'Yes, you can play today.'

Fixed term learning boosters that persist through death seems to be perfectly sensible if there was the need to maintain the isk sink.

If people choose to not take risks that is their own fault. Even if implants magically didn't get destroyed when you got podded the risk averse crowd would still be risk averse.

There is nothing stopping you from PVP'ing in a set of +5's or just not using learning implants at all. In fact jump clones offer a very nice set of "middle ground" choices here. So the idea that expensive implants somehow discourage people from participating in PVP is just bollocks. Those people would find some other reason to not PVP if implants suddenly disappeared.
Jean Luc Lemmont
Carebears on Fire
Viral Society
#20 - 2014-11-10 18:13:53 UTC
Mehrune Khan wrote:
Okay it seems everyone is against the idea of insurance. How about one of these possibilities, please chime in and let me know which one you like best:

1. Learning implants are removed, and we all get +5 to each attribute. People who currently own learning implants are refunded a set amount of ISK for each implant. Hardwiring implants remain the same but now occupy slots 1-5.

2. Learning implants are removed, and we all get 15 more allocatable attribute points and a bonus neural remap. People who currently own learning implants are refunded a set amount of ISK for each implant. Hardwiring implants remain the same but now occupy slots 1-5.

3. Learning implants are removed, and cortical stimulators are added for each attribute. Cortical stimulators provide a +1 to +5 bonus to an attribute, but only last two weeks and persist after you are podded. Cortical stimulators can be purchased for a fee from the medical bay. People who currently own learning implants are refunded a set amount of ISK for each implant. Hardwiring implants remain the same but now occupy slots 1-5.

4. I'm a Debbie Downer and I like the current implant system with all it's drawbacks.

IMO I favor option 2, since it makes neural remaps more strategic and allows one or two attributes to reach 30 points - even more than we could get before. However we get fewer overall skill points than we could get before.


Aside from option 4, none of your choices allows for the pirate implant sets which offer a bonus besides just the attribute one, and so are non-starters.

Will I get banned for boxing!?!?!

This thread has degenerated to the point it's become like two bald men fighting over a comb. -- Doc Fury

It's bonuses, not boni, you cretins.

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