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[Rhea] Introducing the Bowhead

First post First post First post
Author
Querns
Science and Trade Institute
Caldari State
#141 - 2014-11-10 15:55:30 UTC
Slevin-Kelevra wrote:

I am talking about null sec jump bridges mate. With the 90% reduction you can move your whole fleet across the map using jump bridges, and gain very little fatigue doing so.

This is a nice hail mary, but it falls flat for the same reasons that TRAVEL INDUSTRIALS fall flat — namely, bubbles exist, jump freighters exist, and jump bridges are still one per system.

Besides, why wouldn't one salivate at the prospect of fleets of Bowheads traveling through space, ready to be dragged and summarily executed? Wouldn't one want the reasons for these ships to undock in 0.0 to be increased, not strangled?

This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.

Arden Elenduil
Unlimited Bear Works
#142 - 2014-11-10 15:56:00 UTC
Entity wrote:
Jedediah Arndtz wrote:
Arronicus wrote:
the 400-500k range seems much more favourable to seeing this getting used, as opposed to just following the current methods, pilot the battleships, or freighter haul hulls.

However, I'm still confused about something; if you want to encourage the players to escort and defend their industrials, why do you then make this ship hull tanked? There are no effective remote hull repair ships for high sec (assuming you had capital remotes for your carrier, and even that isnt efficient) , but if this had its primary hp in shields, then at least a gang of logistics would be able to defend it against heavy dps, without slave implant sets blowing the hp out of proportion. Opens up options.


This.

Also, since it can only hold 3 bs, I don't really see the point in requiring a second account for a webbing alt, when at the current EHP levels, it'd be almost as fast, and far safer for those two chars to fly the BSs themselves with a tank fit, and have one of them carry a leopard to go back and get the third. So please bump the fitted ehp to at least the 400k range, if not 500.


don't forget the base cost of three battleships is in the order of 500m. Add decent fittings and you're easily over 2-3b. I am not sure what even 500k is going to accomplish.

Heck, what's the point of the slots if you're basically forced to use those slots on DCU + 2 bulkhead + 3 transverse to not make it die as soon as something looks at it anyway?



And what would you use those slots on otherwise?
Cargo expanders? The main carrying capacity is iin the SMA so you'd have to be pants on head ******** to fit anything other than tank tbh.
Dirk Morbho
Native Freshfood
Minmatar Republic
#143 - 2014-11-10 15:57:44 UTC
CCP Rise wrote:
As promised, here is your brand new ship-moving ship - the Bowhead.
Slot layout: 0H


My cloaky dreams have been smashed, Lol

Entity
X-Factor Industries
Synthetic Existence
#144 - 2014-11-10 15:58:33 UTC
Arden Elenduil wrote:
And what would you use those slots on otherwise?
Cargo expanders? The main carrying capacity is iin the SMA so you'd have to be pants on head ******** to fit anything other than tank tbh.


This only strengthen my point regarding the slots. There is no point in slots if there's only the illusion of choice in what to use them for.

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╩═╚╝║.╚╝.╚╝║..╚╝║║╚╝.╩╚╝╚╝║.║╚╝

Got Item?

Valterra Craven
#145 - 2014-11-10 15:59:51 UTC
CCP Rise wrote:
As promised, here is your brand new ship-moving ship - the Bowhead.

We originally expected this to be a sister ship to the Orca, but after digging into the details realized that it was really more of a freighter and by setting it up that way we could avoid heavier skill requirements that had nothing to do with its role. This means we are going to introduce a new skill: ORE Freighter, which requires ORE Industrial III and Advanced spaceship command V just like other faction freighter skills.


Seriously, you should just stop working on ships period. This business of releasing skills that affect exactly one ship are nonsense. I told you when you redid indys for the second time that the racial variants were stupid and that you should just convert everything to ORE and be done with it. Now that you are releasing even more niche ships and under the ORE banner you are going to release a new skill for it too? At this point you will now have three ORE related skills that affect ONE ship. This is getting out of hand and needs to stop.
Utremi Fasolasi
La Dolce Vita
#146 - 2014-11-10 16:00:01 UTC
Maddaxe Illat wrote:
I love it but a ORE Freighter for ship not ore?Roll


I agree. Seems more like an Interbus role.
commander aze
#147 - 2014-11-10 16:00:34 UTC
CCP Rise wrote:
I have in-game fitting window showing around 350k EHP with a DCU II, 2x reinforced bulkheads II, 3x Transverse bulkhead I

This is in the same range as tank-oriented freighters - I'm sure people using the hauler would want as much as possible but this range should be reasonable, yes?

ok so here is the issue. If i choose to move a couple of battleships its already worth it for gankers to try and blow me up. regardless of my fitting for the freighter.

Some math needs to be done on how many tornadoes it takes to kill it vs what a marauder t2 fit costs. ITs a cost benefit scenario if X the cost of tornadoes is lower than the potential benefit from drops ganks will ensue.

A potential fix would be to treat them as a shielded cargo bay that does not reveal cargo on scans then its some guess and check instead of promoting what i think everyone in this game - those that do it to make their isk all think is probably the worst game play mechanic in the game.

Lets be real the intended effect of concord is to prevent unwanted high sec engagements otherwise it would be ganks all the time.

It seems like every time i mention this it falls on deaf ears but industrial ships should have generally a pretty good tank.

I see ship fitting in this way, You get 3 options

1 does a lot of damage
2 moves very quickly
3 Tanks like a mother ******

Pick 2

for industrial you get the choice of pick 1 and not be very good at it.

TLDR if its moving fit ships they cost a lot of isk, make it tank more to compensate for that or make it a guessing game for gankers on which one has the more profitable ships in it.

Commander Aze For CSM XII

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Manic Velocity
Federal Navy Academy
Gallente Federation
#148 - 2014-11-10 16:01:52 UTC
IMPORTANT QUESTION:

Will we be able to repackage multiple Bowheads and place them in the cargo of another Bowhead, in effect making this Bowhead a... ship shipping ship shipping shipping ships?

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Lemur Ific
KarmaFleet
Goonswarm Federation
#149 - 2014-11-10 16:02:02 UTC
Arthur Aihaken wrote:
And completely unrelated, at some point it would be nice to have a transport-specific rig or module that allowed players to convert their merchantman to an armed raider (AMC) by swapping cargo space for turrets or launchers.


Neat idea. See also Q Ships.
EvilweaselFinance
GoonCorp
Goonswarm Federation
#150 - 2014-11-10 16:02:54 UTC
Arden Elenduil wrote:

And what would you use those slots on otherwise?
Cargo expanders? The main carrying capacity is iin the SMA so you'd have to be pants on head ******** to fit anything other than tank tbh.

Align, if you're lazy.
Pokket Sez
Danneskjold Repossessions.
#151 - 2014-11-10 16:03:12 UTC  |  Edited by: Pokket Sez
CCP make it right the first time please Roll... Listen to the community and make it happen instead of "fixing it later" after people refusing to fly it, because of meh low 1.6m m3 (make it at least 2m m3), meh resists, meh high price (keep it same as freighter prices), meh gang land flavor of the month, meh slots (+1 low slot minimum). Every time I relocate my operation is such a pain in the arse that almost make me regret how many ships I own.
Thank you for the Whale!

P.S. ORE ship designers must learned by now that their ships are crap against pirates and start improving right ... help them! or in the future all ORE ships will be produced by OREO, the sister company?
Summer Isle
Autumn Industrial Enterprises
#152 - 2014-11-10 16:04:02 UTC
Entity wrote:
Arden Elenduil wrote:
And what would you use those slots on otherwise?
Cargo expanders? The main carrying capacity is iin the SMA so you'd have to be pants on head ******** to fit anything other than tank tbh.


This only strengthen my point regarding the slots. There is no point in slots if there's only the illusion of choice in what to use them for.

To be fair, A-type adaptive plates are pretty cheap (especially compared to the cost of the ship). You could use a pair of those, a 1600mm T2 plate, and a trio of Trimarks to give yourself a bit of armor EHP, which logi could realistically rep, but you're also losing out on a lot of the actual EHP available simply by taking advantage of 3x the hull base HP as compared to the armor base HP.

I could see the hull-tanked version being used by pilots flying solo, while the armor-tanked version would be preferred by those flying in a convoy, but to lessen the massive disparity between EHP between hull- and armor-tanked versions, drop the base Hull HP to 31500 and move that extra 5k base HP to armor (giving it 16000 base Armor HP).

 Talk is cheap, but Void S and Quake L are cheaper.

Entity
X-Factor Industries
Synthetic Existence
#153 - 2014-11-10 16:04:19 UTC
Manic Velocity wrote:
IMPORTANT QUESTION:

Will we be able to repackage multiple Bowheads and place them in the cargo of another Bowhead, in effect making this Bowhead a... ship shipping ship shipping shipping ships?


yo dawg, I herd u liek ships...

╦......║...╔╗.║.║.╔╗.╦║.╔╗╔╦╗╔╗

║.╔╗╔╗╔╣.╔╗╠..╠ ╠╗╠╝.║╠ ╠╝║║║╚╗

╩═╚╝║.╚╝.╚╝║..╚╝║║╚╝.╩╚╝╚╝║.║╚╝

Got Item?

Slevin-Kelevra
brotherhood of desman
#154 - 2014-11-10 16:05:23 UTC  |  Edited by: Slevin-Kelevra
Querns wrote:
Slevin-Kelevra wrote:

I am talking about null sec jump bridges mate. With the 90% reduction you can move your whole fleet across the map using jump bridges, and gain very little fatigue doing so.

This is a nice hail mary, but it falls flat for the same reasons that TRAVEL INDUSTRIALS fall flat — namely, bubbles exist, jump freighters exist, and jump bridges are still one per system.

Besides, why wouldn't one salivate at the prospect of fleets of Bowheads traveling through space, ready to be dragged and summarily executed? Wouldn't one want the reasons for these ships to undock in 0.0 to be increased, not strangled?


Yea because you would totally admit this was a solution to jump fatigue? '

1) Jump freighters can not fit a third of the amount of fitted ships.
2) Exactly, you jump from one system to another across the map, force projection.
3) One of these getting caught on a jump bridge in a bubble and killed is just as likely as a fleet getting caught on a jump bridge and killed, 0% chance, due to intel channels.
Summer Isle
Autumn Industrial Enterprises
#155 - 2014-11-10 16:06:06 UTC
Utremi Fasolasi wrote:
Maddaxe Illat wrote:
I love it but a ORE Freighter for ship not ore?Roll


I agree. Seems more like an Interbus role.

That would actually be interesting. Give Interbus some LP worth using and have both a BPO available (for large-scale production) and a BPC available for mission-runners and one-off builds. Having more options for LP is always a plus.

...actually, do Interbus even have agents? Now that I think about it, I've never seen one, but I've also never sought them out.

 Talk is cheap, but Void S and Quake L are cheaper.

Bronson Hughes
The Knights of the Blessed Mother of Acceleration
#156 - 2014-11-10 16:07:36 UTC
Manic Velocity wrote:
IMPORTANT QUESTION:

Will we be able to repackage multiple Bowheads and place them in the cargo of another Bowhead, in effect making this Bowhead a... ship shipping ship shipping shipping ships?

Almost certainly not as you can only put assembled ships into Ship Maintenance Bays.

However, kudos for the wording of your question. Made me chuckle.

Relatively Notorious By Association

My Many Misadventures

I predicted FAUXs

Valtrinor
S0utherN Comfort
#157 - 2014-11-10 16:09:23 UTC  |  Edited by: Valtrinor
NOTE: I say the following not in this character's current role as a nullsec pilot, but as someone who also does highsec logistics and has done many different things in highsec, lowsec, and wormhole space as well. Keep that in mind for my comments to fully make sense, I'm not primarily talking about this in a nullsec context!

So let me get this straight...

  • Less HP than an Orca (10,750 / 6,900 / 46,000)
  • 2.6x the mass of an Orca (250,000,000 kg) and 5.8x the sig radius
  • Can fit an absolute maximum of 3 battleships, the only class it's actually needed for at current.
  • No High slot(s) to counteract any of the Orca comparison, which the Orca has highs
  • Less HP than any single ship which actually justifies the use of this ship in moving

Yeah, I'll pass. This looks like a giant blinking neon "GANK ME" sign with two strobe lights on top, and nothing to make that risk worthwhile. Please tell me it's meant to troll the entire community? That's pretty much how it comes across.

Twitter: @Valtrinor

Bronson Hughes
The Knights of the Blessed Mother of Acceleration
#158 - 2014-11-10 16:10:24 UTC
Slevin-Kelevra wrote:
3) One of these getting caught on a jump bridge in a bubble and killed is just as likely as a fleet getting caught on a jump bridge and killed, 0% chance, do to intel channels.

Not quite zero, but still very low. ALODs still happen on jump bridges when folks don't pay attention to intel channels.

Relatively Notorious By Association

My Many Misadventures

I predicted FAUXs

Utremi Fasolasi
La Dolce Vita
#159 - 2014-11-10 16:11:24 UTC
Summer Isle wrote:
Utremi Fasolasi wrote:
Maddaxe Illat wrote:
I love it but a ORE Freighter for ship not ore?Roll


I agree. Seems more like an Interbus role.

That would actually be interesting. Give Interbus some LP worth using and have both a BPO available (for large-scale production) and a BPC available for mission-runners and one-off builds. Having more options for LP is always a plus.

...actually, do Interbus even have agents? Now that I think about it, I've never seen one, but I've also never sought them out.


They do. They share stations of other NPC corps. It's been more than once that I petitioned GMs about why my standing for X Corp wasnt going up.. then realized it was a dang IB agent :-\
Zloco Crendraven
BALKAN EXPRESS
Shadow Cartel
#160 - 2014-11-10 16:12:06 UTC
I'd go for a minimum of 500k EHP and at least space for 4 Battleships.
And the price should not be less than regular freighters.

BALEX, bringing piracy on a whole new level.