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Wormholes

 
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Author
Mithandra
B.O.P Supplication For Glorious
Dracarys.
#101 - 2014-11-08 10:31:35 UTC
Unless this is a prototype for future null sec, ie large systems, no local, I really fail to see the point.

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ISD Ezwal
ISD Community Communications Liaisons
ISD Alliance
#102 - 2014-11-08 19:46:30 UTC
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StarFleetCommander
V0LTA
New Eden Alliance 99013733
#103 - 2014-11-08 21:29:05 UTC
Just wanted to post about the length of the system

The current longest warp you can make in the game is:

9-266Q, from the H-PA29 gate to the BV-1JG gate. 283.34 AU.


So you can possibly expect this system to be twice as long, he said it will be by faaaaaaaar the longest system in eve, so maybe we are looking at 400-500au
Altrue
Exploration Frontier inc
Tactical-Retreat
#104 - 2014-11-10 09:13:10 UTC
StarFleetCommander wrote:
Just wanted to post about the length of the system

The current longest warp you can make in the game is:

9-266Q, from the H-PA29 gate to the BV-1JG gate. 283.34 AU.


So you can possibly expect this system to be twice as long, he said it will be by faaaaaaaar the longest system in eve, so maybe we are looking at 400-500au


I didn't know that, thanks for the information!

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Yuka Mayaki
Sebiestor Tribe
Minmatar Republic
#105 - 2014-11-10 15:19:25 UTC
I actually don't get the point for this new system:

- As a TradeHub: Pretty useless because of risk
- As a brawl Arena: well maybe, but there is nothing to win and no tears to shed
- Interconnection for 0.0 wars: Nope, no Caps allowed

The only reason to make a system like this, would be that you can get a resource there that you can't get anywhere else. But then this won't be WH space anymore, since the Goons or whatever Nullbear just moves in with 20000ppl to dominate the resource.

So CCP: Why should i go there???
Lloyd Roses
Artificial Memories
#106 - 2014-11-10 16:16:04 UTC
Yuka Mayaki wrote:
I actually don't get the point for this new system:

- As a TradeHub: Pretty useless because of risk
- As a brawl Arena: well maybe, but there is nothing to win and no tears to shed
- Interconnection for 0.0 wars: Nope, no Caps allowed

The only reason to make a system like this, would be that you can get a resource there that you can't get anywhere else. But then this won't be WH space anymore, since the Goons or whatever Nullbear just moves in with 20000ppl to dominate the resource.

So CCP: Why should i go there???


A system with a station that is one jump out of 5+ systems all over the map at any goven time does not strike you as a decent marketplace? What risk, it's a station, fyi it's really hard to keep one covered in bubbles completely, else warp-dock.

I'll most likely not have any backup there, but I'll give it a shot anyways (as to who would want to live there) and hopefully i can sustain myself further from pvp-loot (read: dead noctis), also:
Besides me with that mindset, there are atleast dozens of other solo/smallscale guys to come, and surely a similar number of corps or social groups with a different mindset.

So I got no idea why you should go there, but I will try that newest **** in the hood and countless other guys are interested already.
For us, there is a NPC station (**** fuel), presumably acceptable jobcosts, wormhole mechanics and no local. If you've been in w-space for a time, there's some brilliant compromises presented.
Yuka Mayaki
Sebiestor Tribe
Minmatar Republic
#107 - 2014-11-10 17:54:26 UTC
Lloyd Roses wrote:



I'll most likely not have any backup there, but I'll give it a shot anyways (as to who would want to live there) ...



I remember you guys trying to evict us like one year back. It was one of the most pleasant and enjoyable weekends we had.

So i got my reason: If you'll be around, we'll be too Pirate
Lakshata Chawla
State War Academy
Caldari State
#108 - 2014-11-10 19:22:49 UTC
Yuka Mayaki wrote:
Lloyd Roses wrote:



I'll most likely not have any backup there, but I'll give it a shot anyways (as to who would want to live there) ...



I remember you guys trying to evict us like one year back. It was one of the most pleasant and enjoyable weekends we had.

So i got my reason: If you'll be around, we'll be too Pirate

I know we've seiged plenty of towers but I dont think weve ever intended an eviction :p.

Ill have a clone, jumpclone, and some ships there of course. I dont think ill live there.
Lloyd Roses
Artificial Memories
#109 - 2014-11-10 20:51:48 UTC  |  Edited by: Lloyd Roses
Lakshata Chawla wrote:
Yuka Mayaki wrote:
Lloyd Roses wrote:



I'll most likely not have any backup there, but I'll give it a shot anyways (as to who would want to live there) ...



I remember you guys trying to evict us like one year back. It was one of the most pleasant and enjoyable weekends we had.

So i got my reason: If you'll be around, we'll be too Pirate

I know we've seiged plenty of towers but I dont think weve ever intended an eviction :p.

Ill have a clone, jumpclone, and some ships there of course. I dont think ill live there.


I think it was that 30strong ishtar gang that was shooting a POS and we yolo'd a 15strong T3 gang in. 3 Guardians proven insufficient.

It also wasn't an eviction, you guys were lockable, that's all. If I don't mix that up, we went many holes.

Also, thanks - we share a timezone I believe Pirate
Bed Bugg
Brutor Tribe
Minmatar Republic
#110 - 2014-11-11 15:38:07 UTC
Lets just call it New Rancer and make it simple
epicurus ataraxia
Illusion of Solitude.
Illusion of Solitude
#111 - 2014-11-12 00:05:05 UTC  |  Edited by: epicurus ataraxia
I very much doubt that they will make the main trade hub of Thera like Jita 4/4 with no local and bubbles. And all the same old mechanics Shocked

Whilst amusing for the first few hours, it would absolutely result in the failiure of their project, they have far more sense than this.

A few potential issues have been identified, and work arounds suggested.

Local spam, permanent hell camps making the development as a trade hub unlikely, remote boosts running for the whole width of an enormous system, have been clearly pointed out.

I mentioned this earlier ,

Personally I would imagine it like a port in the carribean in the haydays of the piracy there, ships were hunted, killed and looted all the time, but the few occasions, where it was attempted in sight of the main trade ports, a hail of cannonballs resulted in the destruction of the ships involved, and the swift execution of the offending crews. Others with more intelligence and survival instinct soon realised that doing so was not the best of ideas.

This allowed trade to florish, even if many ships and crews died in the waters out of sight of the ports.

This seems a practical and proven way to deal with this issue.

The local spam issue deserves the same punishment, an open airlock is also acceptable.Lol

When looking for solutions to "problems" imagine what the station would do to those who pissed them off.

Great lore would be to allow it to be a deathzone for a week or so as self restraint completely fails, then announce the station owners taking matters into their own hands to keep the tradeways open. (After they unnanounced, blew the living hell out of those camping the station) if you run a station in such lawless space, you are not afraid of overkill...........

And yes, Let the station defences Podkill.

Edit:- is it possible to impliment that one can only post in local when in space uncloaked in thera? Let us hunt the spammers down and deal swift justice?

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flaming phantom
Unlimited LTD
#112 - 2014-11-13 15:25:48 UTC
epicurus ataraxia wrote:
Whilst we have absolutely no idea of how CCP will handle stations, or the space for that matter, the main trading station, would become unuseable if there is not a mechanism to keep access to it open.

Putting a station in a wormhole is a honeypot. Whilst one can think lots of content creation must be good ? Right?
What would actually occur is they become suicide zones. You could reduce or increase ones personal opportunity to increase risk or lower it only marginally. Just being there will ensure combat 99 times out of 100.

So the logical, simplest, way to handle this situation is to have VERY high power station guns that reach all of the stations grid, that react to any agressive action, swiftly and viciously!

This would be similar to a port in the carribean during the privateer/pirate days, no one would fight in the port, or get a cannon ball up ones raggity arse!

Outside the port? Well we all know how lawless that was! No shortage of conflict there!

There will be many places to find combat, rather than hanging around at the station closing down all activity and trade.

I am sure CCP will have thought of this and have their own solutions, as they naturally want the new space to be used by many.


I think that oculd be interesting, Maybe just 1, or only a few, of the stations have incredible gate guns (like insta pop most ships). This would make it so at least 1 station could be a trade hub. There would still be a slight problem of being ganked, but you would have to dedicate a lot. The other stations could be there for people to "claim" and do their annyoing station games.
MooMooDachshundCow
University of Caille
Gallente Federation
#113 - 2014-11-13 16:43:39 UTC
Looks like they're just making it so there are no anchored bubbles - only dictor/hictor bubbles, which is cool. Between that and the fix for hobojamming this system should be highly difficult to control without putting a large fleet on the field (read: vulnerable). I anticipated they would do this, and I'm glad they did.

All of this space sounds quite exciting. The frig-only systems in particular should be full of D3 fights. Should be interesting.

Yeah, well, it's just like my opinion, man.

Lloyd Roses
Artificial Memories
#114 - 2014-11-13 20:23:29 UTC
In case you wonder, it looks like this: http://puu.sh/cPsAA/89f5f94299.jpg .
Jack Miton
School of Applied Knowledge
Caldari State
#115 - 2014-11-13 20:49:43 UTC
Lloyd Roses wrote:
In case you wonder, it looks like this: http://puu.sh/cPsAA/89f5f94299.jpg .

so 2 of the 4 stations are right next to each other?
sweet, so there's only really 3 stations. im sure the system wont be camped to **** at all!

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Firestorm Delta
Aphotic Machina
#116 - 2014-11-13 21:51:05 UTC
Jack Miton wrote:
Lloyd Roses wrote:
In case you wonder, it looks like this: http://puu.sh/cPsAA/89f5f94299.jpg .

so 2 of the 4 stations are right next to each other?
sweet, so there's only really 3 stations. im sure the system wont be camped to **** at all!


Looks like just one station to me.

I'll probably try to check it out despite going against my better judgement. Just have to figure out what kind of ship to take in there since death is probably assured. Mission runners might like it for getting boosters into high sec without having to deal with the navy. I could see it becoming a trade hub for very specific things unless they give people a good reason to do production there.
Lloyd Roses
Artificial Memories
#117 - 2014-11-13 23:31:49 UTC  |  Edited by: Lloyd Roses
Those are actually two stations.

Thera also resembles swiss cheese on SiSi, wonder what it will look like on TQ Pirate
Stations are roughly 250AU apart.
Rek Seven
University of Caille
Gallente Federation
#118 - 2014-11-14 00:14:05 UTC  |  Edited by: Rek Seven
Should have been a trade hub for wormhole space, not another one for k-space.

Also, allowing jump cloning into Thera seems pretty dumb.
Lloyd Roses
Artificial Memories
#119 - 2014-11-14 00:57:54 UTC  |  Edited by: Lloyd Roses
Going into detail, careful spoiler:


  • I'd like to have another zoomlevel. You can't zoom out far enough to get Thera onto a regular screen oO
  • Scanning and bookmarking out the complete system at a slow pace took roughly 20 minutes, mainly because I kept capping out when warping, all V toon used without implants
  • Some new holes are E587 (maybe null-statics, and V898 (maybe low-statics) and Q063 (obviously frigsized, found one to null and one to high with the same name)
  • The system currently has 5 K162s from w-space, 4 nulls (one of them frigsized) and 3 lows in total and 2 highsecs, one of those frigsized. So it currently has 14 connections, and a vital core.
  • Probe Scanner
  • T458 (high to thera), F135 (c2/c3/c5 to thera), appears to have 3 lowsec statics and 3 nullsec statics, with atleast one wandering high-thera signature that fits a freighter(?). Five F135s is what is up right now.


Camp that, m8. Well, you can camp the one highsec that fits freighters, but let's call that the big chokepoint.
Winthorp
#120 - 2014-11-14 02:15:40 UTC
We anticipate this to be one of the busiest nullsec systems in EVE


^ The best line from the devblog.....