These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Wormholes

 
  • Topic is locked indefinitely.
 

WORMHOLE!! PVE Little things

First post First post First post
Author
Caleb Seremshur
Commando Guri
Guristas Pirates
#41 - 2014-11-10 06:27:23 UTC
Corbexx are you just looking for specifics or are you open to more high-level design ideas too.

I was thinking that if lore wise sleepers are starting to wake up then perhaps consider introducing some kind of incursion-format anomalies where the npcs are substantially tougher than normal and maybe finish off with a boss npc. Obviously the rewards are just in blue loot but maybe a bpc for various new items as well like we see in the new k-space sleeper sites.
epicurus ataraxia
Illusion of Solitude.
Illusion of Solitude
#42 - 2014-11-10 09:38:43 UTC  |  Edited by: epicurus ataraxia
Winthorp wrote:
Arrow Boost low end WH income (Your onto that one)
Arrow Gas clouds in sites are pure ****, remove them.
Arrow Bring back scanned sigs for Ore sites
Arrow Spawn ranges in C4 sites force you into using certain ship types, change that.
Arrow Change the distribution of the vital and instrumentals around so they spawn in low class WH's and not just C5/6 that also get the other gas sites.
Arrow PI material and planet data is set to be at 0.0 space yet a WH pilot doing PI has no advanced warning (Local Chat) that he may be in danger and so he should get better PI with his extra risk then the nullsec PI user.
Arrow Increase the pool of sites in C3 and C4.
Arrow Fully implement your PVE changes list, SHIP IT.
Arrow Make Data/relic sites worthwhile to run and not just for the blue loot and ribbons. Also should prob fix the being able to solo tank the first wave of C5 Data/Relics to straight away hack the cans... (I made some sweet ISK from that but is it right? Prob not)


All of the above, except nerfing the C5 data relic ability to do first wave. This should be an option for all sites, balance them so the waves trigger on a tankable cruiser. This was proposed by Keith originally. Allows for people to play "up" a class when solo or small group of lower class residents away from the home system.

There is one EvE. Many people. Many lifestyles. WE are EvE

Jez Amatin
The Scope
Gallente Federation
#43 - 2014-11-10 10:51:53 UTC
Caleb Seremshur wrote:
Corbexx are you just looking for specifics or are you open to more high-level design ideas too.

I was thinking that if lore wise sleepers are starting to wake up then perhaps consider introducing some kind of incursion-format anomalies where the npcs are substantially tougher than normal and maybe finish off with a boss npc. Obviously the rewards are just in blue loot but maybe a bpc for various new items as well like we see in the new k-space sleeper sites.


AFAIK sansha rats were based on sleepers, so i don't think you should be making sleepers even harder just to add an incursion-esque experience... Maybe add a small chance for a named sleeper to some sites (aka. faction / officer spawn), but a big NO to incursion style mechanics.
corbexx
Sebiestor Tribe
Minmatar Republic
#44 - 2014-11-10 11:18:32 UTC
Caleb Seremshur wrote:
Corbexx are you just looking for specifics or are you open to more high-level design ideas too.

I was thinking that if lore wise sleepers are starting to wake up then perhaps consider introducing some kind of incursion-format anomalies where the npcs are substantially tougher than normal and maybe finish off with a boss npc. Obviously the rewards are just in blue loot but maybe a bpc for various new items as well like we see in the new k-space sleeper sites.



This is most def for little things that can be sorted easily or small bugs (stuff spawning off grid in some c4 sites)
Andrew Jester
Collapsed Out
Pandemic Legion
#45 - 2014-11-10 13:57:37 UTC
Can you increase the LP payout rate for Guristas L4s? I'm trying to crash the Gila market for the good of everyone, but I could use a little inside help))

If thuggin' was a category I'd win a Grammy

CCP Affinity
C C P
C C P Alliance
#46 - 2014-11-10 14:44:36 UTC
I will be going through this thread tomorrow and replying to things I think we could fit into our roadmap :) If you have posted something that isn't a little thing, I will delete your post to try and keep this thread on topic, so please don't be offended.

♥ CCP Affinity ♥

Follow me on Twitter

Game Designer for EVE Online

Team Astro Sparkle

Andrew Jester
Collapsed Out
Pandemic Legion
#47 - 2014-11-10 14:52:05 UTC
CCP Affinity wrote:
I will delete your post to try and keep this thread on topic, so please don't be offended.


Gearing up for the callout thread already. pls no triggering ccp

If thuggin' was a category I'd win a Grammy

corbexx
Sebiestor Tribe
Minmatar Republic
#48 - 2014-11-10 15:01:41 UTC  |  Edited by: corbexx
CCP Affinity wrote:
I will be going through this thread tomorrow and replying to things I think we could fit into our roadmap :) If you have posted something that isn't a little thing, I will delete your post to try and keep this thread on topic, so please don't be offended.


Please people you have a golden opportunity to help get little nagging stuff sorted here, for the love of bob don't **** this up with random ballshit posts.

CCP Affinity is keeping a eye on this, so please keep it on topic and no crap in it.
MooMooDachshundCow
University of Caille
Gallente Federation
#49 - 2014-11-10 15:06:03 UTC  |  Edited by: MooMooDachshundCow
Please limit the use of non-harvestable clouds in sites as they take up CPU needlessly.
Please make it so that data cans in C5 are worth more than 20m per site - at current levels they aren't worth hacking at all.
Please consider revisiting the RR frigs. Their combination of low sig and high numbers can seem fairly broken at times.
Please review the spawn distances of waves. WH sites should be hard because of DPS, neuts, etc. Not because your target spawned 150km off. It's frustrating and off-putting for some, and generally not a good mechanic IMHO.

Yeah, well, it's just like my opinion, man.

corbexx
Sebiestor Tribe
Minmatar Republic
#50 - 2014-11-10 15:22:47 UTC
MooMooDachshundCow wrote:
WH sites should be hard because of DPS, neuts, etc. Not because your target spawned 150km off. It's frustrating and off-putting for some, and generally not a good mechanic IMHO.


need to know which site this is in, the idea is to make it easy on CCP Affinity to sort it out not have to look through all the sites herself
King Fu Hostile
Mea Culpa.
Shadow Cartel
#51 - 2014-11-10 15:27:42 UTC
corbexx wrote:
MooMooDachshundCow wrote:
WH sites should be hard because of DPS, neuts, etc. Not because your target spawned 150km off. It's frustrating and off-putting for some, and generally not a good mechanic IMHO.


need to know which site this is in, the idea is to make it easy on CCP Affinity to sort it out not have to look through all the sites herself


It happens in many C4 sites but is IMHO a total non-issue with MJDs and long-range weapons. Positioning is a nice welcome addition to site running and makes it less boring. Yeah, every little thing that requires user action makes them less grindy.

Aghira
Systech Astromantics Shipyard Inc.
#52 - 2014-11-10 15:30:06 UTC
Please give us the possibility to propose an unlock vote for multiple blueprints at once.
Unlocking hundreds of blueprints one by one really sucks.

Es wird niemals so viel gelogen wie vor der Wahl, während des Krieges und nach der Jagd. (Otto von Bismarck)

english is not my native language.

Fonac
Imperial Academy
Amarr Empire
#53 - 2014-11-10 15:39:28 UTC
* Reduce structure HP on some of the exploration sites end bosses. Ded 8/10 site has like 200k EHP, just in structure together with a very high repair rate.

* Further reduce the expedition range. it's still not worthwhile to do non-ded sites, they take far to long time.

* The new burner missions, are always far away from the agent you get it from, almost always 10 jumps away. Jumping through gates is not really fun....


forsot
Hard Knocks Inc.
Hard Knocks Citizens
#54 - 2014-11-10 15:57:44 UTC
corbexx wrote:
MooMooDachshundCow wrote:
WH sites should be hard because of DPS, neuts, etc. Not because your target spawned 150km off. It's frustrating and off-putting for some, and generally not a good mechanic IMHO.


need to know which site this is in, the idea is to make it easy on CCP Affinity to sort it out not have to look through all the sites herself


Basicly all c4 sites bar Sleeper Information Sanctum iirc, Integrated Terminus might also have bad spwns but less of an issue do to being frig heavy. If someone could confirm I haven't run them in a while.

In c2's perimiter hangers second wave is about 70-80off warp in and made up of ranged bs/cruiser which will kite you while doing decent damage.makes it difficult to run in anything not a drone boat/drakw with lower so.

(C2)The Ruins of Enclave Cohort 27 third spawn is around 70-100k and has no interest in getting closer and will often get hung up on structures.

As was said before give sentry towers a drop of some kind most older player will just tank them and leave the site to despawn while newer players kill them because they have to or just don't realize there is no point in killing them
wazp1
The Tarzan Foundation
#55 - 2014-11-10 16:02:18 UTC
Spawn distance on all C4 sites

Make them spawn closer to the default warp in,

Cosmic Anomaly
Frontier Barracks (Class 4)
Frontier Command Post (Class 4)
Integrated Terminus (Class 4)
Sleeper Information Sanctum (Class 4)

Relic Sites
Forgotten Frontier Conversion Module (Class 4)
Forgotten Frontier Evacuation Center (Class 4)

Data Sites
Unsecured Frontier Digital Nexus (Class 4)
Unsecured Frontier Trinary Hub (Class 4)
Warde Guildencrantz
Caldari Provisions
Caldari State
#56 - 2014-11-10 16:51:16 UTC
1. Make talocan/sleeper/etc. storyline components needed to manufacture modules from storyline blueprints easier to obtain.

example: talocan stasis deflector, 3 on the market right now, 150mil each.

Why? Because digital booster rockets and modules that could potentially benefit certain fits are prohibitively expensive due to the rarity of the components needed to manufacture them. (Hint: add them to data/relic sites or expeditions, we can only obtain COSMOS blueprints from COSMOS space, doesn't mean all the components to manufacture them have to come from the same space)

You guys have been holding out on this for a long time. I just don't see why it is necessary to leave a large portion of useful modules unusable. Either fix their blueprint requirements or make the materials easier to obtain.

TunDraGon ~ Low sec piracy since 2003 ~ Youtube ~ Join Us

Aderoth Anstian
Cloak and Daggers
The Initiative.
#57 - 2014-11-10 17:38:43 UTC  |  Edited by: Aderoth Anstian
The sensor overlay is bugged for me. I turn off the overlay fine in my home wh but when I jump into a connection (i.e. session change) the overlay is still off but the trasparent hex pattern that surrounds the anoms, sigs, etc. is visible. I have to turn the overlay back on and then off again to remove them. This happens every session change.
Bhane Celesto
Brutor Tribe
Minmatar Republic
#58 - 2014-11-10 17:47:22 UTC
Everything listed in this thread is collectively less annoying that the RR since the 'fix'. AFKtar null anoms for 60m/hr or active rat wh for more, fighting the silly RR frigs with non-existently small signatures? Yeah, taking the null anoms. I watched all 7 episides of Gotham while I ratted, was amazing.
Aquila Sagitta
Blue-Fire
#59 - 2014-11-10 20:20:56 UTC
Please fix it so that when you enter the map you're not zoomed in all the way every time. If the map would remember what zoom you were at that would be awesome. During scanning you flick back and forth between the map and normal view to id wh's and bookmark. Constantly zooming out when I go back to scanning.
Nash MacAllister
Air
The Initiative.
#60 - 2014-11-10 20:34:49 UTC
Winthorp wrote:

Arrow Gas clouds in sites are pure ****, remove them.


If only 1 thing ever gets changed, please let it be this one...

Yes, if you have to ask yourself the question, just assume we are watching you...