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[Rhea] Introducing the Bowhead

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Author
Dustpuppy
New Eden Ferengi
#61 - 2014-11-10 13:12:31 UTC
Klyith wrote:

Actually I think 350k ehp sounds just fine. It's about the same EHP as the battleships it carries, so a full load of ships aren't magically safer just by sticking them inside. Incursion runners wanted The Tug because transporting multiple fitted ships was a pain, now it's less of one.



Looking at gankers only one detail counts: how much hp does the target have and how much do I get when it pops. The more hp, the more expensive is it to gank the ship.

Doesn't make sense to use a ship which has the same amount of hp like a typical ship transported with it (here: BS) because as soon as you put in more than one the target is more attractive than flying the BS on it's own.

And to be honest: 1 billion as "gank limit" in this case is not a lot.

RoAnnon
Republic University
Minmatar Republic
#62 - 2014-11-10 13:13:26 UTC
Lidia Caderu wrote:
Quote:
5% bonus to max velocity per level

What is that for?


Going faster...Cool

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Caiman Graystock
Starways Congress
#63 - 2014-11-10 13:14:10 UTC
650,000 EHP minimum with max skills please
Phoenix Jones
Small-Arms Fire
#64 - 2014-11-10 13:28:21 UTC
Delekon wrote:
Can the mass be lowered to 300000000? So it can fit in all wormhole types.

If it stays like this the ship will only be available to the residents of the c5/c6.
You can also give us a rig that reduces mass for this ship, by smth like 20% (sort of the opposite of the planned higgs anchor rig) . This way we get to use it without making the ship more bump-able in highsec.

Otherwise totally cool idea.


That may not be a good idea necessarily. While it would be interesting to fit this through wormholes, being able to cram what would be an army of ships into a random wormhole (c2-c4), with 1 guy, might be a bit unbalancing and more like how nullsec would supply their line.

Don't think c1 through c4 space needs this ship in there.

Yaay!!!!

CCP Rise
C C P
C C P Alliance
#65 - 2014-11-10 13:30:04 UTC
Acquisition will work the same as freighters - there will be a NPC seeded BPO (with the same distribution as the Orca), it will be a bit cheaper than a freighter BPO, the Bowhead build materials will also be similar to other Freighters but will be be a bit lower. I would expect eventual market price to be 100 or 200 mil lower than other freighters.

It will use capital rigs.

I think it's been said other places but as far as loot - we hope to get a change ready in time for Rhea that will make SMA loot work the same as CHAs where the contents will be inside the wreck on ship death, it's still not totally clear if that will happen in time but it would be in the following release if not.

I'm not convinced about the EHP needing to be higher but I'll bring this to the rest of the team and get back to you.

@ccp_rise

Ix Method
Doomheim
#66 - 2014-11-10 13:32:03 UTC
Caiman Graystock wrote:
650,000 EHP minimum with max skills please

Oh ffs. Why don't we just have all incursion sites spawn in Yulai while we're at it?

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Rainbow Knights
#67 - 2014-11-10 13:32:05 UTC
CCP Rise wrote:

It will use capital rigs.
.


Thank you for confirming
Darirol
Ministry of War
Amarr Empire
#68 - 2014-11-10 13:32:19 UTC
why do all those industrial ships have a speed bonus?
Querns
Science and Trade Institute
Caldari State
#69 - 2014-11-10 13:33:10 UTC
Not gonna lie -- I miss the name "tug." Oh well.

This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.

Phoenix Jones
Small-Arms Fire
#70 - 2014-11-10 13:33:59 UTC
People are concerned a fleet of catalysts will just begin alphaing these ships left and right. Because one battleship drop will cover most of the cost of the gank (even if it was just a t2 fit battleship).

The issue isn't really the ship, it's that the ship escorts can't do anything for it in highsec (reps won't help).

Boosters would though, but that would need to be looked at.

Yaay!!!!

BadAssMcKill
Aliastra
#71 - 2014-11-10 13:34:18 UTC
Honestly the tank on this doesn't seem worth it enough for me to stop moving mods with a tengu and just putting istabs on my tank fit BS/Logi

The fatigue reduction is neat tho, but seriously the Bowhead? Who's in charge of naming things at CCP
CCP Rise
C C P
C C P Alliance
#72 - 2014-11-10 13:35:40 UTC
Darirol wrote:
why do all those industrial ships have a speed bonus?


Because travel speed is one of the most important characteristics for haulers. Capacity, gank resilience and travel speed are basically it.

@ccp_rise

Omnathious Deninard
University of Caille
Gallente Federation
#73 - 2014-11-10 13:38:37 UTC
CCP Rise wrote:
Darirol wrote:
why do all those industrial ships have a speed bonus?


Because travel speed is one of the most important characteristics for haulers. Capacity, gank resilience and travel speed are basically it.

But most haulers spend the vast majority of their time in warp. Could the velocity bonus maybe get changed to a max warp speed?

If you don't follow the rules, neither will I.

Arden Elenduil
Unlimited Bear Works
#74 - 2014-11-10 13:40:34 UTC
CCP Rise wrote:
I think it's been said other places but as far as loot - we hope to get a change ready in time for Rhea that will make SMA loot work the same as CHAs where the contents will be inside the wreck on ship death, it's still not totally clear if that will happen in time but it would be in the following release if not.

I'm not convinced about the EHP needing to be higher but I'll bring this to the rest of the team and get back to you.


Thank you for clarifying that. Having the loot drops will be a really big plus.

That said, imo they don't need more ehp.
They already have the mids to fit a 100MN MWD to enable 10-second warps and have a good sized tank on top of that, they don't need more. And that's not even counting people that work together for added protection (even 1 person or alt in a hyena can make these ships UNGANKABLE!!!).

The only ones that are going to be losing these ships are the ones who are too lazy to take the minimum amount of effort required to protect themselves in a game that is known to be harsh and unforgiving.
Praal
Bearded BattleBears
#75 - 2014-11-10 13:41:24 UTC
CCP Rise wrote:
Because travel speed is one of the most important characteristics for haulers. Capacity, gank resilience and travel speed are basically it.

Travel speed is made up of align, warp and (only for autopilot) speed. An align bonus would be far more interesting for this as it benefits at-keyboard play not autopilot AFK.

EHP needs to be higher. 3 T1 battleships, with rigs and T2 fits are pushing its gank efficiency limit. A single faction battleship with rigs does as well.

As it stand this is far more of a gank support ship (carry pre-fitted catalysts and taloses) than something a sane person would move mission/incursion ships in.
Seiko Hikitari
Everlasting Vendetta.
#76 - 2014-11-10 13:42:24 UTC  |  Edited by: Seiko Hikitari
CCP Rise wrote:
Darirol wrote:
why do all those industrial ships have a speed bonus?


Because travel speed is one of the most important characteristics for haulers. Capacity, gank resilience and travel speed are basically it.

It puts the emphasis on autopiloting though, ie. not being in front of your client. Is that the direction you want to go and encourage ? Having the skill affect the bay size (lowering base size to compensate)(edit: it already does), align time, ehp or warp speed makes it more compelling.
BadAssMcKill
Aliastra
#77 - 2014-11-10 13:43:06 UTC
CCP Rise wrote:
Darirol wrote:
why do all those industrial ships have a speed bonus?


Because travel speed is one of the most important characteristics for haulers. Capacity, gank resilience and travel speed are basically it.


I'm sorry what
CCP Rise
C C P
C C P Alliance
#78 - 2014-11-10 13:43:53 UTC  |  Edited by: CCP Rise
Alright, we're talking about it here and think there's probably no good reason not to raise the HP some. Where do you guys think it needs to be to make say, three t2 fit BS, inefficient to gank?

And you're right about afk travel vs active travel, switching to agility to support align time sounds good to me.

@ccp_rise

Arden Elenduil
Unlimited Bear Works
#79 - 2014-11-10 13:44:41 UTC
Praal wrote:
CCP Rise wrote:
Because travel speed is one of the most important characteristics for haulers. Capacity, gank resilience and travel speed are basically it.

Travel speed is made up of align, warp and (only for autopilot) speed. An align bonus would be far more interesting for this as it benefits at-keyboard play not autopilot AFK.

EHP needs to be higher. 3 T1 battleships, with rigs and T2 fits are pushing its gank efficiency limit. A single faction battleship with rigs does as well.

As it stand this is far more of a gank support ship (carry pre-fitted catalysts and taloses) than something a sane person would move mission/incursion ships in.



Ehp doesn't need to be higher.
Fly the ships intelligently for once.
With the main load being in its SMA, you can utilize all slots for tank, which as said before, gives it a 350k ehp tank (which is pretty damn tough, even for ganking standards) and you can even fit a 100MN MWD on top of that. That's solo.
Flying with an alt in a hyena makes you ungankable due to instant warps.

So no, this doesn't need extra ehp, it's fine where it is
Viscis Breeze
Abrupt Decay
Deteriorated
#80 - 2014-11-10 13:45:21 UTC
What an ironic ship, so its main role is to move fitted catalysts to choke points so that it can be ganked by them!

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