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UI Modernization preview - Feedback and issues

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Author
Alvatore DiMarco
Capricious Endeavours Ltd
#201 - 2014-11-09 22:33:02 UTC  |  Edited by: Alvatore DiMarco
Currently, when you are buying an item from the market and you get a "This item is 4000000% above market price, are you sure you want to do this?" warning, the entire screen dims except for that box. I understand that it's an important warning, but can we maybe not do the screen-dimming? It's incredibly annoying when Microsoft does it with Windows and it's not any less annoying in EVE. Simply have the message box appear without the dimming, like it is on TQ.

Other than that, the new UI is looking pretty good. I especially like how when you set the color scheme to "Black", it looks virtually like the UI on TQ except a bit sleeker. Though, with the black scheme I do kind of miss the ability to set my highlights as some other sort of color.

EDIT: It appears that all the "Do you really want to do this?" boxes and all the "Insufficient Powergrid/CPU/etc" boxes are accompanied by screen-dimming. This is going to result in an awful lot of "never ask again" boxes being checked for things I deliberately want to be asked every time. Please, really really reconsider shipping the new UI with this screen-dimming on confirmation box function.
Crosi Wesdo
War and Order
#202 - 2014-11-09 23:52:02 UTC  |  Edited by: Crosi Wesdo
I have found the black/black theme which looks nice but my 2 concerns with the new UI re-skin are;

As a pvper, i much prefer function over form. While i understand the design choice, I want to be able to see brackets though my windows (perhaps as an option). Without this, the whole UI change is a typical ccp hatchet job aimed at appearance and marketing with no eye on function.

And when i select a window (specially if it is pinned) i dont want it to darken or be in any other way different to any of my other windows (i know which is the active window because i just clicked on it and i am not a complete ******* ******). Maybe just darken the title bar, but absolutely not the whole window. Or *gasp* give us the ability to chose whole window darken/title bar darken only.

These are two very important aspects of any UI change for me, and i would appreciate some sort of consideration to these as OPTIONS instead of just shoehorning a less functional, less practical UI on us in the name of glitz.

One other suggestion, the fleet window currently obliterates any other tabs its stacked with because it lists how many members, what wing and squad you are in IN THE TAB TITLE. Since the green arrow this is not needed, and the windows tab could easily be called 'fleet' only
Funzinnu BT
FUNZWIKI
#203 - 2014-11-10 02:59:11 UTC
Torgeir Hekard
I MYSELF AND ME
#204 - 2014-11-10 04:58:13 UTC  |  Edited by: Torgeir Hekard
Challus Mercer wrote:

As i was on test server i didn't manage to make the UI look like this. It's either a bug and will be hopefully fixed or the author made such look deliberately just to throw the sh*t at the fan.

That's Amarr theme + Amarr station + postprocessing disabled.

I do admit it's more of a showcase, but quite telling nonetheless.

From amarr theme we get shiny unreadable highlights.
The color scheme blends with the station. No. Actually the correct way would be "the camo pattern allows UI to hide in the plain sight on amarr stations".
From disabled postprocessing we get completely transparent pinned windows (including neocom by the way). Which is completely unreadable on any complex background. And while windows like market or item info don't have to be pinned, the always-on ones like overwiew, d-scan and chat windows do.
On the positive side, disabled postprocessing is the only way to get 100% opaque windows.
Teverine
GoonWaffe
Goonswarm Federation
#205 - 2014-11-10 05:05:06 UTC
Only had a quick look
Not liking the corner brackets on all the windows, to me this looks odd.
Not liking the new icons and prefer the old ones.
Really don't like the corner brackets.
Not sure I need a button to glow if I hover over it. I know where my mouse is.
After all the changes the overall feel still looks the same to me apart from those damn corner brackets which I just don't like.
Rowells
Blackwater USA Inc.
Pandemic Horde
#206 - 2014-11-10 05:25:42 UTC  |  Edited by: Rowells
right click menu needs some work. It displays excellently in dark areas of space and against a less detsailed backround, but it impossible to read in opposing condistions. Especially in stations and against bright nebulae.

E: and its is also especially difficult to read when the box is over other text.
Idoru Yoshikawa
Republic Military School
Minmatar Republic
#207 - 2014-11-10 06:56:28 UTC
Overall I think all the changes are pretty cool. Great job so far! Big smile
More detailed comments below:


  1. NEOCOM ICONS

  2. I really like them. The only one I find confusing is the ISIS one. Had a hard time to locate and remember its shape as it can be anything really.

  3. COLOR LAYOUTS

  4. After playing a while I found the Black theme the one that helps keeping the important information highlighted while allowing to enjoy the space landscapes.

  5. CHAT FONTS AND COLORS

  6. I find the typeface of the chat windows a bit outdated and the colors to highlight text disconnected with the new UI color themes. Maybe adding new options to highlight text with more colors in line with the UI themes would help to make the whole UI more consistent.

  7. ICONS CONSISTENCY

  8. This is a tough topic, but I think all the modules and items icons need to be redesigned to match the new NEOCOM icon theme.
    That would be really awesome and a huge step forward in the modernization of the EVE UI experience and its graphic consistency.



Loving the direction of the changes. Great work.
Torgeir Hekard
I MYSELF AND ME
#208 - 2014-11-10 07:53:42 UTC  |  Edited by: Torgeir Hekard
Idoru Yoshikawa wrote:

This is a tough topic, but I think all the modules and items icons need to be redesigned to match the new NEOCOM icon theme.
That would be really awesome and a huge step forward in the modernization of the EVE UI experience and its graphic consistency.

Yyyep. Monochrome icons for ammo types would be a huge step. Into something.
While we are at it, let's vouch for monochrome icons for overview colortags. After all + is clearly distinguishable from - without any colours involvedRoll
And background colours can be replaced with hatching.
Idoru Yoshikawa
Republic Military School
Minmatar Republic
#209 - 2014-11-10 08:40:23 UTC
Torgeir Hekard wrote:

Yyyep. Monochrome icons for ammo types would be a huge step. Into something.
While we are at it, let's vouch for monochrome icons for overview colortags. After all + is clearly distinguishable from - without any colours involvedRoll
And background colours can be replaced with hatching.


lol

Of course ammo icons should include a color mark to distinguish them. Sharing a monochrome ammo shape background with a color mark related to the damage type would make easier to recognize faster different types of ammo than it is right now.
Loonge Karlin
Beyond Reproach
#210 - 2014-11-10 10:21:34 UTC  |  Edited by: Loonge Karlin
I have some more feedback now I've spent a little more time using the new UI and playing around with it more.

Although I don't use station or neocom icons much cause I remember most of there keybinds, I'm still having a lot of trouble getting familiar with what icons are which though. I still believe the old icons are better and CCP is better off just making the old icons more crisp and cleaner, aka less blurry and richer color.

After spending some time playing with each theme, Amarr and Amarr2 need work. Amarr completely makes tabs unreadable and Amarr2 aint much better. Caldari, Blue and Green tab glow could use some dimming also. Minmatar2, Gallente2, Caldari2, Hologram tab glow needs to be more of a solid color and little less glow.

I've noticed now that when in-space, panning the camera makes windows little more see-through which I like the idea of but once you stop panning, I believe the windows should get less see-through then currently, or again have a slider to adjust this on a personal feel for each person, window, theme Etc all separate from each other.

On another note about the same thing if its possible, is that when a window is over a bright nebula, windows should darken to help with making the text readable while both panning and stationary.

Edit: As a whole I'm very happy so far with what your trying to do. I'm currently study diploma of media and interactive games. The reference materials you provided with the test notes make me think that you're trying to base the UI off such things just as a quick example; Tony Starks computer screen and whatnot in his garage in the movies "Ironman" and another movie called "Minority Report" where he uses a interactive holographic wrap around screen. I think you've done a good job so far if thats what you're chasing for!
Agalder Agalder
Grumpy Grumps
#211 - 2014-11-10 11:13:27 UTC
Hi all,

I really do not like the transparent right click menu.

When I am on market I can not even see the menu.
Same on other item or menu when the right click menu is overlapping it is not visible.

The UI itself looks nice, black would be my favorite.

My eye sight is not that good, I assume that there are others with not so good eye sight, I hope that this can also be thought of for the UI.

Even with glasses the menu is hardly visible.

So for me:
The transparent right click menu can be made like on TQ.
The buttons on station services can be removed as they already in the neocom.

Other then that it looks very nice.
FistyMcBumBardier
State War Academy
Caldari State
#212 - 2014-11-10 12:00:31 UTC
Enjoyed playing around with this for a bit, it is nice, flashy, and responsive. Here is some hopefully constructive feedback:

The icon glow in Amarr and Amarr 2 currently renders the tab title unreadable. Yellow glow above a white text is not optimal, maybe consider toning down the glow amount in certain themes.

It would be ideal if we could customize themes, but if that is not the case, please have more like Sansha, SOE, and maybe a JOVE theme :) But if not I see Minmatar being my go to theme.

I personally like the new monochrome icons on the left, but consider giving the icons on the left side the same colour as the station services to increase the immersion of the individual themes. Will also help aide in differentiating characters when multi boxing since I have different themes for each character.

Are there changes coming to try and decrease the number of windows actually required to be opened while in combat? Currently what I have is Local, chat channels, overview, selected item, drones, d-scanner , probe scanner (to find the mice), cargo hold (when using boosters), fleet window and watch list (if in fleet). This is ends up being a whole lot of screen real estate and I am curious about your plans to make the overview more intuitive with information more readily available.
Kagura Nikon
Native Freshfood
Minmatar Republic
#213 - 2014-11-10 13:28:36 UTC
I hated the lack of color on the sidebar. Everythign looks exaclty the same now and I will have to keep looking for what is what.

Position is useless for me as rememberign an ICON, clearn form and color are the important things that allow me to find it easily.

Almost all of the icons look like a paper page, a notebook, a book or something like that.

Sorry But i hated that part.


Makign something look good is LESS important than making the buttons easy to identify.

"If brute force does not solve your problem....  then you are  surely not using enough!"

Vera Denjuros
Black Void Forges
#214 - 2014-11-10 13:42:40 UTC  |  Edited by: Vera Denjuros
UI feedback

The blur, oh my god the blur. It is seriously disturbing to the eye. Its not so bad when the windows are unpinned because they are so dark, but the overall effect is that everything becomes a little hard to look at. Pinning just makes the windows impossible to look at. Eve is a complex game and I myself have maybe 5-6 windows open at any given time, that is a lot of blur.

The blur needs to go, it is not clever, it doesn’t aid legibility, it is just intrusive and unpleasant to look at.

I am really not sure about the opacity either, of course if the blur goes then the opacity needs to go aswell. Opacity is not so bad on a website on a static background, but when stuff is moving around back there... yuck.

Personally I dont use pinning, but if it was done properly I might use it on chat windows. If I understand correctly the idea is that semi-inactive windows can fade in and out of focus as they become active? So why not go the whole-hog and make the inactive faded out completely so the window is a mearest suggestion, I mean if pinning just makes the background transparent and blurred thereby also making content harder to read, then what is the point? Its not like you get to see more of space anyway, because there is stuff all over it (buttons and text) which draw the eye (and also the blur, oh my god, the blur).

Active buttons - if the background is bright then the text needs to be dark. This should be obvious to anyone.

Buttons also need to be a little bigger, the size is much more preferable when you scale the ui to 110%.

What is wrong with a little whitespace? I think that part of why the UI is so complicated to look at is that while you have a lot of information to look at, everything also really cramped in there. You can improve matters a lot by adding a little more air around the content.

There isn’t enough to distinguish the icons on the neocon from each other. I know its modern design and all, but I think you need to find a way to make them more individually distinguishable, Modern design be damned.

Edit: Upper right corner buttons are way too small, those are pin, minimize and close. You will use them pretty frequently so its rather fiddly that they are so small.
UltimateAmbush
Moon Iron Corporation
#215 - 2014-11-10 15:18:13 UTC
New UI is awesome and gives a nice facelift to the game. For most part 90% you guys nailed it and game looks a lot more better now. Icons of inventory, ISIS and maybe market; a cube cant really relate as inventory and ISIS looks like i have minimized an window. For the actual color of UI i will suggest giving options like old system where we could set color of windows and backgrounds separately and not just 1 color scheme like atm where i select blue or black rather i want to do a mixuter of black blue and green Big smileBig smile.

Keep Up the Good Work.
Anton d'Urberville
Garoun Investment Bank
Gallente Federation
#216 - 2014-11-10 15:37:14 UTC
Ok, now my 2 cents

- My first feeling is quite good. I just told myself "Waow, where are the colors ?" for about 10 secs, then the bad feeling just disappeared. Good point, the B&W Econ icons is easy to assimilate. Just 2 little points : first, the "People & Places" icon is too "generic" to my taste and I'd rather have something more appealing, like the heads of the old icon or even a google-maps-style-place icon, which could be more accurate than the "file" icon ; then why having changed the ISIS icon for this ... mmmmm ... print-paper-like absolutely not self-explaining icon ? Why not, for example, using the BS-Isis-icon shape ?

- Then the colors. ah, the colors. My feeling is, the only one useful is the Galente (the 1st one, not the Gal2). The reason is quite simple : this is the most "pastel" color (with the black one, that I don't like caus all this black depresses me). The other ones are too shiny to be usable. My advice : fade'em a bit and that'll be good.

- About trransparency : it's a big troll ;-) My advice : just let users set the transparency when the windows is focused, from, le's say, 0% to 50%, and let both unfocused and pinned transparency unchanged.

- About bluring : have definitely to be an option in the genreal parameters. It's nice to see but not so practical to use.

jm2c
Zloco Crendraven
BALKAN EXPRESS
Shadow Cartel
#217 - 2014-11-10 18:04:13 UTC
I like the new UI very much. Best thing is when everything is pined (transparent) and i don't use any of the windows its almost an UIless view, very good. Few thing that can be better.

- Quite few icons are like "notebook" shape. Can we get people and places smth like 2 heads or smth smiliar to be distinctive from the journal. ISIS and tutorial re placeholder icons i suppose?

- Glow in the middle on the selected tab obscure the text and becomes unreadable.

- Ship view windows are also transparent and they sohuldn't be. When i preview a ship i want to see only the ship.

BALEX, bringing piracy on a whole new level.

Warlof Tutsimo
Daerie Inc.
#218 - 2014-11-10 18:16:15 UTC
Damjan Fox wrote:
In addition to my previous post:

- Fleet: The three stars could be confusing, because the star symbol is already used in the corporation icon.
Suggestion 1 You could use a formation of ships as a clear indicator [+1]

- Loyalty Point Store: A shield with a star in its middle is pretty meaningless in that case.
Suggestion Keep the current bay wreath symbol. Maybe add "LP" to the icon,, since this is a term commonly used ingame. [+1]

- Ship Insurance: The lock is an inappropriate symbol to depict an insurance
Suggestion Since you are getting back ISK in an insurance, why not use an ISK-symbol? [+1]
Damjan

Soden Rah
Federal Navy Academy
Gallente Federation
#219 - 2014-11-11 00:36:28 UTC
Ok only just got my first look at it, so these are first impressions only.

If you have all graphics settings to minimum, then the right click menu when clicking on the overview is totally transparent and is thus completely unreadable. This issue doesn't exist with graphics settings on maximum, but I haven't yet had a chance to tell at what point between the two extremes this problem manifests.

I like that there is an indication which window is selected, and that they go more transparent when panning the view around.

However I would like the option to adjust the levels of transparency in each mode.

I also would like some means of seeing brackets [or at least that there are brackets] through windows, and not have them just totally disappear. This will pose a problem for me because most of my screens are covered in windows at all times while flying in space. and having objects just vanish under these windows has always been problematic, and this makes things slightly worse on that front. [while otherwise being an improvement.]


I will expand on this later... but the ability to set custom colours for icons in the neocom would be great.
So I can make [for example] the wallet icon green, and the journal orange, ect ect. [in the same way that you can set custom colours for states in the overview.]
That way my most important icons can be selected by colour alone... and it's completely customisable and optional.

I don't like the current selection of icons, some are good and intuitive.
Others really are not, and many are far to similar to one another.

People and places icon should look more like the "User Accounts" icon from windows control panel, with 2~3 little figure silhouettes.

More on this when I have had more time to think and sleep. I only got this today so I missed the weekend to look at it.
Sobic
The Graduates
The Initiative.
#220 - 2014-11-11 02:07:06 UTC  |  Edited by: Sobic
Love the new look.

But...

The lack of brackets not showing behind windows in space is very annoying.