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BPOs not recognizing materials in hangar

Author
Helzrazor Merkur
Federated Commerce and Trade
#1 - 2014-11-09 16:15:04 UTC
I have 16 tech one BPOs that will not run because the game says I have zero of the required materials, when I have more than enough. Other BPOs see the materials. What's up with this? If its a known issue, lets see a sticky post from the devs?

Mr Epeen
It's All About Me
#2 - 2014-11-09 17:33:34 UTC
If you are installing the BPs from a container, you'll need to use the drop down menu on the right side (above the preview window) to set the location of the materials.

Other than that, file a bug report.

Mr Epeen Cool
Elena Thiesant
The Scope
Gallente Federation
#3 - 2014-11-09 18:30:36 UTC
Double, triple check where the window is looking for the mats. Then check again. Phoebe changed the default afaict.

Seen this several times since Phoebe, been the wrong location in all cases I've seen.
Helzrazor Merkur
Federated Commerce and Trade
#4 - 2014-11-09 23:55:34 UTC
Yea. I was looking into that...but my other 40 BPOs work just fine. Its just a handful of them...all in the same location, all with the same access to materials in the hangar as the 40 that work.

Still no reply from in game ticket after 36 hours. Wondering whats up.
Elena Thiesant
The Scope
Gallente Federation
#5 - 2014-11-10 00:54:35 UTC
Double, triple, quadruple check the location that the indy screen is looking for the materials in (drop down top-right). Doesn't matter where the BPs are, what matters is that the materials are in the place where the indy screen is looking for them.

It could be that a couple are defaulting to the wrong location and the others are fine.
Tau Cabalander
Retirement Retreat
Working Stiffs
#6 - 2014-11-10 02:42:47 UTC
Elena Thiesant wrote:
It could be that a couple are defaulting to the wrong location and the others are fine.

Very likely the problem.

The default input & output can never be depended upon, in my experience. Make sure to check them for EVERY job!
Oriella Trikassi
Trikassi Enterprises
#7 - 2014-11-11 13:48:24 UTC
There was a display bug that told Corp members but not the CEO that there were no Raw Materials for Corp owned Blueprints, press START anyway and it would work.

That has been fixed in Phoebe (hoorah!) but other bugs have now crept in, I'm getting strange error messages about not able to Run repeat Jobs because the manufacturing time has changed (which it hasn't). Changing the Run number gets round this. Not filing bug reports since the Devs are presumably onto this already, trying to patch the patch.