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Player Features and Ideas Discussion

 
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ideas for war /expansion

Author
stopher Vynneve
Center for Advanced Studies
Gallente Federation
#1 - 2014-11-09 23:22:23 UTC
this is my first ever post on eve and I bet many others have had these ideas before

right first make eve a lot bigger or use Jove empire and do something different in this "new area" like having to scan for wormhole/gate hole, having found it and gone though to explore and come back .to make it permanent we have to build a jump gate or two (one for each end )then anchor it and maybe set up a bit like custom offices and players have to pay tax to use or make it only accessible to fellow corp members.
then go though set up a semi temporary pos to build a proper station to build the next jump gates while scanning to find the next gate hole and so on .ie proper exploring/frontier .
maybe let the "owner" set the sec rating .ie if they wanted a trade hub

maybe have a proper war from a new alien race
this should be a bit like ww2 .where former enemies make alliances and we "all" get called up (although we all don't have to go to war)
and this new threat start taking over null and into low permanently (although the corps already in null wouldn't like this) a bit like ussr did with Poland etc
this war wound have to run for a few years and on a bigger scale than the incursions which is more like hit and run to me

other smaller ideas are

make missioning better by each corp having there own special items (like ccp have done with the sisters ships) thus encouraging players to mission for some of the lesser corps also make loyalty points saleable on market or contracts (I bet we all have bits of loyalty points laying about )
have missions for concord to kill npc criminals abit like burner missions

sort out the ganker /low security /criminal been able to fly about in high sec !! if eve is supposed to be "like real life" I could hardly rob a bank then be seen walking down the same street next week!!!!!


Jur Tissant
Garoun Investment Bank
Gallente Federation
#2 - 2014-11-10 00:29:07 UTC  |  Edited by: Jur Tissant
CCP is already working on player-made stargates, I believe. Setting the security status of such a system wouldn't be very much in the spirit of EVE - if they want their space to be a safe haven for traders, they should utilize their own military capacity to ensure that.

stopher Vynneve wrote:

sort out the ganker /low security /criminal been able to fly about in high sec !! if eve is supposed to be "like real life" I could hardly rob a bank then be seen walking down the same street next week!!!!!


Who on Earth told you EVE was supposed to be like real-life? Ganking is good for high-sec. It's content.

Quote:
make missioning better by each corp having there own special items


There are just too many NPC corps in the first place. We don't need entire new sets of ships and modules to be subject to constant balancing.
Donnachadh
United Allegiance of Undesirables
#3 - 2014-11-10 15:01:24 UTC
Jur Tissant wrote:
Ganking is good for high-sec. It's content.

There are hundreds if not thousands that would disagree with you about it being good for high sec.
It is good for the gankers only.

Back to the OP until they get low and nul fixed up so people want to play there I agree no dev time wasted on useless expansions and new ships modules.
Antillie Sa'Kan
Imperial Shipment
Amarr Empire
#4 - 2014-11-10 15:15:59 UTC
Donnachadh wrote:
There are hundreds if not thousands that would disagree with you about it being good for high sec.
It is good for the gankers only.

That does not make them correct. Only the dumb tend to get ganked. Its social darwinism. Don't be dumb.
Ix Method
Doomheim
#5 - 2014-11-10 17:20:52 UTC  |  Edited by: Ix Method
Donnachadh wrote:
Jur Tissant wrote:
Ganking is good for high-sec. It's content.

There are hundreds if not thousands that would disagree with you about it being good for high sec.
It is good for the gankers only.

Since when did the majority have to agree for something to be a positive?

Travelling at the speed of love.

Jur Tissant
Garoun Investment Bank
Gallente Federation
#6 - 2014-11-10 19:24:35 UTC
Donnachadh wrote:
Jur Tissant wrote:
Ganking is good for high-sec. It's content.

There are hundreds if not thousands that would disagree with you about it being good for high sec.
It is good for the gankers only.


Ganking ensures that high-sec is not safe and therefore encourages high-sec players to tank their ship, use MWD+cloak, contract hauling services, and so on. This encourages player-driven content. It also creates demand in the ship market from both the gankers and the gankees.

If you'd like a game where you can PvE in safety that's just fine, but that's not EVE. If there is any section of the EVE universe which is completely and totally safe, then that's an issue which needs to be addressed, which is why gankers are good for high-sec.
Daichi Yamato
Jabbersnarks and Wonderglass
#7 - 2014-11-11 04:58:02 UTC
Donnachadh wrote:
Jur Tissant wrote:
Ganking is good for high-sec. It's content.

There are hundreds if not thousands that would disagree with you about it being good for high sec.
It is good for the gankers only.



Bad donna...

ganking is the best thing thats happened to mining. just ahead of drone poo nerf and mining barges with roles.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Donnachadh
United Allegiance of Undesirables
#8 - 2014-11-11 05:03:54 UTC
My fault for not writing my post more carefully.
I was not really disputing the position that ganking is good for high sec merely pointing out that there are those who would disagree with it. However since you all seem to take me down that path here are some additional thoughts on this.

Antillie Sa'Kan wrote:
That does not make them correct. Only the dumb tend to get ganked. Its social darwinism. Don't be dumb.

And simply because you and the other gankers in the game believe this statement does not make it correct.

Ix Method wrote:
[Since when did the majority have to agree for something to be a positive?

Let me turn this around since when did the minority get to decided what is good for the community as a hole?
You see it all depends on point of view and yours is no more or no less accurate than theirs, it only seems that way because it is your opinion.

Putting that aside I have no problems with the gankers in the game at the moment. They are using legal game mechanics for the most part to do what they like to do in the game and this is a game and that is what this is all about. However to flatly declare that ganking is good for the game as a whole and repeatedly state it as if it was fact is to be honest crazy. You can state that it creates content and that may be the truth, and you can state that removing ganking would remove content but there is no proof of either side of this debate. For every reason that you would give that ganking is good for the game there are others who would counter it and give equally valid reasons why it is bad. Who is correct as always would depend on your personal point of view. The only way to prove if ganking is good for the game would be to try it for a year or so and be gank free, then we would be able to collect some meaningful data about ganking and it's worth to the game as a whole. Yes I know not likely to happen but it is the only way we could prove either side in this debate.

Jur Tissant wrote:
If you'd like a game where you can PvE in safety that's just fine, but that's not EVE. If there is any section of the EVE universe which is completely and totally safe, then that's an issue which needs to be addressed, which is why gankers are good for high-sec.

In a general sense I agree with you on this.
However I think the game would benefit from a very few starter systems being 100% safe and free of any and all forms of ship to ship combat as well as ganking. Not may, maybe 1 or 2 in each region of high sec so maybe 4 to 8 total in the entire game why?
This is a complex game with a complex client and I would just like to see a place where new players had a chance to concentrate on learning the client, how to handle their ships etc free from the worries of being destroyed. And yes I agree with this zero risk environment would have to come very restricted rewards but i am sure that could be worked out with relative ease.
Ix Method
Doomheim
#9 - 2014-11-11 09:14:15 UTC
Donnachadh wrote:
Ix Method wrote:
[Since when did the majority have to agree for something to be a positive?

Let me turn this around since when did the minority get to decided what is good for the community as a hole?
You see it all depends on point of view and yours is no more or no less accurate than theirs, it only seems that way because it is your opinion.

Its kinda part of their jobs, the clue is in the title. Game Designer.

Unless you're actually suggesting some sort of democratic process to decide such things, in which case we can finally call a Full-Dinsdale?

Travelling at the speed of love.

stopher Vynneve
Center for Advanced Studies
Gallente Federation
#10 - 2014-11-11 16:56:45 UTC
it seems yet again people have missed most of what I said and gone for the VERY OLD is ganking good or bad argument !!!!!
Donnachadh
United Allegiance of Undesirables
#11 - 2014-11-12 03:28:51 UTC
Ix Method wrote:
Its kinda part of their jobs, the clue is in the title. Game Designer.

Unless you're actually suggesting some sort of democratic process to decide such things, in which case we can finally call a Full-Dinsdale?

Ah the usual moving target syndrome. The off topic discussion was about PLAYERS deciding if ganking is good or bad, when and where did the devs sneak into this unannounced?

Since you brought that up CCP writes the game, CCP decides what is right or wrong all we can do is state our opinions.

stopher Vynneve wrote:
it seems yet again people have missed most of what I said and gone for the VERY OLD is ganking good or bad argument !!!!!

Apologies to you for my off topic posts.

Expansion of the EVE universe, not until they get a major portion of the rest of the game problems settled. Adding new areas of space now would only delay and complicate the process of sorting out all the existing problems. As a longer term goal I think something along these lines might be a good addition to the game. The only other time they added a new area was worm holes and they have worked out OK overall, still need some work on them though.

stopher Vynneve wrote:
maybe have a proper war from a new alien race
this should be a bit like ww2 .where former enemies make alliances and we "all" get called up (although we all don't have to go to war)
and this new threat start taking over null and into low permanently (although the corps already in null wouldn't like this) a bit like ussr did with Poland etc
this war wound have to run for a few years and on a bigger scale than the incursions which is more like hit and run to me

Maybe not as a new area specifically, maybe this would be something that could be worked into the existing faciton war area o the game giving it some new life or at least some changes.

Antillie Sa'Kan
Imperial Shipment
Amarr Empire
#12 - 2014-11-12 04:03:32 UTC  |  Edited by: Antillie Sa'Kan
Donnachadh wrote:
And simply because you and the other gankers in the game believe this statement does not make it correct..

Lol wut? You need to look at my corp tags and my killboard. However, the stance CCP has taken on ganking does make us "gankers" correct. Hauling ships and combat ships are both designed with ganking in mind as part of the balancing process.

As for the OPs suggestion it sounds a bit like the plot of Freespace. And although both Freespace games are amazing and have great stories I don't think this sort of thing really fits with EVE. EVE is about player generated content, not defending the galaxy from big scary NPCs.
Gadget Helmsdottir
Gadget's Workshop
#13 - 2014-11-12 04:49:42 UTC
Antillie Sa'Kan wrote:

As for the OPs suggestion it sounds a bit like the plot of Freespace. And although both Freespace games are amazing and have great stories I don't think this sort of thing really fits with EVE. EVE is about player generated content, not defending the galaxy from big scary NPCs.


Ya'know, unless the pilot is an Incursion runner Blink

--Gadget

Work smarter, not harder. --Scrooge McDuck, an eminent old-Earth economist

Given an hour to save New Eden, how would respected scientist, Albertus Eisenstein compose his thoughts? "Fifty-five minutes to define the problem; save the galaxy in five."