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Wormholes

 
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WORMHOLE!! PVE Little things

First post First post First post
Author
Alzuule
Ministry of War
Amarr Empire
#21 - 2014-11-09 08:27:58 UTC  |  Edited by: ISD Ezwal
*Snip* Please refrain from personal attacks. ISD Ezwal.

now on topic, reduce m3 of sleeper blue loot so i can carry billions out in my covops when i go to amarr to exchange it for shekels.

please for the love of god make it so everything ( sleepers and sentries ) spawn within 100km, sleeper sites are already way harder then kspace pve ( depending on class ofc ) so no need to also make us having to move our butts off of the warp in.

as already said, would be nice if there was a reason to shoot sentries rather then them just being a minor pest.
RudinV
Sons Of Mother's Friend
Can i bring my Drake...
#22 - 2014-11-09 11:02:13 UTC  |  Edited by: RudinV
its not little, but not bad one.
corbexx, next time u talk to some1 from CCP, suggest them, to design smth like damage meter thing in eve. So all participants in fleet (pvp/pve) would be able to see, who is doing good and whos not so well. After this graphs could b used to improve strategies and tactics in all the things. Its actually rly awesome tool to analyze and "lesson learned" thing.
PS: and hotkey for d-scan also. Or at least make this button bigger^^
Lajs
Pator Tech School
Minmatar Republic
#23 - 2014-11-09 11:11:23 UTC
C4 Relic Forgotten Frontier Conversion Module

Waves 2 and 3 do not spawn. Trigger is meant to be interaction with a can. I hacked all of them, site disappeared no further spawn.

We don't get many combat sigs/anoms in home sys so pretty annoying.
King Fu Hostile
Mea Culpa.
Shadow Cartel
#24 - 2014-11-09 11:14:00 UTC
PVE in wormholes is in great shape, maybe we should focus on the PVP side now and have a PVP big things thread.

We need conflict catalysts and drivers in wormhole space more than anything else tbh.

epicurus ataraxia
Illusion of Solitude.
Illusion of Solitude
#25 - 2014-11-09 12:01:23 UTC  |  Edited by: epicurus ataraxia
Whilst just like on the african savannah, if you have large quantities of well fed prey coming into the rich grasslands, you have an environment that also suits well fed hunters,when there is a drought, the game disappears and you have starving hunters who fight amongst themselves........

It would of course be a good idea to bring to CCP's attention any such defects or issues, but fixing the root of the problem, benefits PVP in the most effective manner. As more for conflict drivers? The whole of wormhole space is a conflict driver, pretty much every moment conflict can occur in space. But I am sure if you had a new idea for something interesting, it would be well received, why not start a thread? We could do with something different and new as well as sorting out the PVE to bring life into WHSpace.

After all without something to shoot there is no PVP.

There is one EvE. Many people. Many lifestyles. WE are EvE

Phoenix Jones
Small-Arms Fire
#26 - 2014-11-09 12:21:28 UTC
RudinV wrote:
its not little, but not bad one.
corbexx, next time u talk to some1 from CCP, suggest them, to design smth like damage meter thing in eve. So all participants in fleet (pvp/pve) would be able to see, who is doing good and whos not so well. After this graphs could b used to improve strategies and tactics in all the things. Its actually rly awesome tool to analyze and "lesson learned" thing.
PS: and hotkey for d-scan also. Or at least make this button bigger^^


Whatever you do corbexx, do Not suggest this to CCP. The last thing we need is for people to harass others because their dps did not hit 900 and was under by 2 points.

There is a reason square Enix banned dps meters from its game (they ignored people using it to measure their own statistics, but would ban you once you mentioned you were using it then told people "you aren't good enough".

Dps is only one metric to the game, and it should not be measured out (doesn't need to be). We get enough statistical feedback to know what works, we don't need a value to shove in people's faces to determine if they are leet or sh&t.

Yaay!!!!

epicurus ataraxia
Illusion of Solitude.
Illusion of Solitude
#27 - 2014-11-09 12:41:56 UTC  |  Edited by: epicurus ataraxia
The Idea of CCP producing a mapper for wormholes has come up from time to time.

Whilst interesting, this job is being done well by various player creators.

However.

I would like to suggest a very simple breadcrumb tool for daytrippers and the less committed, just a basic this is the route in wh space you have followed.

A way of following your bookmarks back to KS.
Will encourage daytrippers without hand holding, still mysterious.

There is one EvE. Many people. Many lifestyles. WE are EvE

King Fu Hostile
Mea Culpa.
Shadow Cartel
#28 - 2014-11-09 13:00:23 UTC
epicurus ataraxia wrote:
Whilst just like on the african savannah, if you have large quantities of well fed prey coming into the rich grasslands, you have an environment that also suits well fed hunters,when there is a drought, the game disappears and you have starving hunters who fight amongst themselves........

It would of course be a good idea to bring to CCP's attention any such defects or issues, but fixing the root of the problem, benefits PVP in the most effective manner. As more for conflict drivers? The whole of wormhole space is a conflict driver, pretty much every moment conflict can occur in space. But I am sure if you had a new idea for something interesting, it would be well received, why not start a thread? We could do with something different and new as well as sorting out the PVE to bring life into WHSpace.

After all without something to shoot there is no PVP.


Adorable analogy but I'm not in w-space to feast on fat gazelles and gnus, but to fight with people who actually shoot back. If ganking bears would be interesting, everyone would be flying Catalysts in Uedama.

"Hunting" PVErs is not the small gang PVP the players are after, it's what we do when there's no real fights to be had. After Phoebe the PVE side is already fixed- wormhole space can easily support a healthy PVP ecosystem with the ISK we need. Now what we lack are small gang objectives, something others can destroy and others defend that doesn't consist of 12billion EHP with 99% resists and timers. Actually it would be awesome if it wasn't tied to structures at all, it could well be new PVE content as well. If that's too far fetched, then a simple small structure tied to sleeper income could work.

Anyway my point is that Phoebe fixed wh PVE, best is now to let people adapt and realize that w-space is back at the top again before any further buffing.




Farendall
State War Academy
Caldari State
#29 - 2014-11-09 13:14:17 UTC  |  Edited by: Farendall
Vital Core Reservoir Grids are broken. When orbiting a gas cloud you will randomly jump off-grid. Approaching the center of the cloud and stopping rectifies this, but leaves you a sitting duck.

*Edit* Data sites in higher class wormholes are now worthless other than sleeper escalations and talocan spawns. The junk inside is not even worth the time taken to hack the cans.
Winthorp
#30 - 2014-11-09 13:27:47 UTC
King Fu Hostile wrote:
PVE in wormholes is in great shape, maybe we should focus on the PVP side now and have a PVP big things thread.

We need conflict catalysts and drivers in wormhole space more than anything else tbh.



If you really think WH PVE is in great shape then you sir are delusional. If you want more PVP and more content then you should support any initiatives that will bring people into a WH even if it is for the ISK initially.

Winthorp
#31 - 2014-11-09 13:29:42 UTC  |  Edited by: Winthorp
Arrow Boost low end WH income (Your onto that one)
Arrow Gas clouds in sites are pure ****, remove them.
Arrow Bring back scanned sigs for Ore sites
Arrow Spawn ranges in C4 sites force you into using certain ship types, change that.
Arrow Change the distribution of the vital and instrumentals around so they spawn in low class WH's and not just C5/6 that also get the other gas sites.
Arrow PI material and planet data is set to be at 0.0 space yet a WH pilot doing PI has no advanced warning (Local Chat) that he may be in danger and so he should get better PI with his extra risk then the nullsec PI user.
Arrow Increase the pool of sites in C3 and C4.
Arrow Fully implement your PVE changes list, SHIP IT.
Arrow Make Data/relic sites worthwhile to run and not just for the blue loot and ribbons. Also should prob fix the being able to solo tank the first wave of C5 Data/Relics to straight away hack the cans... (I made some sweet ISK from that but is it right? Prob not)
Jez Amatin
The Scope
Gallente Federation
#32 - 2014-11-09 14:15:35 UTC
Re-iterating some of the points already listed. But these could really do with some tweaks:

- data and relics (we practically beg people to hack them because they take too long to hack and are not very valuable, this is in c3-c4 dunno about others...)
- c4 site spawn distance is too much in some instances (over 100km / and sometimes off grid)
- escalation wave in c4 data / relic sites seems very rare (i've only experienced it once or twice, and may be down to bad luck with the RNG gods but i think it should be more frequent)
- gas cloud diversity (what winthorp said)
- ore sites as scanned sigs (please no accel gate, just have them as an anom that you need to scan and let the poor miners have at least half a chance to get out)
King Fu Hostile
Mea Culpa.
Shadow Cartel
#33 - 2014-11-09 14:16:44 UTC
Winthorp wrote:
King Fu Hostile wrote:
PVE in wormholes is in great shape, maybe we should focus on the PVP side now and have a PVP big things thread.

We need conflict catalysts and drivers in wormhole space more than anything else tbh.



If you really think WH PVE is in great shape then you sir are delusional. If you want more PVP and more content then you should support any initiatives that will bring people into a WH even if it is for the ISK initially.



It is in great shape now as what comes to income levels.

If you think buffing it even more somehow increases PVP instead of farming, then you sir are very delusional indeed.
Jez Amatin
The Scope
Gallente Federation
#34 - 2014-11-09 14:25:16 UTC  |  Edited by: Jez Amatin
King Fu Hostile wrote:
...


can i suggest that if you want to have a debate over this, then you would be better off making your own thread.

thanks

ps. i read this thread being about fixing stuff that's been borked for a while, not necessarily about buffing income
ISD Ezwal
ISD Community Communications Liaisons
ISD Alliance
#35 - 2014-11-09 14:59:46 UTC
I have removed a rule breaking post.

The Rules:
4. Personal attacks are prohibited.

Commonly known as flaming, personal attacks are posts that are designed to personally berate or insult another forum user. Posts of this nature are not beneficial to the community spirit that CCP promote and as such they will not be tolerated.

ISD Ezwal Community Communication Liaisons (CCLs)

D3m0n sam
Mea Culpa.
Shadow Cartel
#36 - 2014-11-09 16:41:04 UTC  |  Edited by: D3m0n sam
Move the majority of ISK from Escalation to the actual site, Will make farming the static more lucrative and may actually be worth while compared to running escalation in your home hole.

Set an internal clock on sites which will despawn at a set time after spawning in a system (1 week?) Will make sites more consistent and will stop the build up of sites in certain holes.
Pro TIps
Doomheim
#37 - 2014-11-09 16:54:58 UTC
Winthorp wrote:

Arrow PI material and planet data is set to be at 0.0 space yet a WH pilot doing PI has no advanced warning (Local Chat) that he may be in danger and so he should get better PI with his extra risk then the nullsec PI user.

I think the wormhole planets benefit from the security level of the system being -1.0.

I think it would be nice if more wormhole systems had a sufficient number and variety of planets to be useful. Only a small fraction of W-space systems have perfect P4 production capability. Unlike K-space, you can't just use a temperate planet 1 or 2 jumps away if your solar system lacks such planet and you really need Autotrophs to make nanite paste or Proteins to make POS towers.
Alundil
Rolled Out
#38 - 2014-11-10 02:16:16 UTC
Arronicus wrote:
Moving ore from signatures to anomalies in w-space in particular was a highly effective way to remove any semblance of safety or even chance of survival for miners. Re-adding them as signatures, OR through undefended acceleration gates would provide safety for the disciplined miner, while still allowing hunters to easily catch and kill inattentive/semi afk miners.

Perhaps CCP would like to share average daily m3 of ORE mined in w-space before and after this change was made?

No acceleration gates in wspace. Add some ore sites back in as probable signatures in addition to the ore anomalies as a Phoenix suggested but no acceleration gates.

I'm right behind you

Jack Miton
School of Applied Knowledge
Caldari State
#39 - 2014-11-10 04:53:15 UTC
*Facepalm* Yeah put grav sites back to sigs. Totally slipped my mind before.

There is no Bob.

Stuck In Here With Me:  http://sihwm.blogspot.com.au/

Down the Pipe:  http://feeds.feedburner.com/CloakyScout

Steven Hackett
Overload This
#40 - 2014-11-10 06:09:42 UTC  |  Edited by: Steven Hackett
Remove the hacking game...
Or, go all the way and introduce bejewled when mining. The more points/the longer you play, the better yield... sounds good, right?
(Oh god I hope you don't take my second line serious ShockedRoll)