These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE New Citizens Q&A

 
  • Topic is locked indefinitely.
 

Cost of suicide ganking

Author
Violet Hurst
Fedaya Recon
#1 - 2014-11-08 10:13:54 UTC
Hello,

i read around the net a bit and figured suicide ganking would cost roughly 5k ISK per EHP of the target. Given the droprate average of 50% to me it meant a ship carrying less than 10k in modules/cargo per EHP was unprofitable for ganking.
If my estimates are way off please correct me.
Also once the manufacturing of polarized weapons really gets going i expect it to change the current numbers as well, so please update this thread with any newfound knowledge on the matter.
Ralph King-Griffin
New Eden Tech Support
#2 - 2014-11-08 10:18:22 UTC
polarized weapons will cost along the lines of faction gear ,
think imperial navy enam pricing,
they will not be cost effective for ganking.
Miromme Echerie
Doomheim
#3 - 2014-11-08 10:47:01 UTC
Ralph King-Griffin wrote:
polarized weapons will cost along the lines of faction gear ,
think imperial navy enam pricing,
they will not be cost effective for ganking.

I thought they said T2 pricing?
Haedonism Bot
People for the Ethical Treatment of Rogue Drones
#4 - 2014-11-08 10:53:35 UTC
I'm curious where you got your numbers. Are you figuring the cost by number of Catalysts required? Costs can vary widely by system sec, numbers of gankers involved, and the fits they use. Also, ganking is rarely done at the exact optimal isk efficient level, usually there is some overkill because the calculations involve some unknown variables and because gankers don't generally give a crap about isk efficiency (pretty much only the worst sort of carebears do). Also, James 315 reimburses most suicide ganking losses, so it's free for that side of the equation.

Also, only some gankers are trying to kill you for your cargo, so don't expect that if you fly with less than x many isk you will be safe. It doesn't work that way. Isk is on the bottom of the list of motives for ganking.

www.everevolutionaryfront.blogspot.com

Vote Sabriz Adoudel and Tora Bushido for CSMX. Keep the Evil in EVE!

Ralph King-Griffin
New Eden Tech Support
#5 - 2014-11-08 11:01:06 UTC
Miromme Echerie wrote:
Ralph King-Griffin wrote:
polarized weapons will cost along the lines of faction gear ,
think imperial navy enam pricing,
they will not be cost effective for ganking.

I thought they said T2 pricing?

the t2 weapon is a component so they pretty much have to cost more than that.
Cherri Minoa
Federal Navy Academy
Gallente Federation
#6 - 2014-11-08 11:03:38 UTC  |  Edited by: Cherri Minoa
Violet Hurst wrote:
Hello,

i read around the net a bit and figured suicide ganking would cost roughly 5k ISK per EHP of the target. Given the droprate average of 50% to me it meant a ship carrying less than 10k in modules/cargo per EHP was unprofitable for ganking.
If my estimates are way off please correct me.
Also once the manufacturing of polarized weapons really gets going i expect it to change the current numbers as well, so please update this thread with any newfound knowledge on the matter.


You are correct that there is a calculation you can do to establish the viability of a gank in a given situation - although in the crazy world of EVE you should never rule out the possibility of someone carrying out a pointless gank just for shitz 'n' gigglez.

The factor you have missed out is the CONCORD response time. This can be as low as - 2 seconds ( sec 1.0, CONCORD on grid ) up to - 22 seconds ( sec 0.5 CONCORD primed elsewhere in system ).

So, whatever figure you come up with (and I'm not going to get involved in the maths, you are clearly quite capable of it ) you need to decide what response time you are allowing for, bearing in mind that it can vary by a factor of 11 times. That means, for example, if your figure of 5k ISK per EHP was correct with a 2 sec response time, it would drop to 5,000 / 11 = 455 ISK per EHP in the wrost case scenario.

"If I had been censured every time I have run my ship, or fleets under my command, into great danger, I should have long ago been out of the Service" - Horatio Nelson

J'Poll
School of Applied Knowledge
Caldari State
#7 - 2014-11-08 11:05:12 UTC
I too would love to see the source of that calculation as it depends on way more then just EHP.

Personal channel: Crazy Dutch Guy

Help channel: Help chat - Reloaded

Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club

Miromme Echerie
Doomheim
#8 - 2014-11-08 11:09:44 UTC
Ralph King-Griffin wrote:
Miromme Echerie wrote:
Ralph King-Griffin wrote:
polarized weapons will cost along the lines of faction gear ,
think imperial navy enam pricing,
they will not be cost effective for ganking.

I thought they said T2 pricing?

the t2 weapon is a component so they pretty much have to cost more than that.

Oh. I haven't seen the BPs.
Cherri Minoa
Federal Navy Academy
Gallente Federation
#9 - 2014-11-08 11:09:52 UTC
J'Poll wrote:
I too would love to see the source of that calculation as it depends on way more then just EHP.


Yes, there are loads of other factors. For example, if the ganker does a volley of 1,000 damage every 5 seconds, there is a big difference between CONCORD arriving in 4 seconds (where they get just one volley) and 6 seconds (where they get two).

"If I had been censured every time I have run my ship, or fleets under my command, into great danger, I should have long ago been out of the Service" - Horatio Nelson

Bethan Le Troix
Krusual Investigation Agency
#10 - 2014-11-08 11:22:26 UTC
I'm not sure you need to do maths if you are ganking for profit. You would just do a ship scan of the hauler vessel and it is blindingly obvious when a pilot has overfilled their hold with ISK value in cargo

The cost of ganking is arguably not in the cost of ships & fittings to actually complete the gank but in the ISK, or time which still equates to ISK, cost of raising your sec status to make the ganking process less fraught. Of course with CODE operatives for example there is significant prestige in having & holding onto -10 sec status. In their scenario it's all about the roleplay, 'QQ', & the profit/loss ratio is largely not a consideration.

In recent times especially with freighter ganking along the 'Jita motorway' the direct profit motive has been thrown out of the window and it is open season on all haulers who leave themselves open to attack.

There are many reasons for ganking from profiteering to roleplay to business reasons & resource protection. All are viable reasons to get involved in this career option.

Fly safe. Big smile
Bethan Le Troix
Krusual Investigation Agency
#11 - 2014-11-08 11:24:55 UTC
I foresee the polarized weapons being used more on the business and resource protection side of things where I and others operate than in the roleplay or profit motivated attacks. Smile
Violet Hurst
Fedaya Recon
#12 - 2014-11-08 14:51:31 UTC
I'd like to thank everybody for their input so far. :)

This being NCQA the broader perspective on the topic is most appreciated, however

Haedonism Bot wrote:
Isk is on the bottom of the list of motives for ganking.

This is beyond debate.


J'Poll wrote:
it depends on way more then just EHP.

And this as well.


Bethan wrote:
it is blindingly obvious when a pilot has overfilled their hold with ISK value in cargo

But this might not apply to newer pilots.


So what i would consider the most helpful at this point would be a rough average and maybe the standard deviation.
Just for the sake of having a point of orientation.






@Ralph: ENAM = Energized Adaptive Nano Membrane ? That'd be pretty expensive then. The material bill looks pretty much like T2 * 2 for the small versions. Blueprint prices might be kinda hard to estimate though.

@Cherri Minoa: CONCORD already being on grid actually influences their response time? I thought that was an urban legend.
Ralph King-Griffin
New Eden Tech Support
#13 - 2014-11-08 15:20:28 UTC
Violet Hurst wrote:



@Ralph: ENAM = Energized Adaptive Nano Membrane ? That'd be pretty expensive then. The material bill looks pretty much like T2 * 2 for the small versions. Blueprint prices might be kinda hard to estimate though.

@Cherri Minoa: CONCORD already being on grid actually influences their response time? I thought that was an urban legend.

well it will depend on availability and demand but i can see a full rack of blasters being prohibitively expensive.
Crimson Draufgange
The Seven Shadows
Scotch And Tea.
#14 - 2014-11-08 20:25:37 UTC
Violet Hurst wrote:
Hello,

i read around the net a bit and figured suicide ganking would cost roughly 5k ISK per EHP of the target. Given the droprate average of 50% to me it meant a ship carrying less than 10k in modules/cargo per EHP was unprofitable for ganking.
If my estimates are way off please correct me.
Also once the manufacturing of polarized weapons really gets going i expect it to change the current numbers as well, so please update this thread with any newfound knowledge on the matter.


In terms of suicide ganking, cost is offset by profit. If you gank a venture in your Bhaalgorn, you're really not being efficient (or smart), so it costs you a lot. If you gank a shuttle full of plex in a cheap catalyst, you make a huge profit.

My Velator is overpowered.

"I use my hairgel to tackle my targets because it has a long lasting firm hold." - Me.

Bethan Le Troix
Krusual Investigation Agency
#15 - 2014-11-09 09:43:33 UTC
Violet Hurst wrote:
I'd like to thank everybody for their input so far. :)

This being NCQA the broader perspective on the topic is most appreciated, however

Haedonism Bot wrote:
Isk is on the bottom of the list of motives for ganking.

This is beyond debate.


J'Poll wrote:
it depends on way more then just EHP.

And this as well.


Bethan wrote:
it is blindingly obvious when a pilot has overfilled their hold with ISK value in cargo

But this might not apply to newer pilots.


So what i would consider the most helpful at this point would be a rough average and maybe the standard deviation.
Just for the sake of having a point of orientation.






@Ralph: ENAM = Energized Adaptive Nano Membrane ? That'd be pretty expensive then. The material bill looks pretty much like T2 * 2 for the small versions. Blueprint prices might be kinda hard to estimate though.

@Cherri Minoa: CONCORD already being on grid actually influences their response time? I thought that was an urban legend.


Re the quote from Hedonism it is probably the case that the profit motive is still important for a lot of gankers and a lot of ISK can be made using cruisers and sentry drones to take out overfilled T1 haulers. It is amazing how much cargo pilots will chance putting those flimsy ships.

Re CONCORD response time if there is any doubt as to whether you can take out the target in time or you just want to be sure then 'pre-spawning' CONCORD in-system is the way to go. It takes CONCORD ships longer to arrive on-site if they are already in-system versus the travel time from the stargate. I'm not entirely sure why but this is how it is.
If gankers wish to work the same location in a system continually they will use an alt to attack something else in system away from their desired location eg a POCO to draw the CONCORD ships in-system away from their targeting area.

So in short it is not an 'urban legend'. I'm giving away too many secrets aren't I. Cry
Bethan Le Troix
Krusual Investigation Agency
#16 - 2014-11-09 09:48:26 UTC
Ralph King-Griffin wrote:
Violet Hurst wrote:



@Ralph: ENAM = Energized Adaptive Nano Membrane ? That'd be pretty expensive then. The material bill looks pretty much like T2 * 2 for the small versions. Blueprint prices might be kinda hard to estimate though.

@Cherri Minoa: CONCORD already being on grid actually influences their response time? I thought that was an urban legend.

well it will depend on availability and demand but i can see a full rack of blasters being prohibitively expensive.



It's not uncommon to get about half your fittings drop in loot after a gank so it is advisable to have an alt nearby to scoop that stuff up as well as the victims wreck loot of course.

But as I said before the ISK cost to the ganker is not in the ship & fittings cost but in the ISK or time which equates to ISK cost of regaining sec status. If you go the way of buying tags they are hellish expensive.
Cherri Minoa
Federal Navy Academy
Gallente Federation
#17 - 2014-11-09 10:47:23 UTC
Violet Hurst wrote:

@Cherri Minoa: CONCORD already being on grid actually influences their response time? I thought that was an urban legend.


I do try to test a lot of these things, but I can't claim to have personally tested this one. The source I used making my point was http://wiki.eveuniversity.org/CONCORD_Details

As far as the motives for ganking go, it's certainly true that straight profit calculations are not the only factor. However, if someone (even for shitz 'n' gigglez, QQ or KMs) suffers a high value loss to gank a low value target, it doesn't do their space credibility much good. So, even where ISK is not the motive, it will always be a consideration.

The calculations are more important from the point of view of the potential victim. In simplest terms, it is expressed as: "How much is my ship and cargo worth"? "How much would it cost someone to gank me"? It is just one factor out of many that you need to use in making transport decisions... or mining decisions... or sometimes just that most dangerous of activities: undocking.

"If I had been censured every time I have run my ship, or fleets under my command, into great danger, I should have long ago been out of the Service" - Horatio Nelson

Haedonism Bot
People for the Ethical Treatment of Rogue Drones
#18 - 2014-11-09 12:27:28 UTC
CONCORD just being pre-spawned in system increases their response time by 6 seconds. If they are on-grid and closer than (I think) 150 km it decreases their response time, but I haven't tested this and couldn't tell you how much.

Also, don't forget sentry guns.

www.everevolutionaryfront.blogspot.com

Vote Sabriz Adoudel and Tora Bushido for CSMX. Keep the Evil in EVE!